Namespace KiGfx->KIGFX.

template<> -> template <>
Some more reformatting according to uncrustify results.
This commit is contained in:
Maciej Suminski 2013-10-14 16:13:35 +02:00
parent 22045b61ea
commit 0ac3e1fbf2
139 changed files with 1120 additions and 965 deletions

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@ -24,7 +24,8 @@ file( WRITE ${outputFile} "// Do not edit this file, it is autogenerated by CMak
#define SHADER_SRC_H #define SHADER_SRC_H
const unsigned int shaders_number = ${shadersNumber}; const unsigned int shaders_number = ${shadersNumber};
const char *shaders_src[] = {\n" ) const char* shaders_src[] =
{\n" )
foreach( inputFile ${inputFiles} ) foreach( inputFile ${inputFiles} )
# put the input file name into the output file # put the input file name into the output file

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@ -231,7 +231,7 @@ void EDA_DRAW_FRAME::OnToggleGridState( wxCommandEvent& aEvent )
if( m_galCanvasActive ) if( m_galCanvasActive )
{ {
m_galCanvas->GetGAL()->SetGridVisibility( IsGridVisible() ); m_galCanvas->GetGAL()->SetGridVisibility( IsGridVisible() );
m_galCanvas->GetView()->MarkTargetDirty( KiGfx::TARGET_NONCACHED ); m_galCanvas->GetView()->MarkTargetDirty( KIGFX::TARGET_NONCACHED );
} }
m_canvas->Refresh(); m_canvas->Refresh();
@ -391,7 +391,7 @@ void EDA_DRAW_FRAME::OnSelectGrid( wxCommandEvent& event )
{ {
m_galCanvas->GetGAL()->SetGridSize( VECTOR2D( screen->GetGrid().m_Size.x, m_galCanvas->GetGAL()->SetGridSize( VECTOR2D( screen->GetGrid().m_Size.x,
screen->GetGrid().m_Size.y ) ); screen->GetGrid().m_Size.y ) );
m_galCanvas->GetView()->MarkTargetDirty( KiGfx::TARGET_NONCACHED ); m_galCanvas->GetView()->MarkTargetDirty( KIGFX::TARGET_NONCACHED );
} }
m_canvas->Refresh(); m_canvas->Refresh();
@ -425,8 +425,8 @@ void EDA_DRAW_FRAME::OnSelectZoom( wxCommandEvent& event )
if( m_galCanvasActive ) if( m_galCanvasActive )
{ {
// Apply computed view settings to GAL // Apply computed view settings to GAL
KiGfx::VIEW* view = m_galCanvas->GetView(); KIGFX::VIEW* view = m_galCanvas->GetView();
KiGfx::GAL* gal = m_galCanvas->GetGAL(); KIGFX::GAL* gal = m_galCanvas->GetGAL();
double zoomFactor = gal->GetWorldScale() / gal->GetZoomFactor(); double zoomFactor = gal->GetWorldScale() / gal->GetZoomFactor();
double zoom = 1.0 / ( zoomFactor * GetZoom() ); double zoom = 1.0 / ( zoomFactor * GetZoom() );
@ -954,8 +954,8 @@ void EDA_DRAW_FRAME::AdjustScrollBars( const wxPoint& aCenterPositionIU )
void EDA_DRAW_FRAME::UseGalCanvas( bool aEnable ) void EDA_DRAW_FRAME::UseGalCanvas( bool aEnable )
{ {
KiGfx::VIEW* view = m_galCanvas->GetView(); KIGFX::VIEW* view = m_galCanvas->GetView();
KiGfx::GAL* gal = m_galCanvas->GetGAL(); KIGFX::GAL* gal = m_galCanvas->GetGAL();
double zoomFactor = gal->GetWorldScale() / gal->GetZoomFactor(); double zoomFactor = gal->GetWorldScale() / gal->GetZoomFactor();

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@ -66,13 +66,13 @@ EDA_DRAW_PANEL_GAL::EDA_DRAW_PANEL_GAL( wxWindow* aParentWindow, wxWindowID aWin
m_gal->SetZoomFactor( 1.0 ); m_gal->SetZoomFactor( 1.0 );
m_gal->ComputeWorldScreenMatrix(); m_gal->ComputeWorldScreenMatrix();
m_painter = new KiGfx::PCB_PAINTER( m_gal ); m_painter = new KIGFX::PCB_PAINTER( m_gal );
m_view = new KiGfx::VIEW( true ); m_view = new KIGFX::VIEW( true );
m_view->SetPainter( m_painter ); m_view->SetPainter( m_painter );
m_view->SetGAL( m_gal ); m_view->SetGAL( m_gal );
m_viewControls = new KiGfx::WX_VIEW_CONTROLS( m_view, this ); m_viewControls = new KIGFX::WX_VIEW_CONTROLS( m_view, this );
Connect( wxEVT_PAINT, wxPaintEventHandler( EDA_DRAW_PANEL_GAL::onPaint ), NULL, this ); Connect( wxEVT_PAINT, wxPaintEventHandler( EDA_DRAW_PANEL_GAL::onPaint ), NULL, this );
Connect( wxEVT_SIZE, wxSizeEventHandler( EDA_DRAW_PANEL_GAL::onSize ), NULL, this ); Connect( wxEVT_SIZE, wxSizeEventHandler( EDA_DRAW_PANEL_GAL::onSize ), NULL, this );
@ -90,7 +90,7 @@ EDA_DRAW_PANEL_GAL::EDA_DRAW_PANEL_GAL( wxWindow* aParentWindow, wxWindowID aWin
Connect( wxEVT_KEY_UP, wxEventHandler( EDA_DRAW_PANEL_GAL::onEvent ), NULL, this ); Connect( wxEVT_KEY_UP, wxEventHandler( EDA_DRAW_PANEL_GAL::onEvent ), NULL, this );
Connect( wxEVT_KEY_DOWN, wxEventHandler( EDA_DRAW_PANEL_GAL::onEvent ), NULL, this ); Connect( wxEVT_KEY_DOWN, wxEventHandler( EDA_DRAW_PANEL_GAL::onEvent ), NULL, this );
Connect( wxEVT_ENTER_WINDOW, wxEventHandler( EDA_DRAW_PANEL_GAL::onEnter ), NULL, this ); Connect( wxEVT_ENTER_WINDOW, wxEventHandler( EDA_DRAW_PANEL_GAL::onEnter ), NULL, this );
Connect( KiGfx::WX_VIEW_CONTROLS::EVT_REFRESH_MOUSE, Connect( KIGFX::WX_VIEW_CONTROLS::EVT_REFRESH_MOUSE,
wxEventHandler( EDA_DRAW_PANEL_GAL::onEvent ), NULL, this ); wxEventHandler( EDA_DRAW_PANEL_GAL::onEvent ), NULL, this );
m_refreshTimer.SetOwner( this ); m_refreshTimer.SetOwner( this );
@ -122,12 +122,12 @@ void EDA_DRAW_PANEL_GAL::onPaint( wxPaintEvent& WXUNUSED( aEvent ) )
m_lastRefresh = wxGetLocalTimeMillis(); m_lastRefresh = wxGetLocalTimeMillis();
m_gal->BeginDrawing(); m_gal->BeginDrawing();
m_gal->SetBackgroundColor( KiGfx::COLOR4D( 0.0, 0.0, 0.0, 1.0 ) ); m_gal->SetBackgroundColor( KIGFX::COLOR4D( 0.0, 0.0, 0.0, 1.0 ) );
m_gal->ClearScreen(); m_gal->ClearScreen();
m_view->ClearTargets(); m_view->ClearTargets();
// Grid has to be redrawn only when the NONCACHED target is redrawn // Grid has to be redrawn only when the NONCACHED target is redrawn
if( m_view->IsTargetDirty( KiGfx::TARGET_NONCACHED ) ) if( m_view->IsTargetDirty( KIGFX::TARGET_NONCACHED ) )
m_gal->DrawGrid(); m_gal->DrawGrid();
m_view->Redraw(); m_view->Redraw();
m_gal->DrawCursor( m_viewControls->GetCursorPosition() ); m_gal->DrawCursor( m_viewControls->GetCursorPosition() );
@ -139,8 +139,8 @@ void EDA_DRAW_PANEL_GAL::onPaint( wxPaintEvent& WXUNUSED( aEvent ) )
void EDA_DRAW_PANEL_GAL::onSize( wxSizeEvent& aEvent ) void EDA_DRAW_PANEL_GAL::onSize( wxSizeEvent& aEvent )
{ {
m_gal->ResizeScreen( aEvent.GetSize().x, aEvent.GetSize().y ); m_gal->ResizeScreen( aEvent.GetSize().x, aEvent.GetSize().y );
m_view->MarkTargetDirty( KiGfx::TARGET_CACHED ); m_view->MarkTargetDirty( KIGFX::TARGET_CACHED );
m_view->MarkTargetDirty( KiGfx::TARGET_NONCACHED ); m_view->MarkTargetDirty( KIGFX::TARGET_NONCACHED );
} }
@ -189,11 +189,11 @@ void EDA_DRAW_PANEL_GAL::SwitchBackend( GalType aGalType )
switch( aGalType ) switch( aGalType )
{ {
case GAL_TYPE_OPENGL: case GAL_TYPE_OPENGL:
m_gal = new KiGfx::OPENGL_GAL( this, this, this ); m_gal = new KIGFX::OPENGL_GAL( this, this, this );
break; break;
case GAL_TYPE_CAIRO: case GAL_TYPE_CAIRO:
m_gal = new KiGfx::CAIRO_GAL( this, this, this ); m_gal = new KIGFX::CAIRO_GAL( this, this, this );
break; break;
case GAL_TYPE_NONE: case GAL_TYPE_NONE:

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@ -31,7 +31,7 @@
#include <gal/cairo/cairo_compositor.h> #include <gal/cairo/cairo_compositor.h>
#include <wx/log.h> #include <wx/log.h>
using namespace KiGfx; using namespace KIGFX;
CAIRO_COMPOSITOR::CAIRO_COMPOSITOR( cairo_t** aMainContext ) : CAIRO_COMPOSITOR::CAIRO_COMPOSITOR( cairo_t** aMainContext ) :
m_current( 0 ), m_currentContext( aMainContext ), m_mainContext( *aMainContext ) m_current( 0 ), m_currentContext( aMainContext ), m_mainContext( *aMainContext )
@ -67,6 +67,7 @@ unsigned int CAIRO_COMPOSITOR::CreateBuffer()
{ {
// Pixel storage // Pixel storage
BitmapPtr bitmap( new unsigned int[m_bufferSize] ); BitmapPtr bitmap( new unsigned int[m_bufferSize] );
memset( bitmap.get(), 0x00, m_bufferSize * sizeof(int) ); memset( bitmap.get(), 0x00, m_bufferSize * sizeof(int) );
// Create the Cairo surface // Create the Cairo surface

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@ -33,10 +33,10 @@
#include <limits> #include <limits>
using namespace KiGfx; using namespace KIGFX;
CAIRO_GAL::CAIRO_GAL( wxWindow* aParent, wxEvtHandler* aMouseListener, CAIRO_GAL::CAIRO_GAL( wxWindow* aParent, wxEvtHandler* aMouseListener,
wxEvtHandler* aPaintListener, const wxString& aName ) : wxEvtHandler* aPaintListener, const wxString& aName ) :
wxWindow( aParent, wxID_ANY, wxDefaultPosition, wxDefaultSize, wxEXPAND, aName ) wxWindow( aParent, wxID_ANY, wxDefaultPosition, wxDefaultSize, wxEXPAND, aName )
{ {
parentWindow = aParent; parentWindow = aParent;
@ -92,6 +92,7 @@ CAIRO_GAL::~CAIRO_GAL()
void CAIRO_GAL::BeginDrawing() void CAIRO_GAL::BeginDrawing()
{ {
initSurface(); initSurface();
if( !validCompositor ) if( !validCompositor )
setCompositor(); setCompositor();
@ -284,6 +285,7 @@ void CAIRO_GAL::ResizeScreen( int aWidth, int aHeight )
if( validCompositor ) if( validCompositor )
compositor->Resize( aWidth, aHeight ); compositor->Resize( aWidth, aHeight );
validCompositor = false; validCompositor = false;
SetSize( wxSize( aWidth, aHeight ) ); SetSize( wxSize( aWidth, aHeight ) );
@ -788,6 +790,7 @@ void CAIRO_GAL::ClearTarget( RenderTarget aTarget )
compositor->SetBuffer( overlayBuffer ); compositor->SetBuffer( overlayBuffer );
break; break;
} }
compositor->ClearBuffer(); compositor->ClearBuffer();
// Restore the previous state // Restore the previous state

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@ -26,7 +26,7 @@
#include <gal/color4d.h> #include <gal/color4d.h>
using namespace KiGfx; using namespace KIGFX;
COLOR4D::COLOR4D( EDA_COLOR_T aColor ) COLOR4D::COLOR4D( EDA_COLOR_T aColor )
{ {
@ -85,14 +85,14 @@ void COLOR4D::ToHSV( double& aOutH, double& aOutS, double& aOutV ) const
return; return;
} }
if( r >= max ) // > is bogus, just keeps compiler happy if( r >= max ) // > is bogus, just keeps compiler happy
aOutH = ( g - b ) / delta; // between yellow & magenta aOutH = ( g - b ) / delta; // between yellow & magenta
else if( g >= max ) else if( g >= max )
aOutH = 2.0 + ( b - r ) / delta; // between cyan & yellow aOutH = 2.0 + ( b - r ) / delta; // between cyan & yellow
else else
aOutH = 4.0 + ( r - g ) / delta; // between magenta & cyan aOutH = 4.0 + ( r - g ) / delta; // between magenta & cyan
aOutH *= 60.0; // degrees aOutH *= 60.0; // degrees
if( aOutH < 0.0 ) if( aOutH < 0.0 )
aOutH += 360.0; aOutH += 360.0;
@ -104,7 +104,7 @@ void COLOR4D::FromHSV( double aInH, double aInS, double aInV )
double hh, p, q, t, ff; double hh, p, q, t, ff;
long i; long i;
if( aInS <= 0.0 ) // < is bogus, just shuts up warnings if( aInS <= 0.0 ) // < is bogus, just shuts up warnings
{ {
r = aInV; r = aInV;
g = aInV; g = aInV;
@ -113,8 +113,10 @@ void COLOR4D::FromHSV( double aInH, double aInS, double aInV )
} }
hh = aInH; hh = aInH;
if( hh >= 360.0 ) if( hh >= 360.0 )
hh = 0.0; hh = 0.0;
hh /= 60.0; hh /= 60.0;
i = (long) hh; i = (long) hh;
@ -124,18 +126,20 @@ void COLOR4D::FromHSV( double aInH, double aInS, double aInV )
q = aInV * ( 1.0 - ( aInS * ff ) ); q = aInV * ( 1.0 - ( aInS * ff ) );
t = aInV * ( 1.0 - ( aInS * ( 1.0 - ff ) ) ); t = aInV * ( 1.0 - ( aInS * ( 1.0 - ff ) ) );
switch (i) switch( i )
{ {
case 0: case 0:
r = aInV; r = aInV;
g = t; g = t;
b = p; b = p;
break; break;
case 1: case 1:
r = q; r = q;
g = aInV; g = aInV;
b = p; b = p;
break; break;
case 2: case 2:
r = p; r = p;
g = aInV; g = aInV;
@ -147,11 +151,13 @@ void COLOR4D::FromHSV( double aInH, double aInS, double aInV )
g = q; g = q;
b = aInV; b = aInV;
break; break;
case 4: case 4:
r = t; r = t;
g = p; g = p;
b = aInV; b = aInV;
break; break;
case 5: case 5:
default: default:
r = aInV; r = aInV;
@ -165,9 +171,9 @@ void COLOR4D::FromHSV( double aInH, double aInS, double aInV )
COLOR4D& COLOR4D::Saturate( double aFactor ) COLOR4D& COLOR4D::Saturate( double aFactor )
{ {
double h, s, v; double h, s, v;
ToHSV( h, s, v ); ToHSV( h, s, v );
FromHSV( h, aFactor, 1.0 ); FromHSV( h, aFactor, 1.0 );
return *this; return *this;
} }

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@ -29,10 +29,10 @@
#include <gal/graphics_abstraction_layer.h> #include <gal/graphics_abstraction_layer.h>
#include <gal/definitions.h> #include <gal/definitions.h>
using namespace KiGfx; using namespace KIGFX;
GAL::GAL() : GAL::GAL() :
strokeFont( this ) strokeFont( this )
{ {
// Set the default values for the internal variables // Set the default values for the internal variables
SetIsFill( false ); SetIsFill( false );

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@ -39,7 +39,7 @@
#include <profile.h> #include <profile.h>
#endif /* __WXDEBUG__ */ #endif /* __WXDEBUG__ */
using namespace KiGfx; using namespace KIGFX;
CACHED_CONTAINER::CACHED_CONTAINER( unsigned int aSize ) : CACHED_CONTAINER::CACHED_CONTAINER( unsigned int aSize ) :
VERTEX_CONTAINER( aSize ), m_item( NULL ) VERTEX_CONTAINER( aSize ), m_item( NULL )
@ -88,7 +88,7 @@ void CACHED_CONTAINER::FinishItem()
#if CACHED_CONTAINER_TEST > 1 #if CACHED_CONTAINER_TEST > 1
wxLogDebug( wxT( "Finishing item 0x%08lx (size %d)" ), (long) m_item, m_itemSize ); wxLogDebug( wxT( "Finishing item 0x%08lx (size %d)" ), (long) m_item, m_itemSize );
test(); test();
m_item = NULL; // electric fence m_item = NULL; // electric fence
#endif #endif
} }
@ -157,6 +157,7 @@ void CACHED_CONTAINER::Delete( VERTEX_ITEM* aItem )
// Indicate that the item is not stored in the container anymore // Indicate that the item is not stored in the container anymore
aItem->setSize( 0 ); aItem->setSize( 0 );
} }
m_items.erase( aItem ); m_items.erase( aItem );
#if CACHED_CONTAINER_TEST > 1 #if CACHED_CONTAINER_TEST > 1
@ -371,6 +372,7 @@ void CACHED_CONTAINER::mergeFreeChunks()
std::list<Chunk> freeChunks; std::list<Chunk> freeChunks;
FreeChunkMap::const_iterator it, it_end; FreeChunkMap::const_iterator it, it_end;
for( it = m_freeChunks.begin(), it_end = m_freeChunks.end(); it != it_end; ++it ) for( it = m_freeChunks.begin(), it_end = m_freeChunks.end(); it != it_end; ++it )
{ {
freeChunks.push_back( std::make_pair( it->second, it->first ) ); freeChunks.push_back( std::make_pair( it->second, it->first ) );
@ -527,6 +529,7 @@ void CACHED_CONTAINER::test()
// Free space check // Free space check
unsigned int freeSpace = 0; unsigned int freeSpace = 0;
FreeChunkMap::iterator itf; FreeChunkMap::iterator itf;
for( itf = m_freeChunks.begin(); itf != m_freeChunks.end(); ++itf ) for( itf = m_freeChunks.begin(); itf != m_freeChunks.end(); ++itf )
freeSpace += getChunkSize( *itf ); freeSpace += getChunkSize( *itf );
@ -543,4 +546,5 @@ void CACHED_CONTAINER::test()
// Overlapping check TBD // Overlapping check TBD
} }
#endif /* CACHED_CONTAINER_TEST */ #endif /* CACHED_CONTAINER_TEST */

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@ -37,7 +37,7 @@
#include <profile.h> #include <profile.h>
#endif #endif
using namespace KiGfx; using namespace KIGFX;
GPU_MANAGER* GPU_MANAGER::MakeManager( VERTEX_CONTAINER* aContainer ) GPU_MANAGER* GPU_MANAGER::MakeManager( VERTEX_CONTAINER* aContainer )
{ {

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@ -31,7 +31,7 @@
#include <gal/opengl/noncached_container.h> #include <gal/opengl/noncached_container.h>
#include <cstdlib> #include <cstdlib>
using namespace KiGfx; using namespace KIGFX;
NONCACHED_CONTAINER::NONCACHED_CONTAINER( unsigned int aSize ) : NONCACHED_CONTAINER::NONCACHED_CONTAINER( unsigned int aSize ) :
VERTEX_CONTAINER( aSize ), m_freePtr( 0 ) VERTEX_CONTAINER( aSize ), m_freePtr( 0 )

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@ -31,7 +31,7 @@
#include <gal/opengl/opengl_compositor.h> #include <gal/opengl/opengl_compositor.h>
#include <wx/log.h> #include <wx/log.h>
using namespace KiGfx; using namespace KIGFX;
OPENGL_COMPOSITOR::OPENGL_COMPOSITOR() : OPENGL_COMPOSITOR::OPENGL_COMPOSITOR() :
m_initialized( false ), m_current( 0 ) m_initialized( false ), m_current( 0 )
@ -95,12 +95,12 @@ unsigned int OPENGL_COMPOSITOR::CreateBuffer()
{ {
wxASSERT( m_initialized ); wxASSERT( m_initialized );
//if( usedBuffers() >= m_maxBuffers ) if( usedBuffers() >= m_maxBuffers )
{ {
wxLogError( wxT( "Cannot create more framebuffers. OpenGL rendering backend requires at" wxLogError( wxT( "Cannot create more framebuffers. OpenGL rendering backend requires at"
"least 3 framebuffers. You may try to update/change " "least 3 framebuffers. You may try to update/change "
"your graphic drivers." ) ); "your graphic drivers." ) );
return 0; // Unfortunately we have no more free buffers left return 0; // Unfortunately we have no more free buffers left
} }
// GL_COLOR_ATTACHMENTn are consecutive integers // GL_COLOR_ATTACHMENTn are consecutive integers
@ -145,7 +145,7 @@ unsigned int OPENGL_COMPOSITOR::CreateBuffer()
case GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER: case GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER:
wxLogFatalError( wxT( "The framebuffer does not have at least " wxLogFatalError( wxT( "The framebuffer does not have at least "
"one image attached to it." ) ); "one image attached to it." ) );
break; break;
case GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER: case GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER:
@ -225,6 +225,7 @@ void OPENGL_COMPOSITOR::ClearBuffer()
void OPENGL_COMPOSITOR::DrawBuffer( unsigned int aBufferHandle ) void OPENGL_COMPOSITOR::DrawBuffer( unsigned int aBufferHandle )
{ {
wxASSERT( m_initialized ); wxASSERT( m_initialized );
if( aBufferHandle == 0 || aBufferHandle > usedBuffers() ) if( aBufferHandle == 0 || aBufferHandle > usedBuffers() )
{ {
wxLogError( wxT( "Wrong framebuffer handle" ) ); wxLogError( wxT( "Wrong framebuffer handle" ) );
@ -281,6 +282,7 @@ void OPENGL_COMPOSITOR::clean()
glDeleteRenderbuffers( 1, &m_depthBuffer ); glDeleteRenderbuffers( 1, &m_depthBuffer );
OPENGL_BUFFERS::const_iterator it; OPENGL_BUFFERS::const_iterator it;
for( it = m_buffers.begin(); it != m_buffers.end(); ++it ) for( it = m_buffers.begin(); it != m_buffers.end(); ++it )
{ {
glDeleteTextures( 1, &it->textureTarget ); glDeleteTextures( 1, &it->textureTarget );

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@ -37,7 +37,7 @@
#include <limits> #include <limits>
using namespace KiGfx; using namespace KIGFX;
// Prototypes // Prototypes
void InitTesselatorCallbacks( GLUtesselator* aTesselator ); void InitTesselatorCallbacks( GLUtesselator* aTesselator );
@ -90,10 +90,12 @@ OPENGL_GAL::OPENGL_GAL( wxWindow* aParent, wxEvtHandler* aMouseListener,
// Tesselator initialization // Tesselator initialization
tesselator = gluNewTess(); tesselator = gluNewTess();
InitTesselatorCallbacks( tesselator ); InitTesselatorCallbacks( tesselator );
if( tesselator == NULL ) if( tesselator == NULL )
{ {
wxLogFatalError( wxT( "Could not create the tesselator" ) ); wxLogFatalError( wxT( "Could not create the tesselator" ) );
} }
gluTessProperty( tesselator, GLU_TESS_WINDING_RULE, GLU_TESS_WINDING_POSITIVE ); gluTessProperty( tesselator, GLU_TESS_WINDING_RULE, GLU_TESS_WINDING_POSITIVE );
} }
@ -367,7 +369,8 @@ void OPENGL_GAL::DrawArc( const VECTOR2D& aCenterPoint, double aRadius, double a
currentManager->Color( strokeColor.r, strokeColor.g, strokeColor.b, strokeColor.a ); currentManager->Color( strokeColor.r, strokeColor.g, strokeColor.b, strokeColor.a );
VECTOR2D p( cos( aStartAngle ) * aRadius, sin( aStartAngle ) * aRadius ); VECTOR2D p( cos( aStartAngle ) * aRadius, sin( aStartAngle ) * aRadius );
double alpha; double alpha;
for( alpha = aStartAngle + alphaIncrement; alpha < aEndAngle; alpha += alphaIncrement ) for( alpha = aStartAngle + alphaIncrement; alpha < aEndAngle; alpha += alphaIncrement )
{ {
VECTOR2D p_next( cos( alpha ) * aRadius, sin( alpha ) * aRadius ); VECTOR2D p_next( cos( alpha ) * aRadius, sin( alpha ) * aRadius );
@ -570,7 +573,7 @@ void OPENGL_GAL::ClearScreen()
void OPENGL_GAL::SetStrokeColor( const COLOR4D& aColor ) void OPENGL_GAL::SetStrokeColor( const COLOR4D& aColor )
{ {
strokeColor = aColor; strokeColor = aColor;
// This is the default drawing color // This is the default drawing color
currentManager->Color( aColor.r, aColor.g, aColor.b, aColor.a ); currentManager->Color( aColor.r, aColor.g, aColor.b, aColor.a );
@ -734,6 +737,7 @@ void OPENGL_GAL::ClearTarget( RenderTarget aTarget )
compositor.SetBuffer( overlayBuffer ); compositor.SetBuffer( overlayBuffer );
break; break;
} }
compositor.ClearBuffer(); compositor.ClearBuffer();
// Restore the previous state // Restore the previous state

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@ -34,7 +34,7 @@
#include <gal/opengl/shader.h> #include <gal/opengl/shader.h>
#include "shader_src.h" #include "shader_src.h"
using namespace KiGfx; using namespace KIGFX;
SHADER::SHADER() : SHADER::SHADER() :
isProgramCreated( false ), isProgramCreated( false ),
@ -101,17 +101,19 @@ bool SHADER::Link()
(GLint*) &isShaderLinked ); (GLint*) &isShaderLinked );
#ifdef __WXDEBUG__ #ifdef __WXDEBUG__
if( !isShaderLinked ) if( !isShaderLinked )
{ {
int maxLength; int maxLength;
glGetProgramiv( programNumber, GL_INFO_LOG_LENGTH, &maxLength ); glGetProgramiv( programNumber, GL_INFO_LOG_LENGTH, &maxLength );
maxLength = maxLength + 1; maxLength = maxLength + 1;
char *linkInfoLog = new char[maxLength]; char* linkInfoLog = new char[maxLength];
glGetProgramInfoLog( programNumber, maxLength, &maxLength, linkInfoLog ); glGetProgramInfoLog( programNumber, maxLength, &maxLength, linkInfoLog );
std::cerr << "Shader linking error:" << std::endl; std::cerr << "Shader linking error:" << std::endl;
std::cerr << linkInfoLog; std::cerr << linkInfoLog;
delete[] linkInfoLog; delete[] linkInfoLog;
} }
#endif /* __WXDEBUG__ */ #endif /* __WXDEBUG__ */
return isShaderLinked; return isShaderLinked;

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@ -73,4 +73,3 @@ void main()
gl_FragColor = gl_Color; gl_FragColor = gl_Color;
} }
} }

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@ -96,4 +96,3 @@ void main()
gl_FrontColor = gl_Color; gl_FrontColor = gl_Color;
} }

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@ -33,7 +33,7 @@
#include <gal/opengl/shader.h> #include <gal/opengl/shader.h>
#include <wx/log.h> #include <wx/log.h>
using namespace KiGfx; using namespace KIGFX;
VERTEX_CONTAINER* VERTEX_CONTAINER::MakeContainer( bool aCached ) VERTEX_CONTAINER* VERTEX_CONTAINER::MakeContainer( bool aCached )
{ {

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@ -31,7 +31,7 @@
#include <gal/opengl/vertex_manager.h> #include <gal/opengl/vertex_manager.h>
#include <cstring> #include <cstring>
using namespace KiGfx; using namespace KIGFX;
VERTEX_ITEM::VERTEX_ITEM( const VERTEX_MANAGER& aManager ) : VERTEX_ITEM::VERTEX_ITEM( const VERTEX_MANAGER& aManager ) :
m_manager( aManager ), m_offset( 0 ), m_size( 0 ) m_manager( aManager ), m_offset( 0 ), m_size( 0 )

