router: prevent pushout/bogus collision of via with is own hole (or copper) when dragging
The root cause was not removing the original (pre-dragging) via from the world, comparing the ITEM::Parent() pointers of the items was only hiding the main issue. This also fixes the PNSViaCollisions test in the qa/ suite.
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@ -323,7 +323,7 @@ bool DRAGGER::dragMarkObstacles( const VECTOR2I& aP )
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if( Settings().AllowDRCViolations() )
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m_dragStatus = true;
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else
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m_dragStatus = !m_world->CheckColliding( m_draggedItems );
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m_dragStatus = !m_lastNode->CheckColliding( m_draggedItems );
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return true;
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}
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@ -398,13 +398,14 @@ bool DRAGGER::dragViaWalkaround( const VIA_HANDLE& aHandle, NODE* aNode, const V
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vias.insert( draggedVia.get() );
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m_lastNode->Remove( via );
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bool ok = propagateViaForces( m_lastNode, vias );
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if( ok )
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{
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viaTargetPos = draggedVia->Pos();
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viaPropOk = true;
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m_lastNode->Remove( via );
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m_lastNode->Add( std::move(draggedVia) );
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}
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}
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@ -604,7 +605,7 @@ bool DRAGGER::dragWalkaround( const VECTOR2I& aP )
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m_dragStatus = ok;
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return true;
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return ok;
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}
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@ -745,7 +746,17 @@ bool DRAGGER::Drag( const VECTOR2I& aP )
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}
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if( ret )
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{
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m_lastValidPoint = aP;
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}
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else
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{
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if( m_lastNode )
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{
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delete m_lastNode;
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m_lastNode = nullptr;
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}
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}
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return ret;
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}
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@ -44,6 +44,27 @@ static void dumpObstacles( const PNS::NODE::OBSTACLES &obstacles )
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}
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}
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// prune self-collisions, i.e. a via/pad annular ring with its own hole
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static bool shouldWeConsiderHoleCollisions( const ITEM* aItem, const ITEM *aHead )
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{
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const HOLE *hi = aItem->OfKind( ITEM::HOLE_T ) ? static_cast<const HOLE*>( aItem ) : nullptr;
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const HOLE *hh = aHead->OfKind( ITEM::HOLE_T ) ? static_cast<const HOLE*>( aHead ) : nullptr;
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if( hi && hh ) // hole-to-hole case
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{
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if ( !hi->ParentPadVia() || !hh->ParentPadVia() )
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return true;
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return hi->ParentPadVia() != hh->ParentPadVia();
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}
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if( hi )
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return hi->ParentPadVia() != aHead;
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else if( hh )
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return hh->ParentPadVia() != aItem;
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else
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return true;
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}
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bool ITEM::collideSimple( const ITEM* aHead, const NODE* aNode,
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COLLISION_SEARCH_CONTEXT* aCtx ) const
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@ -61,13 +82,12 @@ bool ITEM::collideSimple( const ITEM* aHead, const NODE* aNode,
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int clearanceEpsilon = aNode->GetRuleResolver()->ClearanceEpsilon();
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bool collisionsFound = false;
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//printf( "******************** CollideSimple %lu\n", aCtx->obstacles.size() );
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//printf( "h %p n %p t %p ctx %p\n", aHead, aNode, this, aCtx );
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if( this == aHead ) // we cannot be self-colliding
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return false;
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if ( !shouldWeConsiderHoleCollisions( this, aHead ) )
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return false;
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// Special cases for "head" lines with vias attached at the end. Note that this does not
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// support head-line-via to head-line-via collisions, but you can't route two independent
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// tracks at once so it shouldn't come up.
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@ -86,8 +106,15 @@ bool ITEM::collideSimple( const ITEM* aHead, const NODE* aNode,
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// And a special case for the "head" via's hole.
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if( holeH && !HasSameParentPadVia( holeH ) )
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collisionsFound |= collideSimple( holeH, aNode, aCtx );
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if( holeH && shouldWeConsiderHoleCollisions( this, holeH ) )
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{
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if (collideSimple( holeH, aNode, aCtx ) )
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{
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collisionsFound = true;
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}
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}
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// Sadly collision routines ignore SHAPE_POLY_LINE widths so we have to pass them in as part
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// of the clearance value.
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@ -251,11 +251,6 @@ public:
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bool IsFreePad() const { return m_isFreePad; }
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virtual ITEM* ParentPadVia() const { return nullptr; }
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virtual bool HasSameParentPadVia( const ITEM* aOther ) const
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{
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return ParentPadVia() && aOther->ParentPadVia()
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&& ParentPadVia()->Parent() == aOther->ParentPadVia()->Parent();
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}
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bool IsVirtual() const
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{
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