kicad/include/draw_frame.h

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* KIWAY Milestone A): Make major modules into DLL/DSOs. ! The initial testing of this commit should be done using a Debug build so that all the wxASSERT()s are enabled. Also, be sure and keep enabled the USE_KIWAY_DLLs option. The tree won't likely build without it. Turning it off is senseless anyways. If you want stable code, go back to a prior version, the one tagged with "stable". * Relocate all functionality out of the wxApp derivative into more finely targeted purposes: a) DLL/DSO specific b) PROJECT specific c) EXE or process specific d) configuration file specific data e) configuration file manipulations functions. All of this functionality was blended into an extremely large wxApp derivative and that was incompatible with the desire to support multiple concurrently loaded DLL/DSO's ("KIFACE")s and multiple concurrently open projects. An amazing amount of organization come from simply sorting each bit of functionality into the proper box. * Switch to wxConfigBase from wxConfig everywhere except instantiation. * Add classes KIWAY, KIFACE, KIFACE_I, SEARCH_STACK, PGM_BASE, PGM_KICAD, PGM_SINGLE_TOP, * Remove "Return" prefix on many function names. * Remove obvious comments from CMakeLists.txt files, and from else() and endif()s. * Fix building boost for use in a DSO on linux. * Remove some of the assumptions in the CMakeLists.txt files that windows had to be the host platform when building windows binaries. * Reduce the number of wxStrings being constructed at program load time via static construction. * Pass wxConfigBase* to all SaveSettings() and LoadSettings() functions so that these functions are useful even when the wxConfigBase comes from another source, as is the case in the KICAD_MANAGER_FRAME. * Move the setting of the KIPRJMOD environment variable into class PROJECT, so that it can be moved into a project variable soon, and out of FP_LIB_TABLE. * Add the KIWAY_PLAYER which is associated with a particular PROJECT, and all its child wxFrames and wxDialogs now have a Kiway() member function which returns a KIWAY& that that window tree branch is in support of. This is like wxWindows DNA in that child windows get this member with proper value at time of construction. * Anticipate some of the needs for milestones B) and C) and make code adjustments now in an effort to reduce work in those milestones. * No testing has been done for python scripting, since milestone C) has that being largely reworked and re-thought-out.
2014-03-20 00:42:08 +00:00
#ifndef EDA_DRAW_FRAME_H_
#define EDA_DRAW_FRAME_H_
/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2009 Jean-Pierre Charras, jaen-pierre.charras@gipsa-lab.inpg.com
* Copyright (C) 2011 Wayne Stambaugh <stambaughw@verizon.net>
* Copyright (C) 1992-2011 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include <wxstruct.h>
#include <kiway_player.h>
/**
* Class EDA_DRAW_FRAME
* is the base class for create windows for drawing purpose. The Eeschema, Pcbnew and
* GerbView main windows are just a few examples of classes derived from EDA_DRAW_FRAME.
*/
class EDA_DRAW_FRAME : public KIWAY_PLAYER
{
/// Let the #EDA_DRAW_PANEL object have access to the protected data since
/// it is closely tied to the #EDA_DRAW_FRAME.
friend class EDA_DRAW_PANEL;
///< Id of active button on the vertical toolbar.
int m_toolId;
BASE_SCREEN* m_currentScreen; ///< current used SCREEN
bool m_snapToGrid; ///< Indicates if cursor should be snapped to grid.
bool m_galCanvasActive; ///< whether to use new GAL engine
EDA_DRAW_PANEL_GAL* m_galCanvas;
protected:
EDA_HOTKEY_CONFIG* m_HotkeysZoomAndGridList;
int m_LastGridSizeId; // the command id offset (>= 0) of the last selected grid
// 0 is for the grid corresponding to
// a wxCommand ID = ID_POPUP_GRID_LEVEL_1000.
bool m_DrawGrid; // hide/Show grid
EDA_COLOR_T m_GridColor; // Grid color
/// The area to draw on.
EDA_DRAW_PANEL* m_canvas;
/// Tool ID of previously active draw tool bar button.
int m_lastDrawToolId;
/// The shape of the KiCad cursor. The default value (0) is the normal cross
/// hair cursor. Set to non-zero value to draw the full screen cursor.
