small mouse moves filtering before starting a block command
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@ -7,6 +7,10 @@ email address.
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2007-Dec-18 UPDATE Jean-Pierre Charras <jean-pierre.charras@inpg.fr>
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2007-Dec-18 UPDATE Jean-Pierre Charras <jean-pierre.charras@inpg.fr>
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================================================================================
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================================================================================
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+all:
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filtering small mouse moves ( < 5 pixels) when clicking.
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Starting a wire or a track is now more easily because now these small moves do not start a block commnad.
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+pcbnew:
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+pcbnew:
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rework of drill filles creation (excellon and reports)
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rework of drill filles creation (excellon and reports)
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needed to have a clean implantation of buried vias and mainly microvia
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needed to have a clean implantation of buried vias and mainly microvia
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@ -795,6 +795,17 @@ void WinEDA_DrawPanel::OnMouseEvent( wxMouseEvent& event )
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static WinEDA_DrawPanel* LastPanel;
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static WinEDA_DrawPanel* LastPanel;
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static bool IgnoreNextLeftButtonRelease = false;
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static bool IgnoreNextLeftButtonRelease = false;
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#define MIN_DRAG_COUNT_FOR_START_BLOCK_COMMAND 5 /* Adjust value to filter mouse deplacement before
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* consider the drag mouse is really a drag command, not just a movement while click
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* static int MinDragEventCount; /* in order to avoid unwanted start block command
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* this variable counts drag events and a block command will be started
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* if MinDragEventCount > MIN_DRAG_COUNT_FOR_START_BLOCK_COMMAND
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*/
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static int MinDragEventCount; /* counts the drag events.
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* used to filter mouse moves before starting a block command
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* a block comman can be started only if MinDragEventCount > MIN_DRAG_COUNT_FOR_START_BLOCK_COMMAND
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* in order to avoid spurious block commands
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*/
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if( event.Leaving() || event.Entering() )
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if( event.Leaving() || event.Entering() )
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{
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{
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m_CanStartBlock = -1;
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m_CanStartBlock = -1;
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@ -924,14 +935,28 @@ void WinEDA_DrawPanel::OnMouseEvent( wxMouseEvent& event )
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// Command block can't start if mouse is dragging a new panel
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// Command block can't start if mouse is dragging a new panel
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if( LastPanel != this )
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if( LastPanel != this )
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{
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MinDragEventCount = 0;
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m_CanStartBlock = -1;
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m_CanStartBlock = -1;
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}
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// A new command block can start after a release buttons
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/* A new command block can start after a release buttons
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// Avoid a false start block when a dialog box is demiss,
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* and if the drag is enougth
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// or when changing panels in hierachy navigation
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* This is to avoid a false start block when a dialog box is demiss,
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* or when changing panels in hierachy navigation
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* or when clicking while and moving mouse
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*/
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if( !event.LeftIsDown() && !event.MiddleIsDown() )
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if( !event.LeftIsDown() && !event.MiddleIsDown() )
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{
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{
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MinDragEventCount = 0;
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m_CanStartBlock = 0;
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m_CanStartBlock = 0;
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/* rembember the last cursor position when a drag mouse starts
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* this is the last postion ** before ** clicking a button
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* this is usefull to start a block command from the point where the mouse was clicked first
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* (a filter creates a delay for the real block command start, and we must remember this point)
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*/
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m_CursorStartPos = screen->m_Curseur;
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}
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}
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if( m_Block_Enable && !(localbutt & GR_M_DCLICK) )
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if( m_Block_Enable && !(localbutt & GR_M_DCLICK) )
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@ -939,12 +964,10 @@ void WinEDA_DrawPanel::OnMouseEvent( wxMouseEvent& event )
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if( (screen->BlockLocate.m_Command == BLOCK_IDLE)
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if( (screen->BlockLocate.m_Command == BLOCK_IDLE)
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|| (screen->BlockLocate.m_State == STATE_NO_BLOCK) )
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|| (screen->BlockLocate.m_State == STATE_NO_BLOCK) )
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{
