Fixed invisible tracks in PNS.

This commit is contained in:
Maciej Suminski 2015-03-30 21:49:30 +02:00
parent f3b4aff76c
commit 09f2af3c42
2 changed files with 8 additions and 4 deletions

View File

@ -241,7 +241,7 @@ void ROUTER_PREVIEW_ITEM::Line( const SHAPE_LINE_CHAIN& aLine, int aWidth, int a
m_width = aWidth;
m_color = assignColor( aStyle );
m_type = PR_SHAPE;
m_depth = -2047;
m_depth = -BaseOverlayDepth;
m_shape = aLine.Clone();
ViewSetVisible( true );
@ -306,3 +306,7 @@ const COLOR4D ROUTER_PREVIEW_ITEM::assignColor( int aStyle ) const
return color;
}
const int ROUTER_PREVIEW_ITEM::ClearanceOverlayDepth = -200;
const int ROUTER_PREVIEW_ITEM::BaseOverlayDepth = -210;
const int ROUTER_PREVIEW_ITEM::ViaOverlayDepth = -246;

View File

@ -114,9 +114,9 @@ private:
int m_clearance;
// fixme: shouldn't this go to VIEW?
static const int ClearanceOverlayDepth = -2000;
static const int BaseOverlayDepth = -2010;
static const int ViaOverlayDepth = -2046;
static const int ClearanceOverlayDepth;
static const int BaseOverlayDepth;
static const int ViaOverlayDepth;
double m_depth;