Set UNPACK_ALIGNMENT properly for RGB bitmaps,

This commit is contained in:
Alex Shvartzkop 2023-10-24 06:58:46 +03:00
parent 0e4553b1fa
commit 00904e8e23
1 changed files with 2 additions and 0 deletions

View File

@ -185,6 +185,8 @@ GLuint GL_BITMAP_CACHE::cacheBitmap( const BITMAP_BASE* aBitmap )
m_freedTextureIds.pop_front();
}
glPixelStorei( GL_UNPACK_ALIGNMENT, 1 );
if( imgData.HasAlpha() || imgData.HasMask() )
{
bmp.size = bmp.w * bmp.h * 4;