kicad/pcbnew/tools/position_relative_tool.cpp

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/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
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* Copyright (C) 2017-2021 KiCad Developers, see AUTHORS.txt for contributors.
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*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include <functional>
#include <memory>
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using namespace std::placeholders;
#include "position_relative_tool.h"
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#include "pcb_actions.h"
#include "pcb_selection_tool.h"
#include "edit_tool.h"
#include "pcb_picker_tool.h"
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#include <dialogs/dialog_position_relative.h>
#include <status_popup.h>
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#include <board_commit.h>
#include <bitmaps.h>
#include <confirm.h>
#include <collectors.h>
#include <pad.h>
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POSITION_RELATIVE_TOOL::POSITION_RELATIVE_TOOL() :
PCB_TOOL_BASE( "pcbnew.PositionRelative" ),
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m_dialog( nullptr ),
m_selectionTool( nullptr ),
m_anchor_item( nullptr )
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{
}
void POSITION_RELATIVE_TOOL::Reset( RESET_REASON aReason )
{
if( aReason != RUN )
m_commit = std::make_unique<BOARD_COMMIT>( this );
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}
bool POSITION_RELATIVE_TOOL::Init()
{
// Find the selection tool, so they can cooperate
m_selectionTool = m_toolMgr->GetTool<PCB_SELECTION_TOOL>();
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return m_selectionTool != nullptr;
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}
// TODO: Clean up this global once TOOL_EVENT supports std::functions as parameters
BOARD_ITEM* g_PositionRelativePadAnchor;
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int POSITION_RELATIVE_TOOL::PositionRelative( const TOOL_EVENT& aEvent )
{
PCB_BASE_FRAME* editFrame = getEditFrame<PCB_BASE_FRAME>();
g_PositionRelativePadAnchor = nullptr;
const auto& selection = m_selectionTool->RequestSelection(
[]( const VECTOR2I& aPt, GENERAL_COLLECTOR& aCollector, PCB_SELECTION_TOOL* sTool )
{
std::set<BOARD_ITEM*> to_add;
// Iterate from the back so we don't have to worry about removals.
for( int i = aCollector.GetCount() - 1; i >= 0; --i )
{
BOARD_ITEM* item = aCollector[i];
if( item->Type() == PCB_MARKER_T )
aCollector.Remove( item );
/// Locked pads do not get moved independently of the footprint
if( !sTool->IsFootprintEditor() && item->Type() == PCB_PAD_T && item->IsLocked()
&& !item->GetParent()->IsLocked() )
{
if( !aCollector.HasItem( item->GetParent() ) )
to_add.insert( item->GetParent() );
g_PositionRelativePadAnchor = item;
aCollector.Remove( item );
}
}
for( BOARD_ITEM* item : to_add )
aCollector.Append( item );
},
!m_isFootprintEditor /* prompt user regarding locked items */ );
if( selection.Empty() )
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return 0;
m_selection = selection;
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if( g_PositionRelativePadAnchor )
m_selectionAnchor = static_cast<PAD*>( g_PositionRelativePadAnchor )->GetPosition();
else
m_selectionAnchor = m_selection.GetTopLeftItem()->GetPosition();
// The dialog is not modal and not deleted between calls.
// It means some options can have changed since the last call.
// Therefore we need to rebuild it in case UI units have changed since the last call.
if( m_dialog && m_dialog->GetUserUnits() != editFrame->GetUserUnits() )
{
m_dialog->Destroy();
m_dialog = nullptr;
}
if( !m_dialog )
m_dialog = new DIALOG_POSITION_RELATIVE( editFrame, m_translation, m_anchor );
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m_dialog->Show( true );
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return 0;
}
int POSITION_RELATIVE_TOOL::RelativeItemSelectionMove( const VECTOR2I& aPosAnchor,
const VECTOR2I& aTranslation )
{
VECTOR2I aggregateTranslation = aPosAnchor + aTranslation - GetSelectionAnchorPosition();
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for( auto item : m_selection )
{
// Don't move a pad by itself unless editing the footprint
if( item->Type() == PCB_PAD_T && frame()->IsType( FRAME_PCB_EDITOR ) )
item = item->GetParent();
m_commit->Modify( item );
static_cast<BOARD_ITEM*>( item )->Move( aggregateTranslation );
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}
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m_commit->Push( _( "Position Relative" ) );
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if( m_selection.IsHover() )
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m_toolMgr->RunAction( PCB_ACTIONS::selectionClear, true );
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m_toolMgr->ProcessEvent( EVENTS::SelectedItemsModified );
canvas()->Refresh();
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return 0;
}
int POSITION_RELATIVE_TOOL::SelectPositionRelativeItem( const TOOL_EVENT& aEvent )
{
std::string tool = "pcbnew.PositionRelative.selectReferenceItem";
PCB_PICKER_TOOL* picker = m_toolMgr->GetTool<PCB_PICKER_TOOL>();
STATUS_TEXT_POPUP statusPopup( frame() );
bool done = false;
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Activate();
statusPopup.SetText( _( "Click on reference item..." ) );
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picker->SetClickHandler(
[&]( const VECTOR2D& aPoint ) -> bool
{
m_toolMgr->RunAction( PCB_ACTIONS::selectionClear, true );
const PCB_SELECTION& sel = m_selectionTool->RequestSelection(
[]( const VECTOR2I& aPt, GENERAL_COLLECTOR& aCollector,
PCB_SELECTION_TOOL* sTool )
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{
} );
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if( sel.Empty() )
return true; // still looking for an item
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m_anchor_item = sel.Front();
statusPopup.Hide();
if( m_dialog )
m_dialog->UpdateAnchor( sel.Front() );
return false; // got our item; don't need any more
} );
picker->SetMotionHandler(
[&] ( const VECTOR2D& aPos )
{
statusPopup.Move( wxGetMousePosition() + wxPoint( 20, -50 ) );
} );
picker->SetCancelHandler(
[&]()
{
statusPopup.Hide();
if( m_dialog )
m_dialog->UpdateAnchor( m_anchor_item );
} );
picker->SetFinalizeHandler(
[&]( const int& aFinalState )
{
done = true;
} );
statusPopup.Move( wxGetMousePosition() + wxPoint( 20, -50 ) );
statusPopup.Popup();
m_toolMgr->RunAction( ACTIONS::pickerTool, true, &tool );
while( !done )
{
// Pass events unless we receive a null event, then we must shut down
if( TOOL_EVENT* evt = Wait() )
evt->SetPassEvent();
else
break;
}
return 0;
}
void POSITION_RELATIVE_TOOL::setTransitions()
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{
Go( &POSITION_RELATIVE_TOOL::PositionRelative, PCB_ACTIONS::positionRelative.MakeEvent() );
Go( &POSITION_RELATIVE_TOOL::SelectPositionRelativeItem,
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PCB_ACTIONS::selectpositionRelativeItem.MakeEvent() );
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}