Ensure the socket server is killed during destruction of the kiway player
(cherry picked from commit 8ae48bb093
)
This commit is contained in:
parent
8cbfd8af9f
commit
03ed7a4a27
|
@ -31,6 +31,7 @@
|
|||
#include <typeinfo>
|
||||
#include <wx/utils.h>
|
||||
#include <wx/evtloop.h>
|
||||
#include <wx/socket.h>
|
||||
|
||||
|
||||
BEGIN_EVENT_TABLE( KIWAY_PLAYER, EDA_BASE_FRAME )
|
||||
|
@ -65,7 +66,19 @@ KIWAY_PLAYER::KIWAY_PLAYER( wxWindow* aParent, wxWindowID aId, const wxString& a
|
|||
}
|
||||
|
||||
|
||||
KIWAY_PLAYER::~KIWAY_PLAYER() throw() {}
|
||||
KIWAY_PLAYER::~KIWAY_PLAYER() throw() {
|
||||
|
||||
// socket server must be destructed before we complete
|
||||
// destructing the frame or else we could crash
|
||||
// as the socket server holds a reference to this frame
|
||||
if( m_socketServer )
|
||||
{
|
||||
// ensure any event handling stops
|
||||
m_socketServer->Notify( false );
|
||||
|
||||
delete m_socketServer;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void KIWAY_PLAYER::KiwayMailIn( KIWAY_EXPRESS& aEvent )
|
||||
|
|
Loading…
Reference in New Issue