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@ -34,7 +34,7 @@
#include <gal/opengl/gpu_manager.h> #include <gal/opengl/gpu_manager.h>
#include <gal/opengl/vertex_item.h> #include <gal/opengl/vertex_item.h>
using namespace KiGfx; using namespace KIGFX;
VERTEX_MANAGER::VERTEX_MANAGER( bool aCached ) : VERTEX_MANAGER::VERTEX_MANAGER( bool aCached ) :
m_noTransform( true ), m_transform( 1.0f ) m_noTransform( true ), m_transform( 1.0f )
@ -106,6 +106,7 @@ void VERTEX_MANAGER::ChangeItemColor( const VERTEX_ITEM& aItem, const COLOR4D& a
unsigned int offset = aItem.GetOffset(); unsigned int offset = aItem.GetOffset();
VERTEX* vertex = m_container->GetVertices( offset ); VERTEX* vertex = m_container->GetVertices( offset );
for( unsigned int i = 0; i < size; ++i ) for( unsigned int i = 0; i < size; ++i )
{ {
vertex->r = aColor.r * 255.0; vertex->r = aColor.r * 255.0;
@ -125,6 +126,7 @@ void VERTEX_MANAGER::ChangeItemDepth( const VERTEX_ITEM& aItem, GLfloat aDepth )
unsigned int offset = aItem.GetOffset(); unsigned int offset = aItem.GetOffset();
VERTEX* vertex = m_container->GetVertices( offset ); VERTEX* vertex = m_container->GetVertices( offset );
for( unsigned int i = 0; i < size; ++i ) for( unsigned int i = 0; i < size; ++i )
{ {
vertex->z = aDepth; vertex->z = aDepth;

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@ -27,7 +27,7 @@
#include <gal/stroke_font.h> #include <gal/stroke_font.h>
#include <gal/graphics_abstraction_layer.h> #include <gal/graphics_abstraction_layer.h>
using namespace KiGfx; using namespace KIGFX;
const double STROKE_FONT::LINE_HEIGHT_RATIO = 1.6; const double STROKE_FONT::LINE_HEIGHT_RATIO = 1.6;
@ -177,11 +177,13 @@ void STROKE_FONT::Draw( std::string aText, const VECTOR2D& aPosition, double aRo
case GR_TEXT_HJUSTIFY_RIGHT: case GR_TEXT_HJUSTIFY_RIGHT:
if( !m_mirrored ) if( !m_mirrored )
m_gal->Translate( VECTOR2D( -textsize.x, 0 ) ); m_gal->Translate( VECTOR2D( -textsize.x, 0 ) );
break; break;
case GR_TEXT_HJUSTIFY_LEFT: case GR_TEXT_HJUSTIFY_LEFT:
if( m_mirrored ) if( m_mirrored )
m_gal->Translate( VECTOR2D( -textsize.x, 0 ) ); m_gal->Translate( VECTOR2D( -textsize.x, 0 ) );
break; break;
default: default:

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@ -25,7 +25,9 @@
#include <geometry/seg.h> #include <geometry/seg.h>
template<typename T> int sgn( T val ) { template<typename T>
int sgn( T val )
{
return ( T( 0 ) < val ) - ( val < T( 0 ) ); return ( T( 0 ) < val ) - ( val < T( 0 ) );
} }
@ -64,8 +66,8 @@ bool SEG::PointCloserThan( const VECTOR2I& aP, int dist ) const
} }
VECTOR2I nearest; VECTOR2I nearest;
nearest.x = a.x + rescale( t, (ecoord)d.x, l_squared ); nearest.x = a.x + rescale( t, (ecoord) d.x, l_squared );
nearest.y = a.y + rescale( t, (ecoord)d.y, l_squared ); nearest.y = a.y + rescale( t, (ecoord) d.y, l_squared );
return ( nearest - aP ).SquaredEuclideanNorm() <= dist_sq; return ( nearest - aP ).SquaredEuclideanNorm() <= dist_sq;
} }
@ -86,6 +88,7 @@ SEG::ecoord SEG::SquaredDistance( const SEG& aSeg ) const
}; };
ecoord m = VECTOR2I::ECOORD_MAX; ecoord m = VECTOR2I::ECOORD_MAX;
for( int i = 0; i < 4; i++ ) for( int i = 0; i < 4; i++ )
m = std::min( m, pts[i].SquaredEuclideanNorm() ); m = std::min( m, pts[i].SquaredEuclideanNorm() );
@ -95,9 +98,9 @@ SEG::ecoord SEG::SquaredDistance( const SEG& aSeg ) const
OPT_VECTOR2I SEG::Intersect( const SEG& aSeg, bool aIgnoreEndpoints, bool aLines ) const OPT_VECTOR2I SEG::Intersect( const SEG& aSeg, bool aIgnoreEndpoints, bool aLines ) const
{ {
const VECTOR2I e ( b - a ); const VECTOR2I e( b - a );
const VECTOR2I f ( aSeg.b - aSeg.a ); const VECTOR2I f( aSeg.b - aSeg.a );
const VECTOR2I ac ( aSeg.a - a ); const VECTOR2I ac( aSeg.a - a );
ecoord d = f.Cross( e ); ecoord d = f.Cross( e );
ecoord p = f.Cross( ac ); ecoord p = f.Cross( ac );
@ -105,15 +108,18 @@ OPT_VECTOR2I SEG::Intersect( const SEG& aSeg, bool aIgnoreEndpoints, bool aLines
if( d == 0 ) if( d == 0 )
return OPT_VECTOR2I(); return OPT_VECTOR2I();
if ( !aLines && d > 0 && ( q < 0 || q > d || p < 0 || p > d ) )
return OPT_VECTOR2I(); if( !aLines && d > 0 && ( q < 0 || q > d || p < 0 || p > d ) )
if ( !aLines && d < 0 && ( q < d || p < d || p > 0 || q > 0 ) )
return OPT_VECTOR2I();
if ( !aLines && aIgnoreEndpoints && ( q == 0 || q == d ) && ( p == 0 || p == d ) )
return OPT_VECTOR2I(); return OPT_VECTOR2I();
VECTOR2I ip( aSeg.a.x + rescale( q, (ecoord)f.x, d ), if( !aLines && d < 0 && ( q < d || p < d || p > 0 || q > 0 ) )
aSeg.a.y + rescale( q, (ecoord)f.y, d ) ); return OPT_VECTOR2I();
if( !aLines && aIgnoreEndpoints && ( q == 0 || q == d ) && ( p == 0 || p == d ) )
return OPT_VECTOR2I();
VECTOR2I ip( aSeg.a.x + rescale( q, (ecoord) f.x, d ),
aSeg.a.y + rescale( q, (ecoord) f.y, d ) );
return ip; return ip;
} }
@ -121,7 +127,7 @@ OPT_VECTOR2I SEG::Intersect( const SEG& aSeg, bool aIgnoreEndpoints, bool aLines
bool SEG::ccw( const VECTOR2I& a, const VECTOR2I& b, const VECTOR2I& c ) const bool SEG::ccw( const VECTOR2I& a, const VECTOR2I& b, const VECTOR2I& c ) const
{ {
return (ecoord)( c.y - a.y ) * ( b.x - a.x ) > (ecoord)( b.y - a.y ) * ( c.x - a.x ); return (ecoord) ( c.y - a.y ) * ( b.x - a.x ) > (ecoord) ( b.y - a.y ) * ( c.x - a.x );
} }
@ -133,8 +139,8 @@ bool SEG::Collide( const SEG& aSeg, int aClearance ) const
ccw( a, b, aSeg.a ) != ccw( a, b, aSeg.b ) ) ccw( a, b, aSeg.a ) != ccw( a, b, aSeg.b ) )
return true; return true;
#define CHK(_seg, _pt) \ #define CHK( _seg, _pt ) \
if( (_seg).PointCloserThan (_pt, aClearance ) ) return true; if( (_seg).PointCloserThan( _pt, aClearance ) ) return true;
CHK( *this, aSeg.a ); CHK( *this, aSeg.a );
CHK( *this, aSeg.b ); CHK( *this, aSeg.b );

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@ -41,11 +41,11 @@ static inline bool Collide( const SHAPE_CIRCLE& aA, const SHAPE_CIRCLE& aB, int
ecoord dist_sq = delta.SquaredEuclideanNorm(); ecoord dist_sq = delta.SquaredEuclideanNorm();
if ( dist_sq >= min_dist_sq ) if( dist_sq >= min_dist_sq )
return false; return false;
if ( aNeedMTV ) if( aNeedMTV )
aMTV = delta.Resize( sqrt ( abs( min_dist_sq - dist_sq ) ) + 1 ); aMTV = delta.Resize( sqrt( abs( min_dist_sq - dist_sq ) ) + 1 );
return true; return true;
} }
@ -60,28 +60,29 @@ static inline bool Collide( const SHAPE_RECT& aA, const SHAPE_CIRCLE& aB, int a
const ecoord min_dist = aClearance + r; const ecoord min_dist = aClearance + r;
const ecoord min_dist_sq = min_dist * min_dist; const ecoord min_dist_sq = min_dist * min_dist;
if ( aA.BBox( 0 ).Contains( c ) ) if( aA.BBox( 0 ).Contains( c ) )
return true; return true;
const VECTOR2I vts[] = { const VECTOR2I vts[] =
VECTOR2I(p0.x, p0.y), {
VECTOR2I(p0.x, p0.y + size.y), VECTOR2I( p0.x, p0.y ),
VECTOR2I(p0.x + size.x, p0.y + size.y), VECTOR2I( p0.x, p0.y + size.y ),
VECTOR2I(p0.x + size.x, p0.y), VECTOR2I( p0.x + size.x, p0.y + size.y ),
VECTOR2I(p0.x, p0.y) }; VECTOR2I( p0.x + size.x, p0.y ),
VECTOR2I( p0.x, p0.y )
};
ecoord nearest_seg_dist_sq = VECTOR2I::ECOORD_MAX; ecoord nearest_seg_dist_sq = VECTOR2I::ECOORD_MAX;
VECTOR2I nearest; VECTOR2I nearest;
bool inside = c.x >= p0.x && c.x <= ( p0.x + size.x ) bool inside = c.x >= p0.x && c.x <= ( p0.x + size.x )
&& c.y >= p0.y && c.y <= ( p0.y + size.y ); && c.y >= p0.y && c.y <= ( p0.y + size.y );
if( !inside ) if( !inside )
{ {
for( int i = 0; i < 4; i++ ) for( int i = 0; i < 4; i++ )
{ {
const SEG seg( vts[i], vts[i+1] ); const SEG seg( vts[i], vts[i + 1] );
ecoord dist_sq = seg.SquaredDistance( c ); ecoord dist_sq = seg.SquaredDistance( c );
if( dist_sq < min_dist_sq ) if( dist_sq < min_dist_sq )
@ -119,7 +120,7 @@ static inline bool Collide( const SHAPE_CIRCLE& aA, const SHAPE_LINE_CHAIN& aB,
{ {
for( int s = 0; s < aB.SegmentCount(); s++ ) for( int s = 0; s < aB.SegmentCount(); s++ )
{ {
if ( aA.Collide( aB.CSegment( s ), aClearance ) ) if( aA.Collide( aB.CSegment( s ), aClearance ) )
return true; return true;
} }
@ -131,8 +132,9 @@ static inline bool Collide( const SHAPE_LINE_CHAIN& aA, const SHAPE_LINE_CHAIN&
bool aNeedMTV, VECTOR2I& aMTV ) bool aNeedMTV, VECTOR2I& aMTV )
{ {
for( int i = 0; i < aB.SegmentCount(); i++ ) for( int i = 0; i < aB.SegmentCount(); i++ )
if( aA.Collide( aB.CSegment(i), aClearance ) ) if( aA.Collide( aB.CSegment( i ), aClearance ) )
return true; return true;
return false; return false;
} }
@ -143,8 +145,9 @@ static inline bool Collide( const SHAPE_RECT& aA, const SHAPE_LINE_CHAIN& aB, in
for( int s = 0; s < aB.SegmentCount(); s++ ) for( int s = 0; s < aB.SegmentCount(); s++ )
{ {
SEG seg = aB.CSegment( s ); SEG seg = aB.CSegment( s );
if( aA.Collide( seg, aClearance ) )
return true; if( aA.Collide( seg, aClearance ) )
return true;
} }
return false; return false;
@ -222,12 +225,13 @@ bool CollideShapes( const SHAPE* aA, const SHAPE* aB, int aClearance, bool aNeed
bool SHAPE::Collide( const SHAPE* aShape, int aClerance, VECTOR2I& aMTV ) const bool SHAPE::Collide( const SHAPE* aShape, int aClerance, VECTOR2I& aMTV ) const
{ {
return CollideShapes( this, aShape, aClerance, true, aMTV); return CollideShapes( this, aShape, aClerance, true, aMTV );
} }
bool SHAPE::Collide ( const SHAPE* aShape, int aClerance ) const bool SHAPE::Collide( const SHAPE* aShape, int aClerance ) const
{ {
VECTOR2I dummy; VECTOR2I dummy;
return CollideShapes( this, aShape, aClerance, false, dummy ); return CollideShapes( this, aShape, aClerance, false, dummy );
} }

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@ -47,12 +47,12 @@ bool SHAPE_LINE_CHAIN::Collide( const SEG& aSeg, int aClearance ) const
BOX2I box_a( aSeg.a, aSeg.b - aSeg.a ); BOX2I box_a( aSeg.a, aSeg.b - aSeg.a );
BOX2I::ecoord_type dist_sq = (BOX2I::ecoord_type) aClearance * aClearance; BOX2I::ecoord_type dist_sq = (BOX2I::ecoord_type) aClearance * aClearance;
for( int i = 0; i < SegmentCount() ;i++ ) for( int i = 0; i < SegmentCount(); i++ )
{ {
const SEG& s = CSegment( i ); const SEG& s = CSegment( i );
BOX2I box_b( s.a, s.b - s.a ); BOX2I box_b( s.a, s.b - s.a );
BOX2I::ecoord_type d = box_a.SquaredDistance ( box_b ); BOX2I::ecoord_type d = box_a.SquaredDistance( box_b );
if( d < dist_sq ) if( d < dist_sq )
{ {
@ -64,9 +64,11 @@ bool SHAPE_LINE_CHAIN::Collide( const SEG& aSeg, int aClearance ) const
return false; return false;
} }
const SHAPE_LINE_CHAIN SHAPE_LINE_CHAIN::Reverse() const const SHAPE_LINE_CHAIN SHAPE_LINE_CHAIN::Reverse() const
{ {
SHAPE_LINE_CHAIN a( *this ); SHAPE_LINE_CHAIN a( *this );
reverse( a.m_points.begin(), a.m_points.end() ); reverse( a.m_points.begin(), a.m_points.end() );
a.m_closed = m_closed; a.m_closed = m_closed;
@ -77,6 +79,7 @@ const SHAPE_LINE_CHAIN SHAPE_LINE_CHAIN::Reverse() const
int SHAPE_LINE_CHAIN::Length() const int SHAPE_LINE_CHAIN::Length() const
{ {
int l = 0; int l = 0;
for( int i = 0; i < SegmentCount(); i++ ) for( int i = 0; i < SegmentCount(); i++ )
l += CSegment( i ).Length(); l += CSegment( i ).Length();
@ -88,11 +91,12 @@ void SHAPE_LINE_CHAIN::Replace( int aStartIndex, int aEndIndex, const VECTOR2I&
{ {
if( aEndIndex < 0 ) if( aEndIndex < 0 )
aEndIndex += PointCount(); aEndIndex += PointCount();
if( aStartIndex < 0 ) if( aStartIndex < 0 )
aStartIndex += PointCount(); aStartIndex += PointCount();
if( aStartIndex == aEndIndex ) if( aStartIndex == aEndIndex )
m_points [aStartIndex] = aP; m_points[aStartIndex] = aP;
else else
{ {
m_points.erase( m_points.begin() + aStartIndex + 1, m_points.begin() + aEndIndex + 1 ); m_points.erase( m_points.begin() + aStartIndex + 1, m_points.begin() + aEndIndex + 1 );
@ -105,6 +109,7 @@ void SHAPE_LINE_CHAIN::Replace( int aStartIndex, int aEndIndex, const SHAPE_LINE
{ {
if( aEndIndex < 0 ) if( aEndIndex < 0 )
aEndIndex += PointCount(); aEndIndex += PointCount();
if( aStartIndex < 0 ) if( aStartIndex < 0 )
aStartIndex += PointCount(); aStartIndex += PointCount();
@ -115,9 +120,10 @@ void SHAPE_LINE_CHAIN::Replace( int aStartIndex, int aEndIndex, const SHAPE_LINE
void SHAPE_LINE_CHAIN::Remove( int aStartIndex, int aEndIndex ) void SHAPE_LINE_CHAIN::Remove( int aStartIndex, int aEndIndex )
{ {
if(aEndIndex < 0) if( aEndIndex < 0 )
aEndIndex += PointCount(); aEndIndex += PointCount();
if(aStartIndex < 0)
if( aStartIndex < 0 )
aStartIndex += PointCount(); aStartIndex += PointCount();
m_points.erase( m_points.begin() + aStartIndex, m_points.begin() + aEndIndex + 1 ); m_points.erase( m_points.begin() + aStartIndex, m_points.begin() + aEndIndex + 1 );
@ -127,6 +133,7 @@ void SHAPE_LINE_CHAIN::Remove( int aStartIndex, int aEndIndex )
int SHAPE_LINE_CHAIN::Distance( const VECTOR2I& aP ) const int SHAPE_LINE_CHAIN::Distance( const VECTOR2I& aP ) const
{ {
int d = INT_MAX; int d = INT_MAX;
for( int s = 0; s < SegmentCount(); s++ ) for( int s = 0; s < SegmentCount(); s++ )
d = min( d, CSegment( s ).Distance( aP ) ); d = min( d, CSegment( s ).Distance( aP ) );
@ -185,6 +192,7 @@ const SHAPE_LINE_CHAIN SHAPE_LINE_CHAIN::Slice( int aStartIndex, int aEndIndex )
if( aEndIndex < 0 ) if( aEndIndex < 0 )
aEndIndex += PointCount(); aEndIndex += PointCount();
if( aStartIndex < 0 ) if( aStartIndex < 0 )
aStartIndex += PointCount(); aStartIndex += PointCount();
@ -197,7 +205,7 @@ const SHAPE_LINE_CHAIN SHAPE_LINE_CHAIN::Slice( int aStartIndex, int aEndIndex )
struct compareOriginDistance struct compareOriginDistance
{ {
compareOriginDistance( VECTOR2I& aOrigin ): compareOriginDistance( VECTOR2I& aOrigin ) :
m_origin( aOrigin ) {}; m_origin( aOrigin ) {};
bool operator()( const SHAPE_LINE_CHAIN::Intersection& aA, bool operator()( const SHAPE_LINE_CHAIN::Intersection& aA,
@ -215,6 +223,7 @@ int SHAPE_LINE_CHAIN::Intersect( const SEG& aSeg, Intersections& aIp ) const
for( int s = 0; s < SegmentCount(); s++ ) for( int s = 0; s < SegmentCount(); s++ )
{ {
OPT_VECTOR2I p = CSegment( s ).Intersect( aSeg ); OPT_VECTOR2I p = CSegment( s ).Intersect( aSeg );
if( p ) if( p )
{ {
Intersection is; Intersection is;
@ -236,7 +245,7 @@ int SHAPE_LINE_CHAIN::Intersect( const SHAPE_LINE_CHAIN& aChain, Intersections&
{ {
BOX2I bb_other = aChain.BBox(); BOX2I bb_other = aChain.BBox();
for ( int s1 = 0; s1 < SegmentCount(); s1++ ) for( int s1 = 0; s1 < SegmentCount(); s1++ )
{ {
const SEG& a = CSegment( s1 ); const SEG& a = CSegment( s1 );
const BOX2I bb_cur( a.a, a.b - a.a ); const BOX2I bb_cur( a.a, a.b - a.a );
@ -305,7 +314,6 @@ int SHAPE_LINE_CHAIN::Intersect( const SHAPE_LINE_CHAIN& aChain, Intersections&
is.their = b; is.their = b;
aIp.push_back( is ); aIp.push_back( is );
} }
} }
} }
} }
@ -317,6 +325,7 @@ int SHAPE_LINE_CHAIN::Intersect( const SHAPE_LINE_CHAIN& aChain, Intersections&
int SHAPE_LINE_CHAIN::PathLength( const VECTOR2I& aP ) const int SHAPE_LINE_CHAIN::PathLength( const VECTOR2I& aP ) const
{ {
int sum = 0; int sum = 0;
for( int i = 0; i < SegmentCount(); i++ ) for( int i = 0; i < SegmentCount(); i++ )
{ {
const SEG seg = CSegment( i ); const SEG seg = CSegment( i );
@ -340,7 +349,7 @@ bool SHAPE_LINE_CHAIN::PointInside( const VECTOR2I& aP ) const
if( !m_closed || SegmentCount() < 3 ) if( !m_closed || SegmentCount() < 3 )
return false; return false;
int cur = CSegment(0).Side( aP ); int cur = CSegment( 0 ).Side( aP );
if( cur == 0 ) if( cur == 0 )
return false; return false;
@ -352,7 +361,7 @@ bool SHAPE_LINE_CHAIN::PointInside( const VECTOR2I& aP ) const
if( aP == s.a || aP == s.b ) // edge does not belong to the interior! if( aP == s.a || aP == s.b ) // edge does not belong to the interior!
return false; return false;
if( s.Side(aP) != cur ) if( s.Side( aP ) != cur )
return false; return false;
} }
@ -372,7 +381,7 @@ bool SHAPE_LINE_CHAIN::PointOnEdge( const VECTOR2I& aP ) const
if( s.a == aP || s.b == aP ) if( s.a == aP || s.b == aP )
return true; return true;
if( s.Distance(aP) <= 1 ) if( s.Distance( aP ) <= 1 )
return true; return true;
} }
@ -387,6 +396,7 @@ const optional<SHAPE_LINE_CHAIN::Intersection> SHAPE_LINE_CHAIN::SelfIntersectin
for( int s2 = s1 + 1; s2 < SegmentCount(); s2++ ) for( int s2 = s1 + 1; s2 < SegmentCount(); s2++ )
{ {
const VECTOR2I s2a = CSegment( s2 ).a, s2b = CSegment( s2 ).b; const VECTOR2I s2a = CSegment( s2 ).a, s2b = CSegment( s2 ).b;
if( s1 + 1 != s2 && CSegment( s1 ).Contains( s2a ) ) if( s1 + 1 != s2 && CSegment( s1 ).Contains( s2a ) )
{ {
Intersection is; Intersection is;
@ -395,7 +405,7 @@ const optional<SHAPE_LINE_CHAIN::Intersection> SHAPE_LINE_CHAIN::SelfIntersectin
is.p = s2a; is.p = s2a;
return is; return is;
} }
else if( CSegment( s1 ).Contains(s2b ) ) else if( CSegment( s1 ).Contains( s2b ) )
{ {
Intersection is; Intersection is;
is.our = CSegment( s1 ); is.our = CSegment( s1 );
@ -443,10 +453,11 @@ SHAPE_LINE_CHAIN& SHAPE_LINE_CHAIN::Simplify()
int np = PointCount(); int np = PointCount();
// stage 1: eliminate duplicate vertices // stage 1: eliminate duplicate vertices
while ( i < np ) while( i < np )
{ {
int j = i + 1; int j = i + 1;
while( j < np && CPoint(i) == CPoint( j ) )
while( j < np && CPoint( i ) == CPoint( j ) )
j++; j++;
pts_unique.push_back( CPoint( i ) ); pts_unique.push_back( CPoint( i ) );
@ -457,17 +468,19 @@ SHAPE_LINE_CHAIN& SHAPE_LINE_CHAIN::Simplify()
np = pts_unique.size(); np = pts_unique.size();
i = 0; i = 0;
// stage 1: eliminate collinear segments // stage 1: eliminate collinear segments
while( i < np - 2 ) while( i < np - 2 )
{ {
const VECTOR2I p0 = pts_unique[i]; const VECTOR2I p0 = pts_unique[i];
const VECTOR2I p1 = pts_unique[i+1]; const VECTOR2I p1 = pts_unique[i + 1];
int n = i; int n = i;
while( n < np - 2 && SEG( p0, p1 ).LineDistance( pts_unique[n + 2] ) <= 1 ) while( n < np - 2 && SEG( p0, p1 ).LineDistance( pts_unique[n + 2] ) <= 1 )
n++; n++;
m_points.push_back( p0 ); m_points.push_back( p0 );
if( n > i ) if( n > i )
i = n; i = n;
@ -493,9 +506,11 @@ const VECTOR2I SHAPE_LINE_CHAIN::NearestPoint( const VECTOR2I& aP ) const
{ {
int min_d = INT_MAX; int min_d = INT_MAX;
int nearest = 0; int nearest = 0;
for ( int i = 0; i < SegmentCount(); i++ )
for( int i = 0; i < SegmentCount(); i++ )
{ {
int d = CSegment( i ).Distance( aP ); int d = CSegment( i ).Distance( aP );
if( d < min_d ) if( d < min_d )
{ {
min_d = d; min_d = d;
@ -511,10 +526,10 @@ const string SHAPE_LINE_CHAIN::Format() const
{ {
stringstream ss; stringstream ss;
ss << m_points.size() << " " << ( m_closed ? 1 : 0 ) << " " ; ss << m_points.size() << " " << ( m_closed ? 1 : 0 ) << " ";
for( int i = 0; i < PointCount(); i++ ) for( int i = 0; i < PointCount(); i++ )
ss << m_points[i].x << " " << m_points[i].y << " ";// Format() << " "; ss << m_points[i].x << " " << m_points[i].y << " "; // Format() << " ";
return ss.str(); return ss.str();
} }

View File

@ -28,16 +28,18 @@
#include <climits> #include <climits>
#include <math/math_util.h> #include <math/math_util.h>
template<> int rescale( int numerator, int value, int denominator ) template<>
int rescale( int numerator, int value, int denominator )
{ {
return (int) ( (int64_t) numerator * (int64_t) value / (int64_t) denominator ); return (int) ( (int64_t) numerator * (int64_t) value / (int64_t) denominator );
} }
template<> int64_t rescale( int64_t numerator, int64_t value, int64_t denominator ) template<>
int64_t rescale( int64_t numerator, int64_t value, int64_t denominator )
{ {
int64_t r = 0; int64_t r = 0;
int64_t sign = ( ( numerator < 0) ? -1 : 1 ) * ( denominator < 0 ? - 1: 1 ) * (value < 0 ? - 1 : 1); int64_t sign = ( ( numerator < 0) ? -1 : 1 ) * ( denominator < 0 ? -1 : 1 ) * ( value < 0 ? -1 : 1 );
int64_t a = std::abs( numerator ); int64_t a = std::abs( numerator );
int64_t b = std::abs( value ); int64_t b = std::abs( value );
@ -51,7 +53,9 @@ template<> int64_t rescale( int64_t numerator, int64_t value, int64_t denominato
return sign * ( (a * b + r ) / c ); return sign * ( (a * b + r ) / c );
else else
return sign * (a / c * b + (a % c * b + r) / c); return sign * (a / c * b + (a % c * b + r) / c);
} else { }
else
{
uint64_t a0 = a & 0xFFFFFFFF; uint64_t a0 = a & 0xFFFFFFFF;
uint64_t a1 = a >> 32; uint64_t a1 = a >> 32;
uint64_t b0 = b & 0xFFFFFFFF; uint64_t b0 = b & 0xFFFFFFFF;
@ -61,16 +65,16 @@ template<> int64_t rescale( int64_t numerator, int64_t value, int64_t denominato
int i; int i;
a0 = a0 * b0 + t1a; a0 = a0 * b0 + t1a;
a1 = a1 * b1 + (t1 >> 32) + (a0 < t1a); a1 = a1 * b1 + ( t1 >> 32 ) + ( a0 < t1a );
a0 += r; a0 += r;
a1 += ((uint64_t)a0) < r; a1 += ( (uint64_t) a0 ) < r;
for( i = 63; i >= 0; i-- ) for( i = 63; i >= 0; i-- )
{ {
a1 += a1 + ( (a0 >> i) & 1 ); a1 += a1 + ( ( a0 >> i ) & 1 );
t1 += t1; t1 += t1;
if( (uint64_t)c <= a1 ) if( (uint64_t) c <= a1 )
{ {
a1 -= c; a1 -= c;
t1++; t1++;

View File

@ -27,7 +27,7 @@
#include <painter.h> #include <painter.h>
#include <gal/graphics_abstraction_layer.h> #include <gal/graphics_abstraction_layer.h>
using namespace KiGfx; using namespace KIGFX;
RENDER_SETTINGS::RENDER_SETTINGS() RENDER_SETTINGS::RENDER_SETTINGS()
{ {