/// @note This is not the system mouse cursor.
int m_cursorShape;
/// True shows the X and Y axis indicators.
bool m_showAxis;
/// True shows the grid axis indicators.
bool m_showGridAxis;
/// True shows the origin axis used to indicate the coordinate offset for
/// drill, gerber, and component position files.
bool m_showOriginAxis;
/// True shows the drawing border and title block.
bool m_showBorderAndTitleBlock;
/// Choice box to choose the grid size.
wxComboBox* m_gridSelectBox;
/// Choice box to choose the zoom value.
wxComboBox* m_zoomSelectBox;
/// The tool bar that contains the buttons for quick access to the application draw
/// tools. It typically is located on the right side of the main window.
wxAuiToolBar* m_drawToolBar;
/// The options tool bar typcially located on the left edge of the main window.
wxAuiToolBar* m_optionsToolBar;
/// Panel used to display information at the bottom of the main window.
EDA_MSG_PANEL* m_messagePanel;
int m_MsgFrameHeight;
#ifdef USE_WX_OVERLAY
// MAC Uses overlay to workaround the wxINVERT and wxXOR miss
wxOverlay m_overlay;
#endif
void SetScreen( BASE_SCREEN* aScreen ) { m_currentScreen = aScreen; }
/**
* Function unitsChangeRefresh
* is called when when the units setting has changed to allow for any derived classes
* to handle refreshing and controls that have units based measurements in them. The
* default version only updates the status bar. Don't forget to call the default
* in your derived class or the status bar will not get updated properly.
*/
virtual void unitsChangeRefresh();
public:
EDA_DRAW_FRAME( KIWAY* aKiway, wxWindow* aParent,
FRAME_T aFrameType,
* KIWAY Milestone A): Make major modules into DLL/DSOs. ! The initial testing of this commit should be done using a Debug build so that all the wxASSERT()s are enabled. Also, be sure and keep enabled the USE_KIWAY_DLLs option. The tree won't likely build without it. Turning it off is senseless anyways. If you want stable code, go back to a prior version, the one tagged with "stable". * Relocate all functionality out of the wxApp derivative into more finely targeted purposes: a) DLL/DSO specific b) PROJECT specific c) EXE or process specific d) configuration file specific data e) configuration file manipulations functions. All of this functionality was blended into an extremely large wxApp derivative and that was incompatible with the desire to support multiple concurrently loaded DLL/DSO's ("KIFACE")s and multiple concurrently open projects. An amazing amount of organization come from simply sorting each bit of functionality into the proper box. * Switch to wxConfigBase from wxConfig everywhere except instantiation. * Add classes KIWAY, KIFACE, KIFACE_I, SEARCH_STACK, PGM_BASE, PGM_KICAD, PGM_SINGLE_TOP, * Remove "Return" prefix on many function names. * Remove obvious comments from CMakeLists.txt files, and from else() and endif()s. * Fix building boost for use in a DSO on linux. * Remove some of the assumptions in the CMakeLists.txt files that windows had to be the host platform when building windows binaries. * Reduce the number of wxStrings being constructed at program load time via static construction. * Pass wxConfigBase* to all SaveSettings() and LoadSettings() functions so that these functions are useful even when the wxConfigBase comes from another source, as is the case in the KICAD_MANAGER_FRAME. * Move the setting of the KIPRJMOD environment variable into class PROJECT, so that it can be moved into a project variable soon, and out of FP_LIB_TABLE. * Add the KIWAY_PLAYER which is associated with a particular PROJECT, and all its child wxFrames and wxDialogs now have a Kiway() member function which returns a KIWAY& that that window tree branch is in support of. This is like wxWindows DNA in that child windows get this member with proper value at time of construction. * Anticipate some of the needs for milestones B) and C) and make code adjustments now in an effort to reduce work in those milestones. * No testing has been done for python scripting, since milestone C) has that being largely reworked and re-thought-out.
2014-03-20 00:42:08 +00:00
const wxString& aTitle,
const wxPoint& aPos, const wxSize& aSize,
long aStyle,
const wxString& aFrameName );
~EDA_DRAW_FRAME();
virtual void SetPageSettings( const PAGE_INFO& aPageSettings ) = 0;
virtual const PAGE_INFO& GetPageSettings() const = 0;
/**
* Function GetPageSizeIU
* works off of GetPageSettings() to return the size of the paper page in
* the internal units of this particular view.
*/
virtual const wxSize GetPageSizeIU() const = 0;
/**
* Function GetAuxOrigin
* returns the origin of the axis used for plotting and various exports.
