kicad/3d-viewer/3d_rendering/3d_render_raytracing/shapes2D/cring2d.h

66 lines
2.2 KiB
C
Raw Normal View History

/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2015 Mario Luzeiro <mrluzeiro@ua.pt>
* Copyright (C) 1992-2015 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
/**
* @file cring2d.h
* @brief
*/
#ifndef _CRING2D_H_
#define _CRING2D_H_
#include "cobject2d.h"
class GLM_ALIGN(CLASS_ALIGNMENT) CRING2D : public COBJECT2D
{
public:
const SFVEC2F &GetCenter() const { return m_center; }
float GetInnerRadius() const { return m_inner_radius; }
float GetOuterRadius() const { return m_outer_radius; }
float GetInnerRadiusSquared() const { return m_inner_radius_squared; }
float GetOuterRadiusSquared() const { return m_outer_radius_squared; }
private:
SFVEC2F m_center;
float m_inner_radius;
float m_outer_radius;
float m_inner_radius_squared;
float m_outer_radius_squared;
public:
CRING2D( const SFVEC2F &aCenter, float aInnerRadius, float aOuterRadius,
const BOARD_ITEM &aBoardItem );
// Imported from COBJECT2D
bool Overlaps( const CBBOX2D &aBBox ) const;
bool Intersects( const CBBOX2D &aBBox ) const;
bool Intersect( const RAYSEG2D &aSegRay, float *aOutT, SFVEC2F *aNormalOut ) const;
INTERSECTION_RESULT IsBBoxInside( const CBBOX2D &aBBox ) const;
bool IsPointInside( const SFVEC2F &aPoint ) const;
};
#endif // _CRING2D_H_