View File

@ -36,7 +36,7 @@ ACTION_MANAGER::ACTION_MANAGER( TOOL_MANAGER* aToolManager ) :
void ACTION_MANAGER::RegisterAction( TOOL_ACTION* aAction ) void ACTION_MANAGER::RegisterAction( TOOL_ACTION* aAction )
{ {
assert( aAction->GetId() == -1 ); // Check if the TOOL_ACTION was not registered before assert( aAction->GetId() == -1 ); // Check if the TOOL_ACTION was not registered before
aAction->setId( MakeActionId( aAction->m_name ) ); aAction->setId( MakeActionId( aAction->m_name ) );
@ -67,6 +67,7 @@ void ACTION_MANAGER::UnregisterAction( TOOL_ACTION* aAction )
int ACTION_MANAGER::MakeActionId( const std::string& aActionName ) int ACTION_MANAGER::MakeActionId( const std::string& aActionName )
{ {
static int currentActionId = 1; static int currentActionId = 1;
return currentActionId++; return currentActionId++;
} }
@ -76,7 +77,7 @@ bool ACTION_MANAGER::RunAction( const std::string& aActionName ) const
std::map<std::string, TOOL_ACTION*>::const_iterator it = m_actionNameIndex.find( aActionName ); std::map<std::string, TOOL_ACTION*>::const_iterator it = m_actionNameIndex.find( aActionName );
if( it == m_actionNameIndex.end() ) if( it == m_actionNameIndex.end() )
return false; // no action with given name found return false; // no action with given name found
runAction( it->second ); runAction( it->second );
@ -89,7 +90,7 @@ bool ACTION_MANAGER::RunHotKey( int aHotKey ) const
std::map<int, TOOL_ACTION*>::const_iterator it = m_actionHotKeys.find( aHotKey ); std::map<int, TOOL_ACTION*>::const_iterator it = m_actionHotKeys.find( aHotKey );
if( it == m_actionHotKeys.end() ) if( it == m_actionHotKeys.end() )
return false; // no appropriate action found for the hotkey return false; // no appropriate action found for the hotkey
runAction( it->second ); runAction( it->second );

View File

@ -88,6 +88,7 @@ void CONTEXT_MENU::SetTitle( const wxString& aTitle )
void CONTEXT_MENU::Add( const wxString& aLabel, int aId ) void CONTEXT_MENU::Add( const wxString& aLabel, int aId )
{ {
#ifdef DEBUG #ifdef DEBUG
if( m_menu.FindItem( aId ) != NULL ) if( m_menu.FindItem( aId ) != NULL )
wxLogWarning( wxT( "Adding more than one menu entry with the same ID may result in" wxLogWarning( wxT( "Adding more than one menu entry with the same ID may result in"
"undefined behaviour" ) ); "undefined behaviour" ) );
@ -135,13 +136,15 @@ std::string CONTEXT_MENU::getHotKeyDescription( const TOOL_ACTION& aAction ) con
if( hotkey & MD_ModAlt ) if( hotkey & MD_ModAlt )
description += "ALT+"; description += "ALT+";
if( hotkey & MD_ModCtrl ) if( hotkey & MD_ModCtrl )
description += "CTRL+"; description += "CTRL+";
if( hotkey & MD_ModShift ) if( hotkey & MD_ModShift )
description += "SHIFT+"; description += "SHIFT+";
// TODO dispatch keys such as Fx, TAB, PG_UP/DN, HOME, END, etc. // TODO dispatch keys such as Fx, TAB, PG_UP/DN, HOME, END, etc.
description += char( hotkey & ~MD_ModifierMask ); description += char(hotkey & ~MD_ModifierMask);
return description; return description;
} }

View File

@ -25,13 +25,13 @@
#include <tool/tool_event.h> #include <tool/tool_event.h>
#include <tool/tool_manager.h> #include <tool/tool_manager.h>
KiGfx::VIEW* TOOL_BASE::getView() const KIGFX::VIEW* TOOL_BASE::getView() const
{ {
return m_toolMgr->GetView(); return m_toolMgr->GetView();
} }
KiGfx::VIEW_CONTROLS* TOOL_BASE::getViewControls() const KIGFX::VIEW_CONTROLS* TOOL_BASE::getViewControls() const
{ {
return m_toolMgr->GetViewControls(); return m_toolMgr->GetViewControls();
} }

View File

@ -111,7 +111,7 @@ void TOOL_DISPATCHER::ResetState()
} }
KiGfx::VIEW* TOOL_DISPATCHER::getView() KIGFX::VIEW* TOOL_DISPATCHER::getView()
{ {
return m_editFrame->GetGalCanvas()->GetView(); return m_editFrame->GetGalCanvas()->GetView();
} }
@ -139,7 +139,7 @@ bool TOOL_DISPATCHER::handleMouseButton( wxEvent& aEvent, int aIndex, bool aMoti
st->pressed = true; st->pressed = true;
evt = TOOL_EVENT( TC_Mouse, TA_MouseDown, args ); evt = TOOL_EVENT( TC_Mouse, TA_MouseDown, args );
} }
else if( up ) // Handle mouse button release else if( up ) // Handle mouse button release
{ {
st->pressed = false; st->pressed = false;
@ -166,7 +166,8 @@ bool TOOL_DISPATCHER::handleMouseButton( wxEvent& aEvent, int aIndex, bool aMoti
if( st->pressed && aMotion ) if( st->pressed && aMotion )
{ {
st->dragging = true; st->dragging = true;
double dragPixelDistance = getView()->ToScreen( m_lastMousePos - st->dragOrigin, false ).EuclideanNorm(); double dragPixelDistance =
getView()->ToScreen( m_lastMousePos - st->dragOrigin, false ).EuclideanNorm();
st->dragMaxDelta = std::max( st->dragMaxDelta, dragPixelDistance ); st->dragMaxDelta = std::max( st->dragMaxDelta, dragPixelDistance );
wxLongLong t = wxGetLocalTimeMillis(); wxLongLong t = wxGetLocalTimeMillis();
@ -200,17 +201,17 @@ void TOOL_DISPATCHER::DispatchWxEvent( wxEvent& aEvent )
// Mouse handling // Mouse handling
if( type == wxEVT_MOTION || type == wxEVT_MOUSEWHEEL || if( type == wxEVT_MOTION || type == wxEVT_MOUSEWHEEL ||
type == wxEVT_LEFT_DOWN || type == wxEVT_LEFT_UP || type == wxEVT_LEFT_DOWN || type == wxEVT_LEFT_UP ||
type == wxEVT_MIDDLE_DOWN || type == wxEVT_MIDDLE_UP || type == wxEVT_MIDDLE_DOWN || type == wxEVT_MIDDLE_UP ||
type == wxEVT_RIGHT_DOWN || type == wxEVT_RIGHT_UP || type == wxEVT_RIGHT_DOWN || type == wxEVT_RIGHT_UP ||
// Event issued whem mouse retains position in screen coordinates, // Event issued whem mouse retains position in screen coordinates,
// but changes in world coordinates (eg. autopanning) // but changes in world coordinates (eg. autopanning)
type == KiGfx::WX_VIEW_CONTROLS::EVT_REFRESH_MOUSE ) type == KIGFX::WX_VIEW_CONTROLS::EVT_REFRESH_MOUSE )
{ {
VECTOR2D screenPos = m_toolMgr->GetViewControls()->GetCursorPosition(); VECTOR2D screenPos = m_toolMgr->GetViewControls()->GetCursorPosition();
VECTOR2D pos = getView()->ToWorld( screenPos ); VECTOR2D pos = getView()->ToWorld( screenPos );
if( pos != m_lastMousePos || type == KiGfx::WX_VIEW_CONTROLS::EVT_REFRESH_MOUSE ) if( pos != m_lastMousePos || type == KIGFX::WX_VIEW_CONTROLS::EVT_REFRESH_MOUSE )
{ {
motion = true; motion = true;
m_lastMousePos = pos; m_lastMousePos = pos;
@ -235,7 +236,7 @@ void TOOL_DISPATCHER::DispatchWxEvent( wxEvent& aEvent )
if( type == wxEVT_KEY_UP ) if( type == wxEVT_KEY_UP )
{ {
if( key == WXK_ESCAPE ) // ESC is the special key for cancelling tools if( key == WXK_ESCAPE ) // ESC is the special key for cancelling tools
evt = TOOL_EVENT( TC_Command, TA_CancelTool ); evt = TOOL_EVENT( TC_Command, TA_CancelTool );
else else
evt = TOOL_EVENT( TC_Keyboard, TA_KeyUp, key | mods ); evt = TOOL_EVENT( TC_Keyboard, TA_KeyUp, key | mods );
@ -262,14 +263,15 @@ void TOOL_DISPATCHER::DispatchWxCommand( const wxCommandEvent& aEvent )
// fixme: use TOOL_ACTIONs here // fixme: use TOOL_ACTIONs here
switch( aEvent.GetId() ) switch( aEvent.GetId() )
{ {
case ID_PNS_ROUTER_TOOL: case ID_PNS_ROUTER_TOOL:
toolName = "pcbnew.InteractiveRouter"; toolName = "pcbnew.InteractiveRouter";
activateTool = true; activateTool = true;
break; break;
case ID_SELECTION_TOOL:
toolName = "pcbnew.InteractiveSelection"; case ID_SELECTION_TOOL:
activateTool = true; toolName = "pcbnew.InteractiveSelection";
break; activateTool = true;
break;
} }
// do nothing if the legacy view is active // do nothing if the legacy view is active

View File

@ -64,49 +64,53 @@ const std::string TOOL_EVENT::Format() const
{ {
std::string ev; std::string ev;
const FlagString categories[] = { const FlagString categories[] =
{ TC_Mouse, "mouse" }, {
{ TC_Mouse, "mouse" },
{ TC_Keyboard, "keyboard" }, { TC_Keyboard, "keyboard" },
{ TC_Command, "command" }, { TC_Command, "command" },
{ TC_Message, "message" }, { TC_Message, "message" },
{ TC_View, "view" }, { TC_View, "view" },
{ 0, "" } { 0, "" }
}; };
const FlagString actions[] = { const FlagString actions[] =
{ TA_MouseClick, "click" }, {
{ TA_MouseUp, "button-up" }, { TA_MouseClick, "click" },
{ TA_MouseDown, "button-down" }, { TA_MouseUp, "button-up" },
{ TA_MouseDrag, "drag" }, { TA_MouseDown, "button-down" },
{ TA_MouseMotion, "motion" }, { TA_MouseDrag, "drag" },
{ TA_MouseWheel, "wheel" }, { TA_MouseMotion, "motion" },
{ TA_KeyUp, "key-up" }, { TA_MouseWheel, "wheel" },
{ TA_KeyDown, "key-down" }, { TA_KeyUp, "key-up" },
{ TA_ViewRefresh, "view-refresh" }, { TA_KeyDown, "key-down" },
{ TA_ViewZoom, "view-zoom" }, { TA_ViewRefresh, "view-refresh" },
{ TA_ViewPan, "view-pan" }, { TA_ViewZoom, "view-zoom" },
{ TA_ViewDirty, "view-dirty" }, { TA_ViewPan, "view-pan" },
{ TA_ChangeLayer, "change-layer" }, { TA_ViewDirty, "view-dirty" },
{ TA_CancelTool, "cancel-tool" }, { TA_ChangeLayer, "change-layer" },
{ TA_CancelTool, "cancel-tool" },
{ TA_ContextMenuUpdate, "context-menu-update" }, { TA_ContextMenuUpdate, "context-menu-update" },
{ TA_ContextMenuChoice, "context-menu-choice" }, { TA_ContextMenuChoice, "context-menu-choice" },
{ TA_Action, "action" }, { TA_Action, "action" },
{ 0, "" } { 0, "" }
}; };
const FlagString buttons[] = { const FlagString buttons[] =
{ MB_None, "none" }, {
{ MB_Left, "left" }, { MB_None, "none" },
{ MB_Right, "right" }, { MB_Left, "left" },
{ MB_Right, "right" },
{ MB_Middle, "middle" }, { MB_Middle, "middle" },
{ 0, "" } { 0, "" }
}; };
const FlagString modifiers[] = { const FlagString modifiers[] =
{
{ MD_ModShift, "shift" }, { MD_ModShift, "shift" },
{ MD_ModCtrl, "ctrl" }, { MD_ModCtrl, "ctrl" },
{ MD_ModAlt, "alt" }, { MD_ModAlt, "alt" },
{ 0, "" } { 0, "" }
}; };
ev = "category: "; ev = "category: ";

View File

@ -31,12 +31,14 @@
TOOL_INTERACTIVE::TOOL_INTERACTIVE( TOOL_ID aId, const std::string& aName ) : TOOL_INTERACTIVE::TOOL_INTERACTIVE( TOOL_ID aId, const std::string& aName ) :
TOOL_BASE( TOOL_Interactive, aId, aName ) TOOL_BASE( TOOL_Interactive, aId, aName )
{}; {
}
TOOL_INTERACTIVE::TOOL_INTERACTIVE( const std::string& aName ) : TOOL_INTERACTIVE::TOOL_INTERACTIVE( const std::string& aName ) :
TOOL_BASE( TOOL_Interactive, TOOL_MANAGER::MakeToolId( aName ), aName ) TOOL_BASE( TOOL_Interactive, TOOL_MANAGER::MakeToolId( aName ), aName )
{}; {
}
TOOL_INTERACTIVE::~TOOL_INTERACTIVE() TOOL_INTERACTIVE::~TOOL_INTERACTIVE()

View File

@ -85,12 +85,12 @@ struct TOOL_MANAGER::TOOL_STATE
bool operator==( const TOOL_MANAGER::TOOL_STATE& aRhs ) const bool operator==( const TOOL_MANAGER::TOOL_STATE& aRhs ) const
{ {
return ( aRhs.theTool == this->theTool ); return aRhs.theTool == this->theTool;
} }
bool operator!=( const TOOL_MANAGER::TOOL_STATE& aRhs ) const bool operator!=( const TOOL_MANAGER::TOOL_STATE& aRhs ) const
{ {
return ( aRhs.theTool != this->theTool ); return aRhs.theTool != this->theTool;
} }
}; };
@ -137,6 +137,7 @@ void TOOL_MANAGER::RegisterTool( TOOL_BASE* aTool )
if( aTool->GetType() == TOOL_Interactive ) if( aTool->GetType() == TOOL_Interactive )
{ {
bool initState = static_cast<TOOL_INTERACTIVE*>( aTool )->Init(); bool initState = static_cast<TOOL_INTERACTIVE*>( aTool )->Init();
if( !initState ) if( !initState )
{ {
wxLogError( wxT( "Initialization of the %s tool failed" ), aTool->GetName().c_str() ); wxLogError( wxT( "Initialization of the %s tool failed" ), aTool->GetName().c_str() );
@ -232,6 +233,7 @@ bool TOOL_MANAGER::runTool( TOOL_BASE* aTool )
// If the tool is already active, do not invoke it again // If the tool is already active, do not invoke it again
if( state->idle == false ) if( state->idle == false )
return false; return false;
state->idle = false; state->idle = false;
static_cast<TOOL_INTERACTIVE*>( aTool )->Reset(); static_cast<TOOL_INTERACTIVE*>( aTool )->Reset();
@ -269,6 +271,7 @@ void TOOL_MANAGER::ScheduleNextState( TOOL_BASE* aTool, TOOL_STATE_FUNC& aHandle
const TOOL_EVENT_LIST& aConditions ) const TOOL_EVENT_LIST& aConditions )
{ {
TOOL_STATE* st = m_toolState[aTool]; TOOL_STATE* st = m_toolState[aTool];
st->transitions.push_back( TRANSITION( aConditions, aHandler ) ); st->transitions.push_back( TRANSITION( aConditions, aHandler ) );
} }
@ -309,8 +312,9 @@ void TOOL_MANAGER::dispatchInternal( TOOL_EVENT& aEvent )
st->wakeupEvent = aEvent; st->wakeupEvent = aEvent;
st->pendingWait = false; st->pendingWait = false;
st->waitEvents.clear(); st->waitEvents.clear();
if( st->cofunc && !st->cofunc->Resume() ) if( st->cofunc && !st->cofunc->Resume() )
finishTool( st ); // The couroutine has finished finishTool( st ); // The couroutine has finished
// If the tool did not request to propagate // If the tool did not request to propagate
// the event to other tools, we should stop it now // the event to other tools, we should stop it now
@ -345,7 +349,7 @@ void TOOL_MANAGER::dispatchInternal( TOOL_EVENT& aEvent )
st->cofunc->Call( aEvent ); st->cofunc->Call( aEvent );
if( !st->cofunc->Running() ) if( !st->cofunc->Running() )
finishTool( st ); // The couroutine has finished immediately? finishTool( st ); // The couroutine has finished immediately?
} }
} }
} }
@ -360,9 +364,9 @@ bool TOOL_MANAGER::dispatchStandardEvents( TOOL_EVENT& aEvent )
{ {
// Check if there is a hotkey associated // Check if there is a hotkey associated
if( m_actionMgr->RunHotKey( aEvent.Modifier() | aEvent.KeyCode() ) ) if( m_actionMgr->RunHotKey( aEvent.Modifier() | aEvent.KeyCode() ) )
return false; // hotkey event was handled so it does not go any further return false; // hotkey event was handled so it does not go any further
} }
else if( aEvent.Category() == TC_Command ) // it may be a tool activation event else if( aEvent.Category() == TC_Command ) // it may be a tool activation event
{ {
dispatchActivation( aEvent ); dispatchActivation( aEvent );
// do not return false, as the event has to go on to the destined tool // do not return false, as the event has to go on to the destined tool
@ -392,6 +396,7 @@ void TOOL_MANAGER::finishTool( TOOL_STATE* aState )
{ {
// Find the tool to be deactivated // Find the tool to be deactivated
std::deque<TOOL_ID>::iterator it, it_end; std::deque<TOOL_ID>::iterator it, it_end;
for( it = m_activeTools.begin(), it_end = m_activeTools.end(); it != it_end; ++it ) for( it = m_activeTools.begin(), it_end = m_activeTools.end(); it != it_end; ++it )
{ {
if( aState == m_toolIdIndex[*it] ) if( aState == m_toolIdIndex[*it] )
@ -411,7 +416,7 @@ void TOOL_MANAGER::finishTool( TOOL_STATE* aState )
bool TOOL_MANAGER::ProcessEvent( TOOL_EVENT& aEvent ) bool TOOL_MANAGER::ProcessEvent( TOOL_EVENT& aEvent )
{ {
// wxLogDebug( "event: %s", aEvent.Format().c_str() ); // wxLogDebug( "event: %s", aEvent.Format().c_str() );
// Early dispatch of events destined for the TOOL_MANAGER // Early dispatch of events destined for the TOOL_MANAGER
if( !dispatchStandardEvents( aEvent ) ) if( !dispatchStandardEvents( aEvent ) )
@ -451,7 +456,7 @@ bool TOOL_MANAGER::ProcessEvent( TOOL_EVENT& aEvent )
if( m_view->IsDirty() ) if( m_view->IsDirty() )
{ {
PCB_EDIT_FRAME* f = static_cast<PCB_EDIT_FRAME*>( GetEditFrame() ); PCB_EDIT_FRAME* f = static_cast<PCB_EDIT_FRAME*>( GetEditFrame() );
f->GetGalCanvas()->Refresh(); // fixme: ugly hack, provide a method in TOOL_DISPATCHER. f->GetGalCanvas()->Refresh(); // fixme: ugly hack, provide a method in TOOL_DISPATCHER.
} }
return false; return false;
@ -475,12 +480,13 @@ void TOOL_MANAGER::ScheduleContextMenu( TOOL_BASE* aTool, CONTEXT_MENU* aMenu,
TOOL_ID TOOL_MANAGER::MakeToolId( const std::string& aToolName ) TOOL_ID TOOL_MANAGER::MakeToolId( const std::string& aToolName )
{ {
static int currentId; static int currentId;
return currentId++; return currentId++;
} }
void TOOL_MANAGER::SetEnvironment( EDA_ITEM* aModel, KiGfx::VIEW* aView, void TOOL_MANAGER::SetEnvironment( EDA_ITEM* aModel, KIGFX::VIEW* aView,
KiGfx::VIEW_CONTROLS* aViewControls, wxWindow* aFrame ) KIGFX::VIEW_CONTROLS* aViewControls, wxWindow* aFrame )
{ {
m_model = aModel; m_model = aModel;
m_view = aView; m_view = aView;

View File

@ -38,7 +38,7 @@
#include <profile.h> #include <profile.h>
#endif /* __WXDEBUG__ */ #endif /* __WXDEBUG__ */
using namespace KiGfx; using namespace KIGFX;
VIEW::VIEW( bool aIsDynamic ) : VIEW::VIEW( bool aIsDynamic ) :
m_enableOrderModifier( true ), m_enableOrderModifier( true ),
@ -348,7 +348,7 @@ void VIEW::SetLayerOrder( int aLayer, int aRenderingOrder )
int VIEW::GetLayerOrder( int aLayer ) const int VIEW::GetLayerOrder( int aLayer ) const
{ {
return m_layers.at(aLayer).renderingOrder; return m_layers.at( aLayer ).renderingOrder;
} }
@ -383,7 +383,7 @@ void VIEW::SortLayers( int aLayers[], int& aCount ) const
struct VIEW::updateItemsColor struct VIEW::updateItemsColor
{ {
updateItemsColor( int aLayer, PAINTER* aPainter, GAL* aGal ) : updateItemsColor( int aLayer, PAINTER* aPainter, GAL* aGal ) :
layer( aLayer ), painter( aPainter), gal( aGal ) layer( aLayer ), painter( aPainter ), gal( aGal )
{ {
} }
@ -474,7 +474,8 @@ void VIEW::ChangeLayerDepth( int aLayer, int aDepth )
m_layers[aLayer].items->Query( r, visitor ); m_layers[aLayer].items->Query( r, visitor );
} }
int VIEW::GetTopLayer( ) const
int VIEW::GetTopLayer() const
{ {
if( m_topLayers.size() == 0 ) if( m_topLayers.size() == 0 )
return 0; return 0;
@ -512,10 +513,13 @@ void VIEW::SetTopLayer( int aLayer, bool aEnabled )
void VIEW::EnableTopLayer( bool aEnable ) void VIEW::EnableTopLayer( bool aEnable )
{ {
if( aEnable == m_enableOrderModifier ) return; if( aEnable == m_enableOrderModifier )
return;
m_enableOrderModifier = aEnable; m_enableOrderModifier = aEnable;
std::set<unsigned int>::iterator it; std::set<unsigned int>::iterator it;
if( aEnable ) if( aEnable )
{ {
for( it = m_topLayers.begin(); it != m_topLayers.end(); ++it ) for( it = m_topLayers.begin(); it != m_topLayers.end(); ++it )
@ -615,8 +619,10 @@ void VIEW::draw( VIEW_ITEM* aItem, int aLayer, bool aImmediate ) const
{ {
group = m_gal->BeginGroup(); group = m_gal->BeginGroup();
aItem->setGroup( aLayer, group ); aItem->setGroup( aLayer, group );
if( !m_painter->Draw( aItem, aLayer ) ) if( !m_painter->Draw( aItem, aLayer ) )
aItem->ViewDraw( aLayer, m_gal ); // Alternative drawing method aItem->ViewDraw( aLayer, m_gal ); // Alternative drawing method
m_gal->EndGroup(); m_gal->EndGroup();
} }
} }
@ -648,6 +654,7 @@ void VIEW::draw( VIEW_ITEM* aItem, bool aImmediate ) const
void VIEW::draw( VIEW_GROUP* aGroup, bool aImmediate ) const void VIEW::draw( VIEW_GROUP* aGroup, bool aImmediate ) const
{ {
std::set<VIEW_ITEM*>::const_iterator it; std::set<VIEW_ITEM*>::const_iterator it;
for( it = aGroup->Begin(); it != aGroup->End(); ++it ) for( it = aGroup->Begin(); it != aGroup->End(); ++it )
{ {
draw( *it, aImmediate ); draw( *it, aImmediate );
@ -687,6 +694,7 @@ struct VIEW::recacheItem
{ {
// Remove previously cached group // Remove previously cached group
int prevGroup = aItem->getGroup( layer ); int prevGroup = aItem->getGroup( layer );
if( prevGroup >= 0 ) if( prevGroup >= 0 )
gal->DeleteGroup( prevGroup ); gal->DeleteGroup( prevGroup );
@ -694,8 +702,10 @@ struct VIEW::recacheItem
{ {
int group = gal->BeginGroup(); int group = gal->BeginGroup();
aItem->setGroup( layer, group ); aItem->setGroup( layer, group );
if( !view->m_painter->Draw( aItem, layer ) ) if( !view->m_painter->Draw( aItem, layer ) )
aItem->ViewDraw( layer, gal ); // Alternative drawing method aItem->ViewDraw( layer, gal ); // Alternative drawing method
gal->EndGroup(); gal->EndGroup();
} }
else else
@ -803,7 +813,7 @@ void VIEW::clearGroupCache()
for( LayerMapIter i = m_layers.begin(); i != m_layers.end(); ++i ) for( LayerMapIter i = m_layers.begin(); i != m_layers.end(); ++i )
{ {
VIEW_LAYER* l = & ( ( *i ).second ); VIEW_LAYER* l = &( ( *i ).second );
l->items->Query( r, visitor ); l->items->Query( r, visitor );
} }
} }
@ -881,6 +891,7 @@ void VIEW::updateItemGeometry( VIEW_ITEM* aItem, int aLayer )
// Redraw the item from scratch // Redraw the item from scratch
int prevGroup = aItem->getGroup( aLayer ); int prevGroup = aItem->getGroup( aLayer );
if( prevGroup >= 0 ) if( prevGroup >= 0 )
m_gal->DeleteGroup( prevGroup ); m_gal->DeleteGroup( prevGroup );
@ -894,6 +905,7 @@ void VIEW::updateItemGeometry( VIEW_ITEM* aItem, int aLayer )
void VIEW::updateBbox( VIEW_ITEM* aItem ) void VIEW::updateBbox( VIEW_ITEM* aItem )
{ {
int layers[VIEW_MAX_LAYERS], layers_count; int layers[VIEW_MAX_LAYERS], layers_count;
aItem->ViewGetLayers( layers, layers_count ); aItem->ViewGetLayers( layers, layers_count );
for( int i = 0; i < layers_count; i++ ) for( int i = 0; i < layers_count; i++ )
@ -912,6 +924,7 @@ void VIEW::updateLayers( VIEW_ITEM* aItem )
// Remove the item from previous layer set // Remove the item from previous layer set
aItem->getLayers( layers, layers_count ); aItem->getLayers( layers, layers_count );
for( int i = 0; i < layers_count; i++ ) for( int i = 0; i < layers_count; i++ )
{ {
VIEW_LAYER& l = m_layers[layers[i]]; VIEW_LAYER& l = m_layers[layers[i]];
@ -922,6 +935,7 @@ void VIEW::updateLayers( VIEW_ITEM* aItem )
// Add the item to new layer set // Add the item to new layer set
aItem->ViewGetLayers( layers, layers_count ); aItem->ViewGetLayers( layers, layers_count );
aItem->saveLayers( layers, layers_count ); aItem->saveLayers( layers, layers_count );
for( int i = 0; i < layers_count; i++ ) for( int i = 0; i < layers_count; i++ )
{ {
VIEW_LAYER& l = m_layers[layers[i]]; VIEW_LAYER& l = m_layers[layers[i]];
@ -938,7 +952,7 @@ bool VIEW::areRequiredLayersEnabled( int aLayerId ) const
std::set<int>::iterator it, it_end; std::set<int>::iterator it, it_end;
for( it = m_layers.at( aLayerId ).requiredLayers.begin(), for( it = m_layers.at( aLayerId ).requiredLayers.begin(),
it_end = m_layers.at( aLayerId ).requiredLayers.end(); it != it_end; ++it ) it_end = m_layers.at( aLayerId ).requiredLayers.end(); it != it_end; ++it )
{ {
// That is enough if just one layer is not enabled // That is enough if just one layer is not enabled
if( !m_layers.at( *it ).enabled ) if( !m_layers.at( *it ).enabled )

View File

@ -39,10 +39,10 @@
#include <boost/foreach.hpp> #include <boost/foreach.hpp>
#include <layers_id_colors_and_visibility.h> #include <layers_id_colors_and_visibility.h>
using namespace KiGfx; using namespace KIGFX;
VIEW_GROUP::VIEW_GROUP( VIEW* aView ) : VIEW_GROUP::VIEW_GROUP( VIEW* aView ) :
m_layer( ITEM_GAL_LAYER( GP_OVERLAY ) ) m_layer( ITEM_GAL_LAYER( GP_OVERLAY ) )
{ {
m_view = aView; m_view = aView;
} }
@ -80,6 +80,7 @@ unsigned int VIEW_GROUP::GetSize() const
const BOX2I VIEW_GROUP::ViewBBox() const const BOX2I VIEW_GROUP::ViewBBox() const
{ {
BOX2I maxBox; BOX2I maxBox;
maxBox.SetMaximum(); maxBox.SetMaximum();
return maxBox; return maxBox;
} }
@ -105,7 +106,7 @@ void VIEW_GROUP::ViewDraw( int aLayer, GAL* aGal ) const
aGal->AdvanceDepth(); aGal->AdvanceDepth();
if( !painter->Draw( item, layers[i] ) ) if( !painter->Draw( item, layers[i] ) )
item->ViewDraw( layers[i], aGal ); // Alternative drawing method item->ViewDraw( layers[i], aGal ); // Alternative drawing method
} }
} }

