Fixed a few ratsnest glitches in GAL.
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bf418eb1ee
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@ -270,6 +270,8 @@ int EDIT_TOOL::Rotate( TOOL_EVENT& aEvent )
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item->ViewUpdate( KIGFX::VIEW_ITEM::GEOMETRY );
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}
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updateRatsnest( m_dragging );
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if( m_dragging )
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selection.group->ViewUpdate( KIGFX::VIEW_ITEM::GEOMETRY );
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else
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@ -279,8 +281,6 @@ int EDIT_TOOL::Rotate( TOOL_EVENT& aEvent )
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m_toolMgr->RunAction( COMMON_ACTIONS::selectionClear );
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m_toolMgr->RunAction( COMMON_ACTIONS::pointEditorUpdate );
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updateRatsnest( true );
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setTransitions();
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return 0;
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@ -316,6 +316,8 @@ int EDIT_TOOL::Flip( TOOL_EVENT& aEvent )
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item->ViewUpdate( KIGFX::VIEW_ITEM::LAYERS );
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}
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updateRatsnest( m_dragging );
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if( m_dragging )
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selection.group->ViewUpdate( KIGFX::VIEW_ITEM::GEOMETRY );
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else
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@ -325,8 +327,6 @@ int EDIT_TOOL::Flip( TOOL_EVENT& aEvent )
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m_toolMgr->RunAction( COMMON_ACTIONS::selectionClear );
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m_toolMgr->RunAction( COMMON_ACTIONS::pointEditorUpdate );
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updateRatsnest( true );
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setTransitions();
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return 0;
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@ -365,7 +365,6 @@ int EDIT_TOOL::Remove( TOOL_EVENT& aEvent )
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if( !( board->m_Status_Pcb & NET_CODES_OK ) )
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board->BuildListOfNets();
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board->GetRatsnest()->Recalculate(); // TODO is it necessary?
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setTransitions();
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return 0;
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