*/
virtual const wxPoint& GetAuxOrigin() const = 0;
virtual void SetAuxOrigin( const wxPoint& aPosition ) = 0;
/**
* Function GetGridOrigin
* returns the absolute coordinates of the origin of the snap grid. This is
* treated as a relative offset, and snapping will occur at multiples of the grid
* size relative to this point.
*/
virtual const wxPoint& GetGridOrigin() const = 0;
virtual void SetGridOrigin( const wxPoint& aPosition ) = 0;
//-----<BASE_SCREEN API moved here>------------------------------------------
/**
* Function GetCrossHairPosition
* return the current cross hair position in logical (drawing) coordinates.
* @param aInvertY Inverts the Y axis position.
* @return The cross hair position in drawing coordinates.
*/
wxPoint GetCrossHairPosition( bool aInvertY = false ) const;
/**
* Function SetCrossHairPosition
* sets the screen cross hair position to \a aPosition in logical (drawing) units.
* @param aPosition The new cross hair position.
* @param aSnapToGrid Sets the cross hair position to the nearest grid position to
* \a aPosition.
*
*/
void SetCrossHairPosition( const wxPoint& aPosition, bool aSnapToGrid = true );
/**
* Function GetCursorPosition
* returns the current cursor position in logical (drawing) units.
* @param aOnGrid Returns the nearest grid position at the current cursor position.
* @param aGridSize Custom grid size instead of the current grid size. Only valid
* if \a aOnGrid is true.
* @return The current cursor position.
*/
wxPoint GetCursorPosition( bool aOnGrid, wxRealPoint* aGridSize = NULL ) const;
/**
* Function GetNearestGridPosition
* returns the nearest \a aGridSize location to \a aPosition.
* @param aPosition The position to check.
* @param aGridSize The grid size to locate to if provided. If NULL then the current
* grid size is used.
* @return The nearst grid position.
*/
wxPoint GetNearestGridPosition( const wxPoint& aPosition, wxRealPoint* aGridSize = NULL ) const;
/**
* Function GetCursorScreenPosition
* returns the cross hair position in device (display) units.b
* @return The current cross hair position.
*/
wxPoint GetCrossHairScreenPosition() const;
void SetMousePosition( const wxPoint& aPosition );
/**
* Function RefPos
* Return the reference position, coming from either the mouse position
* or the cursor position.
*
* @param useMouse If true, return mouse position, else cursor's.
*
* @return wxPoint - The reference point, either the mouse position or
* the cursor position.
*/
wxPoint RefPos( bool useMouse ) const;
const wxPoint& GetScrollCenterPosition() const;
void SetScrollCenterPosition( const wxPoint& aPoint );
//-----</BASE_SCREEN API moved here>-----------------------------------------
virtual const TITLE_BLOCK& GetTitleBlock() const = 0;
virtual void SetTitleBlock( const TITLE_BLOCK& aTitleBlock ) = 0;
int GetCursorShape() const { return m_cursorShape; }
void SetCursorShape( int aCursorShape ) { m_cursorShape = aCursorShape; }
bool GetShowBorderAndTitleBlock() const { return m_showBorderAndTitleBlock; }
void SetShowBorderAndTitleBlock( bool aShow ) { m_showBorderAndTitleBlock = aShow; }
EDA_DRAW_PANEL* GetCanvas() { return m_canvas; }
virtual wxString GetScreenDesc() const;
/**
* Function GetScreen
* returns a pointer to a BASE_SCREEN or one of its
* derivatives. It is overloaded by derived classes to return
* SCH_SCREEN or PCB_SCREEN.
*/
virtual BASE_SCREEN* GetScreen() const { return m_currentScreen; }
/**
* Execute a remote command send via a socket to the application,
* port KICAD_PCB_PORT_SERVICE_NUMBER (currently 4242)
* It called by EDA_DRAW_FRAME::OnSockRequest().
* this is a virtual function becuse the actual commands depends on the
* application.
* the basic function do nothing
* @param cmdline = received command from socket
*/
virtual void ExecuteRemoteCommand( const char* cmdline ){}
void OnMenuOpen( wxMenuEvent& event );
void OnMouseEvent( wxMouseEvent& event );
/** function SkipNextLeftButtonReleaseEvent
* after calling this function, if the left mouse button
* is down, the next left mouse button release event will be ignored.