View File

@ -27,7 +27,7 @@
#include <view/view_item.h> #include <view/view_item.h>
#include <view/view.h> #include <view/view.h>
using namespace KiGfx; using namespace KIGFX;
void VIEW_ITEM::ViewSetVisible( bool aIsVisible ) void VIEW_ITEM::ViewSetVisible( bool aIsVisible )
{ {
@ -69,6 +69,7 @@ void VIEW_ITEM::ViewRelease()
void VIEW_ITEM::getLayers( int* aLayers, int& aCount ) const void VIEW_ITEM::getLayers( int* aLayers, int& aCount ) const
{ {
int* layersPtr = aLayers; int* layersPtr = aLayers;
for( unsigned int i = 0; i < m_layers.size(); ++i ) for( unsigned int i = 0; i < m_layers.size(); ++i )
{ {
if( m_layers[i] ) if( m_layers[i] )

View File

@ -30,7 +30,7 @@
#include <gal/graphics_abstraction_layer.h> #include <gal/graphics_abstraction_layer.h>
#include <tool/tool_dispatcher.h> #include <tool/tool_dispatcher.h>
using namespace KiGfx; using namespace KIGFX;
const wxEventType WX_VIEW_CONTROLS::EVT_REFRESH_MOUSE = wxNewEventType(); const wxEventType WX_VIEW_CONTROLS::EVT_REFRESH_MOUSE = wxNewEventType();
@ -40,25 +40,25 @@ WX_VIEW_CONTROLS::WX_VIEW_CONTROLS( VIEW* aView, wxWindow* aParentPanel ) :
m_parentPanel( aParentPanel ) m_parentPanel( aParentPanel )
{ {
m_parentPanel->Connect( wxEVT_MOTION, wxMouseEventHandler( m_parentPanel->Connect( wxEVT_MOTION, wxMouseEventHandler(
WX_VIEW_CONTROLS::onMotion ), NULL, this ); WX_VIEW_CONTROLS::onMotion ), NULL, this );
m_parentPanel->Connect( wxEVT_MOUSEWHEEL, wxMouseEventHandler( m_parentPanel->Connect( wxEVT_MOUSEWHEEL, wxMouseEventHandler(
WX_VIEW_CONTROLS::onWheel ), NULL, this ); WX_VIEW_CONTROLS::onWheel ), NULL, this );
m_parentPanel->Connect( wxEVT_MIDDLE_UP, wxMouseEventHandler( m_parentPanel->Connect( wxEVT_MIDDLE_UP, wxMouseEventHandler(
WX_VIEW_CONTROLS::onButton ), NULL, this ); WX_VIEW_CONTROLS::onButton ), NULL, this );
m_parentPanel->Connect( wxEVT_MIDDLE_DOWN, wxMouseEventHandler( m_parentPanel->Connect( wxEVT_MIDDLE_DOWN, wxMouseEventHandler(
WX_VIEW_CONTROLS::onButton ), NULL, this ); WX_VIEW_CONTROLS::onButton ), NULL, this );
m_parentPanel->Connect( wxEVT_LEFT_UP, wxMouseEventHandler( m_parentPanel->Connect( wxEVT_LEFT_UP, wxMouseEventHandler(
WX_VIEW_CONTROLS::onButton ), NULL, this ); WX_VIEW_CONTROLS::onButton ), NULL, this );
m_parentPanel->Connect( wxEVT_LEFT_DOWN, wxMouseEventHandler( m_parentPanel->Connect( wxEVT_LEFT_DOWN, wxMouseEventHandler(
WX_VIEW_CONTROLS::onButton ), NULL, this ); WX_VIEW_CONTROLS::onButton ), NULL, this );
#if defined _WIN32 || defined _WIN64 #if defined _WIN32 || defined _WIN64
m_parentPanel->Connect( wxEVT_ENTER_WINDOW, wxMouseEventHandler( m_parentPanel->Connect( wxEVT_ENTER_WINDOW, wxMouseEventHandler(
WX_VIEW_CONTROLS::onEnter ), NULL, this ); WX_VIEW_CONTROLS::onEnter ), NULL, this );
#endif #endif
m_panTimer.SetOwner( this ); m_panTimer.SetOwner( this );
this->Connect( wxEVT_TIMER, wxTimerEventHandler( this->Connect( wxEVT_TIMER, wxTimerEventHandler(
WX_VIEW_CONTROLS::onTimer ), NULL, this ); WX_VIEW_CONTROLS::onTimer ), NULL, this );
} }
@ -133,7 +133,7 @@ void WX_VIEW_CONTROLS::onWheel( wxMouseEvent& aEvent )
double timeDiff = timeStamp.ToDouble() - m_timeStamp.ToDouble(); double timeDiff = timeStamp.ToDouble() - m_timeStamp.ToDouble();
m_timeStamp = timeStamp; m_timeStamp = timeStamp;
double zoomScale; double zoomScale;
// Set scaling speed depending on scroll wheel event interval // Set scaling speed depending on scroll wheel event interval
if( timeDiff < 500 && timeDiff > 0 ) if( timeDiff < 500 && timeDiff > 0 )
@ -171,6 +171,7 @@ void WX_VIEW_CONTROLS::onButton( wxMouseEvent& aEvent )
{ {
m_state = IDLE; // Stop autopanning when user release left mouse button m_state = IDLE; // Stop autopanning when user release left mouse button
} }
break; break;
case DRAG_PANNING: case DRAG_PANNING:
@ -178,6 +179,7 @@ void WX_VIEW_CONTROLS::onButton( wxMouseEvent& aEvent )
{ {
m_state = IDLE; m_state = IDLE;
} }
break; break;
} }
@ -214,7 +216,7 @@ void WX_VIEW_CONTROLS::onTimer( wxTimerEvent& aEvent )
} }
break; break;
case IDLE: // Just remove unnecessary warnings case IDLE: // Just remove unnecessary warnings
case DRAG_PANNING: case DRAG_PANNING:
break; break;
} }
@ -284,6 +286,7 @@ bool WX_VIEW_CONTROLS::handleAutoPanning( const wxMouseEvent& aEvent )
return false; return false;
} }
return true; return true;
break; break;
@ -295,6 +298,7 @@ bool WX_VIEW_CONTROLS::handleAutoPanning( const wxMouseEvent& aEvent )
return true; return true;
} }
return false; return false;
break; break;
@ -303,5 +307,5 @@ bool WX_VIEW_CONTROLS::handleAutoPanning( const wxMouseEvent& aEvent )
} }
wxASSERT_MSG( false, wxT( "This line should never be reached" ) ); wxASSERT_MSG( false, wxT( "This line should never be reached" ) );
return false; // Should not be reached, just avoid the compiler warnings.. return false; // Should not be reached, just avoid the compiler warnings..
} }

View File

@ -34,7 +34,7 @@
#include <layers_id_colors_and_visibility.h> #include <layers_id_colors_and_visibility.h>
#include <boost/foreach.hpp> #include <boost/foreach.hpp>
using namespace KiGfx; using namespace KIGFX;
WORKSHEET_VIEWITEM::WORKSHEET_VIEWITEM( const std::string& aFileName, const std::string& aSheetName, WORKSHEET_VIEWITEM::WORKSHEET_VIEWITEM( const std::string& aFileName, const std::string& aSheetName,
const PAGE_INFO* aPageInfo, const TITLE_BLOCK* aTitleBlock ) : const PAGE_INFO* aPageInfo, const TITLE_BLOCK* aTitleBlock ) :

View File

@ -197,8 +197,8 @@ void EDA_DRAW_FRAME::OnZoom( wxCommandEvent& event )
if( m_galCanvasActive ) if( m_galCanvasActive )
{ {
// Apply computed view settings to GAL // Apply computed view settings to GAL
KiGfx::VIEW* view = m_galCanvas->GetView(); KIGFX::VIEW* view = m_galCanvas->GetView();
KiGfx::GAL* gal = m_galCanvas->GetGAL(); KIGFX::GAL* gal = m_galCanvas->GetGAL();
double zoomFactor = gal->GetWorldScale() / gal->GetZoomFactor(); double zoomFactor = gal->GetWorldScale() / gal->GetZoomFactor();
double zoom = 1.0 / ( zoomFactor * GetZoom() ); double zoom = 1.0 / ( zoomFactor * GetZoom() );

View File

@ -301,7 +301,7 @@ typedef unsigned STATUS_FLAGS;
* is a base class for most all the KiCad significant classes, used in * is a base class for most all the KiCad significant classes, used in
* schematics and boards. * schematics and boards.
*/ */
class EDA_ITEM : public KiGfx::VIEW_ITEM class EDA_ITEM : public KIGFX::VIEW_ITEM
{ {
private: private:

View File

@ -38,7 +38,7 @@
class BOARD; class BOARD;
class TOOL_DISPATCHER; class TOOL_DISPATCHER;
namespace KiGfx namespace KIGFX
{ {
class GAL; class GAL;
class VIEW; class VIEW;
@ -73,7 +73,7 @@ public:
* Returns a pointer to the GAL instance used in the panel. * Returns a pointer to the GAL instance used in the panel.
* @return The instance of GAL. * @return The instance of GAL.
*/ */
KiGfx::GAL* GetGAL() const KIGFX::GAL* GetGAL() const
{ {
return m_gal; return m_gal;
} }
@ -83,7 +83,7 @@ public:
* Returns a pointer to the VIEW instance used in the panel. * Returns a pointer to the VIEW instance used in the panel.
* @return The instance of VIEW. * @return The instance of VIEW.
*/ */
KiGfx::VIEW* GetView() const KIGFX::VIEW* GetView() const
{ {
return m_view; return m_view;
} }
@ -93,9 +93,9 @@ public:
* Returns a pointer to the VIEW_CONTROLS instance used in the panel. * Returns a pointer to the VIEW_CONTROLS instance used in the panel.
* @return The instance of VIEW_CONTROLS. * @return The instance of VIEW_CONTROLS.
*/ */
KiGfx::VIEW_CONTROLS* GetViewControls() const KIGFX::VIEW_CONTROLS* GetViewControls() const
{ {
return (KiGfx::VIEW_CONTROLS*)( m_viewControls ); return (KIGFX::VIEW_CONTROLS*)( m_viewControls );
} }
/// @copydoc wxWindow::Refresh() /// @copydoc wxWindow::Refresh()
@ -125,12 +125,12 @@ protected:
bool m_pendingRefresh; bool m_pendingRefresh;
wxTimer m_refreshTimer; wxTimer m_refreshTimer;
KiGfx::GAL* m_gal; ///< Interface for drawing objects on a 2D-surface KIGFX::GAL* m_gal; ///< Interface for drawing objects on a 2D-surface
KiGfx::VIEW* m_view; ///< Stores view settings (scale, center, etc.) KIGFX::VIEW* m_view; ///< Stores view settings (scale, center, etc.)
///< and items to be drawn ///< and items to be drawn
KiGfx::PAINTER* m_painter; ///< Contains information about how to draw items KIGFX::PAINTER* m_painter; ///< Contains information about how to draw items
///< using GAL ///< using GAL
KiGfx::WX_VIEW_CONTROLS* m_viewControls; ///< Control for VIEW (moving, zooming, etc.) KIGFX::WX_VIEW_CONTROLS* m_viewControls; ///< Control for VIEW (moving, zooming, etc.)
GalType m_currentGal; ///< Currently used GAL GalType m_currentGal; ///< Currently used GAL
TOOL_DISPATCHER* m_eventDispatcher; ///< Processes and forwards events to tools TOOL_DISPATCHER* m_eventDispatcher; ///< Processes and forwards events to tools
}; };

View File

@ -36,7 +36,7 @@
#include <boost/smart_ptr/shared_array.hpp> #include <boost/smart_ptr/shared_array.hpp>
#include <deque> #include <deque>
namespace KiGfx namespace KIGFX
{ {
class CAIRO_COMPOSITOR : public COMPOSITOR class CAIRO_COMPOSITOR : public COMPOSITOR
{ {
@ -122,6 +122,6 @@ protected:
return m_buffers.size(); return m_buffers.size();
} }
}; };
} // namespace KiGfx } // namespace KIGFX
#endif /* COMPOSITOR_H_ */ #endif /* COMPOSITOR_H_ */

View File

@ -40,9 +40,9 @@
#define SCREEN_DEPTH 24 #define SCREEN_DEPTH 24
#else #else
#if wxCHECK_VERSION( 2, 9, 0 ) #if wxCHECK_VERSION( 2, 9, 0 )
#define SCREEN_DEPTH wxBITMAP_SCREEN_DEPTH #define SCREEN_DEPTH wxBITMAP_SCREEN_DEPTH
#else #else
#define SCREEN_DEPTH 32 #define SCREEN_DEPTH 32
#endif #endif
#endif #endif
@ -58,7 +58,7 @@
* of KiCad graphics surfaces as well. * of KiCad graphics surfaces as well.
* *
*/ */
namespace KiGfx namespace KIGFX
{ {
class CAIRO_COMPOSITOR; class CAIRO_COMPOSITOR;
@ -126,7 +126,7 @@ public:
// -------------- // --------------
/// @brief Resizes the canvas. /// @brief Resizes the canvas.
virtual void ResizeScreen ( int aWidth, int aHeight ); virtual void ResizeScreen( int aWidth, int aHeight );
/// @brief Shows/hides the GAL canvas /// @brief Shows/hides the GAL canvas
virtual bool Show( bool aShow ); virtual bool Show( bool aShow );
@ -386,6 +386,6 @@ private:
/// Format used to store pixels /// Format used to store pixels
static const cairo_format_t GAL_FORMAT = CAIRO_FORMAT_RGB24; static const cairo_format_t GAL_FORMAT = CAIRO_FORMAT_RGB24;
}; };
} // namespace KiGfx } // namespace KIGFX
#endif // CAIROGAL_H_ #endif // CAIROGAL_H_

View File

@ -30,7 +30,7 @@
#include <colors.h> #include <colors.h>
#include <cassert> #include <cassert>
namespace KiGfx namespace KIGFX
{ {
/** /**
* Class COLOR4D * Class COLOR4D
@ -182,7 +182,7 @@ public:
double GetBrightness() const double GetBrightness() const
{ {
// Weighted W3C formula // Weighted W3C formula
return ( r * 0.299 + g * 0.587 + b * 0.117 ); return r * 0.299 + g * 0.587 + b * 0.117;
} }
/** /**
@ -217,6 +217,6 @@ public:
double b; ///< Blue component double b; ///< Blue component
double a; ///< Alpha component double a; ///< Alpha component
}; };
} // namespace KiGfx } // namespace KIGFX
#endif /* COLOR4D_H_ */ #endif /* COLOR4D_H_ */

View File

@ -31,7 +31,7 @@
#ifndef COMPOSITOR_H_ #ifndef COMPOSITOR_H_
#define COMPOSITOR_H_ #define COMPOSITOR_H_
namespace KiGfx namespace KIGFX
{ {
class COMPOSITOR class COMPOSITOR
@ -101,6 +101,6 @@ protected:
unsigned int m_height; ///< Height of the buffer (in pixels) unsigned int m_height; ///< Height of the buffer (in pixels)
}; };
} // namespace KiGfx } // namespace KIGFX
#endif /* COMPOSITOR_H_ */ #endif /* COMPOSITOR_H_ */

View File

@ -31,18 +31,18 @@
#define SWAP( varA, condition, varB ) if( varA condition varB ) { double tmp = varA; varA = varB; \ #define SWAP( varA, condition, varB ) if( varA condition varB ) { double tmp = varA; varA = varB; \
varB = tmp; } varB = tmp; }
namespace KiGfx namespace KIGFX
{ {
/** /**
* RenderTarget: Possible rendering targets * RenderTarget: Possible rendering targets
*/ */
enum RenderTarget enum RenderTarget
{ {
TARGET_CACHED = 0, ///< Main rendering target (cached) TARGET_CACHED = 0, ///< Main rendering target (cached)
TARGET_NONCACHED, ///< Auxiliary rendering target (noncached) TARGET_NONCACHED, ///< Auxiliary rendering target (noncached)
TARGET_OVERLAY, ///< Items that may change while the view stays the same (noncached) TARGET_OVERLAY, ///< Items that may change while the view stays the same (noncached)
TARGETS_NUMBER ///< Number of available rendering targets TARGETS_NUMBER ///< Number of available rendering targets
}; };
} } // namespace KIGFX
#endif /* DEFINITIONS_H_ */ #endif /* DEFINITIONS_H_ */

View File

@ -40,7 +40,7 @@
#include <gal/stroke_font.h> #include <gal/stroke_font.h>
#include <newstroke_font.h> #include <newstroke_font.h>
namespace KiGfx namespace KIGFX
{ {
/** /**
* GridStyle: Type definition of the grid style * GridStyle: Type definition of the grid style
@ -891,6 +891,6 @@ protected:
static const int MIN_DEPTH = -2048; static const int MIN_DEPTH = -2048;
static const int MAX_DEPTH = 2047; static const int MAX_DEPTH = 2047;
}; };
} // namespace KiGfx } // namespace KIGFX
#endif /* GRAPHICSABSTRACTIONLAYER_H_ */ #endif /* GRAPHICSABSTRACTIONLAYER_H_ */

View File

@ -37,9 +37,9 @@
#include <set> #include <set>
// Debug messages verbosity level // Debug messages verbosity level
//#define CACHED_CONTAINER_TEST 1 // #define CACHED_CONTAINER_TEST 1
namespace KiGfx namespace KIGFX
{ {
class VERTEX_ITEM; class VERTEX_ITEM;
class SHADER; class SHADER;
@ -173,6 +173,6 @@ private:
inline void test() {} inline void test() {}
#endif /* CACHED_CONTAINER_TEST */ #endif /* CACHED_CONTAINER_TEST */
}; };
} // namespace KiGfx } // namespace KIGFX
#endif /* CACHED_CONTAINER_H_ */ #endif /* CACHED_CONTAINER_H_ */

View File

@ -33,7 +33,7 @@
#include <gal/opengl/vertex_common.h> #include <gal/opengl/vertex_common.h>
#include <boost/scoped_array.hpp> #include <boost/scoped_array.hpp>
namespace KiGfx namespace KIGFX
{ {
class SHADER; class SHADER;
class VERTEX_CONTAINER; class VERTEX_CONTAINER;
@ -90,14 +90,14 @@ protected:
GPU_MANAGER( VERTEX_CONTAINER* aContainer ); GPU_MANAGER( VERTEX_CONTAINER* aContainer );
///< Drawing status flag. ///< Drawing status flag.
bool m_isDrawing; bool m_isDrawing;
///< Container that stores vertices data. ///< Container that stores vertices data.
VERTEX_CONTAINER* m_container; VERTEX_CONTAINER* m_container;
///< Shader handling ///< Shader handling
SHADER* m_shader; SHADER* m_shader;
int m_shaderAttrib; ///< Location of shader attributes (for glVertexAttribPointer) int m_shaderAttrib; ///< Location of shader attributes (for glVertexAttribPointer)
}; };
@ -130,12 +130,11 @@ public:
virtual void uploadToGpu(); virtual void uploadToGpu();
protected: protected:
bool m_buffersInitialized; bool m_buffersInitialized;
boost::scoped_array<GLuint> m_indices; boost::scoped_array<GLuint> m_indices;
GLuint* m_indicesPtr; GLuint* m_indicesPtr;
GLuint m_verticesBuffer; GLuint m_verticesBuffer;
unsigned int m_indicesSize; unsigned int m_indicesSize;
}; };
@ -159,5 +158,5 @@ public:
///< @copydoc GPU_MANAGER::EndDrawing() ///< @copydoc GPU_MANAGER::EndDrawing()
virtual void EndDrawing(); virtual void EndDrawing();
}; };
} // namespace KiGfx } // namespace KIGFX
#endif /* GPU_MANAGER_H_ */ #endif /* GPU_MANAGER_H_ */

View File

@ -33,7 +33,7 @@
#include <gal/opengl/vertex_container.h> #include <gal/opengl/vertex_container.h>
namespace KiGfx namespace KIGFX
{ {
class VERTEX_ITEM; class VERTEX_ITEM;
class SHADER; class SHADER;
@ -68,6 +68,6 @@ protected:
///< Index of the free first space where a vertex can be stored ///< Index of the free first space where a vertex can be stored
unsigned int m_freePtr; unsigned int m_freePtr;
}; };
} // namespace KiGfx } // namespace KIGFX
#endif /* NONCACHED_CONTAINER_H_ */ #endif /* NONCACHED_CONTAINER_H_ */

View File

@ -35,7 +35,7 @@
#include <GL/glew.h> #include <GL/glew.h>
#include <deque> #include <deque>
namespace KiGfx namespace KIGFX
{ {
class OPENGL_COMPOSITOR : public COMPOSITOR class OPENGL_COMPOSITOR : public COMPOSITOR
{ {
@ -105,6 +105,6 @@ protected:
return m_buffers.size(); return m_buffers.size();
} }
}; };
} // namespace KiGfx } // namespace KIGFX
#endif /* COMPOSITOR_H_ */ #endif /* COMPOSITOR_H_ */

View File

@ -57,7 +57,7 @@
#define CALLBACK #define CALLBACK
#endif #endif
namespace KiGfx namespace KIGFX
{ {
class SHADER; class SHADER;
@ -253,6 +253,7 @@ public:
{ {
/// Manager used for storing new vertices /// Manager used for storing new vertices
VERTEX_MANAGER* vboManager; VERTEX_MANAGER* vboManager;
/// Intersect points, that have to be freed after tessellation /// Intersect points, that have to be freed after tessellation
std::deque< boost::shared_array<GLdouble> >& intersectPoints; std::deque< boost::shared_array<GLdouble> >& intersectPoints;
} TessParams; } TessParams;
@ -377,6 +378,6 @@ private:
*/ */
unsigned int getNewGroupNumber(); unsigned int getNewGroupNumber();
}; };
} // namespace KiGfx } // namespace KIGFX
#endif // OPENGLGAL_H_ #endif // OPENGLGAL_H_

View File

@ -34,14 +34,14 @@
#include <string> #include <string>
#include <deque> #include <deque>
namespace KiGfx namespace KIGFX
{ {
class OPENGL_GAL; class OPENGL_GAL;
/// Type definition for the shader /// Type definition for the shader
enum ShaderType enum ShaderType
{ {
SHADER_TYPE_VERTEX = GL_VERTEX_SHADER, ///< Vertex shader SHADER_TYPE_VERTEX = GL_VERTEX_SHADER, ///< Vertex shader
SHADER_TYPE_FRAGMENT = GL_FRAGMENT_SHADER, ///< Fragment shader SHADER_TYPE_FRAGMENT = GL_FRAGMENT_SHADER, ///< Fragment shader
SHADER_TYPE_GEOMETRY = GL_GEOMETRY_SHADER ///< Geometry shader SHADER_TYPE_GEOMETRY = GL_GEOMETRY_SHADER ///< Geometry shader
}; };
@ -205,6 +205,6 @@ private:
GLuint geomOutputType; ///< Output type [e.g. GL_LINES, GL_TRIANGLES, GL_QUADS etc.] GLuint geomOutputType; ///< Output type [e.g. GL_LINES, GL_TRIANGLES, GL_QUADS etc.]
std::deque<GLint> parameterLocation; ///< Location of the parameter std::deque<GLint> parameterLocation; ///< Location of the parameter
}; };
} // namespace KiGfx } // namespace KIGFX
#endif /* SHADER_H_ */ #endif /* SHADER_H_ */

View File

@ -32,10 +32,11 @@
#include <GL/glew.h> #include <GL/glew.h>
namespace KiGfx namespace KIGFX
{ {
// Possible types of shaders // Possible types of shaders
enum SHADER_TYPE { enum SHADER_TYPE
{
SHADER_NONE = 0, SHADER_NONE = 0,
SHADER_LINE, SHADER_LINE,
SHADER_FILLED_CIRCLE, SHADER_FILLED_CIRCLE,
@ -68,7 +69,6 @@ const unsigned int ShaderSize = sizeof(VERTEX().shader);
const unsigned int ShaderStride = ShaderSize / sizeof(GLfloat); const unsigned int ShaderStride = ShaderSize / sizeof(GLfloat);
const unsigned int IndexSize = sizeof(GLuint); const unsigned int IndexSize = sizeof(GLuint);
} // namespace KIGFX
} // namespace KiGfx
#endif /* VERTEX_COMMON_H_ */ #endif /* VERTEX_COMMON_H_ */

View File

@ -32,7 +32,7 @@
#include <gal/opengl/vertex_common.h> #include <gal/opengl/vertex_common.h>
namespace KiGfx namespace KIGFX
{ {
class VERTEX_ITEM; class VERTEX_ITEM;
class SHADER; class SHADER;
@ -45,6 +45,7 @@ public:
* Returns a pointer to a new container of an appropriate type. * Returns a pointer to a new container of an appropriate type.
*/ */
static VERTEX_CONTAINER* MakeContainer( bool aCached ); static VERTEX_CONTAINER* MakeContainer( bool aCached );
virtual ~VERTEX_CONTAINER(); virtual ~VERTEX_CONTAINER();
/** /**
@ -170,6 +171,6 @@ protected:
///< Default initial size of a container (expressed in vertices) ///< Default initial size of a container (expressed in vertices)
static const unsigned int defaultInitSize = 1048576; static const unsigned int defaultInitSize = 1048576;
}; };
} // namespace KiGfx } // namespace KIGFX
#endif /* VERTEX_CONTAINER_H_ */ #endif /* VERTEX_CONTAINER_H_ */

View File

@ -34,7 +34,7 @@
#include <gal/color4d.h> #include <gal/color4d.h>
#include <cstddef> #include <cstddef>
namespace KiGfx namespace KIGFX
{ {
class VERTEX_MANAGER; class VERTEX_MANAGER;
@ -98,6 +98,6 @@ private:
m_size = aSize; m_size = aSize;
} }
}; };
} // namespace KiGfx } // namespace KIGFX
#endif /* VERTEX_ITEM_H_ */ #endif /* VERTEX_ITEM_H_ */

View File

@ -40,7 +40,7 @@
#include <boost/smart_ptr/shared_ptr.hpp> #include <boost/smart_ptr/shared_ptr.hpp>
#include <wx/log.h> #include <wx/log.h>
namespace KiGfx namespace KIGFX
{ {
class SHADER; class SHADER;
class VERTEX_ITEM; class VERTEX_ITEM;
@ -342,6 +342,6 @@ protected:
GLfloat m_shader[ShaderStride]; GLfloat m_shader[ShaderStride];
}; };
} // namespace KiGfx } // namespace KIGFX
#endif /* VERTEX_MANAGER_H_ */ #endif /* VERTEX_MANAGER_H_ */

View File

@ -34,7 +34,7 @@
#include <math/box2.h> #include <math/box2.h>
namespace KiGfx namespace KIGFX
{ {
class GAL; class GAL;
@ -184,6 +184,6 @@ private:
static const double LINE_HEIGHT_RATIO; static const double LINE_HEIGHT_RATIO;
}; };
} // namespace KiGfx } // namespace KIGFX
#endif /* STROKE_FONT_H_ */ #endif /* STROKE_FONT_H_ */

View File

@ -42,9 +42,9 @@
// RTree.h // RTree.h
// //
#define RTREE_TEMPLATE template<class DATATYPE, class ELEMTYPE, int NUMDIMS, \ #define RTREE_TEMPLATE template <class DATATYPE, class ELEMTYPE, int NUMDIMS, \
class ELEMTYPEREAL, int TMAXNODES, int TMINNODES> class ELEMTYPEREAL, int TMAXNODES, int TMINNODES>
#define RTREE_SEARCH_TEMPLATE template<class DATATYPE, class ELEMTYPE, int NUMDIMS, \ #define RTREE_SEARCH_TEMPLATE template <class DATATYPE, class ELEMTYPE, int NUMDIMS, \
class ELEMTYPEREAL, int TMAXNODES, int TMINNODES, class VISITOR> class ELEMTYPEREAL, int TMAXNODES, int TMINNODES, class VISITOR>
#define RTREE_QUAL RTree<DATATYPE, ELEMTYPE, NUMDIMS, ELEMTYPEREAL, TMAXNODES, \ #define RTREE_QUAL RTree<DATATYPE, ELEMTYPE, NUMDIMS, ELEMTYPEREAL, TMAXNODES, \
TMINNODES> TMINNODES>

