2008-11-18 18:13:55 +00:00
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/*************************************************************************/
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/* class_board_connected_item.cpp : BOARD_CONNECTED_ITEM class functions */
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/*************************************************************************/
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#include "fctsys.h"
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#include "pcbnew.h"
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2008-12-04 04:28:11 +00:00
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BOARD_CONNECTED_ITEM::BOARD_CONNECTED_ITEM( BOARD_ITEM* aParent, KICAD_T idtype ) :
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BOARD_ITEM( aParent, idtype )
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2008-11-18 18:13:55 +00:00
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{
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m_NetCode = 0;
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m_Subnet = 0;
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m_ZoneSubnet = 0;
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}
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BOARD_CONNECTED_ITEM::BOARD_CONNECTED_ITEM( const BOARD_CONNECTED_ITEM& src ) :
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BOARD_ITEM( src )
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{
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m_Layer = src.m_Layer;
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}
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/**
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* Function GetNet
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* @return int - the net code.
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*/
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int BOARD_CONNECTED_ITEM::GetNet() const
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{
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return m_NetCode;
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}
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void BOARD_CONNECTED_ITEM::SetNet( int aNetCode )
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{
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m_NetCode = aNetCode;
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}
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/**
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* Function GetSubNet
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* @return int - the sub net code.
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*/
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int BOARD_CONNECTED_ITEM::GetSubNet() const
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{
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return m_Subnet;
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}
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void BOARD_CONNECTED_ITEM::SetSubNet( int aSubNetCode )
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{
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m_Subnet = aSubNetCode;
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}
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/**
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* Function GetZoneSubNet
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* @return int - the sub net code in zone connections.
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*/
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int BOARD_CONNECTED_ITEM::GetZoneSubNet() const
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{
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return m_ZoneSubnet;
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}
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void BOARD_CONNECTED_ITEM::SetZoneSubNet( int aSubNetCode )
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{
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m_ZoneSubnet = aSubNetCode;
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}
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2009-08-17 02:59:38 +00:00
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int BOARD_CONNECTED_ITEM::GetClearance( BOARD_CONNECTED_ITEM* aItem ) const
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{
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NETCLASS* myclass = GetNetClass();
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2009-09-19 16:15:40 +00:00
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// DO NOT use wxASSERT, because GetClearance is called inside an OnPaint event
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// and a call to wxASSERT can crash the application.
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2009-08-17 02:59:38 +00:00
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if( myclass )
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{
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2010-04-08 11:33:43 +00:00
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int myClearance = myclass->GetClearance();
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2009-09-10 15:22:26 +00:00
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// @todo : after GetNetClass() is reliably not returning NULL, remove the
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2010-04-08 11:33:43 +00:00
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// tests for if( myclass )
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2009-09-10 15:22:26 +00:00
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if( aItem )
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{
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2010-04-08 11:33:43 +00:00
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int hisClearance = aItem->GetClearance();
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return max( hisClearance, myClearance );
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2009-09-10 15:22:26 +00:00
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}
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2010-04-08 11:33:43 +00:00
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return myClearance;
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2009-08-17 02:59:38 +00:00
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}
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2009-09-19 16:15:40 +00:00
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else
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2009-09-23 05:53:12 +00:00
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{
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#ifdef __WXDEBUG__
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2009-09-19 16:15:40 +00:00
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wxLogWarning(wxT("BOARD_CONNECTED_ITEM::GetClearance(): NULL netclass") );
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2009-09-23 05:53:12 +00:00
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#endif
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}
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2009-08-17 02:59:38 +00:00
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return 0;
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}
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2009-10-21 19:16:25 +00:00
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/** return a pointer to the netclass of the zone
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* if the net is not found (can happen when a netlist is reread,
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* and the net name is not existant, return the default net class
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* So should not return a null pointer
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*/
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2009-08-17 02:59:38 +00:00
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NETCLASS* BOARD_CONNECTED_ITEM::GetNetClass() const
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{
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// It is important that this be implemented without any sequential searching.
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// Simple array lookups should be fine, performance-wise.
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BOARD* board = GetBoard();
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2009-09-19 16:15:40 +00:00
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// DO NOT use wxASSERT, because GetNetClass is called inside an OnPaint event
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// and a call to wxASSERT can crash the application.
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2009-10-21 19:16:25 +00:00
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if( board == NULL ) // Should not occurs
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2009-08-17 02:59:38 +00:00
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{
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2009-09-23 05:53:12 +00:00
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#ifdef __WXDEBUG__
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2009-10-21 19:16:25 +00:00
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wxLogWarning(wxT("BOARD_CONNECTED_ITEM::GetNetClass(): NULL board, type %d"), Type() );
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2009-09-23 05:53:12 +00:00
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#endif
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2009-10-21 19:16:25 +00:00
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return NULL;
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}
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NETCLASS* netclass = NULL;
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NETINFO_ITEM* net = board->FindNet( GetNet() );
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if( net )
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{
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netclass = net->GetNetClass();
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2009-09-23 05:53:12 +00:00
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#ifdef __WXDEBUG__
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2009-10-21 19:16:25 +00:00
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if( netclass == NULL )
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wxLogWarning(wxT("BOARD_CONNECTED_ITEM::GetNetClass(): NULL netclass") );
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2009-09-23 05:53:12 +00:00
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#endif
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2009-08-17 02:59:38 +00:00
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}
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2009-10-21 19:16:25 +00:00
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if( netclass )
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return netclass;
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else
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return board->m_NetClasses.GetDefault();
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2009-08-17 02:59:38 +00:00
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}
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2009-09-27 11:00:21 +00:00
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/** function GetNetClassName
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* @return the Net Class name of this item
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*/
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wxString BOARD_CONNECTED_ITEM::GetNetClassName( ) const
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{
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wxString name;
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NETCLASS* myclass = GetNetClass();
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if( myclass )
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name = myclass->GetName();
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else
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{
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BOARD* board = GetBoard();
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name = board->m_NetClasses.GetDefault()->GetName();
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}
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return name;
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}
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