Lazy loading of stackup UI widgets.

(cherry picked from commit 9481a218c7)
This commit is contained in:
Jeff Young 2023-05-11 14:37:48 +01:00
parent f35ed59868
commit 00a82905ec
2 changed files with 52 additions and 52 deletions

View File

@ -717,6 +717,11 @@ void PANEL_SETUP_BOARD_STACKUP::showOnlyActiveLayers()
ui_row_item.m_isEnabled = show_item;
if( show_item && !ui_row_item.m_Icon )
lazyBuildRowUI( ui_row_item );
if( ui_row_item.m_Icon )
{
// Show or not items of this row:
ui_row_item.m_Icon->Show( show_item );
ui_row_item.m_LayerName->Show( show_item );
@ -732,6 +737,7 @@ void PANEL_SETUP_BOARD_STACKUP::showOnlyActiveLayers()
ui_row_item.m_EpsilonCtrl->Show( show_item );
ui_row_item.m_LossTgCtrl->Show( show_item );
}
}
}
@ -775,16 +781,11 @@ wxControl* PANEL_SETUP_BOARD_STACKUP::addSpacer()
}
BOARD_STACKUP_ROW_UI_ITEM PANEL_SETUP_BOARD_STACKUP::createRowData( int aRow,
BOARD_STACKUP_ITEM* aStackupItem,
int aSublayerIdx )
void PANEL_SETUP_BOARD_STACKUP::lazyBuildRowUI( BOARD_STACKUP_ROW_UI_ITEM& ui_row_item )
{
wxASSERT( aStackupItem );
wxASSERT( aSublayerIdx >= 0 && aSublayerIdx < aStackupItem->GetSublayersCount() );
BOARD_STACKUP_ROW_UI_ITEM ui_row_item( aStackupItem, aSublayerIdx );
BOARD_STACKUP_ITEM* item = aStackupItem;
int row = aRow;
BOARD_STACKUP_ITEM* item = ui_row_item.m_Item;
int sublayerIdx = ui_row_item.m_SubItem;
int row = ui_row_item.m_Row;
// Add color swatch icon. The color will be updated later,
// when all widgets are initialized
@ -792,15 +793,13 @@ BOARD_STACKUP_ROW_UI_ITEM PANEL_SETUP_BOARD_STACKUP::createRowData( int aRow,
m_fgGridSizer->Add( bitmap, 0, wxRIGHT|wxALIGN_CENTER_VERTICAL|wxALIGN_RIGHT, 4 );
ui_row_item.m_Icon = bitmap;
ui_row_item.m_isEnabled = true;
if( item->GetType() == BS_ITEM_TYPE_DIELECTRIC )
{
wxString lname = item->FormatDielectricLayerName();
if( item->GetSublayersCount() > 1 )
{
lname << wxT( " (" ) << aSublayerIdx+1 << wxT( "/" )
lname << wxT( " (" ) << sublayerIdx +1 << wxT( "/" )
<< item->GetSublayersCount() << wxT( ")" );
}
@ -809,8 +808,8 @@ BOARD_STACKUP_ROW_UI_ITEM PANEL_SETUP_BOARD_STACKUP::createRowData( int aRow,
ui_row_item.m_LayerName = st_text;
// For a dielectric layer, the layer type choice is not for each sublayer,
// only for the first (aSublayerIdx = 0), and is common to all sublayers
if( aSublayerIdx == 0 )
// only for the first (sublayerIdx = 0), and is common to all sublayers
if( sublayerIdx == 0 )
{
wxChoice* choice = new wxChoice( m_scGridWin, wxID_ANY, wxDefaultPosition,
wxDefaultSize, m_core_prepreg_choice );
@ -846,7 +845,7 @@ BOARD_STACKUP_ROW_UI_ITEM PANEL_SETUP_BOARD_STACKUP::createRowData( int aRow,
if( item->IsMaterialEditable() )
{
wxString matName = item->GetMaterial( aSublayerIdx );
wxString matName = item->GetMaterial( sublayerIdx );
addMaterialChooser( ID_ITEM_MATERIAL+row, &matName, ui_row_item );
}
else
@ -858,7 +857,7 @@ BOARD_STACKUP_ROW_UI_ITEM PANEL_SETUP_BOARD_STACKUP::createRowData( int aRow,
{
wxTextCtrl* textCtrl = new wxTextCtrl( m_scGridWin, ID_ITEM_THICKNESS+row );
textCtrl->SetMinSize( m_numericTextCtrlSize );
textCtrl->ChangeValue( m_frame->StringFromValue( item->GetThickness( aSublayerIdx ), true ) );
textCtrl->ChangeValue( m_frame->StringFromValue( item->GetThickness( sublayerIdx ), true ) );
m_fgGridSizer->Add( textCtrl, 0, wxLEFT|wxRIGHT|wxALIGN_CENTER_VERTICAL, 2 );
m_controlItemsList.push_back( textCtrl );
textCtrl->Connect( wxEVT_COMMAND_TEXT_UPDATED,
@ -870,7 +869,7 @@ BOARD_STACKUP_ROW_UI_ITEM PANEL_SETUP_BOARD_STACKUP::createRowData( int aRow,
{
wxCheckBox* cb_box = new wxCheckBox( m_scGridWin, ID_ITEM_THICKNESS_LOCKED+row,
wxEmptyString );
cb_box->SetValue( item->IsThicknessLocked( aSublayerIdx ) );
cb_box->SetValue( item->IsThicknessLocked( sublayerIdx ) );
m_fgGridSizer->Add( cb_box, 0, wxALIGN_CENTER_VERTICAL, 2 );
