small mouse moves filtering before starting a block command

This commit is contained in:
CHARRAS 2008-01-18 20:27:14 +00:00
parent 2afb9cb9d9
commit 081ee0e9a4
2 changed files with 59 additions and 21 deletions

View File

@ -7,6 +7,10 @@ email address.
2007-Dec-18 UPDATE Jean-Pierre Charras <jean-pierre.charras@inpg.fr> 2007-Dec-18 UPDATE Jean-Pierre Charras <jean-pierre.charras@inpg.fr>
================================================================================ ================================================================================
+all:
filtering small mouse moves ( < 5 pixels) when clicking.
Starting a wire or a track is now more easily because now these small moves do not start a block commnad.
+pcbnew: +pcbnew:
rework of drill filles creation (excellon and reports) rework of drill filles creation (excellon and reports)
needed to have a clean implantation of buried vias and mainly microvia needed to have a clean implantation of buried vias and mainly microvia

View File

@ -795,6 +795,17 @@ void WinEDA_DrawPanel::OnMouseEvent( wxMouseEvent& event )
static WinEDA_DrawPanel* LastPanel; static WinEDA_DrawPanel* LastPanel;
static bool IgnoreNextLeftButtonRelease = false; static bool IgnoreNextLeftButtonRelease = false;
#define MIN_DRAG_COUNT_FOR_START_BLOCK_COMMAND 5 /* Adjust value to filter mouse deplacement before
* consider the drag mouse is really a drag command, not just a movement while click
* static int MinDragEventCount; /* in order to avoid unwanted start block command
* this variable counts drag events and a block command will be started
* if MinDragEventCount > MIN_DRAG_COUNT_FOR_START_BLOCK_COMMAND
*/
static int MinDragEventCount; /* counts the drag events.
* used to filter mouse moves before starting a block command
* a block comman can be started only if MinDragEventCount > MIN_DRAG_COUNT_FOR_START_BLOCK_COMMAND
* in order to avoid spurious block commands
*/
if( event.Leaving() || event.Entering() ) if( event.Leaving() || event.Entering() )
{ {
m_CanStartBlock = -1; m_CanStartBlock = -1;
@ -924,14 +935,28 @@ void WinEDA_DrawPanel::OnMouseEvent( wxMouseEvent& event )
// Command block can't start if mouse is dragging a new panel // Command block can't start if mouse is dragging a new panel
if( LastPanel != this ) if( LastPanel != this )
m_CanStartBlock = -1; {
MinDragEventCount = 0;
m_CanStartBlock = -1;
}
// A new command block can start after a release buttons /* A new command block can start after a release buttons
// Avoid a false start block when a dialog box is demiss, * and if the drag is enougth
// or when changing panels in hierachy navigation * This is to avoid a false start block when a dialog box is demiss,
* or when changing panels in hierachy navigation
* or when clicking while and moving mouse
*/
if( !event.LeftIsDown() && !event.MiddleIsDown() ) if( !event.LeftIsDown() && !event.MiddleIsDown() )
{ {
m_CanStartBlock = 0; MinDragEventCount = 0;
m_CanStartBlock = 0;
/* rembember the last cursor position when a drag mouse starts
* this is the last postion ** before ** clicking a button
* this is usefull to start a block command from the point where the mouse was clicked first
* (a filter creates a delay for the real block command start, and we must remember this point)
*/
m_CursorStartPos = screen->m_Curseur;
} }
if( m_Block_Enable && !(localbutt & GR_M_DCLICK) ) if( m_Block_Enable && !(localbutt & GR_M_DCLICK) )
