Ensure the socket server is killed during destruction of the kiway player
(cherry picked from commit 8ae48bb093
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8cbfd8af9f
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03ed7a4a27
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@ -31,6 +31,7 @@
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#include <typeinfo>
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#include <typeinfo>
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#include <wx/utils.h>
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#include <wx/utils.h>
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#include <wx/evtloop.h>
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#include <wx/evtloop.h>
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#include <wx/socket.h>
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BEGIN_EVENT_TABLE( KIWAY_PLAYER, EDA_BASE_FRAME )
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BEGIN_EVENT_TABLE( KIWAY_PLAYER, EDA_BASE_FRAME )
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@ -65,7 +66,19 @@ KIWAY_PLAYER::KIWAY_PLAYER( wxWindow* aParent, wxWindowID aId, const wxString& a
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}
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}
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KIWAY_PLAYER::~KIWAY_PLAYER() throw() {}
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KIWAY_PLAYER::~KIWAY_PLAYER() throw() {
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// socket server must be destructed before we complete
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// destructing the frame or else we could crash
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// as the socket server holds a reference to this frame
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if( m_socketServer )
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{
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// ensure any event handling stops
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m_socketServer->Notify( false );
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delete m_socketServer;
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}
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}
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void KIWAY_PLAYER::KiwayMailIn( KIWAY_EXPRESS& aEvent )
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void KIWAY_PLAYER::KiwayMailIn( KIWAY_EXPRESS& aEvent )
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