76 lines
2.6 KiB
C
76 lines
2.6 KiB
C
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/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2015 Mario Luzeiro <mrluzeiro@ua.pt>
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* Copyright (C) 1992-2015 KiCad Developers, see AUTHORS.txt for contributors.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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/**
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* @file ctriangle2d.h
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* @brief
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*/
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#ifndef _CTRIANGLE2D_H_
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#define _CTRIANGLE2D_H_
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#include "cobject2d.h"
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#include "../accelerators/ccontainer2d.h"
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#include <geometry/shape_line_chain.h>
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#include <geometry/shape_poly_set.h>
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#include <clipper.hpp>
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class GLM_ALIGN(CLASS_ALIGNMENT) CTRIANGLE2D : public COBJECT2D
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{
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private:
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SFVEC2F p1;
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SFVEC2F p2;
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SFVEC2F p3;
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float m_inv_denominator;
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float m_p2y_minus_p3y;
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float m_p3x_minus_p2x;
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float m_p3y_minus_p1y;
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float m_p1x_minus_p3x;
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public:
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CTRIANGLE2D ( const SFVEC2F &aV1,
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const SFVEC2F &aV2,
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const SFVEC2F &aV3,
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const BOARD_ITEM &aBoardItem );
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const SFVEC2F &GetP1() const { return p1; }
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const SFVEC2F &GetP2() const { return p2; }
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const SFVEC2F &GetP3() const { return p3; }
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// Imported from COBJECT2D
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bool Overlaps( const CBBOX2D &aBBox ) const;
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bool Intersects( const CBBOX2D &aBBox ) const;
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bool Intersect( const RAYSEG2D &aSegRay, float *aOutT, SFVEC2F *aNormalOut ) const;
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INTERSECTION_RESULT IsBBoxInside( const CBBOX2D &aBBox ) const;
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bool IsPointInside( const SFVEC2F &aPoint ) const;
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};
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void Convert_shape_line_polygon_to_triangles( const SHAPE_POLY_SET &aPolyList,
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CGENERICCONTAINER2D &aDstContainer,
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float aBiuTo3DunitsScale,
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const BOARD_ITEM &aBoardItem );
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#endif // _CTRIANGLE2D_H_
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