Add option to VRML Export for Plain PCB (patch from Cirilo Bernardo)
This commit is contained in:
parent
41e044c0b4
commit
05073c15ed
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@ -938,7 +938,7 @@ public:
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* @todo Use mm inside the file. A general scale transform is applied to the whole
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* file (1.0 to have the actual WRML unit im mm, 0.001 to have the actual WRML
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* unit in meters.
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* @note For 3D models built by a 3D modeler, the unit is 0,1 inches. A specfic scale
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* @note For 3D models built by a 3D modeler, the unit is 0,1 inches. A specific scale
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* is applied to 3D models to convert them to internal units.
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*
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* @param aFullFileName = the full filename of the file to create
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@ -947,13 +947,16 @@ public:
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* @param aExport3DFiles = true to copy 3D shapes in the subir a3D_Subdir
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* @param aUseRelativePaths set to true to use relative paths instead of absolute paths
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* in the board VRML file URLs.
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* @param aUsePlainPCB set to true to export a board with no copper or silkskreen;
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* this is useful for generating a VRML file which can be
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* converted to a STEP model.
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* @param a3D_Subdir = sub directory where 3D shapes files are copied. This is only used
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* when aExport3DFiles == true
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* @return true if Ok.
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*/
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bool ExportVRML_File( const wxString & aFullFileName, double aMMtoWRMLunit,
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bool aExport3DFiles, bool aUseRelativePaths,
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const wxString & a3D_Subdir );
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bool aUsePlainPCB, const wxString & a3D_Subdir );
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/**
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* Function ExportToIDF3
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@ -41,6 +41,7 @@
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#define OPTKEY_OUTPUT_UNIT wxT( "VrmlExportUnit" )
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#define OPTKEY_3DFILES_OPT wxT( "VrmlExportCopyFiles" )
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#define OPTKEY_USE_RELATIVE_PATHS wxT( "VrmlUseRelativePaths" )
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#define OPTKEY_USE_PLAIN_PCB wxT( "VrmlUsePlainPCB" )
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class DIALOG_EXPORT_3DFILE : public DIALOG_EXPORT_3DFILE_BASE
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@ -51,6 +52,7 @@ private:
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int m_unitsOpt; // Remember last units option
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bool m_copy3DFilesOpt; // Remember last copy model files option
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bool m_useRelativePathsOpt; // Remember last use absolut paths option
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bool m_usePlainPCBOpt; // Remember last Plain Board option
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public:
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DIALOG_EXPORT_3DFILE( PCB_EDIT_FRAME* parent ) :
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@ -59,12 +61,14 @@ public:
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m_parent = parent;
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m_config = Kiface().KifaceSettings();
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m_filePicker->SetFocus();
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m_config->Read( OPTKEY_OUTPUT_UNIT, &m_unitsOpt );
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m_config->Read( OPTKEY_3DFILES_OPT, &m_copy3DFilesOpt );
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m_config->Read( OPTKEY_USE_RELATIVE_PATHS, &m_useRelativePathsOpt );
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m_config->Read( OPTKEY_OUTPUT_UNIT, &m_unitsOpt, 1 );
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m_config->Read( OPTKEY_3DFILES_OPT, &m_copy3DFilesOpt, false );
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m_config->Read( OPTKEY_USE_RELATIVE_PATHS, &m_useRelativePathsOpt, false );
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m_config->Read( OPTKEY_USE_PLAIN_PCB, &m_usePlainPCBOpt, false );
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m_rbSelectUnits->SetSelection( m_unitsOpt );
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m_cbCopyFiles->SetValue( m_copy3DFilesOpt );
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m_cbUseRelativePaths->SetValue( m_useRelativePathsOpt );
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m_cbPlainPCB->SetValue( m_usePlainPCBOpt );
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wxButton* okButton = (wxButton*) FindWindowByLabel( wxT( "OK" ) );
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if( okButton )
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@ -84,6 +88,7 @@ public:
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m_config->Write( OPTKEY_OUTPUT_UNIT, m_unitsOpt );
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m_config->Write( OPTKEY_3DFILES_OPT, m_copy3DFilesOpt );
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m_config->Write( OPTKEY_USE_RELATIVE_PATHS, m_useRelativePathsOpt );
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m_config->Write( OPTKEY_USE_PLAIN_PCB, m_usePlainPCBOpt );
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};
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void SetSubdir( const wxString & aDir )
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@ -116,6 +121,11 @@ public:
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return m_useRelativePathsOpt = m_cbUseRelativePaths->GetValue();
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}
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bool GetUsePlainPCBOption()
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{
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return m_usePlainPCBOpt = m_cbPlainPCB->GetValue();
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}
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void OnUpdateUseRelativePath( wxUpdateUIEvent& event )
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{
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// Making path relative or absolute has no meaning when VRML files are not copied.
