2013-07-16 06:42:44 +00:00
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///////////////////////////////////////////////////////////////////////////////////
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/// OpenGL Mathematics (glm.g-truc.net)
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///
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2014-02-17 18:42:52 +00:00
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/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
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2013-07-16 06:42:44 +00:00
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/// Permission is hereby granted, free of charge, to any person obtaining a copy
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/// of this software and associated documentation files (the "Software"), to deal
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/// in the Software without restriction, including without limitation the rights
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/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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/// copies of the Software, and to permit persons to whom the Software is
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/// furnished to do so, subject to the following conditions:
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///
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/// The above copyright notice and this permission notice shall be included in
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/// all copies or substantial portions of the Software.
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///
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/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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/// THE SOFTWARE.
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///
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/// @ref gtx_transform2
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/// @file glm/gtx/transform2.hpp
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/// @date 2005-12-21 / 2011-06-07
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/// @author Christophe Riccio
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///
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/// @see core (dependence)
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/// @see gtx_transform (dependence)
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///
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/// @defgroup gtx_transform2 GLM_GTX_transform2
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/// @ingroup gtx
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///
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/// @brief Add extra transformation matrices
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///
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/// <glm/gtx/transform2.hpp> need to be included to use these functionalities.
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///////////////////////////////////////////////////////////////////////////////////
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#ifndef GLM_GTX_transform2
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#define GLM_GTX_transform2 GLM_VERSION
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// Dependency:
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#include "../glm.hpp"
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#include "../gtx/transform.hpp"
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#if(defined(GLM_MESSAGES) && !defined(glm_ext))
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# pragma message("GLM: GLM_GTX_transform2 extension included")
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#endif
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namespace glm
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{
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/// @addtogroup gtx_transform2
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/// @{
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//! Transforms a matrix with a shearing on X axis.
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//! From GLM_GTX_transform2 extension.
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template <typename T>
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detail::tmat3x3<T> shearX2D(
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detail::tmat3x3<T> const & m,
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T y);
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//! Transforms a matrix with a shearing on Y axis.
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//! From GLM_GTX_transform2 extension.
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template <typename T>
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detail::tmat3x3<T> shearY2D(
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detail::tmat3x3<T> const & m,
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T x);
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//! Transforms a matrix with a shearing on X axis
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//! From GLM_GTX_transform2 extension.
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template <typename T>
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detail::tmat4x4<T> shearX3D(
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const detail::tmat4x4<T> & m,
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T y,
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T z);
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//! Transforms a matrix with a shearing on Y axis.
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//! From GLM_GTX_transform2 extension.
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template <typename T>
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detail::tmat4x4<T> shearY3D(
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const detail::tmat4x4<T> & m,
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T x,
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T z);
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//! Transforms a matrix with a shearing on Z axis.
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//! From GLM_GTX_transform2 extension.
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template <typename T>
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detail::tmat4x4<T> shearZ3D(
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const detail::tmat4x4<T> & m,
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T x,
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T y);
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//template <typename T> GLM_FUNC_QUALIFIER detail::tmat4x4<T> shear(const detail::tmat4x4<T> & m, shearPlane, planePoint, angle)
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// Identity + tan(angle) * cross(Normal, OnPlaneVector) 0
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// - dot(PointOnPlane, normal) * OnPlaneVector 1
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// Reflect functions seem to don't work
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//template <typename T> detail::tmat3x3<T> reflect2D(const detail::tmat3x3<T> & m, const detail::tvec3<T>& normal){return reflect2DGTX(m, normal);} //!< \brief Build a reflection matrix (from GLM_GTX_transform2 extension)
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//template <typename T> detail::tmat4x4<T> reflect3D(const detail::tmat4x4<T> & m, const detail::tvec3<T>& normal){return reflect3DGTX(m, normal);} //!< \brief Build a reflection matrix (from GLM_GTX_transform2 extension)
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//! Build planar projection matrix along normal axis.
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//! From GLM_GTX_transform2 extension.
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template <typename T>
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detail::tmat3x3<T> proj2D(
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const detail::tmat3x3<T> & m,
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const detail::tvec3<T>& normal);
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//! Build planar projection matrix along normal axis.
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//! From GLM_GTX_transform2 extension.
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template <typename T>
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detail::tmat4x4<T> proj3D(
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const detail::tmat4x4<T> & m,
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const detail::tvec3<T>& normal);
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//! Build a scale bias matrix.
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//! From GLM_GTX_transform2 extension.
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template <typename valType>
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detail::tmat4x4<valType> scaleBias(
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valType scale,
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valType bias);
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//! Build a scale bias matrix.
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//! From GLM_GTX_transform2 extension.
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template <typename valType>
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detail::tmat4x4<valType> scaleBias(
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detail::tmat4x4<valType> const & m,
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valType scale,
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valType bias);
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/// @}
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}// namespace glm
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#include "transform2.inl"
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#endif//GLM_GTX_transform2
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