@ -939,12 +964,10 @@ void WinEDA_DrawPanel::OnMouseEvent( wxMouseEvent& event )
if( (screen->BlockLocate.m_Command == BLOCK_IDLE) if( (screen->BlockLocate.m_Command == BLOCK_IDLE)
|| (screen->BlockLocate.m_State == STATE_NO_BLOCK) ) || (screen->BlockLocate.m_State == STATE_NO_BLOCK) )
{ {
m_CursorStartPos = screen->m_Curseur;
screen->BlockLocate.SetOrigin( m_CursorStartPos ); screen->BlockLocate.SetOrigin( m_CursorStartPos );
} }
if( event.LeftDown() || event.MiddleDown() ) if( event.LeftDown() || event.MiddleDown() )
{ {
m_CursorStartPos = screen->m_Curseur;
if( screen->BlockLocate.m_State == STATE_BLOCK_MOVE ) if( screen->BlockLocate.m_State == STATE_BLOCK_MOVE )
{ {
m_AutoPAN_Request = FALSE; m_AutoPAN_Request = FALSE;
@ -956,24 +979,33 @@ void WinEDA_DrawPanel::OnMouseEvent( wxMouseEvent& event )
&& ( event.LeftIsDown() || event.MiddleIsDown() ) && ( event.LeftIsDown() || event.MiddleIsDown() )
&& ManageCurseur == NULL && ManageCurseur == NULL
&& ForceCloseManageCurseur == NULL ) && ForceCloseManageCurseur == NULL )
{ { // Mouse is dragging: if no block in progress: start a block command
if( screen->BlockLocate.m_State == STATE_NO_BLOCK ) if( screen->BlockLocate.m_State == STATE_NO_BLOCK )
{ { // Start a block command
int cmd_type = kbstat; int cmd_type = kbstat;
if( event.MiddleIsDown() ) if( event.MiddleIsDown() )
cmd_type |= MOUSE_MIDDLE; cmd_type |= MOUSE_MIDDLE;
if( !m_Parent->HandleBlockBegin( &DC, cmd_type, m_CursorStartPos ) ) /* A block command is started if the drag is enought.
{ * A small drag is ignored (it is certainly a little mouse move when clicking)
// error * not really a drag mouse
m_Parent->DisplayToolMsg( */
wxT( "WinEDA_DrawPanel::OnMouseEvent() Block Error" ) ); if( MinDragEventCount < MIN_DRAG_COUNT_FOR_START_BLOCK_COMMAND )
} MinDragEventCount++;
else else
{ {
m_AutoPAN_Request = TRUE; if( !m_Parent->HandleBlockBegin( &DC, cmd_type, m_CursorStartPos ) )
SetCursor( m_PanelCursor = wxCURSOR_SIZING ); {
// should not occurs: error
m_Parent->DisplayToolMsg(
wxT( "WinEDA_DrawPanel::OnMouseEvent() Block Error" ) );
}
else
{
m_AutoPAN_Request = TRUE;
SetCursor( m_PanelCursor = wxCURSOR_SIZING );
}
} }
} }
} }
@ -981,13 +1013,15 @@ void WinEDA_DrawPanel::OnMouseEvent( wxMouseEvent& event )
if( event.ButtonUp( 1 ) || event.ButtonUp( 2 ) ) if( event.ButtonUp( 1 ) || event.ButtonUp( 2 ) )
{ {
/* Release the mouse button: end of block. /* Release the mouse button: end of block.
* The command can finish (DELETE) or have a next command * The command can finish (DELETE) or have a next command (MOVE, COPY).
* (MOVE, COPY).
* However the block command is cancelled if the block size is small * However the block command is cancelled if the block size is small
* Because a block command filtering is already made, this case happens,
* but only when the on grid cursor has not moved.
*/ */
#define BLOCK_MINSIZE_LIMIT 1
bool BlockIsSmall = bool BlockIsSmall =
( ABS( screen->BlockLocate.GetWidth() / GetZoom() ) < 3) ( ABS( screen->BlockLocate.GetWidth() / GetZoom() ) < BLOCK_MINSIZE_LIMIT)
&& ( ABS( screen->BlockLocate.GetHeight() / GetZoom() ) < 3); && ( ABS( screen->BlockLocate.GetHeight() / GetZoom() ) < BLOCK_MINSIZE_LIMIT);
if( (screen->BlockLocate.m_State != STATE_NO_BLOCK) && BlockIsSmall ) if( (screen->BlockLocate.m_State != STATE_NO_BLOCK) && BlockIsSmall )
{ {