Add custom UI IDs to the action framework
This replaces a hack where the parameter was used to identify a custom UI ID with a proper solution. This moves the cut/copy/paste actions to the new system, but more like help/quit/close should also be moved over in the future.
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@ -68,6 +68,9 @@ void ACTION_MANAGER::RegisterAction( TOOL_ACTION* aAction )
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wxASSERT( m_actionNameIndex.find( aAction->m_name ) == m_actionNameIndex.end() );
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m_actionNameIndex[aAction->m_name] = aAction;
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if( aAction->HasCustomUIId() )
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m_customUIIdIndex[aAction->GetUIId()] = aAction;
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}
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@ -232,6 +235,19 @@ bool ACTION_MANAGER::RunHotKey( int aHotKey ) const
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}
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bool ACTION_MANAGER::IsActionUIId( int aId ) const
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{
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// Automatically assigned IDs are always in this range
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if( aId >= TOOL_ACTION::GetBaseUIId() )
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return true;
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// Search the custom assigned UI IDs
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auto it = m_customUIIdIndex.find( aId );
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return ( it != m_customUIIdIndex.end() );
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}
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const std::map<std::string, TOOL_ACTION*>& ACTION_MANAGER::GetActions() const
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{
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return m_actionNameIndex;
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@ -476,15 +476,9 @@ void ACTION_MENU::OnMenuEvent( wxMenuEvent& aEvent )
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parent = dynamic_cast<ACTION_MENU*>( parent->GetParent() );
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}
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// Check if there is a TOOL_ACTION for the given ID
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// Note that we also have to check the standard wxWidgets' cut/copy/paste IDs because
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// we can't use our own IDs there without losing cut/copy/paste in places like search
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// boxes in standard file dialogs.
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if( m_selected == wxID_CUT || m_selected == wxID_COPY || m_selected == wxID_PASTE
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|| m_selected >= TOOL_ACTION::GetBaseUIId() )
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{
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// Check if there is a TOOL_ACTION for the given UI ID
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if( getToolManager()->GetActionManager()->IsActionUIId( m_selected ) )
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evt = findToolAction( m_selected );
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}
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if( !evt )
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{
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@ -147,25 +147,42 @@ TOOL_ACTION ACTIONS::redo( "common.Interactive.redo",
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_( "Redo" ), _( "Redo last edit" ),
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BITMAPS::redo );
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TOOL_ACTION ACTIONS::cut( "common.Interactive.cut",
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AS_GLOBAL,
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MD_CTRL + 'X', LEGACY_HK_NAME( "Cut" ),
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_( "Cut" ), _( "Cut selected item(s) to clipboard" ),
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BITMAPS::cut, AF_NONE, (void*) wxID_CUT );
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// The following actions need to have a hard-coded UI ID using a wx-specific ID
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// to fix things like search controls in standard file dialogs. If wxWidgets
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// doesn't find these specific IDs somewhere in the menus then it won't enable
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// cut/copy/paste.
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TOOL_ACTION ACTIONS::cut( TOOL_ACTION_ARGS()
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.Name( "common.Interactive.cut" )
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.Scope( AS_GLOBAL )
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.DefaultHotkey( MD_CTRL + 'X' )
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.LegacyHotkeyName( "Cut" )
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.MenuText( _( "Cut" ) )
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.Tooltip( _( "Cut selected item(s) to clipboard" ) )
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.Icon( BITMAPS::cut )
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.Flags( AF_NONE )
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.UIId( wxID_CUT ) );
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TOOL_ACTION ACTIONS::copy( "common.Interactive.copy",
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AS_GLOBAL,
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MD_CTRL + 'C', LEGACY_HK_NAME( "Copy" ),
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_( "Copy" ), _( "Copy selected item(s) to clipboard" ),
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BITMAPS::copy, AF_NONE, (void*) wxID_COPY );
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TOOL_ACTION ACTIONS::copy( TOOL_ACTION_ARGS()
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.Name( "common.Interactive.copy" )
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.Scope( AS_GLOBAL )
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.DefaultHotkey( MD_CTRL + 'C' )
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.LegacyHotkeyName( "Copy" )
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.MenuText( _( "Copy" ) )
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.Tooltip( _( "Copy selected item(s) to clipboard" ) )
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.Icon( BITMAPS::copy )
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.Flags( AF_NONE )
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.UIId( wxID_COPY ) );
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// This action is also used for a tool in the main horizontal toolbar in schematic editor
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// do not specify a wxID like wxID_PASTE, it prevent the tool working (at least on Windows)
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TOOL_ACTION ACTIONS::paste( "common.Interactive.paste",
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AS_GLOBAL,
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MD_CTRL + 'V', LEGACY_HK_NAME( "Paste" ),
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_( "Paste" ), _( "Paste item(s) from clipboard" ),
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BITMAPS::paste, AF_NONE /*, (void*) wxID_PASTE*/ );
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TOOL_ACTION ACTIONS::paste( TOOL_ACTION_ARGS()
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.Name( "common.Interactive.paste" )
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.Scope( AS_GLOBAL )
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.DefaultHotkey( MD_CTRL + 'V' )
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.LegacyHotkeyName( "Paste" )
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.MenuText( _( "Paste" ) )
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.Tooltip( _( "Paste item(s) from clipboard" ) )
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.Icon( BITMAPS::paste )
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.Flags( AF_NONE )