* It is is usefull for instance when closing a dialog on a mouse click,
* to skip the next mouse left button release event
* by the parent window, because the mouse button
* clicked on the dialog is often released in the parent frame,
* and therefore creates a left button released mouse event
* which can be unwanted in some cases
*/
void SkipNextLeftButtonReleaseEvent();
virtual void OnHotKey( wxDC* aDC, int aHotKey, const wxPoint& aPosition,
EDA_ITEM* aItem = NULL );
/**
* Function AddMenuZoomAndGrid (virtual)
* Add standard zoom commands and submenu zoom and grid selection to a popup menu
* uses zoom hotkeys info base to add hotkeys info to menu commands
* @param aMasterMenu = the menu to populate.
*/
virtual void AddMenuZoomAndGrid( wxMenu* aMasterMenu );
void EraseMsgBox();
void Process_PageSettings( wxCommandEvent& event );
virtual void ReCreateHToolbar() = 0;
virtual void ReCreateVToolbar() = 0;
virtual void ReCreateMenuBar();
virtual void ReCreateAuxiliaryToolbar();
/**
* Function SetToolID
* sets the tool command ID to \a aId and sets the cursor to \a aCursor. The
* command ID must be greater or equal ::ID_NO_TOOL_SELECTED. If the command
* ID is less than ::ID_NO_TOOL_SELECTED, the tool command ID is set to
* ::ID_NO_TOOL_SELECTED. On debug builds, an assertion will be raised when
* \a aId is invalid.
* @param aId New tool command ID if greater than or equal to ::ID_NO_TOOL_SELECTED.
If less than zero, the current tool command ID is retained.
* @param aCursor Sets the cursor shape if greater than or equal to zero.
* @param aToolMsg The tool message to set in the status bar.
*/
virtual void SetToolID( int aId, int aCursor, const wxString& aToolMsg );
int GetToolId() const { return m_toolId; }
/* These 4 functions provide a basic way to show/hide grid
* and /get/set grid color.
* These parameters are saved in KiCad config for each main frame
*/
/**
* Function IsGridVisible() , virtual
* @return true if the grid must be shown
*/
virtual bool IsGridVisible() const
{
return m_DrawGrid;
}
/**
* Function SetGridVisibility() , virtual
* It may be overloaded by derived classes
* @param aVisible = true if the grid must be shown
*/
virtual void SetGridVisibility( bool aVisible )
{
m_DrawGrid = aVisible;
}
/**
* Function GetGridColor() , virtual
* @return the color of the grid
*/
virtual EDA_COLOR_T GetGridColor() const
{
return m_GridColor;
}
/**
* Function SetGridColor() , virtual
* @param aColor = the new color of the grid
*/
virtual void SetGridColor( EDA_COLOR_T aColor )
{
m_GridColor = aColor;
}
/**
* Function GetGridPosition
* returns the nearest grid position to \a aPosition if a screen is defined and snap to
* grid is enabled. Otherwise, the original positions is returned.
* @see m_snapToGrid and m_BaseScreen members.
* @param aPosition The position to test.
* @return The wxPoint of the appropriate cursor position.
*/
wxPoint GetGridPosition( const wxPoint& aPosition ) const;
/**
* Command event handler for selecting grid sizes.
*
* All commands that set the grid size should eventually end up here.
* This is where the application setting is saved. If you override
* this method, make sure you call down to the base class.
*
* @param event - Command event passed by selecting grid size from the
* grid size combobox on the toolbar.
*/
virtual void OnSelectGrid( wxCommandEvent& event );
/**
* Functions OnSelectZoom
* sets the zoom factor when selected by the zoom list box in the main tool bar.
* @note List position 0 is fit to page
* List position >= 1 = zoom (1 to zoom max)
* Last list position is custom zoom not in zoom list.
*/
virtual void OnSelectZoom( wxCommandEvent& event );
// Command event handlers shared by all applications derived from EDA_DRAW_FRAME.
void OnToggleGridState( wxCommandEvent& aEvent );
void OnSelectUnits( wxCommandEvent& aEvent );
void OnToggleCrossHairStyle( wxCommandEvent& aEvent );
// Update user interface event handlers shared by all applications derived from
// EDA_DRAW_FRAME.
void OnUpdateUndo( wxUpdateUIEvent& aEvent );
void OnUpdateRedo( wxUpdateUIEvent& aEvent );
void OnUpdateGrid( wxUpdateUIEvent& aEvent );
void OnUpdateUnits( wxUpdateUIEvent& aEvent );
void OnUpdateCrossHairStyle( wxUpdateUIEvent& aEvent );
/**
* Function GeneralControl
* performs application specific control using \a aDC at \a aPosition in logical units.