ui_row_item.m_ThicknessLockCtrl = cb_box;
}
@ -887,9 +886,9 @@ BOARD_STACKUP_ROW_UI_ITEM PANEL_SETUP_BOARD_STACKUP::createRowData( int aRow,
if( item->IsColorEditable() )
{
if( item->GetColor( aSublayerIdx ).StartsWith( wxT( "#" ) ) ) // User defined color
if( item->GetColor( sublayerIdx ).StartsWith( wxT( "#" ) ) ) // User defined color
{
ui_row_item.m_UserColor = COLOR4D( item->GetColor( aSublayerIdx ) ).ToColour();
ui_row_item.m_UserColor = COLOR4D( item->GetColor( sublayerIdx ) ).ToColour();
}
else
ui_row_item.m_UserColor = GetDefaultUserColor( item->GetType() );
@ -899,17 +898,17 @@ BOARD_STACKUP_ROW_UI_ITEM PANEL_SETUP_BOARD_STACKUP::createRowData( int aRow,
m_fgGridSizer->Add( bm_combo, 1, wxLEFT|wxRIGHT|wxALIGN_CENTER_VERTICAL|wxEXPAND, 2 );
if( item->GetColor( aSublayerIdx ).StartsWith( wxT( "#" ) ) )
if( item->GetColor( sublayerIdx ).StartsWith( wxT( "#" ) ) )
{
selected = GetColorUserDefinedListIdx( item->GetType() );
bm_combo->SetString( selected, item->GetColor( aSublayerIdx ) );
bm_combo->SetString( selected, item->GetColor( sublayerIdx ) );
}
else
{
// Note: don't use bm_combo->FindString() because the combo strings are translated.
for( size_t ii = 0; ii < GetStandardColors( item->GetType() ).size(); ii++ )
{
if( GetStandardColorName( item->GetType(), ii ) == item->GetColor( aSublayerIdx ) )
if( GetStandardColorName( item->GetType(), ii ) == item->GetColor( sublayerIdx ) )
{
selected = ii;
break;
@ -927,7 +926,7 @@ BOARD_STACKUP_ROW_UI_ITEM PANEL_SETUP_BOARD_STACKUP::createRowData( int aRow,
if( item->HasEpsilonRValue() )
{
wxString txt = UIDouble2Str( item->GetEpsilonR( aSublayerIdx ) );
wxString txt = UIDouble2Str( item->GetEpsilonR( sublayerIdx ) );
wxTextCtrl* textCtrl = new wxTextCtrl( m_scGridWin, wxID_ANY, wxEmptyString,
wxDefaultPosition, m_numericFieldsSize );
textCtrl->ChangeValue( txt );
@ -941,7 +940,7 @@ BOARD_STACKUP_ROW_UI_ITEM PANEL_SETUP_BOARD_STACKUP::createRowData( int aRow,
if( item->HasLossTangentValue() )
{
wxString txt = UIDouble2Str( item->GetLossTangent( aSublayerIdx ) );;
wxString txt = UIDouble2Str( item->GetLossTangent( sublayerIdx ) );;
wxTextCtrl* textCtrl = new wxTextCtrl( m_scGridWin, wxID_ANY, wxEmptyString,
wxDefaultPosition, m_numericFieldsSize );
textCtrl->ChangeValue( txt );
@ -952,8 +951,6 @@ BOARD_STACKUP_ROW_UI_ITEM PANEL_SETUP_BOARD_STACKUP::createRowData( int aRow,
{
ui_row_item.m_LossTgCtrl = addSpacer();
}
return ui_row_item;
}
@ -973,6 +970,7 @@ void PANEL_SETUP_BOARD_STACKUP::rebuildLayerStackPanel( bool aRelinkItems )
for( BOARD_STACKUP_ROW_UI_ITEM& ui_item: m_rowUiItemsList )
{
// This remove and delete the current ui_item.m_MaterialCtrl sizer
if( ui_item.m_MaterialCtrl )
ui_item.m_MaterialCtrl->SetSizer( nullptr );
// Delete other widgets
@ -1020,6 +1018,8 @@ void PANEL_SETUP_BOARD_STACKUP::rebuildLayerStackPanel( bool aRelinkItems )
// Now enable/disable stackup items, according to the m_enabledLayers config
showOnlyActiveLayers();
updateIconColor();
m_scGridWin->Layout();
m_scGridWin->Show();
}
@ -1079,14 +1079,10 @@ void PANEL_SETUP_BOARD_STACKUP::buildLayerStackPanel( bool aCreateInitialStackup
{
for( int sub_idx = 0; sub_idx < item->GetSublayersCount(); sub_idx++ )
{
BOARD_STACKUP_ROW_UI_ITEM ui_row_item = createRowData( row, item, sub_idx );
m_rowUiItemsList.emplace_back( ui_row_item );
m_rowUiItemsList.emplace_back( item, sub_idx, row );
row++;
}
}
updateIconColor();
}
@ -1577,11 +1573,14 @@ void PANEL_SETUP_BOARD_STACKUP::updateIconColor( int aRow )
}
for( unsigned row = 0; row < m_rowUiItemsList.size(); row++ )
{
if( m_rowUiItemsList[row].m_Icon )
{
wxBitmap bmp( m_colorIconsSize.x, m_colorIconsSize.y / 2, bitmap_depth );
drawBitmap( bmp, getColorIconItem( row ) );
m_rowUiItemsList[row].m_Icon->SetBitmap( bmp );
}
}
}