View File

@ -36,43 +36,42 @@ typedef boost::optional<VECTOR2I> OPT_VECTOR2I;
class SEG class SEG
{ {
private: private:
typedef VECTOR2I::extended_type ecoord; typedef VECTOR2I::extended_type ecoord;
public: public:
friend inline std::ostream& operator<<( std::ostream& aStream, const SEG& aSeg );
friend inline std::ostream& operator<<( std::ostream& aStream, const SEG& aSeg ); /* Start and the of the segment. Public, to make access simpler. These are references
* to an object the segment belongs to (e.g. a line chain) or references to locally stored points
* (m_a, m_b).
*/
VECTOR2I& a, b;
/* Start and the of the segment. Public, to make access simpler. These are references /** Default constructor
* to an object the segment belongs to (e.g. a line chain) or references to locally stored points * Creates an empty (0, 0) segment, locally-referenced
* (m_a, m_b). */
*/ SEG() : a( m_a ), b( m_b )
VECTOR2I& a, b; {
a = m_a;
b = m_b;
m_is_local = true;
m_index = -1;
}
/** Default constructor /**
* Creates an empty (0, 0) segment, locally-referenced * Constructor
*/ * Creates a segment between (aX1, aY1) and (aX2, aY2), locally referenced
SEG() : a( m_a ), b( m_b ) */
{ SEG( int aX1, int aY1, int aX2, int aY2 ) : a( m_a ), b( m_b )
a = m_a; {
b = m_b; m_a = VECTOR2I( aX1, aY1 );
m_is_local = true; m_b = VECTOR2I( aX2, aY2 );
m_index = -1; a = m_a;
} b = m_b;
m_is_local = true;
/** m_index = -1;
* Constructor }
* Creates a segment between (aX1, aY1) and (aX2, aY2), locally referenced
*/
SEG( int aX1, int aY1, int aX2, int aY2 ) : a( m_a ), b( m_b )
{
m_a = VECTOR2I( aX1, aY1 );
m_b = VECTOR2I( aX2, aY2 );
a = m_a;
b = m_b;
m_is_local = true;
m_index = -1;
}
/** /**
* Constructor * Constructor

View File

@ -35,11 +35,12 @@
* Lists all supported shapes * Lists all supported shapes
*/ */
enum ShapeType { enum ShapeType
SH_RECT = 0, ///> axis-aligned rectangle {
SH_SEGMENT, ///> line segment SH_RECT = 0, ///> axis-aligned rectangle
SH_LINE_CHAIN, ///> line chain (polyline) SH_SEGMENT, ///> line segment
SH_CIRCLE ///> circle SH_LINE_CHAIN, ///> line chain (polyline)
SH_CIRCLE ///> circle
}; };
/** /**
@ -47,7 +48,8 @@ enum ShapeType {
* *
* Represents an abstract shape on 2D plane. * Represents an abstract shape on 2D plane.
*/ */
class SHAPE { class SHAPE
{
protected: protected:
typedef VECTOR2I::extended_type ecoord; typedef VECTOR2I::extended_type ecoord;
@ -77,7 +79,8 @@ class SHAPE {
* Returns a dynamically allocated copy of the shape * Returns a dynamically allocated copy of the shape
* @retval copy of the shape * @retval copy of the shape
*/ */
virtual SHAPE* Clone() const { virtual SHAPE* Clone() const
{
assert( false ); assert( false );
return NULL; return NULL;
}; };
@ -106,6 +109,7 @@ class SHAPE {
*/ */
virtual bool Collide( const SHAPE* aShape, int aClerance, VECTOR2I& aMTV ) const; virtual bool Collide( const SHAPE* aShape, int aClerance, VECTOR2I& aMTV ) const;
virtual bool Collide( const SHAPE* aShape, int aClerance = 0 ) const; virtual bool Collide( const SHAPE* aShape, int aClerance = 0 ) const;
/** /**
* Function Collide() * Function Collide()
* *
@ -139,9 +143,8 @@ class SHAPE {
private: private:
///> type of our shape ///> type of our shape
ShapeType m_type; ShapeType m_type;
}; };
bool CollideShapes( const SHAPE *aA, const SHAPE *aB, int aClearance, bool aNeedMTV, VECTOR2I& aMTV ); bool CollideShapes( const SHAPE* aA, const SHAPE* aB, int aClearance, bool aNeedMTV, VECTOR2I& aMTV );
#endif // __SHAPE_H #endif // __SHAPE_H

View File

@ -27,13 +27,13 @@
#include "shape.h" #include "shape.h"
class SHAPE_CIRCLE : public SHAPE { class SHAPE_CIRCLE : public SHAPE
{
public: public:
SHAPE_CIRCLE(): SHAPE_CIRCLE() :
SHAPE( SH_CIRCLE ), m_radius( 0 ) {}; SHAPE( SH_CIRCLE ), m_radius( 0 ) {};
SHAPE_CIRCLE( const VECTOR2I& aCenter, int aRadius ): SHAPE_CIRCLE( const VECTOR2I& aCenter, int aRadius ) :
SHAPE( SH_CIRCLE ), m_radius( aRadius ), m_center( aCenter ) {}; SHAPE( SH_CIRCLE ), m_radius( aRadius ), m_center( aCenter ) {};
~SHAPE_CIRCLE() {}; ~SHAPE_CIRCLE() {};
@ -41,12 +41,14 @@ public:
const BOX2I BBox( int aClearance = 0 ) const const BOX2I BBox( int aClearance = 0 ) const
{ {
const VECTOR2I rc( m_radius + aClearance, m_radius + aClearance ); const VECTOR2I rc( m_radius + aClearance, m_radius + aClearance );
return BOX2I( m_center - rc, rc * 2 ); return BOX2I( m_center - rc, rc * 2 );
} }
bool Collide( const SEG& aSeg, int aClearance = 0 ) const bool Collide( const SEG& aSeg, int aClearance = 0 ) const
{ {
int rc = aClearance + m_radius; int rc = aClearance + m_radius;
return aSeg.Distance( m_center ) <= rc; return aSeg.Distance( m_center ) <= rc;
} }
@ -69,6 +71,7 @@ public:
{ {
return m_center; return m_center;
} }
private: private:
int m_radius; int m_radius;
VECTOR2I m_center; VECTOR2I m_center;

View File

@ -46,10 +46,11 @@ static const SHAPE* shapeFunctor( T aItem )
return aItem->GetShape(); return aItem->GetShape();
} }
/** /**
* shapeFunctor template function: specialization for T = SHAPE* * shapeFunctor template function: specialization for T = SHAPE*
*/ */
template<> template <>
const SHAPE* shapeFunctor( SHAPE* aItem ); const SHAPE* shapeFunctor( SHAPE* aItem );
/** /**
@ -67,6 +68,7 @@ BOX2I boundingBox( T aObject )
return shapeFunctor( aObject )->BBox(); return shapeFunctor( aObject )->BBox();
} }
/** /**
* acceptVisitor template method * acceptVisitor template method
* *
@ -82,6 +84,7 @@ void acceptVisitor( T aObject, V aVisitor )
aVisitor( aObject ); aVisitor( aObject );
} }
/** /**
* collide template method * collide template method
* *
@ -93,22 +96,23 @@ void acceptVisitor( T aObject, V aVisitor )
* @param minDistance minimum collision distance * @param minDistance minimum collision distance
* @return if object and anotherObject collide * @return if object and anotherObject collide
*/ */
template<class T, class U> template <class T, class U>
bool collide( T aObject, U aAnotherObject, int aMinDistance ) bool collide( T aObject, U aAnotherObject, int aMinDistance )
{ {
return shapeFunctor( aObject )->Collide( aAnotherObject, aMinDistance ); return shapeFunctor( aObject )->Collide( aAnotherObject, aMinDistance );
} }
template<class T, class V> template <class T, class V>
bool queryCallback( T aShape, void* aContext ) bool queryCallback( T aShape, void* aContext )
{ {
V* visitor = (V*) aContext; V* visitor = (V*) aContext;
acceptVisitor<T,V>( aShape, *visitor );
acceptVisitor<T, V>( aShape, *visitor );
return true; return true;
} }
template<class T = SHAPE*> template <class T = SHAPE*>
class SHAPE_INDEX class SHAPE_INDEX
{ {
public: public:
@ -242,7 +246,7 @@ class SHAPE_INDEX
* Accepts a visitor for every SHAPE object contained in this INDEX. * Accepts a visitor for every SHAPE object contained in this INDEX.
* @param visitor Visitor object to be run * @param visitor Visitor object to be run
*/ */
template<class V> template <class V>
void Accept( V aVisitor ) void Accept( V aVisitor )
{ {
Iterator iter = this->Begin(); Iterator iter = this->Begin();
@ -271,7 +275,7 @@ class SHAPE_INDEX
* @param minDistance distance threshold * @param minDistance distance threshold
* @param visitor object to be invoked on every object contained in the search area. * @param visitor object to be invoked on every object contained in the search area.
*/ */
template<class V> template <class V>
int Query( const SHAPE *aShape, int aMinDistance, V& aVisitor, bool aExact ) int Query( const SHAPE *aShape, int aMinDistance, V& aVisitor, bool aExact )
{ {
BOX2I box = aShape->BBox(); BOX2I box = aShape->BBox();
@ -299,19 +303,19 @@ class SHAPE_INDEX
* Class members implementation * Class members implementation
*/ */
template<class T> template <class T>
SHAPE_INDEX<T>::SHAPE_INDEX() SHAPE_INDEX<T>::SHAPE_INDEX()
{ {
this->m_tree = new RTree<T, int, 2, float>(); this->m_tree = new RTree<T, int, 2, float>();
} }
template<class T> template <class T>
SHAPE_INDEX<T>::~SHAPE_INDEX() SHAPE_INDEX<T>::~SHAPE_INDEX()
{ {
delete this->m_tree; delete this->m_tree;
} }
template<class T> template <class T>
void SHAPE_INDEX<T>::Add( T aShape ) void SHAPE_INDEX<T>::Add( T aShape )
{ {
BOX2I box = boundingBox( aShape ); BOX2I box = boundingBox( aShape );
@ -321,7 +325,7 @@ void SHAPE_INDEX<T>::Add( T aShape )
this->m_tree->Insert( min, max, aShape ); this->m_tree->Insert( min, max, aShape );
} }
template<class T> template <class T>
void SHAPE_INDEX<T>::Remove( T aShape ) void SHAPE_INDEX<T>::Remove( T aShape )
{ {
BOX2I box = boundingBox( aShape ); BOX2I box = boundingBox( aShape );
@ -331,19 +335,20 @@ void SHAPE_INDEX<T>::Remove( T aShape )
this->m_tree->Remove( min, max, aShape ); this->m_tree->Remove( min, max, aShape );
} }
template<class T> template <class T>
void SHAPE_INDEX<T>::RemoveAll() void SHAPE_INDEX<T>::RemoveAll()
{ {
this->m_tree->RemoveAll(); this->m_tree->RemoveAll();
} }
template<class T> template <class T>
void SHAPE_INDEX<T>::Reindex() void SHAPE_INDEX<T>::Reindex()
{ {
RTree<T, int, 2, float>* newTree; RTree<T, int, 2, float>* newTree;
newTree = new RTree<T, int, 2, float>(); newTree = new RTree<T, int, 2, float>();
Iterator iter = this->Begin(); Iterator iter = this->Begin();
while( !iter.IsNull() ) while( !iter.IsNull() )
{ {
T shape = *iter; T shape = *iter;
@ -358,7 +363,7 @@ void SHAPE_INDEX<T>::Reindex()
this->m_tree = newTree; this->m_tree = newTree;
} }
template<class T> template <class T>
typename SHAPE_INDEX<T>::Iterator SHAPE_INDEX<T>::Begin() typename SHAPE_INDEX<T>::Iterator SHAPE_INDEX<T>::Begin()
{ {
return Iterator( this ); return Iterator( this );

View File

@ -27,16 +27,17 @@
#include <boost/unordered_map.hpp> #include <boost/unordered_map.hpp>
template <class T> const SHAPE* defaultShapeFunctor( const T aItem ) template <class T>
const SHAPE* defaultShapeFunctor( const T aItem )
{ {
return aItem->GetShape(); return aItem->GetShape();
} }
template <class T, const SHAPE* (ShapeFunctor)(const T) = defaultShapeFunctor<T> > template <class T, const SHAPE* (ShapeFunctor) (const T) = defaultShapeFunctor<T> >
class SHAPE_INDEX_LIST
class SHAPE_INDEX_LIST { {
struct ShapeEntry
struct ShapeEntry { {
ShapeEntry( T aParent ) ShapeEntry( T aParent )
{ {
shape = ShapeFunctor( aParent ); shape = ShapeFunctor( aParent );
@ -58,75 +59,77 @@ class SHAPE_INDEX_LIST {
public: public:
// "Normal" iterator interface, for STL algorithms. // "Normal" iterator interface, for STL algorithms.
class iterator { class iterator
public: {
iterator() {}; public:
iterator() {};
iterator( ShapeVecIter aCurrent ) iterator( ShapeVecIter aCurrent ) :
: m_current( aCurrent ) {}; m_current( aCurrent ) {};
iterator( const iterator &aB ) : iterator( const iterator& aB ) :
m_current( aB.m_current ) {}; m_current( aB.m_current ) {};
T operator*() const T operator*() const
{ {
return (*m_current).parent; return (*m_current).parent;
} }
void operator++() void operator++()
{ {
++m_current; ++m_current;
} }
iterator& operator++( int aDummy ) iterator& operator++( int aDummy )
{ {
++m_current; ++m_current;
return *this; return *this;
} }
bool operator==( const iterator& aRhs ) const bool operator==( const iterator& aRhs ) const
{ {
return m_current == aRhs.m_current; return m_current == aRhs.m_current;
} }
bool operator!=( const iterator& aRhs ) const bool operator!=( const iterator& aRhs ) const
{ {
return m_current != aRhs.m_current; return m_current != aRhs.m_current;
} }
const iterator& operator=( const iterator& aRhs ) const iterator& operator=( const iterator& aRhs )
{ {
m_current = aRhs.m_current; m_current = aRhs.m_current;
return *this; return *this;
} }
private: private:
ShapeVecIter m_current; ShapeVecIter m_current;
}; };
// "Query" iterator, for iterating over a set of spatially matching shapes. // "Query" iterator, for iterating over a set of spatially matching shapes.
class query_iterator { class query_iterator
public: {
query_iterator() public:
{ query_iterator()
} {
}
query_iterator( ShapeVecIter aCurrent, ShapeVecIter aEnd, SHAPE* aShape, query_iterator( ShapeVecIter aCurrent, ShapeVecIter aEnd, SHAPE* aShape,
int aMinDistance, bool aExact ) : int aMinDistance, bool aExact ) :
m_end( aEnd ), m_end( aEnd ),
m_current( aCurrent ), m_current( aCurrent ),
m_shape( aShape ), m_shape( aShape ),
m_minDistance( aMinDistance ), m_minDistance( aMinDistance ),
m_exact( aExact ) m_exact( aExact )
{ {
if( aShape ) if( aShape )
{ {
m_refBBox = aShape->BBox(); m_refBBox = aShape->BBox();
next(); next();
} }
} }
query_iterator( const query_iterator &aB ) : query_iterator( const query_iterator& aB ) :
m_end( aB.m_end ), m_end( aB.m_end ),
m_current( aB.m_current ), m_current( aB.m_current ),
m_shape( aB.m_shape ), m_shape( aB.m_shape ),
@ -191,19 +194,19 @@ public:
} }
} }
ShapeVecIter m_end; ShapeVecIter m_end;
ShapeVecIter m_current; ShapeVecIter m_current;
BOX2I m_refBBox; BOX2I m_refBBox;
bool m_exact; bool m_exact;
SHAPE *m_shape; SHAPE* m_shape;
int m_minDistance; int m_minDistance;
}; };
void Add( T aItem ) void Add( T aItem )
{ {
ShapeEntry s( aItem ); ShapeEntry s( aItem );
m_shapes.push_back(s); m_shapes.push_back( s );
} }
void Remove( const T aItem ) void Remove( const T aItem )
@ -227,8 +230,8 @@ public:
return m_shapes.size(); return m_shapes.size();
} }
template<class Visitor> template <class Visitor>
int Query( const SHAPE *aShape, int aMinDistance, Visitor &aV, bool aExact = true ) //const int Query( const SHAPE* aShape, int aMinDistance, Visitor& aV, bool aExact = true ) // const
{ {
ShapeVecIter i; ShapeVecIter i;
int n = 0; int n = 0;
@ -243,11 +246,13 @@ public:
if( !aExact || i->shape->Collide( aShape, aMinDistance ) ) if( !aExact || i->shape->Collide( aShape, aMinDistance ) )
{ {
n++; n++;
if( !aV( i->parent ) ) if( !aV( i->parent ) )
return n; return n;
} }
} }
} }
return n; return n;
} }
@ -263,7 +268,7 @@ public:
const query_iterator qend() const query_iterator qend()
{ {
return query_iterator( m_shapes.end(), m_shapes.end(), NULL, 0, false ); return query_iterator( m_shapes.end(), m_shapes.end(), NULL, 0, false );
} }
iterator begin() iterator begin()

View File

@ -30,7 +30,8 @@
#include <geometry/shape_circle.h> #include <geometry/shape_circle.h>
#include <geometry/seg.h> #include <geometry/seg.h>
class SHAPE_RECT : public SHAPE { class SHAPE_RECT : public SHAPE
{
public: public:
/** /**
* Constructor * Constructor
@ -50,11 +51,11 @@ class SHAPE_RECT : public SHAPE {
* Constructor * Constructor
* Creates a rectangle defined by top-left corner aP0, width aW and height aH. * Creates a rectangle defined by top-left corner aP0, width aW and height aH.
*/ */
SHAPE_RECT( const VECTOR2I &aP0, int aW, int aH ) : SHAPE_RECT( const VECTOR2I& aP0, int aW, int aH ) :
SHAPE( SH_RECT ), m_p0( aP0 ), m_w( aW ), m_h( aH ) {}; SHAPE( SH_RECT ), m_p0( aP0 ), m_w( aW ), m_h( aH ) {};
/// @copydoc SHAPE::BBox() /// @copydoc SHAPE::BBox()
const BOX2I BBox(int aClearance = 0) const const BOX2I BBox( int aClearance = 0 ) const
{ {
BOX2I bbox( VECTOR2I( m_p0.x - aClearance, m_p0.y - aClearance ), BOX2I bbox( VECTOR2I( m_p0.x - aClearance, m_p0.y - aClearance ),
VECTOR2I( m_w + 2 * aClearance, m_h + 2 * aClearance ) ); VECTOR2I( m_w + 2 * aClearance, m_h + 2 * aClearance ) );
@ -76,17 +77,17 @@ class SHAPE_RECT : public SHAPE {
/// @copydoc SHAPE::Collide() /// @copydoc SHAPE::Collide()
bool Collide( const SEG& aSeg, int aClearance = 0 ) const bool Collide( const SEG& aSeg, int aClearance = 0 ) const
{ {
//VECTOR2I pmin = VECTOR2I(std::min(aSeg.a.x, aSeg.b.x), std::min(aSeg.a.y, aSeg.b.y)); //VECTOR2I pmin = VECTOR2I( std::min( aSeg.a.x, aSeg.b.x ), std::min( aSeg.a.y, aSeg.b.y ) );
//VECTOR2I pmax = VECTOR2I(std::max(aSeg.a.x, aSeg.b.x), std::max(aSeg.a.y, aSeg.b.y)); //VECTOR2I pmax = VECTOR2I( std::max( aSeg.a.x, aSeg.b.x ), std::max( aSeg.a.y, aSeg.b.y ));
//BOX2I r(pmin, VECTOR2I(pmax.x - pmin.x, pmax.y - pmin.y)); //BOX2I r( pmin, VECTOR2I( pmax.x - pmin.x, pmax.y - pmin.y ) );
//if (BBox(0).SquaredDistance(r) > aClearance * aClearance) //if( BBox( 0 ).SquaredDistance( r ) > aClearance * aClearance )
// return false; // return false;
if( BBox( 0 ).Contains( aSeg.a ) || BBox( 0 ).Contains( aSeg.b ) ) if( BBox( 0 ).Contains( aSeg.a ) || BBox( 0 ).Contains( aSeg.b ) )
return true; return true;
VECTOR2I vts[] = { VECTOR2I( m_p0.x, m_p0.y ), VECTOR2I vts[] = { VECTOR2I( m_p0.x, m_p0.y ),
VECTOR2I( m_p0.x, m_p0.y + m_h ), VECTOR2I( m_p0.x, m_p0.y + m_h ),
VECTOR2I( m_p0.x + m_w, m_p0.y + m_h ), VECTOR2I( m_p0.x + m_w, m_p0.y + m_h ),
VECTOR2I( m_p0.x + m_w, m_p0.y ), VECTOR2I( m_p0.x + m_w, m_p0.y ),
@ -107,28 +108,40 @@ class SHAPE_RECT : public SHAPE {
* *
* @return top-left corner of the rectangle * @return top-left corner of the rectangle
*/ */
const VECTOR2I& GetPosition() const { return m_p0; } const VECTOR2I& GetPosition() const
{
return m_p0;
}
/** /**
* Function GetSize() * Function GetSize()
* *
* @return size of the rectangle * @return size of the rectangle
*/ */
const VECTOR2I GetSize() const { return VECTOR2I( m_w, m_h ); } const VECTOR2I GetSize() const
{
return VECTOR2I( m_w, m_h );
}
/** /**
* Function GetWidth() * Function GetWidth()
* *
* @return width of the rectangle * @return width of the rectangle
*/ */
const int GetWidth() const { return m_w; } const int GetWidth() const
{
return m_w;
}
/** /**
* Function GetHeight() * Function GetHeight()
* *
* @return height of the rectangle * @return height of the rectangle
*/ */
const int GetHeight() const { return m_h; } const int GetHeight() const
{
return m_h;
}
private: private:
///> Top-left corner ///> Top-left corner

View File

@ -67,7 +67,7 @@ template < typename T > struct LENGTH_TRAITS< T, 0 >
typedef T flat; typedef T flat;
}; };
template< typename T, int P > class LENGTH template < typename T, int P > class LENGTH
{ {
friend class LENGTH_UNITS< T >; friend class LENGTH_UNITS< T >;
friend class LENGTH_TRAITS< T, P >; friend class LENGTH_TRAITS< T, P >;
@ -109,7 +109,7 @@ public:
this->m_U = y.m_U; this->m_U = y.m_U;
return *this; return *this;
} }
template<typename Y> operator LENGTH< Y, P > ( void ) template <typename Y> operator LENGTH< Y, P > ( void )
{ {
return this->m_U; return this->m_U;
} }

View File

@ -58,7 +58,7 @@ static inline const wxChar* GetChars( const wxString& s )
} }
// This really needs a function? well, it is used *a lot* of times // This really needs a function? well, it is used *a lot* of times
template<class T> inline void NEGATE( T &x ) { x = -x; } template <class T> inline void NEGATE( T &x ) { x = -x; }
/// # of elements in an array /// # of elements in an array
#define DIM( x ) unsigned( sizeof(x) / sizeof( (x)[0] ) ) // not size_t #define DIM( x ) unsigned( sizeof(x) / sizeof( (x)[0] ) ) // not size_t
@ -67,7 +67,7 @@ template<class T> inline void NEGATE( T &x ) { x = -x; }
// std::swap works only with arguments of the same type (which is saner); // std::swap works only with arguments of the same type (which is saner);
// here the compiler will figure out what to do (I hope to get rid of // here the compiler will figure out what to do (I hope to get rid of
// this soon or late) // this soon or late)
template<class T, class T2> inline void EXCHG( T& a, T2& b ) template <class T, class T2> inline void EXCHG( T& a, T2& b )
{ {
T temp = a; T temp = a;
a = b; a = b;

View File

@ -39,7 +39,8 @@ template <>
class BOX2_TRAITS<VECTOR2I> class BOX2_TRAITS<VECTOR2I>
{ {
public: public:
enum { enum
{
c_max_size = INT_MAX - 1, c_max_size = INT_MAX - 1,
c_min_coord_value = INT_MIN / 2 + 1 c_min_coord_value = INT_MIN / 2 + 1
}; };
@ -61,7 +62,7 @@ public:
typedef typename Vec::coord_type coord_type; typedef typename Vec::coord_type coord_type;
typedef typename Vec::extended_type ecoord_type; typedef typename Vec::extended_type ecoord_type;
BOX2() { }; BOX2() {};
BOX2( const Vec& aPos, const Vec& aSize ) : BOX2( const Vec& aPos, const Vec& aSize ) :
m_Pos( aPos ), m_Pos( aPos ),
@ -91,6 +92,7 @@ public:
void Compute( const Container& aPointList ) void Compute( const Container& aPointList )
{ {
Vec vmin, vmax; Vec vmin, vmax;
typename Container::const_iterator i; typename Container::const_iterator i;
if( !aPointList.size() ) if( !aPointList.size() )
@ -164,7 +166,7 @@ public:
rel_pos.y += size.y; rel_pos.y += size.y;
} }
return (rel_pos.x >= 0) && (rel_pos.y >= 0) && ( rel_pos.y <= size.y) && ( rel_pos.x <= size.x); return ( rel_pos.x >= 0 ) && ( rel_pos.y >= 0 ) && ( rel_pos.y <= size.y) && ( rel_pos.x <= size.x);
} }
/** /**
@ -418,8 +420,8 @@ public:
{ {
ecoord_type x2 = m_Pos.x + m_Size.x; ecoord_type x2 = m_Pos.x + m_Size.x;
ecoord_type y2 = m_Pos.y + m_Size.y; ecoord_type y2 = m_Pos.y + m_Size.y;
ecoord_type xdiff = std::max( aP.x < m_Pos.x ? m_Pos.x - aP.x : m_Pos.x - x2, (ecoord_type)0 ); ecoord_type xdiff = std::max( aP.x < m_Pos.x ? m_Pos.x - aP.x : m_Pos.x - x2, (ecoord_type) 0 );
ecoord_type ydiff = std::max( aP.y < m_Pos.y ? m_Pos.y - aP.y : m_Pos.y - y2, (ecoord_type)0 ); ecoord_type ydiff = std::max( aP.y < m_Pos.y ? m_Pos.y - aP.y : m_Pos.y - y2, (ecoord_type) 0 );
return xdiff * xdiff + ydiff * ydiff; return xdiff * xdiff + ydiff * ydiff;
} }

View File

@ -34,14 +34,18 @@
* Scales a number (value) by rational (numerator/denominator). Numerator must be <= denominator. * Scales a number (value) by rational (numerator/denominator). Numerator must be <= denominator.
*/ */
template<typename T> T rescale( T numerator, T value, T denominator ) template <typename T>
T rescale( T numerator, T value, T denominator )
{ {
return numerator * value / denominator; return numerator * value / denominator;
} }
// explicit specializations for integer types, taking care of overflow. // explicit specializations for integer types, taking care of overflow.
template<> int rescale( int numerator, int value, int denominator ); template <>
template<> int64_t rescale( int64_t numerator, int64_t value, int64_t denominator ); int rescale( int numerator, int value, int denominator );
template <>
int64_t rescale( int64_t numerator, int64_t value, int64_t denominator );
#endif // __MATH_UTIL_H #endif // __MATH_UTIL_H