* <p>
* Override this function for application specific control. This function gets
* called on every mouse and key event.
*</p>
* @param aDC A device context.
* @param aPosition The current cursor position in logical (drawing) units.
* @param aHotKey A key event used for application specific control if not zero.
*/
virtual void GeneralControl( wxDC* aDC, const wxPoint& aPosition, int aHotKey = 0 ) { }
/**
* Function OnSize
* recalculates the size of toolbars and display panel when the frame size changes.
*/
virtual void OnSize( wxSizeEvent& event );
void OnEraseBackground( wxEraseEvent& SizeEvent );
virtual void OnZoom( wxCommandEvent& event );
/**
* Function RedrawScreen
* redraws the entire screen area by updating the scroll bars and mouse pointer in
* order to have \a aCenterPoint at the center of the screen.
* @param aCenterPoint The position in logical units to center the scroll bars.
* @param aWarpPointer Moves the mouse cursor to \a aCenterPoint if true.
*/
void RedrawScreen( const wxPoint& aCenterPoint, bool aWarpPointer );
/**
* Function RedrawScreen2
* puts the crosshair back to the screen position it had before zooming
* @param posBefore screen position of the crosshair before zooming
*/
void RedrawScreen2( const wxPoint& posBefore );
/**
* Function Zoom_Automatique
* redraws the screen with best zoom level and the best centering
* that shows all the page or the board
*/
void Zoom_Automatique( bool aWarpPointer );
/* Set the zoom level to show the area Rect */
void Window_Zoom( EDA_RECT& Rect );
/** Return the zoom level which displays the full page on screen */
virtual double BestZoom() = 0;
/**
* Function GetZoom
* @return The current zoom level.
*/
double GetZoom();
/**
* Function DrawWorkSheet
* Draws on screen the page layout with the frame and the basic inscriptions.
* @param aDC The device context.
* @param aScreen screen to draw
* @param aLineWidth The pen width to use to draw the layout.
* @param aScale The mils to Iu conversion factor.
* @param aFilename The filename to display in basic inscriptions.
*/
void DrawWorkSheet( wxDC* aDC, BASE_SCREEN* aScreen, int aLineWidth,
double aScale, const wxString &aFilename );
void DisplayToolMsg( const wxString& msg );
virtual void RedrawActiveWindow( wxDC* DC, bool EraseBg ) = 0;
virtual void OnLeftClick( wxDC* DC, const wxPoint& MousePos ) = 0;
virtual void OnLeftDClick( wxDC* DC, const wxPoint& MousePos );
virtual bool OnRightClick( const wxPoint& MousePos, wxMenu* PopMenu ) = 0;
virtual void ToolOnRightClick( wxCommandEvent& event );
void AdjustScrollBars( const wxPoint& aCenterPosition );
/**
* Function OnActivate (virtual)
* is called when activating the frame.
* In derived classes with a overriding OnActivate function,
* do not forget to call this EDA_DRAW_FRAME::OnActivate( event ) basic function.
*/
virtual void OnActivate( wxActivateEvent& event );
/**
* Function UpdateStatusBar
* updates the status bar information.
*
* The base method updates the absolute and relative coordinates and the
* zoom information. If you override this virtual method, make sure to call
* this subclassed method. The status bar can draw itself. This is not
* a drawing function per se, but rather updates lines of text held by
* the components within the status bar which is owned by the wxFrame.
* <p>
* On a MAC, be careful about calling this function when there is an
* existing wxDC in existence on a sibling window.
*/
virtual void UpdateStatusBar();
/**
* Function DisplayUnitsMsg
* displays current unit pane on the status bar.
*/
void DisplayUnitsMsg();
/* Handlers for block commands */
virtual void InitBlockPasteInfos();
/**
* Function HandleBlockBegin
* initializes the block command including the command type, initial position,
* and other variables.
*/
virtual bool HandleBlockBegin( wxDC* aDC, int aKey, const wxPoint& aPosition );
/**
* Function BlockCommand
* Returns the block command code (BLOCK_MOVE, BLOCK_COPY...) corresponding to the
* keys pressed (ALT, SHIFT, SHIFT ALT ..) when block command is started by dragging
* the mouse.
*
* @param aKey = the key modifiers (Alt, Shift ...)
* @return the block command id (BLOCK_MOVE, BLOCK_COPY...)