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@ -158,6 +168,7 @@ void PCB_EDIT_FRAME::OnExportVRML( wxCommandEvent& event )
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double scale = scaleList[dlg.GetUnits()]; // final scale export
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bool export3DFiles = dlg.GetCopyFilesOption();
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bool useRelativePaths = dlg.GetUseRelativePathsOption();
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bool usePlainPCB = dlg.GetUsePlainPCBOption();
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wxString fullFilename = dlg.FilePicker()->GetPath();
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wxFileName modelPath = fullFilename;
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wxBusyCursor dummy;
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@ -174,7 +185,7 @@ void PCB_EDIT_FRAME::OnExportVRML( wxCommandEvent& event )
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}
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if( !ExportVRML_File( fullFilename, scale, export3DFiles, useRelativePaths,
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modelPath.GetPath() ) )
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usePlainPCB, modelPath.GetPath() ) )
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{
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wxString msg = _( "Unable to create " ) + fullFilename;
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wxMessageBox( msg );
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@ -1,5 +1,5 @@
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///////////////////////////////////////////////////////////////////////////
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// C++ code generated with wxFormBuilder (version Nov 6 2013)
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// C++ code generated with wxFormBuilder (version Aug 17 2014)
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// http://www.wxformbuilder.org/
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//
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// PLEASE DO "NOT" EDIT THIS FILE!
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@ -52,6 +52,9 @@ DIALOG_EXPORT_3DFILE_BASE::DIALOG_EXPORT_3DFILE_BASE( wxWindow* parent, wxWindow
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bSizer4->Add( m_cbUseRelativePaths, 0, wxALL, 5 );
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m_cbPlainPCB = new wxCheckBox( this, wxID_ANY, _("Plain PCB (no copper or silk)"), wxDefaultPosition, wxDefaultSize, 0 );
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bSizer4->Add( m_cbPlainPCB, 0, wxALL, 5 );
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bLowerSizer->Add( bSizer4, 3, wxEXPAND, 5 );
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@ -1,6 +1,6 @@
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<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
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<wxFormBuilder_Project>
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<FileVersion major="1" minor="11" />
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<FileVersion major="1" minor="13" />
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<object class="Project" expanded="1">
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<property name="class_decoration"></property>
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<property name="code_generation">C++</property>
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@ -644,6 +644,94 @@
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<event name="OnUpdateUI"></event>
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</object>
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</object>
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<object class="sizeritem" expanded="1">
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<property name="border">5</property>
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<property name="flag">wxALL</property>
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<property name="proportion">0</property>
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<object class="wxCheckBox" expanded="1">
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<property name="BottomDockable">1</property>
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<property name="LeftDockable">1</property>
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<property name="RightDockable">1</property>
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<property name="TopDockable">1</property>
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<property name="aui_layer"></property>
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<property name="aui_name"></property>
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<property name="aui_position"></property>
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<property name="aui_row"></property>
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<property name="best_size"></property>
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<property name="bg"></property>
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<property name="caption"></property>
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<property name="caption_visible">1</property>
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<property name="center_pane">0</property>
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<property name="checked">0</property>
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<property name="close_button">1</property>
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<property name="context_help"></property>
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<property name="context_menu">1</property>
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<property name="default_pane">0</property>
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<property name="dock">Dock</property>
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<property name="dock_fixed">0</property>
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<property name="docking">Left</property>
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<property name="enabled">1</property>