View File

@ -51,6 +51,7 @@ struct BOARD_STACKUP_ROW_UI_ITEM
int m_SubItem; // For multilayer dielectric, the index in sublayer list.
// Must be >= 0 and < m_Item sublayer count. Used only for dielectic
// 0 is the base list of parameters (always existing)
int m_Row; // The row number in the parent grid
bool m_isEnabled; // True if the row is in board
// false if not (this row is not shown on the panel)
wxStaticBitmap* m_Icon; // Color icon in first column (column 1)
@ -66,10 +67,11 @@ struct BOARD_STACKUP_ROW_UI_ITEM
COLOR4D m_UserColor; // User-specified color (if any)
BOARD_STACKUP_ROW_UI_ITEM( BOARD_STACKUP_ITEM* aItem, int aSubItem = 1 ) :
BOARD_STACKUP_ROW_UI_ITEM( BOARD_STACKUP_ITEM* aItem, int aSubItem, int aRow ) :
m_Item( aItem ),
m_SubItem( aSubItem ),
m_isEnabled( true ),
m_Row( aRow ),
m_isEnabled( false ),
m_Icon( nullptr ),
m_LayerName( nullptr ),
m_LayerTypeCtrl( nullptr ),
@ -116,7 +118,7 @@ public:
bool TransferDataFromWindow() override;
private:
/** Creates a BOARD_STACKUP_ROW_UI_ITEM relative to the aStackupItem.
/** Creates the controls in a BOARD_STACKUP_ROW_UI_ITEM relative to the aStackupItem.
* @return a BOARD_STACKUP_ROW_UI_ITEM filled with corresponding widgets
* @param aRow is the row index in the row list
* @param aStackupItem is the stackup item controlled by the created
@ -125,8 +127,7 @@ private:
* this is the index of the sublayer to used inside aStackupItem
* (from 0 to sub layer count - 1)
*/
BOARD_STACKUP_ROW_UI_ITEM createRowData( int aRow, BOARD_STACKUP_ITEM* aStackupItem,
int aSublayerIdx );
void lazyBuildRowUI( BOARD_STACKUP_ROW_UI_ITEM& ui_row_item );
/** add a Spacer in m_fgGridSizer when a empty cell is needed
*/