*/
virtual int BlockCommand( int aKey );
/**
* Function HandleBlockPlace( )
* Called after HandleBlockEnd, when a block command needs to be
* executed after the block is moved to its new place
* (bloc move, drag, copy .. )
* Parameters must be initialized in GetScreen()->m_BlockLocate
*/
virtual void HandleBlockPlace( wxDC* DC );
/**
* Function HandleBlockEnd( )
* Handle the "end" of a block command,
* i.e. is called at the end of the definition of the area of a block.
* depending on the current block command, this command is executed
* or parameters are initialized to prepare a call to HandleBlockPlace
* in GetScreen()->m_BlockLocate
* @return false if no item selected, or command finished,
* true if some items found and HandleBlockPlace must be called later
*/
virtual bool HandleBlockEnd( wxDC* DC );
/**
* Function CopyToClipboard
* copies the current page or the current block to the clipboard.
*/
void CopyToClipboard( wxCommandEvent& event );
/* interprocess communication */
void OnSockRequest( wxSocketEvent& evt );
void OnSockRequestServer( wxSocketEvent& evt );
void LoadSettings( wxConfigBase* aCfg ); // override virtual
void SaveSettings( wxConfigBase* aCfg ); // override virtual
/**
* Append a message to the message panel.
*
* This helper method checks to make sure the message panel exists in
* the frame and appends a message to it using the message panel
* AppendMessage() method.
*
* @param textUpper - The message upper text.
* @param textLower - The message lower text.
* @param color - A color ID from the KiCad color list (see colors.h).
* @param pad - Number of spaces to pad between messages (default = 4).
*/
void AppendMsgPanel( const wxString& textUpper, const wxString& textLower,
EDA_COLOR_T color, int pad = 6 );
/**
* Clear all messages from the message panel.
*/
void ClearMsgPanel( void );
/**
* Function SetMsgPanel
* clears the message panel and populates it with the contents of \a aList.
*
* @param aList is the list of #MSG_PANEL_ITEM objects to fill the message panel.
*/
void SetMsgPanel( const std::vector< MSG_PANEL_ITEM >& aList );
void SetMsgPanel( EDA_ITEM* aItem );
/**
* Function PrintPage
* used to print a page
* Print the page pointed by current screen, set by the calling print function
* @param aDC = wxDC given by the calling print function
* @param aPrintMask = not used here
* @param aPrintMirrorMode = not used here (Set when printing in mirror mode)
* @param aData = a pointer on an auxiliary data (not always used, NULL if not used)
*/
virtual void PrintPage( wxDC* aDC, LAYER_MSK aPrintMask, bool aPrintMirrorMode, void* aData = NULL );
/**
* Function CoordinateToString
* is a helper to convert the \a integer coordinate \a aValue to a string in inches or mm
* according to the current user units setting.
* @param aValue The coordinate to convert.
* @param aConvertToMils Convert inch values to mils if true. This setting has no effect if
* the current user unit is millimeters.
* @return The converted string for display in user interface elements.
*/
wxString CoordinateToString( int aValue, bool aConvertToMils = false ) const;
/**
* Function LengthDoubleToString
* is a helper to convert the \a double value \a aValue to a string in inches or mm
* according to the current user units setting.
* @param aValue The coordinate to convert.
* @param aConvertToMils Convert inch values to mils if true. This setting has no effect if
* the current user unit is millimeters.
* @return The converted string for display in user interface elements.
*/
wxString LengthDoubleToString( double aValue, bool aConvertToMils = false ) const;
/**
* Function UseGalCanvas
* used to switch between standard and GAL-based canvas.
*
* @param aEnable True for GAL-based canvas, false for standard canvas.
*/
virtual void UseGalCanvas( bool aEnable );
/**
* Function IsGalCanvasActive
* is used to check which canvas (GAL-based or standard) is currently in use.
*
* @return True for GAL-based canvas, false for standard canvas.
*/
bool IsGalCanvasActive() const { return m_galCanvasActive; }
void SetGalCanvasActive( bool aState ) { m_galCanvasActive = aState; }
/**
* Function GetGalCanvas
* returns a pointer to GAL-based canvas of given EDA draw frame.
*
* @return Pointer to GAL-based canvas.
*/
EDA_DRAW_PANEL_GAL* GetGalCanvas() const { return m_galCanvas; }
void SetGalCanvas( EDA_DRAW_PANEL_GAL* aPanel ) { m_galCanvas = aPanel; }
DECLARE_EVENT_TABLE()
};
#endif // EDA_DRAW_FRAME_H_