Tweak AA settings for fast/balanced SMAA
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@ -294,7 +294,7 @@ void ANTIALIASING_SMAA::loadShaders()
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// should be set fairly low, so user color choices do not affect antialiasing
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// MAX_SEARCH_STEPS: steps of 2px, searched in H/V direction to discover true angle of edges
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// improves AA for lines close H/V but creates fuzzyness at junctions
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// MAX_SEARCH_STEPS_DIAG: steps of 2px, searched in diagonal direction
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// MAX_SEARCH_STEPS_DIAG: steps of 1px, searched in diagonal direction
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// improves lines close to 45deg but turns small circles into octagons
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// CORNER_ROUNDING: SMAA can distinguish actual corners from aliasing jaggies,
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// we want to preserve those as much as possible
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@ -307,10 +307,10 @@ void ANTIALIASING_SMAA::loadShaders()
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{
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// trades imperfect AA of shallow angles for a near artifact-free reproduction of fine features
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// jaggies are smoothed over max 5px (original step + 2px in both directions)
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quality_string = "#define SMAA_THRESHOLD 0.05\n"
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quality_string = "#define SMAA_THRESHOLD 0.1\n"
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"#define SMAA_MAX_SEARCH_STEPS 1\n"
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"#define SMAA_MAX_SEARCH_STEPS_DIAG 2\n"
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"#define SMAA_CORNER_ROUNDING 0\n";
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"#define SMAA_DISABLE_CORNER_DETECTION\n";
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edge_detect_shader = BUILTIN_SHADERS::smaa_pass_1_fragment_shader_luma;
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}
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else
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@ -318,8 +318,9 @@ void ANTIALIASING_SMAA::loadShaders()
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// jaggies are smoothed over max 17px (original step + 8px in both directions)
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quality_string = "#define SMAA_THRESHOLD 0.05\n"
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"#define SMAA_MAX_SEARCH_STEPS 4\n"
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"#define SMAA_MAX_SEARCH_STEPS_DIAG 2\n"
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"#define SMAA_CORNER_ROUNDING 0\n";
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"#define SMAA_MAX_SEARCH_STEPS_DIAG 4\n"
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"#define SMAA_LOCAL_CONTRAST_ADAPTATION_FACTOR 1.5\n"
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"#define SMAA_CORNER_ROUNDING 10\n";
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edge_detect_shader = BUILTIN_SHADERS::smaa_pass_1_fragment_shader_color;
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}
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