95 lines
2.7 KiB
C
95 lines
2.7 KiB
C
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#ifndef SEARCH_STACK_H_
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#define SEARCH_STACK_H_
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#include <wx/filefn.h>
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#include <wx/filename.h>
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/**
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* Class SEARCH_STACK
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* looks for files in a number of places. Augments wxPathList.
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* I chose the name because it sounded like a stack of work, as a reminder
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* that anything you put in here means searching work at some point in time.
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* (An alternative is to simply know where something is.)
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*/
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class SEARCH_STACK : public wxPathList
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{
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public:
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#if defined(DEBUG)
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void Show( const char* aPrefix ) const;
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#endif
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/**
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* Function FilenameWithRelativePathInSearchList
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* @return a short filename (with extension) with only a relative path if
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* this filename can be found in library paths
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* @param aFullFilename The filename with path and extension.
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*/
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wxString FilenameWithRelativePathInSearchList( const wxString& aFullFilename );
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wxString FindValidPath( const wxString& aFileName ) const
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{
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#if 1 // might not be needed
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if( wxFileName::FileExists( aFileName ) )
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return aFileName;
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else
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#endif
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return wxPathList::FindValidPath( aFileName );
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}
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/**
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* Function AddPaths
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* insert or append path(s)
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*
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* @param aPaths = path or path list to add. paths must be
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* separated by ";" on windows, or ":" | ";" on unix.
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*
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* @param aIndex = insertion point, -1 for append.
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*/
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void AddPaths( const wxString& aPaths, int aIndex = -1 );
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/**
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* Function RemovePaths
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* removes the given path(s) from the library path list
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* @param aPaths = path or list of paths to remove. If list, paths must be separated by
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* ";" on windows, or ":" | ";" on unix.
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*/
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void RemovePaths( const wxString& aPaths );
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};
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/**
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* Class RETAINED_PATH
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* is a glamorous way to save a path you might need in the future.
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* It is simply a container for the two functions, if you can figure them out.
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* This whole concept is awkward, and the two function might have better been
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* non-member functions, simply globals.
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*/
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class RETAINED_PATH
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{
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public:
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/**
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* Function LastVisitedPath
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* returns the last visited directory, or aSubPathToSearch is empty, the first
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* path in lib path list ( but not the CWD ).
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* @todo add more here if you can figure it out.
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*
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* @param aSearchStack gives the set of directories to consider.
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* @param aSubPathToSearch is the preferred sub path to search in path list
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*/
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wxString LastVisitedPath( const SEARCH_STACK& aSStack,
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const wxString& aSubPathToSearch = wxEmptyString );
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void SaveLastVisitedPath( const wxString& aPath );
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void Clear();
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private:
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wxString m_retained_path;
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};
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#endif // SEARCH_STACK_H_
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