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<property name="fg"></property>
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<property name="floatable">1</property>
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<property name="font"></property>
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<property name="gripper">0</property>
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<property name="hidden">0</property>
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<property name="id">wxID_ANY</property>
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<property name="label">Plain PCB (no copper or silk)</property>
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<property name="max_size"></property>
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<property name="maximize_button">0</property>
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<property name="maximum_size"></property>
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<property name="min_size"></property>
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<property name="minimize_button">0</property>
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<property name="minimum_size"></property>
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<property name="moveable">1</property>
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<property name="name">m_cbPlainPCB</property>
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<property name="pane_border">1</property>
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<property name="pane_position"></property>
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<property name="pane_size"></property>
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<property name="permission">protected</property>
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<property name="pin_button">1</property>
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<property name="pos"></property>
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<property name="resize">Resizable</property>
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<property name="show">1</property>
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<property name="size"></property>
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<property name="style"></property>
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<property name="subclass"></property>
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<property name="toolbar_pane">0</property>
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<property name="tooltip"></property>
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<property name="validator_data_type"></property>
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<property name="validator_style">wxFILTER_NONE</property>
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<property name="validator_type">wxDefaultValidator</property>
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<property name="validator_variable"></property>
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<property name="window_extra_style"></property>
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<property name="window_name"></property>
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<property name="window_style"></property>
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<event name="OnChar"></event>
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<event name="OnCheckBox"></event>
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<event name="OnEnterWindow"></event>
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<event name="OnEraseBackground"></event>
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<event name="OnKeyDown"></event>
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<event name="OnKeyUp"></event>
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<event name="OnKillFocus"></event>
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<event name="OnLeaveWindow"></event>
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<event name="OnLeftDClick"></event>
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<event name="OnLeftDown"></event>
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<event name="OnLeftUp"></event>
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<event name="OnMiddleDClick"></event>
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<event name="OnMiddleDown"></event>
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<event name="OnMiddleUp"></event>
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<event name="OnMotion"></event>
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<event name="OnMouseEvents"></event>
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<event name="OnMouseWheel"></event>
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<event name="OnPaint"></event>
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<event name="OnRightDClick"></event>
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<event name="OnRightDown"></event>
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<event name="OnRightUp"></event>
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<event name="OnSetFocus"></event>
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<event name="OnSize"></event>
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<event name="OnUpdateUI"></event>
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</object>
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</object>
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</object>
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</object>
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<object class="sizeritem" expanded="1">
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@ -1,5 +1,5 @@
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///////////////////////////////////////////////////////////////////////////
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// C++ code generated with wxFormBuilder (version Nov 6 2013)
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// C++ code generated with wxFormBuilder (version Aug 17 2014)
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// http://www.wxformbuilder.org/
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//
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// PLEASE DO "NOT" EDIT THIS FILE!