View File

@ -51,8 +51,11 @@
*/ */
// Forward declaration for template friends // Forward declaration for template friends
template <class T> class MATRIX3x3; template <class T>
template <class T> std::ostream& operator<<( std::ostream& stream, const MATRIX3x3<T>& matrix ); class MATRIX3x3;
template <class T>
std::ostream& operator<<( std::ostream& stream, const MATRIX3x3<T>& matrix );
template <class T> template <class T>
class MATRIX3x3 class MATRIX3x3
@ -164,20 +167,21 @@ public:
// Operators // Operators
//! @brief Matrix multiplication //! @brief Matrix multiplication
template<class T> MATRIX3x3<T> const operator*( MATRIX3x3<T> const& a, MATRIX3x3<T> const& b ); template <class T> MATRIX3x3<T> const operator*( MATRIX3x3<T> const& a, MATRIX3x3<T> const& b );
//! @brief Multiplication with a 2D vector, the 3rd z-component is assumed to be 1 //! @brief Multiplication with a 2D vector, the 3rd z-component is assumed to be 1
template<class T> VECTOR2<T> const operator*( MATRIX3x3<T> const& a, VECTOR2<T> const& b ); template <class T> VECTOR2<T> const operator*( MATRIX3x3<T> const& a, VECTOR2<T> const& b );
//! @brief Multiplication with a scalar //! @brief Multiplication with a scalar
template<class T, class S> MATRIX3x3<T> const operator*( MATRIX3x3<T> const& a, T scalar ); template <class T, class S> MATRIX3x3<T> const operator*( MATRIX3x3<T> const& a, T scalar );
template<class T, class S> MATRIX3x3<T> const operator*( T scalar, MATRIX3x3<T> const& matrix ); template <class T, class S> MATRIX3x3<T> const operator*( T scalar, MATRIX3x3<T> const& matrix );
// ---------------------- // ----------------------
// --- Implementation --- // --- Implementation ---
// ---------------------- // ----------------------
template<class T> MATRIX3x3<T>::MATRIX3x3() template <class T>
MATRIX3x3<T>::MATRIX3x3()
{ {
for( int j = 0; j < 3; j++ ) for( int j = 0; j < 3; j++ )
{ {
@ -189,8 +193,8 @@ template<class T> MATRIX3x3<T>::MATRIX3x3()
} }
template<class T> MATRIX3x3<T>::MATRIX3x3( T a00, T a01, T a02, T a10, T a11, T a12, T a20, T a21, template <class T>
T a22 ) MATRIX3x3<T>::MATRIX3x3( T a00, T a01, T a02, T a10, T a11, T a12, T a20, T a21, T a22 )
{ {
m_data[0][0] = a00; m_data[0][0] = a00;
m_data[0][1] = a01; m_data[0][1] = a01;
@ -206,7 +210,8 @@ template<class T> MATRIX3x3<T>::MATRIX3x3( T a00, T a01, T a02, T a10, T a11, T
} }
template<class T> void MATRIX3x3<T>::SetIdentity( void ) template <class T>
void MATRIX3x3<T>::SetIdentity( void )
{ {
for( int j = 0; j < 3; j++ ) for( int j = 0; j < 3; j++ )
{ {
@ -221,14 +226,16 @@ template<class T> void MATRIX3x3<T>::SetIdentity( void )
} }
template<class T> void MATRIX3x3<T>::SetTranslation( VECTOR2<T> aTranslation ) template <class T>
void MATRIX3x3<T>::SetTranslation( VECTOR2<T> aTranslation )
{ {
m_data[0][2] = aTranslation.x; m_data[0][2] = aTranslation.x;
m_data[1][2] = aTranslation.y; m_data[1][2] = aTranslation.y;
} }
template<class T> VECTOR2<T> MATRIX3x3<T>::GetTranslation( void ) const template <class T>
VECTOR2<T> MATRIX3x3<T>::GetTranslation( void ) const
{ {
VECTOR2<T> result; VECTOR2<T> result;
result.x = m_data[0][2]; result.x = m_data[0][2];
@ -237,7 +244,8 @@ template<class T> VECTOR2<T> MATRIX3x3<T>::GetTranslation( void ) const
} }
template<class T> void MATRIX3x3<T>::SetRotation( T aAngle ) template <class T>
void MATRIX3x3<T>::SetRotation( T aAngle )
{ {
T cosValue = cos( aAngle ); T cosValue = cos( aAngle );
T sinValue = sin( aAngle ); T sinValue = sin( aAngle );
@ -248,21 +256,24 @@ template<class T> void MATRIX3x3<T>::SetRotation( T aAngle )
} }
template<class T> void MATRIX3x3<T>::SetScale( VECTOR2<T> aScale ) template <class T>
void MATRIX3x3<T>::SetScale( VECTOR2<T> aScale )
{ {
m_data[0][0] = aScale.x; m_data[0][0] = aScale.x;
m_data[1][1] = aScale.y; m_data[1][1] = aScale.y;
} }
template<class T> VECTOR2<T> MATRIX3x3<T>::GetScale( void ) const template <class T>
VECTOR2<T> MATRIX3x3<T>::GetScale( void ) const
{ {
VECTOR2<T> result( m_data[0][0], m_data[1][1] ); VECTOR2<T> result( m_data[0][0], m_data[1][1] );
return result; return result;
} }
template<class T> MATRIX3x3<T> const operator*( MATRIX3x3<T> const& a, MATRIX3x3<T> const& b ) template <class T>
MATRIX3x3<T> const operator*( MATRIX3x3<T> const& a, MATRIX3x3<T> const& b )
{ {
MATRIX3x3<T> result; MATRIX3x3<T> result;
@ -279,8 +290,9 @@ template<class T> MATRIX3x3<T> const operator*( MATRIX3x3<T> const& a, MATRIX3x3
} }
template<class T> VECTOR2<T> const operator*( MATRIX3x3<T> const& matrix, template <class T>
VECTOR2<T> const& vector ) VECTOR2<T> const operator*( MATRIX3x3<T> const& matrix,
VECTOR2<T> const& vector )
{ {
VECTOR2<T> result( 0, 0 ); VECTOR2<T> result( 0, 0 );
result.x = matrix.m_data[0][0] * vector.x + matrix.m_data[0][1] * vector.y result.x = matrix.m_data[0][0] * vector.x + matrix.m_data[0][1] * vector.y
@ -292,7 +304,8 @@ template<class T> VECTOR2<T> const operator*( MATRIX3x3<T> const& matrix,
} }
template<class T> T MATRIX3x3<T>::Determinant( void ) const template <class T>
T MATRIX3x3<T>::Determinant( void ) const
{ {
return m_data[0][0] * ( m_data[1][1] * m_data[2][2] - m_data[1][2] * m_data[2][1] ) return m_data[0][0] * ( m_data[1][1] * m_data[2][2] - m_data[1][2] * m_data[2][1] )
- m_data[0][1] * ( m_data[1][0] * m_data[2][2] - m_data[1][2] * m_data[2][0] ) - m_data[0][1] * ( m_data[1][0] * m_data[2][2] - m_data[1][2] * m_data[2][0] )
@ -300,7 +313,8 @@ template<class T> T MATRIX3x3<T>::Determinant( void ) const
} }
template<class T, class S> MATRIX3x3<T> const operator*( MATRIX3x3<T> const& matrix, S scalar ) template <class T, class S>
MATRIX3x3<T> const operator*( MATRIX3x3<T> const& matrix, S scalar )
{ {
MATRIX3x3<T> result; MATRIX3x3<T> result;
@ -316,13 +330,15 @@ template<class T, class S> MATRIX3x3<T> const operator*( MATRIX3x3<T> const& mat
} }
template<class T, class S> MATRIX3x3<T> const operator*( S scalar, MATRIX3x3<T> const& matrix ) template <class T, class S>
MATRIX3x3<T> const operator*( S scalar, MATRIX3x3<T> const& matrix )
{ {
return matrix * scalar; return matrix * scalar;
} }
template<class T> MATRIX3x3<T> MATRIX3x3<T>::Inverse( void ) const template <class T>
MATRIX3x3<T> MATRIX3x3<T>::Inverse() const
{ {
MATRIX3x3<T> result; MATRIX3x3<T> result;
@ -342,7 +358,8 @@ template<class T> MATRIX3x3<T> MATRIX3x3<T>::Inverse( void ) const
} }
template<class T> MATRIX3x3<T> MATRIX3x3<T>::Transpose( void ) const template <class T>
MATRIX3x3<T> MATRIX3x3<T>::Transpose() const
{ {
MATRIX3x3<T> result; MATRIX3x3<T> result;
@ -358,7 +375,8 @@ template<class T> MATRIX3x3<T> MATRIX3x3<T>::Transpose( void ) const
} }
template<class T> std::ostream& operator<<( std::ostream& aStream, const MATRIX3x3<T>& aMatrix ) template <class T>
std::ostream& operator<<( std::ostream& aStream, const MATRIX3x3<T>& aMatrix )
{ {
for( int i = 0; i < 3; i++ ) for( int i = 0; i < 3; i++ )
{ {
@ -377,6 +395,7 @@ template<class T> std::ostream& operator<<( std::ostream& aStream, const MATRIX3
return aStream; return aStream;
} }
/* Default specializations */ /* Default specializations */
typedef MATRIX3x3<double> MATRIX3x3D; typedef MATRIX3x3<double> MATRIX3x3D;

View File

@ -102,8 +102,8 @@ public:
template <typename CastingType> template <typename CastingType>
VECTOR2( const VECTOR2<CastingType>& aVec ) VECTOR2( const VECTOR2<CastingType>& aVec )
{ {
x = (T) aVec.x; x = (T) aVec.x;
y = (T) aVec.y; y = (T) aVec.y;
} }
/// Casts a vector to another specialized subclass. Beware of rouding /// Casts a vector to another specialized subclass. Beware of rouding
@ -131,7 +131,7 @@ public:
* It is used to calculate the length of the vector. * It is used to calculate the length of the vector.
* @return Scalar, the euclidean norm * @return Scalar, the euclidean norm
*/ */
extended_type SquaredEuclideanNorm() const; extended_type SquaredEuclideanNorm() const;
/** /**
@ -258,24 +258,24 @@ VECTOR2<T>::VECTOR2()
template <class T> template <class T>
VECTOR2<T>::VECTOR2( wxPoint const& aPoint ) VECTOR2<T>::VECTOR2( wxPoint const& aPoint )
{ {
x = T( aPoint.x ); x = T( aPoint.x );
y = T( aPoint.y ); y = T( aPoint.y );
} }
template <class T> template <class T>
VECTOR2<T>::VECTOR2( wxSize const& aSize ) VECTOR2<T>::VECTOR2( wxSize const& aSize )
{ {
x = T( aSize.x ); x = T( aSize.x );
y = T( aSize.y ); y = T( aSize.y );
} }
#endif #endif
template <class T> template <class T>
VECTOR2<T>::VECTOR2( T aX, T aY ) VECTOR2<T>::VECTOR2( T aX, T aY )
{ {
x = aX; x = aX;
y = aY; y = aY;
} }
@ -285,14 +285,14 @@ T VECTOR2<T>::EuclideanNorm() const
return sqrt( (extended_type) x * x + (extended_type) y * y ); return sqrt( (extended_type) x * x + (extended_type) y * y );
} }
template <class T> template <class T>
typename VECTOR2<T>::extended_type VECTOR2<T>::SquaredEuclideanNorm() const typename VECTOR2<T>::extended_type VECTOR2<T>::SquaredEuclideanNorm() const
{ {
return (extended_type)x * x + (extended_type) y * y ; return (extended_type) x * x + (extended_type) y * y;
} }
template <class T> template <class T>
double VECTOR2<T>::Angle() const double VECTOR2<T>::Angle() const
{ {
@ -311,8 +311,8 @@ VECTOR2<T> VECTOR2<T>::Perpendicular() const
template <class T> template <class T>
VECTOR2<T>& VECTOR2<T>::operator=( const VECTOR2<T>& aVector ) VECTOR2<T>& VECTOR2<T>::operator=( const VECTOR2<T>& aVector )
{ {
x = aVector.x; x = aVector.x;
y = aVector.y; y = aVector.y;
return *this; return *this;
} }
@ -320,8 +320,8 @@ VECTOR2<T>& VECTOR2<T>::operator=( const VECTOR2<T>& aVector )
template <class T> template <class T>
VECTOR2<T>& VECTOR2<T>::operator+=( const VECTOR2<T>& aVector ) VECTOR2<T>& VECTOR2<T>::operator+=( const VECTOR2<T>& aVector )
{ {
x += aVector.x; x += aVector.x;
y += aVector.y; y += aVector.y;
return *this; return *this;
} }
@ -329,8 +329,8 @@ VECTOR2<T>& VECTOR2<T>::operator+=( const VECTOR2<T>& aVector )
template <class T> template <class T>
VECTOR2<T>& VECTOR2<T>::operator+=( const T& aScalar ) VECTOR2<T>& VECTOR2<T>::operator+=( const T& aScalar )
{ {
x += aScalar; x += aScalar;
y += aScalar; y += aScalar;
return *this; return *this;
} }
@ -338,8 +338,8 @@ VECTOR2<T>& VECTOR2<T>::operator+=( const T& aScalar )
template <class T> template <class T>
VECTOR2<T>& VECTOR2<T>::operator-=( const VECTOR2<T>& aVector ) VECTOR2<T>& VECTOR2<T>::operator-=( const VECTOR2<T>& aVector )
{ {
x -= aVector.x; x -= aVector.x;
y -= aVector.y; y -= aVector.y;
return *this; return *this;
} }
@ -347,8 +347,8 @@ VECTOR2<T>& VECTOR2<T>::operator-=( const VECTOR2<T>& aVector )
template <class T> template <class T>
VECTOR2<T>& VECTOR2<T>::operator-=( const T& aScalar ) VECTOR2<T>& VECTOR2<T>::operator-=( const T& aScalar )
{ {
x -= aScalar; x -= aScalar;
y -= aScalar; y -= aScalar;
return *this; return *this;
} }
template <class T> template <class T>
@ -365,15 +365,15 @@ VECTOR2<T> VECTOR2<T>::Rotate( double aAngle ) const
template <class T> template <class T>
VECTOR2<T> VECTOR2<T>::Resize( T aNewLength ) const VECTOR2<T> VECTOR2<T>::Resize( T aNewLength ) const
{ {
if(x == 0 && y == 0) if( x == 0 && y == 0 )
return VECTOR2<T> (0, 0); return VECTOR2<T> ( 0, 0 );
extended_type l_sq_current = (extended_type)this->x * this->x + (extended_type)this->y * this->y; extended_type l_sq_current = (extended_type) x * x + (extended_type) y * y;
extended_type l_sq_new = (extended_type) aNewLength * aNewLength; extended_type l_sq_new = (extended_type) aNewLength * aNewLength;
return VECTOR2<T> ( return VECTOR2<T> (
(this->x < 0 ? -1 : 1 ) * sqrt(rescale(l_sq_new, (extended_type) x * x, l_sq_current)), ( x < 0 ? -1 : 1 ) * sqrt( rescale( l_sq_new, (extended_type) x * x, l_sq_current ) ),
(this->y < 0 ? -1 : 1 ) * sqrt(rescale(l_sq_new, (extended_type) y * y, l_sq_current))); ( y < 0 ? -1 : 1 ) * sqrt( rescale( l_sq_new, (extended_type) y * y, l_sq_current ) ) );
} }

View File

@ -38,7 +38,7 @@
class EDA_ITEM; class EDA_ITEM;
class COLORS_DESIGN_SETTINGS; class COLORS_DESIGN_SETTINGS;
namespace KiGfx namespace KIGFX
{ {
class GAL; class GAL;
class VIEW_ITEM; class VIEW_ITEM;
@ -265,6 +265,6 @@ protected:
/// Color of brightened item frame /// Color of brightened item frame
COLOR4D m_brightenedColor; COLOR4D m_brightenedColor;
}; };
} // namespace KiGfx } // namespace KIGFX
#endif /* __CLASS_PAINTER_H */ #endif /* __CLASS_PAINTER_H */

View File

@ -36,9 +36,9 @@
// RTree.h // RTree.h
// //
#define RTREE_TEMPLATE template<class DATATYPE, class ELEMTYPE, int NUMDIMS, \ #define RTREE_TEMPLATE template <class DATATYPE, class ELEMTYPE, int NUMDIMS, \
class ELEMTYPEREAL, int TMAXNODES, int TMINNODES> class ELEMTYPEREAL, int TMAXNODES, int TMINNODES>
#define RTREE_SEARCH_TEMPLATE template<class DATATYPE, class ELEMTYPE, int NUMDIMS, \ #define RTREE_SEARCH_TEMPLATE template <class DATATYPE, class ELEMTYPE, int NUMDIMS, \
class ELEMTYPEREAL, int TMAXNODES, int TMINNODES, class VISITOR> class ELEMTYPEREAL, int TMAXNODES, int TMINNODES, class VISITOR>
#define RTREE_QUAL RTree<DATATYPE, ELEMTYPE, NUMDIMS, ELEMTYPEREAL, TMAXNODES, \ #define RTREE_QUAL RTree<DATATYPE, ELEMTYPE, NUMDIMS, ELEMTYPEREAL, TMAXNODES, \
TMINNODES> TMINNODES>

View File

@ -76,8 +76,8 @@ public:
bool RunAction( const std::string& aActionName ) const; bool RunAction( const std::string& aActionName ) const;
// TODO to be considered // TODO to be considered
//bool RunAction( int aActionId ) const; // bool RunAction( int aActionId ) const;
//bool RunAction( TOOL_ACTION* aAction ) const; // bool RunAction( TOOL_ACTION* aAction ) const;
/** /**
* Function RunHotKey() * Function RunHotKey()

View File

@ -32,27 +32,27 @@
#include "delegate.h" #include "delegate.h"
/** /**
Class COROUNTINE. * Class COROUNTINE.
Implements a coroutine. Wikipedia has a good explanation: * Implements a coroutine. Wikipedia has a good explanation:
*
"Coroutines are computer program components that generalize subroutines to * "Coroutines are computer program components that generalize subroutines to
allow multiple entry points for suspending and resuming execution at certain locations. * allow multiple entry points for suspending and resuming execution at certain locations.
Coroutines are well-suited for implementing more familiar program components such as cooperative * Coroutines are well-suited for implementing more familiar program components such as cooperative
tasks, exceptions, event loop, iterators, infinite lists and pipes." * tasks, exceptions, event loop, iterators, infinite lists and pipes."
*
In other words, a coroutine can be considered a lightweight thread - which can be * In other words, a coroutine can be considered a lightweight thread - which can be
preempted only when it deliberately yields the control to the caller. This way, * preempted only when it deliberately yields the control to the caller. This way,
we avoid concurrency problems such as locking / race conditions. * we avoid concurrency problems such as locking / race conditions.
*
Uses boost::context library to do the actual context switching. * Uses boost::context library to do the actual context switching.
*
This particular version takes a DELEGATE as an entry point, so it can invoke * This particular version takes a DELEGATE as an entry point, so it can invoke
methods within a given object as separate coroutines. * methods within a given object as separate coroutines.
*
See coroutine_example.cpp for sample code. * See coroutine_example.cpp for sample code.
*/ */
template<class ReturnType, class ArgType> template <class ReturnType, class ArgType>
class COROUTINE class COROUTINE
{ {
public: public:
@ -67,8 +67,8 @@ public:
* Constructor * Constructor
* Creates a coroutine from a member method of an object * Creates a coroutine from a member method of an object
*/ */
template<class T> template <class T>
COROUTINE( T* object, ReturnType (T::*ptr)( ArgType ) ) : COROUTINE( T* object, ReturnType(T::* ptr)( ArgType ) ) :
m_func( object, ptr ), m_saved( NULL ), m_stack( NULL ), m_stackSize( c_defaultStackSize ) m_func( object, ptr ), m_saved( NULL ), m_stack( NULL ), m_stackSize( c_defaultStackSize )
{ {
} }
@ -78,13 +78,14 @@ public:
* Creates a coroutine from a delegate object * Creates a coroutine from a delegate object
*/ */
COROUTINE( DELEGATE<ReturnType, ArgType> aEntry ) : COROUTINE( DELEGATE<ReturnType, ArgType> aEntry ) :
m_func( aEntry ), m_saved( NULL ), m_stack( NULL ), m_stackSize( c_defaultStackSize ) m_func( aEntry ), m_saved( NULL ), m_stack( NULL ), m_stackSize( c_defaultStackSize )
{}; {};
~COROUTINE() ~COROUTINE()
{ {
if( m_saved ) if( m_saved )
delete m_saved; delete m_saved;
if( m_stack ) if( m_stack )
free( m_stack ); free( m_stack );
} }
@ -114,7 +115,7 @@ public:
} }
/** /**
<F11>* Function SetEntry() * <F11>* Function SetEntry()
* *
* Defines the entry point for the coroutine, if not set in the constructor. * Defines the entry point for the coroutine, if not set in the constructor.
*/ */
@ -135,7 +136,7 @@ public:
m_stack = malloc( c_defaultStackSize ); m_stack = malloc( c_defaultStackSize );
// align to 16 bytes // align to 16 bytes
void *sp = (void *) ( ( ( (ptrdiff_t) m_stack ) + m_stackSize - 0xf ) & ( ~0x0f ) ); void* sp = (void*) ( ( ( (ptrdiff_t) m_stack ) + m_stackSize - 0xf ) & ( ~0x0f ) );
m_args = &args; m_args = &args;
m_self = boost::context::make_fcontext( sp, m_stackSize, callerStub ); m_self = boost::context::make_fcontext( sp, m_stackSize, callerStub );
@ -157,6 +158,7 @@ public:
bool Resume() bool Resume()
{ {
boost::context::jump_fcontext( m_saved, m_self, 0 ); boost::context::jump_fcontext( m_saved, m_self, 0 );
return m_running; return m_running;
} }
@ -181,7 +183,7 @@ public:
} }
private: private:
static const int c_defaultStackSize = 2000000; // fixme: make configurable static const int c_defaultStackSize = 2000000; // fixme: make configurable
/* real entry point of the coroutine */ /* real entry point of the coroutine */
static void callerStub( intptr_t data ) static void callerStub( intptr_t data )
@ -194,17 +196,19 @@ private:
cor->m_running = false; cor->m_running = false;
// go back to wherever we came from. // go back to wherever we came from.
boost::context::jump_fcontext( cor->m_self, cor->m_saved, 0 ); //reinterpret_cast<intptr_t>( this )); boost::context::jump_fcontext( cor->m_self, cor->m_saved, 0 ); // reinterpret_cast<intptr_t>( this ));
} }
template <typename T> struct strip_ref template <typename T>
struct strip_ref
{ {
typedef T result; typedef T result;
}; };
template <typename T> struct strip_ref<T&> template <typename T>
struct strip_ref<T&>
{ {
typedef T result; typedef T result;
}; };
DELEGATE<ReturnType, ArgType> m_func; DELEGATE<ReturnType, ArgType> m_func;

View File

@ -32,67 +32,69 @@
* Check delegate_example.cpp for a coding sample. * Check delegate_example.cpp for a coding sample.
*/ */
template<class ReturnType, class Arg> template <class ReturnType, class Arg>
class DELEGATE { class DELEGATE
public: {
typedef ReturnType (DELEGATE<ReturnType, Arg>::*MemberPointer)( Arg ); public:
typedef ReturnType _ReturnType; typedef ReturnType (DELEGATE<ReturnType, Arg>::* MemberPointer)( Arg );
typedef Arg _ArgType; typedef ReturnType _ReturnType;
typedef Arg _ArgType;
DELEGATE () DELEGATE()
{ {
} }
template<class T> template <class T>
DELEGATE ( T* object, ReturnType (T::*ptr)( Arg ) ) DELEGATE( T* object, ReturnType(T::* ptr)( Arg ) )
{ {
m_ptr = reinterpret_cast<MemberPointer>( ptr ); m_ptr = reinterpret_cast<MemberPointer>( ptr );
m_object = reinterpret_cast<void *>( object ); m_object = reinterpret_cast<void*>( object );
}; };
ReturnType operator()( Arg a ) const ReturnType operator()( Arg a ) const
{ {
DELEGATE<ReturnType, Arg> *casted = reinterpret_cast<DELEGATE<ReturnType, Arg>*>( m_object ); DELEGATE<ReturnType, Arg>* casted = reinterpret_cast<DELEGATE<ReturnType, Arg>*>( m_object );
return (casted->*m_ptr)(a); return (casted->*m_ptr)( a );
} }
private: private:
MemberPointer m_ptr; MemberPointer m_ptr;
void *m_object; void* m_object;
}; };
/** /**
* Class DELEGATE0 * Class DELEGATE0
* Same as DELEGATE, but with no arguments. * Same as DELEGATE, but with no arguments.
*/ */
template<class ReturnType> template <class ReturnType>
class DELEGATE0 { class DELEGATE0
public: {
typedef ReturnType ( DELEGATE0<ReturnType>::*MemberPointer )(); public:
typedef ReturnType _ReturnType; typedef ReturnType ( DELEGATE0<ReturnType>::* MemberPointer )();
typedef ReturnType _ReturnType;
DELEGATE0 () DELEGATE0()
{ {
} }
template<class T> template <class T>
DELEGATE0 ( T* object, ReturnType (T::*ptr)( ) ) DELEGATE0( T* object, ReturnType(T::* ptr)() )
{ {
m_ptr = reinterpret_cast<MemberPointer>( ptr ); m_ptr = reinterpret_cast<MemberPointer>( ptr );
m_object = reinterpret_cast<void*>( object ); m_object = reinterpret_cast<void*>( object );
}; };
ReturnType operator()( ) const ReturnType operator()() const
{ {
DELEGATE0<ReturnType>* casted = reinterpret_cast<DELEGATE0<ReturnType>*>( m_object ); DELEGATE0<ReturnType>* casted = reinterpret_cast<DELEGATE0<ReturnType>*>( m_object );
return ( casted->*m_ptr )(); return ( casted->*m_ptr )();
} }
private: private:
MemberPointer m_ptr; MemberPointer m_ptr;
void *m_object; void* m_object;
}; };
#endif #endif

View File

@ -7,39 +7,42 @@ using namespace std;
typedef COROUTINE<int, int> MyCoroutine; typedef COROUTINE<int, int> MyCoroutine;
class MyClass { class MyClass
{
public:
int CountTo( int n )
{
printf( "%s: Coroutine says hi. I will count from 1 to %d and yield each value.\n",
__FUNCTION__,
n );
public: for( int i = 1; i <= n; i++ )
int CountTo(int n)
{ {
printf("%s: Coroutine says hi. I will count from 1 to %d and yield each value.\n", __FUNCTION__, n); printf( "%s: Yielding %d\n", __FUNCTION__, i );
for(int i = 1; i <= n; i++) cofunc.Yield( i );
{ }
printf("%s: Yielding %d\n", __FUNCTION__, i); }
cofunc.Yield(i);
} void Run()
{
cofunc = MyCoroutine( this, &MyClass::CountTo );
printf( "%s: Calling coroutine that will count from 1 to 5.\n", __FUNCTION__ );
cofunc.Call( 5 );
while( cofunc.Running() )
{
printf( "%s: Got value: %d\n", __FUNCTION__, cofunc.ReturnValue() );
cofunc.Resume();
} }
void Run() printf( "%s: Done!\n", __FUNCTION__ );
{ }
cofunc = MyCoroutine (this, &MyClass::CountTo);
printf("%s: Calling coroutine that will count from 1 to 5.\n", __FUNCTION__);
cofunc.Call(5);
while (cofunc.Running())
{
printf("%s: Got value: %d\n", __FUNCTION__, cofunc.ReturnValue());
cofunc.Resume();
}
printf("%s: Done!\n", __FUNCTION__); MyCoroutine cofunc;
}
MyCoroutine cofunc;
}; };
main() main() {
{
MyClass obj; MyClass obj;
obj.Run(); obj.Run();

View File

@ -5,14 +5,15 @@
using namespace std; using namespace std;
class MyClass { class MyClass
{
public: public:
int MyMethod(const string &arg) int MyMethod( const string& arg )
{ {
printf("MyClass(this = %p)::MyMethod() called with string '%s', length %d\n", this, arg.c_str(), arg.length()); printf( "MyClass(this = %p)::MyMethod() called with string '%s', length %d\n", this,
return arg.length(); arg.c_str(), arg.length() );
} return arg.length();
}
}; };
typedef DELEGATE<int, const string&> MyDelegate; typedef DELEGATE<int, const string&> MyDelegate;
@ -22,14 +23,14 @@ main()
MyClass t1; MyClass t1;
MyClass t2; MyClass t2;
MyDelegate ptr1( &t1, &MyClass::MyMethod );
MyDelegate ptr2( &t2, &MyClass::MyMethod );
MyDelegate ptr1 (&t1, &MyClass::MyMethod); int retval1, retval2;
MyDelegate ptr2 (&t2, &MyClass::MyMethod);
int retval1, retval2; retval1 = ptr1( "apples" );
retval1 = ptr1("apples"); retval2 = ptr2( "cherries" );
retval2 = ptr2("cherries");
printf("Object 1 returned %d, object 2 returned %d\n", retval1, retval2); printf( "Object 1 returned %d, object 2 returned %d\n", retval1, retval2 );
return 0; return 0;
} }

View File

@ -46,11 +46,11 @@ class TOOL_ACTION
{ {
public: public:
TOOL_ACTION( const std::string& aName, TOOL_ActionScope aScope = AS_CONTEXT, TOOL_ACTION( const std::string& aName, TOOL_ActionScope aScope = AS_CONTEXT,
int aDefaultHotKey = 0, const std::string& aMenuItem = std::string( "" ), int aDefaultHotKey = 0, const std::string& aMenuItem = std::string( "" ),
const std::string& aMenuDesc = std::string( "" ) ) : const std::string& aMenuDesc = std::string( "" ) ) :
m_name( aName ), m_scope( aScope ), m_defaultHotKey( aDefaultHotKey ), m_name( aName ), m_scope( aScope ), m_defaultHotKey( aDefaultHotKey ),
m_currentHotKey( aDefaultHotKey ), m_menuItem( aMenuItem ), m_currentHotKey( aDefaultHotKey ), m_menuItem( aMenuItem ),
m_menuDescription( aMenuDesc ), m_id( -1 ), m_actionMgr( NULL ) m_menuDescription( aMenuDesc ), m_id( -1 ), m_actionMgr( NULL )
{ {
} }
@ -205,7 +205,7 @@ private:
std::string m_menuDescription; std::string m_menuDescription;
// Icon for menu entry // Icon for menu entry
//KiBitmap m_bitmap; // KiBitmap m_bitmap;
/// Unique ID for fast matching. Assigned by ACTION_MANAGER. /// Unique ID for fast matching. Assigned by ACTION_MANAGER.
int m_id; int m_id;
@ -214,10 +214,10 @@ private:
ACTION_MANAGER* m_actionMgr; ACTION_MANAGER* m_actionMgr;
/// Origin of the action /// Origin of the action
// const TOOL_BASE* m_origin; // const TOOL_BASE* m_origin;
/// Originating UI object /// Originating UI object
// wxWindow* m_uiOrigin; // wxWindow* m_uiOrigin;
}; };
#endif #endif

