Do not draw anything if vertex containers are empty.
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928d4e0404
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05a30b7591
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@ -160,6 +160,12 @@ void GPU_CACHED_MANAGER::EndDrawing()
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wxASSERT( m_isDrawing );
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if( m_indicesSize == 0 )
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{
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m_isDrawing = false;
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return;
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}
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// Prepare buffers
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glEnableClientState( GL_VERTEX_ARRAY );
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glEnableClientState( GL_COLOR_ARRAY );
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@ -178,7 +184,8 @@ void GPU_CACHED_MANAGER::EndDrawing()
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}
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glBindBuffer( GL_ELEMENT_ARRAY_BUFFER, m_indicesBuffer );
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glBufferData( GL_ELEMENT_ARRAY_BUFFER, m_indicesSize * sizeof(int), (GLvoid*) m_indices.get(), GL_DYNAMIC_DRAW );
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glBufferData( GL_ELEMENT_ARRAY_BUFFER, m_indicesSize * sizeof(int),
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(GLvoid*) m_indices.get(), GL_STATIC_DRAW );
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glDrawElements( GL_TRIANGLES, m_indicesSize, GL_UNSIGNED_INT, 0 );
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@ -290,6 +297,9 @@ void GPU_NONCACHED_MANAGER::EndDrawing()
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prof_start( &totalRealTime );
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#endif /* __WXDEBUG__ */
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if( m_container->GetSize() == 0 )
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return;
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VERTEX* vertices = m_container->GetAllVertices();
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GLfloat* coordinates = (GLfloat*) ( vertices );
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GLubyte* colors = (GLubyte*) ( vertices ) + ColorOffset;
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