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@ -50,6 +50,7 @@ class DIALOG_EXPORT_3DFILE_BASE : public DIALOG_SHIM
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wxTextCtrl* m_SubdirNameCtrl;
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wxCheckBox* m_cbCopyFiles;
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wxCheckBox* m_cbUseRelativePaths;
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wxCheckBox* m_cbPlainPCB;
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wxRadioBox* m_rbSelectUnits;
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wxStaticLine* m_staticline1;
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wxStdDialogButtonSizer* m_sdbSizer1;
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@ -148,6 +148,8 @@ public:
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VRML_LAYER bot_tin;
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VRML_LAYER plated_holes;
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bool plainPCB;
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double scale; // board internal units to output scaling
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double minLineWidth; // minimum width of a VRML line segment
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int precision; // precision of output units
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@ -403,6 +405,9 @@ static void write_layers( MODEL_VRML& aModel, std::ofstream& output_file, BOARD*
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write_triangle_bag( output_file, aModel.GetColor( VRML_COLOR_PCB ),
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&aModel.board, false, false, brdz, -brdz, aModel.precision );
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if( aModel.plainPCB )
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return;
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// VRML_LAYER top_copper;
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aModel.top_copper.Tesselate( &aModel.holes );
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write_triangle_bag( output_file, aModel.GetColor( VRML_COLOR_TRACK ),
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@ -791,6 +796,9 @@ static void export_round_padstack( MODEL_VRML& aModel, BOARD* pcb,
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if( thru && hole > 0 )
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aModel.holes.AddCircle( x, -y, hole, true );
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if( aModel.plainPCB )
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return;
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while( 1 )
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{
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if( layer == B_Cu )
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@ -846,7 +854,8 @@ static void export_vrml_tracks( MODEL_VRML& aModel, BOARD* pcb )
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{
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export_vrml_via( aModel, pcb, (const VIA*) track );
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}
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else if( track->GetLayer() == B_Cu || track->GetLayer() == F_Cu )
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else if( ( track->GetLayer() == B_Cu || track->GetLayer() == F_Cu )
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&& !aModel.plainPCB )
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export_vrml_line( aModel, track->GetLayer(),
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track->GetStart().x * aModel.scale,
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track->GetStart().y * aModel.scale,
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@ -1102,7 +1111,8 @@ static void export_vrml_pad( MODEL_VRML& aModel, BOARD* pcb, D_PAD* aPad )
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{
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bool pth = false;
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if( aPad->GetAttribute() != PAD_HOLE_NOT_PLATED )
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if( ( aPad->GetAttribute() != PAD_HOLE_NOT_PLATED )
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&& !aModel.plainPCB )
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pth = true;
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if( aPad->GetDrillShape() == PAD_DRILL_OBLONG )
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@ -1127,6 +1137,9 @@ static void export_vrml_pad( MODEL_VRML& aModel, BOARD* pcb, D_PAD* aPad )
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}
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}
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if( aModel.plainPCB )
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return;
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// The pad proper, on the selected layers
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LSET layer_mask = aPad->GetLayerSet();
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@ -1187,6 +1200,8 @@ static void export_vrml_module( MODEL_VRML& aModel, BOARD* aPcb, MODULE* aModule
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std::ofstream& aOutputFile, double aVRMLModelsToBiu,
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bool aExport3DFiles, bool aUseRelativePaths,
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const wxString& a3D_Subdir )
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{
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if( !aModel.plainPCB )
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{
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// Reference and value
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if( aModule->Reference().IsVisible() )
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@ -1213,6 +1228,7 @@ static void export_vrml_module( MODEL_VRML& aModel, BOARD* aPcb, MODULE* aModule
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break;
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}
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}
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}
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// Export pads
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for( D_PAD* pad = aModule->Pads(); pad; pad = pad->Next() )
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@ -1340,13 +1356,14 @@ static void export_vrml_module( MODEL_VRML& aModel, BOARD* aPcb, MODULE* aModule
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bool PCB_EDIT_FRAME::ExportVRML_File( const wxString& aFullFileName, double aMMtoWRMLunit,
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bool aExport3DFiles, bool aUseRelativePaths,
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const wxString& a3D_Subdir )
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bool aUsePlainPCB, const wxString& a3D_Subdir )
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{
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wxString msg;
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BOARD* pcb = GetBoard();
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bool ok = true;
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MODEL_VRML model3d;
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model3d.plainPCB = aUsePlainPCB;
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model_vrml = &model3d;
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std::ofstream output_file;
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@ -1387,12 +1404,14 @@ bool PCB_EDIT_FRAME::ExportVRML_File( const wxString& aFullFileName, double aMMt
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export_vrml_board( model3d, pcb );
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// Drawing and text on the board
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if( !aUsePlainPCB )
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export_vrml_drawings( model3d, pcb );
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// Export vias and trackage
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export_vrml_tracks( model3d, pcb );
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// Export zone fills
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if( !aUsePlainPCB )
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export_vrml_zones( model3d, pcb);
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/* scaling factor to convert 3D models to board units (decimils)
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