View File

@ -34,7 +34,7 @@
class EDA_ITEM; class EDA_ITEM;
class TOOL_MANAGER; class TOOL_MANAGER;
namespace KiGfx namespace KIGFX
{ {
class VIEW; class VIEW;
class VIEW_CONTROLS; class VIEW_CONTROLS;
@ -66,7 +66,7 @@ public:
m_type( aType ), m_type( aType ),
m_toolId( aId ), m_toolId( aId ),
m_toolName( aName ), m_toolName( aName ),
m_toolMgr( NULL ){}; m_toolMgr( NULL ) {};
virtual ~TOOL_BASE() {}; virtual ~TOOL_BASE() {};
@ -130,7 +130,7 @@ protected:
* Returns the instance of VIEW object used in the application. It allows tools to draw. * Returns the instance of VIEW object used in the application. It allows tools to draw.
* @return The instance of VIEW. * @return The instance of VIEW.
*/ */
KiGfx::VIEW* getView() const; KIGFX::VIEW* getView() const;
/** /**
* Function getViewControls() * Function getViewControls()
@ -139,14 +139,14 @@ protected:
* read & modify user input and its settings (eg. show cursor, enable snapping to grid, etc.) * read & modify user input and its settings (eg. show cursor, enable snapping to grid, etc.)
* @return The instance of VIEW_CONTROLS. * @return The instance of VIEW_CONTROLS.
*/ */
KiGfx::VIEW_CONTROLS* getViewControls() const; KIGFX::VIEW_CONTROLS* getViewControls() const;
/** /**
* Function getEditFrame() * Function getEditFrame()
* *
* Returns the application window object, casted to requested user type. * Returns the application window object, casted to requested user type.
*/ */
template<typename T> template <typename T>
T* getEditFrame() const T* getEditFrame() const
{ {
return static_cast<T*>( getEditFrameInt() ); return static_cast<T*>( getEditFrameInt() );
@ -157,7 +157,7 @@ protected:
* *
* Returns the model object if it matches the requested type. * Returns the model object if it matches the requested type.
*/ */
template<typename T> template <typename T>
T* getModel( KICAD_T modelType ) const T* getModel( KICAD_T modelType ) const
{ {
EDA_ITEM* m = getModelInt(); EDA_ITEM* m = getModelInt();

View File

@ -32,8 +32,8 @@
class TOOL_MANAGER; class TOOL_MANAGER;
class PCB_BASE_FRAME; class PCB_BASE_FRAME;
namespace KiGfx { namespace KIGFX {
class VIEW; class VIEW;
}; };
/** /**
@ -96,22 +96,23 @@ private:
bool handleMouseButton( wxEvent& aEvent, int aIndex, bool aMotion ); bool handleMouseButton( wxEvent& aEvent, int aIndex, bool aMotion );
///> Saves the state of key modifiers (Alt, Ctrl and so on). ///> Saves the state of key modifiers (Alt, Ctrl and so on).
template<class EventType> template <class EventType>
static int decodeModifiers( const EventType* aState ) static int decodeModifiers( const EventType* aState )
{ {
int mods = 0; int mods = 0;
if( aState->ControlDown() ) if( aState->ControlDown() )
mods |= MD_ModCtrl; mods |= MD_ModCtrl;
if( aState->AltDown() ) if( aState->AltDown() )
mods |= MD_ModAlt; mods |= MD_ModAlt;
if( aState->ShiftDown() ) if( aState->ShiftDown() )
mods |= MD_ModShift; mods |= MD_ModShift;
return mods; return mods;
} }
///> Stores all the informations regarding a mouse button state. ///> Stores all the informations regarding a mouse button state.
struct ButtonState; struct ButtonState;
@ -122,7 +123,7 @@ private:
std::vector<ButtonState*> m_buttons; std::vector<ButtonState*> m_buttons;
///> Returns the instance of VIEW, used by the application. ///> Returns the instance of VIEW, used by the application.
KiGfx::VIEW* getView(); KIGFX::VIEW* getView();
///> Instance of tool manager that cooperates with the dispatcher. ///> Instance of tool manager that cooperates with the dispatcher.
TOOL_MANAGER* m_toolMgr; TOOL_MANAGER* m_toolMgr;

View File

@ -142,7 +142,7 @@ public:
const std::string Format() const; const std::string Format() const;
TOOL_EVENT( TOOL_EventCategory aCategory = TC_None, TOOL_Actions aAction = TA_None, TOOL_EVENT( TOOL_EventCategory aCategory = TC_None, TOOL_Actions aAction = TA_None,
TOOL_ActionScope aScope = AS_GLOBAL ) : TOOL_ActionScope aScope = AS_GLOBAL ) :
m_category( aCategory ), m_category( aCategory ),
m_actions( aAction ), m_actions( aAction ),
m_scope( aScope ), m_scope( aScope ),
@ -150,40 +150,43 @@ public:
m_keyCode( 0 ), m_keyCode( 0 ),
m_modifiers( 0 ) {} m_modifiers( 0 ) {}
TOOL_EVENT( TOOL_EventCategory aCategory, TOOL_Actions aAction, int aExtraParam, TOOL_ActionScope aScope = AS_GLOBAL ) : TOOL_EVENT( TOOL_EventCategory aCategory,
TOOL_Actions aAction,
int aExtraParam,
TOOL_ActionScope aScope = AS_GLOBAL ) :
m_category( aCategory ), m_category( aCategory ),
m_actions( aAction ), m_actions( aAction ),
m_scope( aScope ) m_scope( aScope )
{
if( aCategory == TC_Mouse )
{ {
if( aCategory == TC_Mouse ) m_mouseButtons = aExtraParam & MB_ButtonMask;
{ }
m_mouseButtons = aExtraParam & MB_ButtonMask; else if( aCategory == TC_Keyboard )
} {
else if( aCategory == TC_Keyboard ) m_keyCode = aExtraParam & ~MD_ModifierMask; // Filter out modifiers
{ }
m_keyCode = aExtraParam & ~MD_ModifierMask; // Filter out modifiers else if( aCategory == TC_Command )
} {
else if ( aCategory == TC_Command ) m_commandId = aExtraParam;
{
m_commandId = aExtraParam;
}
if( aCategory & ( TC_Mouse | TC_Keyboard ) )
{
m_modifiers = aExtraParam & MD_ModifierMask;
}
} }
if( aCategory & ( TC_Mouse | TC_Keyboard ) )
{
m_modifiers = aExtraParam & MD_ModifierMask;
}
}
TOOL_EVENT( TOOL_EventCategory aCategory, TOOL_Actions aAction, TOOL_EVENT( TOOL_EventCategory aCategory, TOOL_Actions aAction,
const std::string& aExtraParam, TOOL_ActionScope aScope = AS_GLOBAL ) : const std::string& aExtraParam, TOOL_ActionScope aScope = AS_GLOBAL ) :
m_category( aCategory ), m_category( aCategory ),
m_actions( aAction ), m_actions( aAction ),
m_scope( aScope ), m_scope( aScope ),
m_mouseButtons( 0 ) m_mouseButtons( 0 )
{ {
if( aCategory == TC_Command ) if( aCategory == TC_Command )
m_commandStr = aExtraParam; m_commandStr = aExtraParam;
} }
///> Returns the category (eg. mouse/keyboard/action) of an event.. ///> Returns the category (eg. mouse/keyboard/action) of an event..
TOOL_EventCategory Category() const TOOL_EventCategory Category() const
@ -201,35 +204,35 @@ public:
///> where dragging has started. ///> where dragging has started.
const VECTOR2D Delta() const const VECTOR2D Delta() const
{ {
assert( m_category == TC_Mouse ); // this should be used only with mouse events assert( m_category == TC_Mouse ); // this should be used only with mouse events
return m_mouseDelta; return m_mouseDelta;
} }
///> Returns mouse cursor position in world coordinates. ///> Returns mouse cursor position in world coordinates.
const VECTOR2D& Position() const const VECTOR2D& Position() const
{ {
assert( m_category == TC_Mouse ); // this should be used only with mouse events assert( m_category == TC_Mouse ); // this should be used only with mouse events
return m_mousePos; return m_mousePos;
} }
///> Returns the point where dragging has started. ///> Returns the point where dragging has started.
const VECTOR2D& DragOrigin() const const VECTOR2D& DragOrigin() const
{ {
assert( m_category == TC_Mouse ); // this should be used only with mouse events assert( m_category == TC_Mouse ); // this should be used only with mouse events
return m_mouseDragOrigin; return m_mouseDragOrigin;
} }
///> Returns information about mouse buttons state. ///> Returns information about mouse buttons state.
int Buttons() const int Buttons() const
{ {
assert( m_category == TC_Mouse ); // this should be used only with mouse events assert( m_category == TC_Mouse ); // this should be used only with mouse events
return m_mouseButtons; return m_mouseButtons;
} }
bool IsClick( int aButtonMask = MB_Any ) const bool IsClick( int aButtonMask = MB_Any ) const
{ {
return ( m_actions == TA_MouseClick ) return ( m_actions == TA_MouseClick )
&& ( ( m_mouseButtons & aButtonMask ) == aButtonMask ); && ( ( m_mouseButtons & aButtonMask ) == aButtonMask );
} }
bool IsDrag( int aButtonMask = MB_Any ) const bool IsDrag( int aButtonMask = MB_Any ) const
@ -244,7 +247,7 @@ public:
bool IsMotion() const bool IsMotion() const
{ {
return ( m_actions == TA_MouseMotion ); return m_actions == TA_MouseMotion;
} }
bool IsCancel() const bool IsCancel() const
@ -255,7 +258,7 @@ public:
///> Returns information about key modifiers state (Ctrl, Alt, etc.) ///> Returns information about key modifiers state (Ctrl, Alt, etc.)
int Modifier( int aMask = MD_ModifierMask ) const int Modifier( int aMask = MD_ModifierMask ) const
{ {
return ( m_modifiers & aMask ); return m_modifiers & aMask;
} }
int KeyCode() const int KeyCode() const
@ -273,7 +276,7 @@ public:
return m_actions == TA_KeyDown; return m_actions == TA_KeyDown;
} }
void SetMouseDragOrigin( const VECTOR2D &aP ) void SetMouseDragOrigin( const VECTOR2D& aP )
{ {
m_mouseDragOrigin = aP; m_mouseDragOrigin = aP;
} }
@ -306,9 +309,10 @@ public:
if( m_category == TC_Command ) if( m_category == TC_Command )
{ {
if( m_commandStr && aEvent.m_commandStr ) if( m_commandStr && aEvent.m_commandStr )
return ( *m_commandStr == *aEvent.m_commandStr ); return *m_commandStr == *aEvent.m_commandStr;
if( m_commandId && aEvent.m_commandId ) if( m_commandId && aEvent.m_commandId )
return ( *m_commandId == *aEvent.m_commandId ); return *m_commandId == *aEvent.m_commandId;
} }
return true; return true;
@ -365,7 +369,8 @@ typedef boost::optional<TOOL_EVENT> OPT_TOOL_EVENT;
* A list of TOOL_EVENTs, with overloaded || operators allowing for * A list of TOOL_EVENTs, with overloaded || operators allowing for
* concatenating TOOL_EVENTs with little code. * concatenating TOOL_EVENTs with little code.
*/ */
class TOOL_EVENT_LIST { class TOOL_EVENT_LIST
{
public: public:
typedef TOOL_EVENT value_type; typedef TOOL_EVENT value_type;
typedef std::deque<TOOL_EVENT>::iterator iterator; typedef std::deque<TOOL_EVENT>::iterator iterator;
@ -388,11 +393,12 @@ public:
*/ */
const std::string Format() const; const std::string Format() const;
boost::optional<const TOOL_EVENT&> Matches( const TOOL_EVENT &b ) const boost::optional<const TOOL_EVENT&> Matches( const TOOL_EVENT& b ) const
{ {
for( const_iterator i = m_events.begin(); i != m_events.end(); ++i ) for( const_iterator i = m_events.begin(); i != m_events.end(); ++i )
if ( i->Matches( b ) ) if( i->Matches( b ) )
return *i; return *i;
return boost::optional<const TOOL_EVENT&>(); return boost::optional<const TOOL_EVENT&>();
} }
@ -441,9 +447,9 @@ public:
m_events.clear(); m_events.clear();
for( std::deque<TOOL_EVENT>::const_iterator i = b.m_events.begin(); for( std::deque<TOOL_EVENT>::const_iterator i = b.m_events.begin();
i != b.m_events.end(); ++i ) i != b.m_events.end(); ++i )
{ {
m_events.push_back(*i); m_events.push_back( *i );
} }
return *this; return *this;
@ -481,6 +487,7 @@ inline const TOOL_EVENT_LIST operator||( const TOOL_EVENT& a, const TOOL_EVENT&
return l; return l;
} }
inline const TOOL_EVENT_LIST operator||( const TOOL_EVENT& a, const TOOL_EVENT_LIST& b ) inline const TOOL_EVENT_LIST operator||( const TOOL_EVENT& a, const TOOL_EVENT_LIST& b )
{ {
TOOL_EVENT_LIST l( b ); TOOL_EVENT_LIST l( b );

View File

@ -81,9 +81,9 @@ public:
* Defines which state (aStateFunc) to go when a certain event arrives (aConditions). * Defines which state (aStateFunc) to go when a certain event arrives (aConditions).
* No conditions means any event. * No conditions means any event.
*/ */
template<class T> template <class T>
void Go( int (T::*aStateFunc)( TOOL_EVENT& ), void Go( int (T::* aStateFunc)( TOOL_EVENT& ),
const TOOL_EVENT_LIST& aConditions = TOOL_EVENT( TC_Any, TA_Any ) ); const TOOL_EVENT_LIST& aConditions = TOOL_EVENT( TC_Any, TA_Any ) );
/** /**
* Function Wait() * Function Wait()
@ -91,18 +91,18 @@ public:
* Suspends execution of the tool until an event specified in aEventList arrives. * Suspends execution of the tool until an event specified in aEventList arrives.
* No parameters means waiting for any event. * No parameters means waiting for any event.
*/ */
OPT_TOOL_EVENT Wait( const TOOL_EVENT_LIST& aEventList = TOOL_EVENT ( TC_Any, TA_Any ) ); OPT_TOOL_EVENT Wait( const TOOL_EVENT_LIST& aEventList = TOOL_EVENT (TC_Any, TA_Any) );
/** functions below are not yet implemented - their interface may change */ /** functions below are not yet implemented - their interface may change */
/*template<class Parameters, class ReturnValue> /*template <class Parameters, class ReturnValue>
bool InvokeTool( const std::string& aToolName, const Parameters& parameters, bool InvokeTool( const std::string& aToolName, const Parameters& parameters,
ReturnValue& returnValue ); ReturnValue& returnValue );
template<class Parameters, class ReturnValue> template <class Parameters, class ReturnValue>
bool InvokeWindow( const std::string& aWindowName, const Parameters& parameters, bool InvokeWindow( const std::string& aWindowName, const Parameters& parameters,
ReturnValue& returnValue ); ReturnValue& returnValue );
template<class T> template <class T>
void Yield( const T& returnValue );*/ void Yield( const T& returnValue );*/
protected: protected:
@ -121,11 +121,12 @@ private:
}; };
// hide TOOL_MANAGER implementation // hide TOOL_MANAGER implementation
template<class T> template <class T>
void TOOL_INTERACTIVE::Go( int (T::*aStateFunc)( TOOL_EVENT& ), void TOOL_INTERACTIVE::Go( int (T::* aStateFunc)( TOOL_EVENT& ),
const TOOL_EVENT_LIST& aConditions ) const TOOL_EVENT_LIST& aConditions )
{ {
TOOL_STATE_FUNC sptr( static_cast<T*>( this ), aStateFunc ); TOOL_STATE_FUNC sptr( static_cast<T*>( this ), aStateFunc );
goInternal( sptr, aConditions ); goInternal( sptr, aConditions );
} }

View File

@ -134,16 +134,16 @@ public:
* These are made available to the tool. Called by the parent frame (PCB_EDIT_FRAME) * These are made available to the tool. Called by the parent frame (PCB_EDIT_FRAME)
* when the board is set up. * when the board is set up.
*/ */
void SetEnvironment( EDA_ITEM* aModel, KiGfx::VIEW* aView, void SetEnvironment( EDA_ITEM* aModel, KIGFX::VIEW* aView,
KiGfx::VIEW_CONTROLS* aViewControls, wxWindow* aFrame ); KIGFX::VIEW_CONTROLS* aViewControls, wxWindow* aFrame );
/* Accessors for the environment objects (view, model, etc.) */ /* Accessors for the environment objects (view, model, etc.) */
KiGfx::VIEW* GetView() const KIGFX::VIEW* GetView() const
{ {
return m_view; return m_view;
} }
KiGfx::VIEW_CONTROLS* GetViewControls() const KIGFX::VIEW_CONTROLS* GetViewControls() const
{ {
return m_viewControls; return m_viewControls;
} }
@ -163,7 +163,7 @@ public:
* to be called. Called by TOOL_INTERACTIVE::Go(). May be called from a coroutine context. * to be called. Called by TOOL_INTERACTIVE::Go(). May be called from a coroutine context.
*/ */
void ScheduleNextState( TOOL_BASE* aTool, TOOL_STATE_FUNC& aHandler, void ScheduleNextState( TOOL_BASE* aTool, TOOL_STATE_FUNC& aHandler,
const TOOL_EVENT_LIST& aConditions ); const TOOL_EVENT_LIST& aConditions );
/** /**
* Pauses execution of a given tool until one or more events matching aConditions arrives. * Pauses execution of a given tool until one or more events matching aConditions arrives.
@ -171,7 +171,7 @@ public:
* Called only from coroutines. * Called only from coroutines.
*/ */
boost::optional<TOOL_EVENT> ScheduleWait( TOOL_BASE* aTool, boost::optional<TOOL_EVENT> ScheduleWait( TOOL_BASE* aTool,
const TOOL_EVENT_LIST& aConditions ); const TOOL_EVENT_LIST& aConditions );
/** /**
* Sets behaviour of the tool's context popup menu. * Sets behaviour of the tool's context popup menu.
@ -183,7 +183,7 @@ public:
* May be called from a coroutine context. * May be called from a coroutine context.
*/ */
void ScheduleContextMenu( TOOL_BASE* aTool, CONTEXT_MENU* aMenu, void ScheduleContextMenu( TOOL_BASE* aTool, CONTEXT_MENU* aMenu,
CONTEXT_MENU_TRIGGER aTrigger ); CONTEXT_MENU_TRIGGER aTrigger );
/** /**
* Allows a tool to pass the already handled event to the next tool on the stack. * Allows a tool to pass the already handled event to the next tool on the stack.
@ -251,7 +251,7 @@ private:
bool runTool( TOOL_BASE* aTool ); bool runTool( TOOL_BASE* aTool );
template <class Parameters> template <class Parameters>
void invokeTool( const std::string& aName, const Parameters& aToolParams ); void invokeTool( const std::string& aName, const Parameters& aToolParams );
/** /**
* Function finishTool() * Function finishTool()
@ -270,7 +270,7 @@ private:
*/ */
bool isRegistered( TOOL_BASE* aTool ) const bool isRegistered( TOOL_BASE* aTool ) const
{ {
return ( m_toolState.count( aTool ) > 0 ); return m_toolState.count( aTool ) > 0;
} }
/** /**
@ -298,8 +298,8 @@ private:
ACTION_MANAGER* m_actionMgr; ACTION_MANAGER* m_actionMgr;
EDA_ITEM* m_model; EDA_ITEM* m_model;
KiGfx::VIEW* m_view; KIGFX::VIEW* m_view;
KiGfx::VIEW_CONTROLS* m_viewControls; KIGFX::VIEW_CONTROLS* m_viewControls;
wxWindow* m_editFrame; wxWindow* m_editFrame;
/// Flag saying if the currently processed event should be passed to other tools. /// Flag saying if the currently processed event should be passed to other tools.