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{
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m_CursorStartPos = screen->m_Curseur;
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screen->BlockLocate.SetOrigin( m_CursorStartPos );
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screen->BlockLocate.SetOrigin( m_CursorStartPos );
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}
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}
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if( event.LeftDown() || event.MiddleDown() )
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if( event.LeftDown() || event.MiddleDown() )
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{
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{
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m_CursorStartPos = screen->m_Curseur;
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if( screen->BlockLocate.m_State == STATE_BLOCK_MOVE )
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if( screen->BlockLocate.m_State == STATE_BLOCK_MOVE )
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{
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{
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m_AutoPAN_Request = FALSE;
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m_AutoPAN_Request = FALSE;
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@ -956,17 +979,25 @@ void WinEDA_DrawPanel::OnMouseEvent( wxMouseEvent& event )
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&& ( event.LeftIsDown() || event.MiddleIsDown() )
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&& ( event.LeftIsDown() || event.MiddleIsDown() )
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&& ManageCurseur == NULL
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&& ManageCurseur == NULL
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&& ForceCloseManageCurseur == NULL )
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&& ForceCloseManageCurseur == NULL )
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{
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{ // Mouse is dragging: if no block in progress: start a block command
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if( screen->BlockLocate.m_State == STATE_NO_BLOCK )
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if( screen->BlockLocate.m_State == STATE_NO_BLOCK )
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{
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{ // Start a block command
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int cmd_type = kbstat;
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int cmd_type = kbstat;
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if( event.MiddleIsDown() )
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if( event.MiddleIsDown() )
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cmd_type |= MOUSE_MIDDLE;
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cmd_type |= MOUSE_MIDDLE;
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/* A block command is started if the drag is enought.
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* A small drag is ignored (it is certainly a little mouse move when clicking)
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* not really a drag mouse
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*/
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if( MinDragEventCount < MIN_DRAG_COUNT_FOR_START_BLOCK_COMMAND )
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MinDragEventCount++;
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else
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{
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if( !m_Parent->HandleBlockBegin( &DC, cmd_type, m_CursorStartPos ) )
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if( !m_Parent->HandleBlockBegin( &DC, cmd_type, m_CursorStartPos ) )
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{
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{
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// error
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// should not occurs: error
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m_Parent->DisplayToolMsg(
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m_Parent->DisplayToolMsg(
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wxT( "WinEDA_DrawPanel::OnMouseEvent() Block Error" ) );
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wxT( "WinEDA_DrawPanel::OnMouseEvent() Block Error" ) );
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}
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}
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@ -977,17 +1008,20 @@ void WinEDA_DrawPanel::OnMouseEvent( wxMouseEvent& event )
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}
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}
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}
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}
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}
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}
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}
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if( event.ButtonUp( 1 ) || event.ButtonUp( 2 ) )
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if( event.ButtonUp( 1 ) || event.ButtonUp( 2 ) )
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{
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{
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/* Release the mouse button: end of block.
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/* Release the mouse button: end of block.
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* The command can finish (DELETE) or have a next command
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* The command can finish (DELETE) or have a next command (MOVE, COPY).
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* (MOVE, COPY).
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* However the block command is cancelled if the block size is small
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* However the block command is cancelled if the block size is small
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* Because a block command filtering is already made, this case happens,
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* but only when the on grid cursor has not moved.
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*/
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*/
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#define BLOCK_MINSIZE_LIMIT 1
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bool BlockIsSmall =
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bool BlockIsSmall =
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( ABS( screen->BlockLocate.GetWidth() / GetZoom() ) < 3)
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( ABS( screen->BlockLocate.GetWidth() / GetZoom() ) < BLOCK_MINSIZE_LIMIT)
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&& ( ABS( screen->BlockLocate.GetHeight() / GetZoom() ) < 3);
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&& ( ABS( screen->BlockLocate.GetHeight() / GetZoom() ) < BLOCK_MINSIZE_LIMIT);
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if( (screen->BlockLocate.m_State != STATE_NO_BLOCK) && BlockIsSmall )
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if( (screen->BlockLocate.m_State != STATE_NO_BLOCK) && BlockIsSmall )
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{
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{
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