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.UIId( wxID_PASTE ) );
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TOOL_ACTION ACTIONS::selectAll( "common.Interactive.selectAll",
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AS_GLOBAL,
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@ -22,6 +22,7 @@
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include <optional>
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#include <tool/tool_action.h>
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#include <tool/tool_event.h>
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#include <tool/action_manager.h>
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@ -74,12 +75,16 @@ TOOL_ACTION::TOOL_ACTION( const TOOL_ACTION_ARGS& aArgs ) :
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m_tooltip( aArgs.m_tooltip.value_or( wxEmptyString ) ),
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m_icon( aArgs.m_icon.value_or( BITMAPS::INVALID_BITMAP) ),
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m_id( -1 ),
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m_uiid( std::nullopt ),
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m_flags( aArgs.m_flags.value_or( AF_NONE ) ),
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m_param( aArgs.m_param.value_or( nullptr ) )
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{
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// Action name is the only mandatory part
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assert( !m_name.empty() );
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if( aArgs.m_uiid.has_value() )
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m_uiid = aArgs.m_uiid.value();
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ACTION_MANAGER::GetActionList().push_back( this );
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}
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@ -113,6 +113,11 @@ public:
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*/
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const std::map<std::string, TOOL_ACTION*>& GetActions() const;
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/**
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* Test if a UI ID corresponds to an action ID in our system.
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*/
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bool IsActionUIId( int aId ) const;
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/**
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* Find an action with a given name (if there is one available).
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*
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@ -184,6 +189,9 @@ private:
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///< Map for indexing actions by their names
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std::map<std::string, TOOL_ACTION*> m_actionNameIndex;
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///< Map for recording actions that have custom UI IDs
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std::map<int, TOOL_ACTION*> m_customUIIdIndex;
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///< Map for indexing actions by their hotkeys
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typedef std::map<int, std::list<TOOL_ACTION*> > HOTKEY_LIST;
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HOTKEY_LIST m_actionHotKeys;
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@ -148,6 +148,15 @@ public:
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return *this;
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}
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/**
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* The ID number to use for the action when interacting with any UI elements.
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*/
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TOOL_ACTION_ARGS& UIId( int aUIId )
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{
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m_uiid = aUIId;
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return *this;
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}
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protected:
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// Let the TOOL_ACTION constructor have direct access to the members here
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friend class TOOL_ACTION;
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@ -156,6 +165,8 @@ protected:
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std::optional<TOOL_ACTION_SCOPE> m_scope;
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std::optional<TOOL_ACTION_FLAGS> m_flags;
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std::optional<int> m_uiid;
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std::optional<int> m_defaultHotKey;
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std::optional<std::string> m_legacyName;
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@ -235,27 +246,20 @@ public:
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*/
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int GetId() const { return m_id; }
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/**
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* Return true if this action has a custom UI ID set.
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*/
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bool HasCustomUIId() const { return m_uiid.has_value(); }
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/*
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* Get the unique ID for this action in the user interface system.
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*
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* This is simply the action ID offset by @c ACTION_BASE_UI_ID.
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* This can be either set to a specific ID during creation or computed
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* by offsetting the action ID by @c ACTION_BASE_UI_ID.
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*
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* @return The unique ID number for use in the user interface system.
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*/
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int GetUIId() const
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{
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// Hack for wxWidgets' use in stuff like search controls in standard file dialogs. If
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// it doesn't find these specific IDs somewhere in the menus then it won't enable
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// cut/copy/paste.
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if( m_param == (void*) wxID_CUT )
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return wxID_CUT;
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else if( m_param == (void*) wxID_COPY )
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return wxID_COPY;
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else if( m_param == (void*) wxID_PASTE )
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return wxID_PASTE;
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return m_id + ACTION_BASE_UI_ID;
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}
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int GetUIId() const { return m_uiid.value_or( m_id + ACTION_BASE_UI_ID ); }
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/*
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* Get the base value used to offset the user interface IDs for the actions.
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@ -330,6 +334,7 @@ protected:
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BITMAPS m_icon; // Icon for the menu entry
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int m_id; // Unique ID for maps. Assigned by ACTION_MANAGER.
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std::optional<int> m_uiid; // ID to use when interacting with the UI (if empty, generate one)
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TOOL_ACTION_FLAGS m_flags;
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void* m_param; // Generic parameter
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