View File

@ -32,7 +32,7 @@
#include <math/box2.h> #include <math/box2.h>
#include <gal/definitions.h> #include <gal/definitions.h>
namespace KiGfx namespace KIGFX
{ {
class PAINTER; class PAINTER;
class GAL; class GAL;
@ -76,14 +76,14 @@ public:
* Adds a VIEW_ITEM to the view. * Adds a VIEW_ITEM to the view.
* @param aItem: item to be added. No ownership is given * @param aItem: item to be added. No ownership is given
*/ */
void Add( VIEW_ITEM* aItem ); void Add( VIEW_ITEM* aItem );
/** /**
* Function Remove() * Function Remove()
* Removes a VIEW_ITEM from the view. * Removes a VIEW_ITEM from the view.
* @param aItem: item to be removed. Caller must dispose the removed item if necessary * @param aItem: item to be removed. Caller must dispose the removed item if necessary
*/ */
void Remove( VIEW_ITEM* aItem ); void Remove( VIEW_ITEM* aItem );
/** /**
* Function Query() * Function Query()
@ -94,7 +94,7 @@ public:
* first). * first).
* @return Number of found items. * @return Number of found items.
*/ */
int Query( const BOX2I& aRect, std::vector<LayerItemPair>& aResult ); int Query( const BOX2I& aRect, std::vector<LayerItemPair>& aResult );
/** /**
* Function SetRequired() * Function SetRequired()
@ -104,19 +104,19 @@ public:
* @param aRequiredId is the id of the required layer. * @param aRequiredId is the id of the required layer.
* @param aRequired tells if the required layer should be added or removed from the list. * @param aRequired tells if the required layer should be added or removed from the list.
*/ */
void SetRequired( int aLayerId, int aRequiredId, bool aRequired = true ); void SetRequired( int aLayerId, int aRequiredId, bool aRequired = true );
/** /**
* Function CopySettings() * Function CopySettings()
* Copies layers and visibility settings from another view. * Copies layers and visibility settings from another view.
* @param aOtherView: view from which settings will be copied. * @param aOtherView: view from which settings will be copied.
*/ */
void CopySettings( const VIEW* aOtherView ); void CopySettings( const VIEW* aOtherView );
/* /*
* Convenience wrappers for adding multiple items * Convenience wrappers for adding multiple items
* template<class T> void AddItems( const T& aItems ); * template <class T> void AddItems( const T& aItems );
* template<class T> void RemoveItems( const T& aItems ); * template <class T> void RemoveItems( const T& aItems );
*/ */
/** /**
@ -124,27 +124,27 @@ public:
* Assigns a rendering device for the VIEW. * Assigns a rendering device for the VIEW.
* @param aGal: pointer to the GAL output device * @param aGal: pointer to the GAL output device
*/ */
void SetGAL( GAL* aGal ); void SetGAL( GAL* aGal );
/** /**
* Function GetGAL() * Function GetGAL()
* Returns the GAL this view is using to draw graphical primitives. * Returns the GAL this view is using to draw graphical primitives.
* @return Pointer to the currently used GAL instance. * @return Pointer to the currently used GAL instance.
*/ */
GAL* GetGAL() const { return m_gal; } GAL* GetGAL() const { return m_gal; }
/** /**
* Function SetPainter() * Function SetPainter()
* Sets the painter object used by the view for drawing VIEW_ITEMS. * Sets the painter object used by the view for drawing VIEW_ITEMS.
*/ */
void SetPainter( PAINTER* aPainter ); void SetPainter( PAINTER* aPainter );
/** /**
* Function GetPainter() * Function GetPainter()
* Returns the painter object used by the view for drawing VIEW_ITEMS. * Returns the painter object used by the view for drawing VIEW_ITEMS.
* @return Pointer to the currently used Painter instance. * @return Pointer to the currently used Painter instance.
*/ */
PAINTER* GetPainter() const { return m_painter; }; PAINTER* GetPainter() const { return m_painter; };
/** /**
* Function SetViewport() * Function SetViewport()
@ -152,14 +152,14 @@ public:
* @param aViewport: desired visible area, in world space coordinates. * @param aViewport: desired visible area, in world space coordinates.
* @param aKeepProportions: when true, the X/Y size proportions are kept. * @param aKeepProportions: when true, the X/Y size proportions are kept.
*/ */
void SetViewport( const BOX2D& aViewport, bool aKeepProportions = true ); void SetViewport( const BOX2D& aViewport, bool aKeepProportions = true );
/** /**
* Function GetViewport() * Function GetViewport()
* Returns the current viewport visible area rectangle. * Returns the current viewport visible area rectangle.
* @return Current viewport rectangle * @return Current viewport rectangle
*/ */
BOX2D GetViewport() const; BOX2D GetViewport() const;
/** /**
* Function SetMirror() * Function SetMirror()
@ -167,7 +167,7 @@ public:
* @param aMirrorX: when true, the X axis is mirrored * @param aMirrorX: when true, the X axis is mirrored
* @param aMirrorY: when true, the Y axis is mirrored. * @param aMirrorY: when true, the Y axis is mirrored.
*/ */
void SetMirror( bool aMirrorX, bool aMirrorY ); void SetMirror( bool aMirrorX, bool aMirrorY );
/** /**
* Function SetScale() * Function SetScale()
@ -175,7 +175,7 @@ public:
* (depending on correct GAL unit length & DPI settings). * (depending on correct GAL unit length & DPI settings).
* @param aScale: the scalefactor * @param aScale: the scalefactor
*/ */
void SetScale( double aScale ); void SetScale( double aScale );
/** /**
* Function SetScale() * Function SetScale()
@ -183,7 +183,7 @@ public:
* (depending on correct GAL unit length & DPI settings). * (depending on correct GAL unit length & DPI settings).
* @param aScale: the scale factor * @param aScale: the scale factor
*/ */
void SetScale( double aScale, const VECTOR2D& aAnchor ); void SetScale( double aScale, const VECTOR2D& aAnchor );
/** /**
* Function GetScale() * Function GetScale()
@ -197,7 +197,7 @@ public:
* of the screen). * of the screen).
* @param aCenter: the new center point, in world space coordinates. * @param aCenter: the new center point, in world space coordinates.
*/ */
void SetCenter( const VECTOR2D& aCenter ); void SetCenter( const VECTOR2D& aCenter );
/** /**
* Function GetCenter() * Function GetCenter()
@ -212,7 +212,7 @@ public:
* @param aCoord: the point/vector to be converted * @param aCoord: the point/vector to be converted
* @param aAbsolute: when true, aCoord is treated as a point, otherwise - as a direction (vector) * @param aAbsolute: when true, aCoord is treated as a point, otherwise - as a direction (vector)
*/ */
VECTOR2D ToWorld( const VECTOR2D& aCoord, bool aAbsolute = true ) const; VECTOR2D ToWorld( const VECTOR2D& aCoord, bool aAbsolute = true ) const;
/** /**
* Function ToScreen() * Function ToScreen()
@ -220,7 +220,7 @@ public:
* @param aCoord: the point/vector to be converted * @param aCoord: the point/vector to be converted
* @param aAbsolute: when true, aCoord is treated as a point, otherwise - as a direction (vector) * @param aAbsolute: when true, aCoord is treated as a point, otherwise - as a direction (vector)
*/ */
VECTOR2D ToScreen( const VECTOR2D& aCoord, bool aAbsolute = true ) const; VECTOR2D ToScreen( const VECTOR2D& aCoord, bool aAbsolute = true ) const;
/** /**
* Function ToScreen() * Function ToScreen()
@ -228,14 +228,14 @@ public:
* @param aCoord: the coordinate to be transformed. * @param aCoord: the coordinate to be transformed.
* @param aAbsolute: when true, aCoord is treated as a point, otherwise - as a direction (vector) * @param aAbsolute: when true, aCoord is treated as a point, otherwise - as a direction (vector)
*/ */
double ToScreen( double aCoord, bool aAbsolute = true ) const; double ToScreen( double aCoord, bool aAbsolute = true ) const;
/** /**
* Function GetScreenPixelSize() * Function GetScreenPixelSize()
* Returns the size of the our rendering area, in pixels. * Returns the size of the our rendering area, in pixels.
* @return viewport screen size * @return viewport screen size
*/ */
VECTOR2D GetScreenPixelSize() const; VECTOR2D GetScreenPixelSize() const;
/** /**
* Function AddLayer() * Function AddLayer()
@ -244,20 +244,20 @@ public:
* @param aDisplayOnly: layer is display-only (example: selection boxes, floating hints/menus). * @param aDisplayOnly: layer is display-only (example: selection boxes, floating hints/menus).
* Objects belonging to this layer are not taken into account by Query() method. * Objects belonging to this layer are not taken into account by Query() method.
*/ */
void AddLayer( int aLayer, bool aDisplayOnly = false ); void AddLayer( int aLayer, bool aDisplayOnly = false );
/** /**
* Function ClearLayer() * Function ClearLayer()
* Removes all items from a given layer. * Removes all items from a given layer.
* @param aLayer: ID of the layer to be cleared * @param aLayer: ID of the layer to be cleared
*/ */
void ClearLayer( int aLayer ); void ClearLayer( int aLayer );
/** /**
* Function Clear() * Function Clear()
* Removes all items from the view. * Removes all items from the view.
*/ */
void Clear(); void Clear();
/** /**
* Function SetLayerVisible() * Function SetLayerVisible()
@ -302,7 +302,7 @@ public:
* @param aLayer: the layer * @param aLayer: the layer
* @param aRenderingOrder: arbitrary number denoting the rendering order. * @param aRenderingOrder: arbitrary number denoting the rendering order.
*/ */
void SetLayerOrder( int aLayer, int aRenderingOrder ); void SetLayerOrder( int aLayer, int aRenderingOrder );
/** /**
* Function GetLayerOrder() * Function GetLayerOrder()
@ -310,7 +310,7 @@ public:
* @param aLayer: the layer * @param aLayer: the layer
* @return Rendering order of a particular layer. * @return Rendering order of a particular layer.
*/ */
int GetLayerOrder( int aLayer ) const; int GetLayerOrder( int aLayer ) const;
/** /**
* Function SortLayers() * Function SortLayers()
@ -320,7 +320,7 @@ public:
* @param aLayers stores id of layers to be sorted. * @param aLayers stores id of layers to be sorted.
* @param aCount stores the number of layers. * @param aCount stores the number of layers.
*/ */
void SortLayers( int aLayers[], int& aCount ) const; void SortLayers( int aLayers[], int& aCount ) const;
/** /**
* Function UpdateLayerColor() * Function UpdateLayerColor()
@ -328,14 +328,14 @@ public:
* @param aLayer is a number of the layer to be updated. * @param aLayer is a number of the layer to be updated.
* @see RENDER_SETTINGS * @see RENDER_SETTINGS
*/ */
void UpdateLayerColor( int aLayer ); void UpdateLayerColor( int aLayer );
/** /**
* Function UpdateAllLayersColor() * Function UpdateAllLayersColor()
* Applies the new coloring scheme to all layers. The used scheme is held by RENDER_SETTINGS. * Applies the new coloring scheme to all layers. The used scheme is held by RENDER_SETTINGS.
* @see RENDER_SETTINGS * @see RENDER_SETTINGS
*/ */
void UpdateAllLayersColor(); void UpdateAllLayersColor();
/** /**
* Function ChangeLayerDepth() * Function ChangeLayerDepth()
@ -343,7 +343,7 @@ public:
* @param aLayer is a number of the layer to be updated. * @param aLayer is a number of the layer to be updated.
* @param aDepth is the new depth. * @param aDepth is the new depth.
*/ */
void ChangeLayerDepth( int aLayer, int aDepth ); void ChangeLayerDepth( int aLayer, int aDepth );
/** /**
* Function SetTopLayer() * Function SetTopLayer()
@ -351,7 +351,7 @@ public:
* @param aLayer: the layer or -1 in case when no particular layer should * @param aLayer: the layer or -1 in case when no particular layer should
* be displayed on the top. * be displayed on the top.
*/ */
void SetTopLayer( int aLayer, bool aEnabled = true ); void SetTopLayer( int aLayer, bool aEnabled = true );
/** /**
* Function EnableTopLayer() * Function EnableTopLayer()
@ -360,42 +360,42 @@ public:
* layer set previously with SetTopLayer function. * layer set previously with SetTopLayer function.
* @param aEnabled: whether to enable or disable display of the top layer. * @param aEnabled: whether to enable or disable display of the top layer.
*/ */
void EnableTopLayer( bool aEnable ); void EnableTopLayer( bool aEnable );
int GetTopLayer() const; int GetTopLayer() const;
/** /**
* Function ClearTopLayers() * Function ClearTopLayers()
* Removes all layers from the on-the-top set (they are no longer displayed over the rest of * Removes all layers from the on-the-top set (they are no longer displayed over the rest of
* layers). * layers).
*/ */
void ClearTopLayers(); void ClearTopLayers();
/** /**
* Function UpdateLayerOrder() * Function UpdateLayerOrder()
* Does everything that is needed to apply the rendering order of layers. It has to be called * Does everything that is needed to apply the rendering order of layers. It has to be called
* after modification of renderingOrder field of LAYER. * after modification of renderingOrder field of LAYER.
*/ */
void UpdateAllLayersOrder(); void UpdateAllLayersOrder();
/** /**
* Function ClearTargets() * Function ClearTargets()
* Clears targets that are marked as dirty. * Clears targets that are marked as dirty.
*/ */
void ClearTargets(); void ClearTargets();
/** /**
* Function Redraw() * Function Redraw()
* Immediately redraws the whole view. * Immediately redraws the whole view.
*/ */
void Redraw(); void Redraw();
/** /**
* Function PartialRedraw() * Function PartialRedraw()
* Redraws only the parts of the view that have been affected by items * Redraws only the parts of the view that have been affected by items
* for which ViewUpdate() function has been called since last redraw. * for which ViewUpdate() function has been called since last redraw.
*/ */
void PartialRedraw(); void PartialRedraw();
/** /**
* Function RecacheAllItems() * Function RecacheAllItems()
@ -403,21 +403,21 @@ public:
* @param aForceNow decides if every item should be instantly recached. Otherwise items are * @param aForceNow decides if every item should be instantly recached. Otherwise items are
* going to be recached when they become visible. * going to be recached when they become visible.
*/ */
void RecacheAllItems( bool aForceNow = false ); void RecacheAllItems( bool aForceNow = false );
/** /**
* Function IsDynamic() * Function IsDynamic()
* Tells if the VIEW is dynamic (ie. can be changed, for example displaying PCBs in a window) * Tells if the VIEW is dynamic (ie. can be changed, for example displaying PCBs in a window)
* or static (that cannot be modified, eg. displaying image/PDF). * or static (that cannot be modified, eg. displaying image/PDF).
*/ */
bool IsDynamic() const { return m_dynamic; } bool IsDynamic() const { return m_dynamic; }
/** /**
* Function IsDirty() * Function IsDirty()
* Returns true if any of the VIEW layers needs to be refreshened. * Returns true if any of the VIEW layers needs to be refreshened.
* @return True in case if any of layers is marked as dirty. * @return True in case if any of layers is marked as dirty.
*/ */
bool IsDirty() const; bool IsDirty() const;
/** /**
* Function IsTargetDirty() * Function IsTargetDirty()
@ -442,7 +442,7 @@ public:
/// Returns true if the layer is cached /// Returns true if the layer is cached
inline bool IsCached( int aLayer ) const inline bool IsCached( int aLayer ) const
{ {
return ( m_layers.at( aLayer ).target == TARGET_CACHED ); return m_layers.at( aLayer ).target == TARGET_CACHED;
} }
/** /**
@ -526,7 +526,7 @@ private:
* @param aImmediate dictates the way of drawing - it allows to force immediate drawing mode * @param aImmediate dictates the way of drawing - it allows to force immediate drawing mode
* for cached items. * for cached items.
*/ */
void draw( VIEW_ITEM* aItem, int aLayer, bool aImmediate = false ) const; void draw( VIEW_ITEM* aItem, int aLayer, bool aImmediate = false ) const;
/** /**
* Function draw() * Function draw()
@ -536,7 +536,7 @@ private:
* @param aImmediate dictates the way of drawing - it allows to force immediate drawing mode * @param aImmediate dictates the way of drawing - it allows to force immediate drawing mode
* for cached items. * for cached items.
*/ */
void draw( VIEW_ITEM* aItem, bool aImmediate = false ) const; void draw( VIEW_ITEM* aItem, bool aImmediate = false ) const;
/** /**
* Function draw() * Function draw()
@ -546,7 +546,7 @@ private:
* @param aImmediate dictates the way of drawing - it allows to force immediate drawing mode * @param aImmediate dictates the way of drawing - it allows to force immediate drawing mode
* for cached items. * for cached items.
*/ */
void draw( VIEW_GROUP* aGroup, bool aImmediate = false ) const; void draw( VIEW_GROUP* aGroup, bool aImmediate = false ) const;
///* Manages dirty flags & redraw queueing when updating an item. Called internally ///* Manages dirty flags & redraw queueing when updating an item. Called internally
@ -585,42 +585,42 @@ private:
bool m_enableOrderModifier; bool m_enableOrderModifier;
/// Contains set of possible displayed layers and its properties /// Contains set of possible displayed layers and its properties
LayerMap m_layers; LayerMap m_layers;
/// Sorted list of pointers to members of m_layers /// Sorted list of pointers to members of m_layers
LayerOrder m_orderedLayers; LayerOrder m_orderedLayers;
/// Stores set of layers that are displayed on the top /// Stores set of layers that are displayed on the top
std::set<unsigned int> m_topLayers; std::set<unsigned int> m_topLayers;
/// Center point of the VIEW (the point at which we are looking at) /// Center point of the VIEW (the point at which we are looking at)
VECTOR2D m_center; VECTOR2D m_center;
/// Scale of displayed VIEW_ITEMs /// Scale of displayed VIEW_ITEMs
double m_scale; double m_scale;
/// PAINTER contains information how do draw items /// PAINTER contains information how do draw items
PAINTER* m_painter; PAINTER* m_painter;
/// Gives interface to PAINTER, that is used to draw items /// Gives interface to PAINTER, that is used to draw items
GAL* m_gal; GAL* m_gal;
/// Dynamic VIEW (eg. display PCB in window) allows changes once it is built, /// Dynamic VIEW (eg. display PCB in window) allows changes once it is built,
/// static (eg. image/PDF) - does not. /// static (eg. image/PDF) - does not.
bool m_dynamic; bool m_dynamic;
/// Flags to mark targets as dirty, so they have to be redrawn on the next refresh event /// Flags to mark targets as dirty, so they have to be redrawn on the next refresh event
bool m_dirtyTargets[TARGETS_NUMBER]; bool m_dirtyTargets[TARGETS_NUMBER];
/// Rendering order modifier for layers that are marked as top layers /// Rendering order modifier for layers that are marked as top layers
static const int TOP_LAYER_MODIFIER = -VIEW_MAX_LAYERS; static const int TOP_LAYER_MODIFIER = -VIEW_MAX_LAYERS;
/// Panning boundaries /// Panning boundaries
BOX2I m_panBoundary; BOX2I m_panBoundary;
/// Zoom limits /// Zoom limits
VECTOR2D m_scaleLimits; VECTOR2D m_scaleLimits;
}; };
} // namespace KiGfx } // namespace KIGFX
#endif #endif

View File

@ -34,7 +34,7 @@
#include <math/box2.h> #include <math/box2.h>
namespace KiGfx namespace KIGFX
{ {
class VIEW; class VIEW;
@ -167,6 +167,6 @@ protected:
/// How fast is panning when in auto mode /// How fast is panning when in auto mode
float m_autoPanSpeed; float m_autoPanSpeed;
}; };
} // namespace KiGfx } // namespace KIGFX
#endif #endif

View File

@ -36,9 +36,8 @@
#include <view/view_item.h> #include <view/view_item.h>
#include <deque> #include <deque>
namespace KiGfx namespace KIGFX
{ {
class VIEW_GROUP : public VIEW_ITEM class VIEW_GROUP : public VIEW_ITEM
{ {
public: public:
@ -146,7 +145,7 @@ public:
* *
* @return Pointer to the VIEW instance. * @return Pointer to the VIEW instance.
*/ */
KiGfx::VIEW* GetView() const KIGFX::VIEW* GetView() const
{ {
return m_view; return m_view;
} }
@ -186,6 +185,6 @@ private:
/// Container for storing VIEW_ITEMs /// Container for storing VIEW_ITEMs
std::set<VIEW_ITEM*> m_items; std::set<VIEW_ITEM*> m_items;
}; };
} // namespace KiGfx } // namespace KIGFX
#endif // VIEW_GROUP_H_ #endif // VIEW_GROUP_H_

View File

@ -40,7 +40,8 @@
* Enum KICAD_T * Enum KICAD_T
* is the set of class identification values, stored in EDA_ITEM::m_StructType * is the set of class identification values, stored in EDA_ITEM::m_StructType
*/ */
enum KICAD_T { enum KICAD_T
{
NOT_USED = -1, ///< the 3d code uses this value NOT_USED = -1, ///< the 3d code uses this value
EOT = 0, ///< search types array terminator (End Of Types) EOT = 0, ///< search types array terminator (End Of Types)
@ -134,7 +135,7 @@ enum KICAD_T {
}; };
namespace KiGfx namespace KIGFX
{ {
// Forward declarations // Forward declarations
class GAL; class GAL;
@ -347,7 +348,7 @@ protected:
*/ */
inline virtual bool storesGroups() const inline virtual bool storesGroups() const
{ {
return ( m_groupsSize > 0 ); return m_groupsSize > 0;
} }
/// Stores layer numbers used by the item. /// Stores layer numbers used by the item.
@ -367,8 +368,7 @@ protected:
for( int i = 0; i < aCount; ++i ) for( int i = 0; i < aCount; ++i )
m_layers.set( aLayers[i] ); m_layers.set( aLayers[i] );
} }
}; };
} // namespace KiGfx } // namespace KIGFX
#endif #endif

View File

@ -29,7 +29,7 @@
#include <rtree.h> #include <rtree.h>
namespace KiGfx namespace KIGFX
{ {
typedef RTree<VIEW_ITEM*, int, 2, float> VIEW_RTREE_BASE; typedef RTree<VIEW_ITEM*, int, 2, float> VIEW_RTREE_BASE;
@ -88,6 +88,6 @@ public:
private: private:
}; };
} // namespace KiGfx } // namespace KIGFX
#endif #endif

View File

@ -38,7 +38,7 @@
class EDA_DRAW_PANEL_GAL; class EDA_DRAW_PANEL_GAL;
namespace KiGfx namespace KIGFX
{ {
/** /**
* Class WX_VIEW_CONTROLS * Class WX_VIEW_CONTROLS
@ -74,6 +74,7 @@ public:
void SetAutoPan( bool aEnabled ) void SetAutoPan( bool aEnabled )
{ {
m_autoPanEnabled = aEnabled; m_autoPanEnabled = aEnabled;
if( m_state == AUTO_PANNING ) if( m_state == AUTO_PANNING )
m_state = IDLE; m_state = IDLE;
} }
@ -90,7 +91,8 @@ public:
private: private:
/// Possible states for WX_VIEW_CONTROLS /// Possible states for WX_VIEW_CONTROLS
enum State { enum State
{
IDLE = 1, /// Nothing is happening IDLE = 1, /// Nothing is happening
DRAG_PANNING, /// Panning with mouse button pressed DRAG_PANNING, /// Panning with mouse button pressed
AUTO_PANNING, /// Panning on approaching borders of the frame AUTO_PANNING, /// Panning on approaching borders of the frame
@ -127,6 +129,6 @@ private:
/// Timer repsonsible for handling autopanning /// Timer repsonsible for handling autopanning
wxTimer m_panTimer; wxTimer m_panTimer;
}; };
} // namespace KiGfx } // namespace KIGFX
#endif #endif

View File

@ -40,7 +40,7 @@ class WS_DRAW_ITEM_RECT;
class WS_DRAW_ITEM_POLYGON; class WS_DRAW_ITEM_POLYGON;
class WS_DRAW_ITEM_TEXT; class WS_DRAW_ITEM_TEXT;
namespace KiGfx namespace KIGFX
{ {
class GAL; class GAL;

View File

@ -172,7 +172,7 @@ void PCB_BASE_FRAME::SetBoard( BOARD* aBoard )
if( m_galCanvas ) if( m_galCanvas )
{ {
KiGfx::VIEW* view = m_galCanvas->GetView(); KIGFX::VIEW* view = m_galCanvas->GetView();
ViewReloadBoard( m_Pcb ); ViewReloadBoard( m_Pcb );
@ -185,7 +185,7 @@ void PCB_BASE_FRAME::SetBoard( BOARD* aBoard )
void PCB_BASE_FRAME::ViewReloadBoard( const BOARD* aBoard ) const void PCB_BASE_FRAME::ViewReloadBoard( const BOARD* aBoard ) const
{ {
KiGfx::VIEW* view = m_galCanvas->GetView(); KIGFX::VIEW* view = m_galCanvas->GetView();
view->Clear(); view->Clear();
// All of PCB drawing elements should be added to the VIEW // All of PCB drawing elements should be added to the VIEW
@ -194,7 +194,7 @@ void PCB_BASE_FRAME::ViewReloadBoard( const BOARD* aBoard ) const
// Load zones // Load zones
for( int i = 0; i < aBoard->GetAreaCount(); ++i ) for( int i = 0; i < aBoard->GetAreaCount(); ++i )
{ {
view->Add( (KiGfx::VIEW_ITEM*) ( aBoard->GetArea( i ) ) ); view->Add( (KIGFX::VIEW_ITEM*) ( aBoard->GetArea( i ) ) );
} }
// Load drawings // Load drawings
@ -240,7 +240,7 @@ void PCB_BASE_FRAME::ViewReloadBoard( const BOARD* aBoard ) const
} }
// Add an entry for the worksheet layout // Add an entry for the worksheet layout
KiGfx::WORKSHEET_VIEWITEM* worksheet = new KiGfx::WORKSHEET_VIEWITEM( KIGFX::WORKSHEET_VIEWITEM* worksheet = new KIGFX::WORKSHEET_VIEWITEM(
std::string( aBoard->GetFileName().mb_str() ), std::string( aBoard->GetFileName().mb_str() ),
std::string( GetScreenDesc().mb_str() ), std::string( GetScreenDesc().mb_str() ),
&GetPageSettings(), &GetTitleBlock() ); &GetPageSettings(), &GetTitleBlock() );
@ -520,10 +520,10 @@ void PCB_BASE_FRAME::OnTogglePadDrawMode( wxCommandEvent& aEvent )
m_DisplayPadFill = DisplayOpt.DisplayPadFill = !m_DisplayPadFill; m_DisplayPadFill = DisplayOpt.DisplayPadFill = !m_DisplayPadFill;
// Apply new display options to the GAL canvas // Apply new display options to the GAL canvas
KiGfx::PCB_PAINTER* painter = KIGFX::PCB_PAINTER* painter =
static_cast<KiGfx::PCB_PAINTER*> ( m_galCanvas->GetView()->GetPainter() ); static_cast<KIGFX::PCB_PAINTER*> ( m_galCanvas->GetView()->GetPainter() );
KiGfx::PCB_RENDER_SETTINGS* settings = KIGFX::PCB_RENDER_SETTINGS* settings =
static_cast<KiGfx::PCB_RENDER_SETTINGS*> ( painter->GetSettings() ); static_cast<KIGFX::PCB_RENDER_SETTINGS*> ( painter->GetSettings() );
settings->LoadDisplayOptions( DisplayOpt ); settings->LoadDisplayOptions( DisplayOpt );
m_galCanvas->GetView()->RecacheAllItems( true ); m_galCanvas->GetView()->RecacheAllItems( true );
@ -856,13 +856,13 @@ void PCB_BASE_FRAME::LoadSettings()
m_DisplayModText = FILLED; m_DisplayModText = FILLED;
// Apply display settings for GAL // Apply display settings for GAL
KiGfx::VIEW* view = m_galCanvas->GetView(); KIGFX::VIEW* view = m_galCanvas->GetView();
// Set rendering order and properties of layers // Set rendering order and properties of layers
for( LAYER_NUM i = 0; (unsigned) i < sizeof(GAL_LAYER_ORDER) / sizeof(LAYER_NUM); ++i ) for( LAYER_NUM i = 0; (unsigned) i < sizeof(GAL_LAYER_ORDER) / sizeof(LAYER_NUM); ++i )
{ {
LAYER_NUM layer = GAL_LAYER_ORDER[i]; LAYER_NUM layer = GAL_LAYER_ORDER[i];
wxASSERT( layer < KiGfx::VIEW::VIEW_MAX_LAYERS ); wxASSERT( layer < KIGFX::VIEW::VIEW_MAX_LAYERS );
view->SetLayerOrder( layer, i ); view->SetLayerOrder( layer, i );
@ -870,13 +870,13 @@ void PCB_BASE_FRAME::LoadSettings()
{ {
// Copper layers are required for netname layers // Copper layers are required for netname layers
view->SetRequired( GetNetnameLayer( layer ), layer ); view->SetRequired( GetNetnameLayer( layer ), layer );
view->SetLayerTarget( layer, KiGfx::TARGET_CACHED ); view->SetLayerTarget( layer, KIGFX::TARGET_CACHED );
} }
else if( IsNetnameLayer( layer ) ) else if( IsNetnameLayer( layer ) )
{ {
// Netnames are drawn only when scale is sufficient (level of details) // Netnames are drawn only when scale is sufficient (level of details)
// so there is no point in caching them // so there is no point in caching them
view->SetLayerTarget( layer, KiGfx::TARGET_NONCACHED ); view->SetLayerTarget( layer, KIGFX::TARGET_NONCACHED );
} }
} }
@ -895,12 +895,12 @@ void PCB_BASE_FRAME::LoadSettings()
view->SetRequired( SOLDERPASTE_N_BACK, ITEM_GAL_LAYER( PAD_BK_VISIBLE ) ); view->SetRequired( SOLDERPASTE_N_BACK, ITEM_GAL_LAYER( PAD_BK_VISIBLE ) );
view->SetRequired( SOLDERMASK_N_BACK, ITEM_GAL_LAYER( PAD_BK_VISIBLE ) ); view->SetRequired( SOLDERMASK_N_BACK, ITEM_GAL_LAYER( PAD_BK_VISIBLE ) );
view->SetLayerTarget( ITEM_GAL_LAYER( GP_OVERLAY ), KiGfx::TARGET_OVERLAY ); view->SetLayerTarget( ITEM_GAL_LAYER( GP_OVERLAY ), KIGFX::TARGET_OVERLAY );
// Apply layer coloring scheme & display options // Apply layer coloring scheme & display options
if( view->GetPainter() ) if( view->GetPainter() )
{ {
KiGfx::PCB_RENDER_SETTINGS* settings = new KiGfx::PCB_RENDER_SETTINGS(); KIGFX::PCB_RENDER_SETTINGS* settings = new KIGFX::PCB_RENDER_SETTINGS();
// Load layers' colors from PCB data // Load layers' colors from PCB data
settings->ImportLegacyColors( m_Pcb->GetColorsSettings() ); settings->ImportLegacyColors( m_Pcb->GetColorsSettings() );

View File

@ -396,7 +396,7 @@ void PCB_LAYER_WIDGET::OnLayerVisible( LAYER_NUM aLayer, bool isVisible, bool is
EDA_DRAW_PANEL_GAL* galCanvas = myframe->GetGalCanvas(); EDA_DRAW_PANEL_GAL* galCanvas = myframe->GetGalCanvas();
if( galCanvas ) if( galCanvas )
{ {
KiGfx::VIEW* view = galCanvas->GetView(); KIGFX::VIEW* view = galCanvas->GetView();
view->SetLayerVisible( aLayer, isVisible ); view->SetLayerVisible( aLayer, isVisible );
} }
@ -418,7 +418,7 @@ void PCB_LAYER_WIDGET::OnRenderEnable( int aId, bool isEnabled )
EDA_DRAW_PANEL_GAL *galCanvas = myframe->GetGalCanvas(); EDA_DRAW_PANEL_GAL *galCanvas = myframe->GetGalCanvas();
if( galCanvas ) if( galCanvas )
{ {
KiGfx::VIEW* view = galCanvas->GetView(); KIGFX::VIEW* view = galCanvas->GetView();
view->SetLayerVisible( ITEM_GAL_LAYER( aId ), isEnabled ); view->SetLayerVisible( ITEM_GAL_LAYER( aId ), isEnabled );
} }

View File

@ -170,10 +170,10 @@ void DIALOG_DISPLAY_OPTIONS::OnOkClick(wxCommandEvent& event)
DisplayOpt.DisplayNetNamesMode = m_ShowNetNamesOption->GetSelection(); DisplayOpt.DisplayNetNamesMode = m_ShowNetNamesOption->GetSelection();
// Apply changes to the GAL // Apply changes to the GAL
KiGfx::VIEW* view = m_Parent->GetGalCanvas()->GetView(); KIGFX::VIEW* view = m_Parent->GetGalCanvas()->GetView();
KiGfx::PCB_PAINTER* painter = static_cast<KiGfx::PCB_PAINTER*>( view->GetPainter() ); KIGFX::PCB_PAINTER* painter = static_cast<KIGFX::PCB_PAINTER*>( view->GetPainter() );
KiGfx::PCB_RENDER_SETTINGS* settings = KIGFX::PCB_RENDER_SETTINGS* settings =
static_cast<KiGfx::PCB_RENDER_SETTINGS*>( painter->GetSettings() ); static_cast<KIGFX::PCB_RENDER_SETTINGS*>( painter->GetSettings() );
settings->LoadDisplayOptions( DisplayOpt ); settings->LoadDisplayOptions( DisplayOpt );
view->RecacheAllItems( true ); view->RecacheAllItems( true );

View File

@ -159,10 +159,10 @@ void PCB_EDIT_FRAME::OnSelectOptionToolbar( wxCommandEvent& event )
{ {
int id = event.GetId(); int id = event.GetId();
bool state = event.IsChecked(); bool state = event.IsChecked();
KiGfx::PCB_PAINTER* painter = KIGFX::PCB_PAINTER* painter =
static_cast<KiGfx::PCB_PAINTER*> ( m_galCanvas->GetView()->GetPainter() ); static_cast<KIGFX::PCB_PAINTER*> ( m_galCanvas->GetView()->GetPainter() );
KiGfx::PCB_RENDER_SETTINGS* settings = KIGFX::PCB_RENDER_SETTINGS* settings =
static_cast<KiGfx::PCB_RENDER_SETTINGS*> ( painter->GetSettings() ); static_cast<KIGFX::PCB_RENDER_SETTINGS*> ( painter->GetSettings() );
bool recache = false; bool recache = false;
switch( id ) switch( id )

View File

@ -41,7 +41,7 @@
#include <pcb_painter.h> #include <pcb_painter.h>
#include <gal/graphics_abstraction_layer.h> #include <gal/graphics_abstraction_layer.h>
using namespace KiGfx; using namespace KIGFX;
PCB_RENDER_SETTINGS::PCB_RENDER_SETTINGS() PCB_RENDER_SETTINGS::PCB_RENDER_SETTINGS()
{ {

View File

@ -49,7 +49,7 @@ class TEXTE_MODULE;
class DIMENSION; class DIMENSION;
class PCB_TARGET; class PCB_TARGET;
namespace KiGfx namespace KIGFX
{ {
class GAL; class GAL;
@ -152,6 +152,6 @@ protected:
void draw( const DIMENSION*, int ); void draw( const DIMENSION*, int );
void draw( const PCB_TARGET* ); void draw( const PCB_TARGET* );
}; };
} // namespace KiGfx } // namespace KIGFX
#endif /* __CLASS_PAINTER_H */ #endif /* __CLASS_PAINTER_H */

View File

@ -774,8 +774,8 @@ bool PCB_EDIT_FRAME::IsMicroViaAcceptable( void )
void PCB_EDIT_FRAME::setHighContrastLayer( LAYER_NUM aLayer ) void PCB_EDIT_FRAME::setHighContrastLayer( LAYER_NUM aLayer )
{ {
// Set display settings for high contrast mode // Set display settings for high contrast mode
KiGfx::VIEW* view = m_galCanvas->GetView(); KIGFX::VIEW* view = m_galCanvas->GetView();
KiGfx::RENDER_SETTINGS* rSettings = view->GetPainter()->GetSettings(); KIGFX::RENDER_SETTINGS* rSettings = view->GetPainter()->GetSettings();
setTopLayer( aLayer ); setTopLayer( aLayer );
@ -817,7 +817,7 @@ void PCB_EDIT_FRAME::setHighContrastLayer( LAYER_NUM aLayer )
void PCB_EDIT_FRAME::setTopLayer( LAYER_NUM aLayer ) void PCB_EDIT_FRAME::setTopLayer( LAYER_NUM aLayer )
{ {
// Set display settings for high contrast mode // Set display settings for high contrast mode
KiGfx::VIEW* view = m_galCanvas->GetView(); KIGFX::VIEW* view = m_galCanvas->GetView();
view->ClearTopLayers(); view->ClearTopLayers();
view->SetTopLayer( aLayer ); view->SetTopLayer( aLayer );
@ -887,7 +887,7 @@ void PCB_EDIT_FRAME::syncLayerVisibilities()
{ {
m_Layers->SyncLayerVisibilities(); m_Layers->SyncLayerVisibilities();
KiGfx::VIEW* view = m_galCanvas->GetView(); KIGFX::VIEW* view = m_galCanvas->GetView();
// Load layer & elements visibility settings // Load layer & elements visibility settings
for( LAYER_NUM i = 0; i < NB_LAYERS; ++i ) for( LAYER_NUM i = 0; i < NB_LAYERS; ++i )
{ {

View File

@ -329,4 +329,3 @@ private:
}; };
#endif // __DIRECTION_H #endif // __DIRECTION_H

View File

@ -260,4 +260,3 @@ PNS_INDEX::NetItemsList* PNS_INDEX::GetItemsForNet( int aNet )
} }
#endif #endif

View File

@ -86,4 +86,3 @@ const std::string PNS_ITEM::GetKindStr() const
PNS_ITEM::~PNS_ITEM() PNS_ITEM::~PNS_ITEM()
{ {
} }

View File

@ -150,9 +150,8 @@ protected:
PNS_NODE* m_owner; PNS_NODE* m_owner;
PNS_LAYERSET m_layers; PNS_LAYERSET m_layers;
bool m_movable; bool m_movable;
int m_net; int m_net;
}; };
#endif // __PNS_ITEM_Ha #endif // __PNS_ITEM_H

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