Fixed unsigned vs signed int comparisons
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@ -535,7 +535,7 @@ S3DMODEL* S3D::GetModel( SCENEGRAPH* aNode )
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size_t j = materials.matorder.size();
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SMATERIAL* lmat = new SMATERIAL[j];
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for( int i = 0; i < j; ++i )
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for( size_t i = 0; i < j; ++i )
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formatMaterial( lmat[i], materials.matorder[i] );
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model->m_Materials = lmat;
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@ -545,7 +545,7 @@ S3DMODEL* S3D::GetModel( SCENEGRAPH* aNode )
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j = meshes.size();
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SMESH* lmesh = new SMESH[j];
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for( int i = 0; i < j; ++i )
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for( size_t i = 0; i < j; ++i )
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lmesh[i] = meshes[i];
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model->m_Meshes = lmesh;
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@ -1032,7 +1032,7 @@ bool SGFACESET::validate( void )
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// check that vertex[n] >= 0 and < nVertices
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for( size_t i = 0; i < nCIdx; ++i )
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{
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if( lCIdx[i] < 0 || lCIdx[i] >= nCoords )
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if( lCIdx[i] < 0 || lCIdx[i] >= (int)nCoords )
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{
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#ifdef DEBUG
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std::ostringstream ostr;
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@ -435,8 +435,8 @@ bool S3D::CalcTriangleNormals( std::vector< SGPOINT > coords,
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p2 = index[i++];
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p3 = index[i++];
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if( p1 < 0 || p1 >= vsize || p2 < 0 || p2 >= vsize ||
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p3 < 0 || p3 >= vsize )
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if( p1 < 0 || p1 >= (int)vsize || p2 < 0 || p2 >= (int)vsize ||
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p3 < 0 || p3 >= (int)vsize )
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{
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#ifdef DEBUG
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std::ostringstream ostr;
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@ -105,7 +105,6 @@ class SGCOORDINDEX;
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#define ADD_NODE( aNodeID, aType, aNode, aOwnedList, aRefList, isChild ) do { \
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if( aNodeID == aNode->GetNodeType() ) { \
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std::vector< aType* >::iterator sL; \
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SGNODE* psg = NULL; \
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sL = std::find( aOwnedList.begin(), aOwnedList.end(), aNode ); \
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if( sL != aOwnedList.end() ) return true; \
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sL = std::find( aRefList.begin(), aRefList.end(), aNode ); \
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@ -177,7 +177,7 @@ void SGNORMALS::SetNormalList( size_t aListSize, const SGVECTOR* aNormalList )
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if( 0 == aListSize || NULL == aNormalList )
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return;
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for( int i = 0; i < aListSize; ++i )
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for( int i = 0; i < (int)aListSize; ++i )
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norms.push_back( aNormalList[i] );
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return;
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@ -817,8 +817,7 @@ bool SGSHAPE::Prepare( const glm::dmat4* aTransform,
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// construct the final vertex/color list
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SFVEC3F* lColors = NULL;
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SFVEC3F* lCoords = new SFVEC3F[ vertices.size() ];
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double red, green, blue;
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int ti, ii;
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int ti;
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if( pc )
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{
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