kicad/common/widgets/color4Dpickerdlg.h

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/**
* @file color4Dpickerdlg.h
*/
#ifndef COLOR4DPICKERDLG_H
#define COLOR4DPICKERDLG_H
#include <gal/color4d.h>
#include "color4Dpickerdlg_base.h"
enum CHANGED_COLOR
{
ALL_CHANGED,
RED_CHANGED,
BLUE_CHANGED,
GREEN_CHANGED,
HUE_CHANGED,
SAT_CHANGED,
VAL_CHANGED,
};
class COLOR4D_PICKER_DLG : public COLOR4D_PICKER_DLG_BASE
{
public:
/**
* Dialog constructor
* @param aParent is the caller
* @param aCurrentColor is the current color, used to show it in dialog
* @param aAllowOpacityControl = true to allow opacity (alpha channel) setting
* false to not show this setting (opacity = 1.0 always)
*/
COLOR4D_PICKER_DLG( wxWindow* aParent, KIGFX::COLOR4D& aCurrentColor, bool aAllowOpacityControl );
~COLOR4D_PICKER_DLG();
KIGFX::COLOR4D GetColor() { return m_newColor4D; };
static int m_ActivePage; ///< the active notebook page, stored during a session
private:
/* When the dialog is created, the mouse cursor can be on the RGB or HSV palette selector
* Because this dialog is created by clicking double clicking on a widget, the left mouse
* button is down, thus creating a not wanted mouse event inside this dialog
* m_allowMouseEvents is first set to false, and then set to true on the first left mouse
* clicking inside this dialog to prevent not wanted mouse drag event
*/
bool m_allowMouseEvents;
bool m_allowOpacityCtrl; ///< true to show the widget,
///< false to keep alpha channel = 1.0
KIGFX::COLOR4D m_previousColor4D; ///< the inital color4d
KIGFX::COLOR4D m_newColor4D; ///< the current color4d
int m_cursorsSize;
wxPoint m_cursorBitmapRed; ///< the red cursor on the RGB bitmap palette.
wxPoint m_cursorBitmapGreen; ///< the green cursor on the RGB bitmap palette.
wxPoint m_cursorBitmapBlue; ///< the blue cursor on the RGB bitmap palette.
wxPoint m_cursorBitmapHSV; ///< the cursor on the HSV bitmap palette.
wxPoint* m_selectedCursor; ///< the ref cursor to the selected curor, if any, or null.
double m_hue; ///< the current hue, in degrees (0 ... 360)
double m_sat; ///< the current saturation (0 ... 1.0)
double m_val; ///< the current value (0 ... 1.0)
wxBitmap* m_bitmapRGB; ///< the basic RGB palette
wxBitmap* m_bitmapHSV; ///< the basic HUV palette
std::vector<wxBitmapButton*> m_buttonsColor; ///< list of defined colors buttons
void SetEditVals( CHANGED_COLOR aChanged );
void drawAll();
void createHSVBitmap(); ///< generate the bitmap that shows the HSV color circle
void drawHSVPalette(); ///< draws the HSV color circle
void createRGBBitmap(); ///< generate the bitmap that shows the RVB color space
void drawRGBPalette(); ///< draws the RVB color space
void drawRGBCursors();
///> repaint a static bitmap with the aColor4D color
void setIconColor( wxStaticBitmap* aStaticBitmap, KIGFX::COLOR4D& aColor4D );
///< Event handler from wxSlider: brightness (value) control
void OnChangeBrightness( wxScrollEvent& event ) override;
///< Event handler from wxSlider: alpha (transparency) control
void OnChangeAlpha( wxScrollEvent& event ) override;
///< Event handlers from wxSpinControl
void OnChangeEditRed( wxSpinEvent& event ) override;
void OnChangeEditGreen( wxSpinEvent& event ) override;
void OnChangeEditBlue( wxSpinEvent& event ) override;
void OnChangeEditHue( wxSpinEvent& event ) override;
void OnChangeEditSat( wxSpinEvent& event ) override;
///> mouse handlers, when clicking on a palette bitmap
void onRGBMouseClick( wxMouseEvent& event ) override;
void onRGBMouseDrag( wxMouseEvent& event ) override;
void onHSVMouseClick( wxMouseEvent& event ) override;
void onHSVMouseDrag( wxMouseEvent& event ) override;
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/** manage the Hue and Saturation settings when the mouse cursor
* is at aMouseCursor.
* @param aMouseCursor is the mouse cursor position on the HSV bitmap
* @return true if the Hue and Saturation can be set from aMouseCursor,
* if Saturation value computed from aMouseCursor is <= 1.0,
* and false if aMouseCursor is outside this area.
*/
bool setHSvaluesFromCursor( wxPoint aMouseCursor );
///> Event handler for defined color buttons
void buttColorClick( wxCommandEvent& event );
///> called when creating the dialog
bool TransferDataToWindow() override;
///> creates the bitmap buttons for each defined colors
void initDefinedColors();
// convert double value 0 ... 1 to int 0 ... aValMax
int normalizeToInt( double aValue, int aValMax = 255 )
{
return ( aValue * aValMax ) + 0.5;
}
};
#endif // #define COLOR4DPICKERDLG_H