Remove unused functions from COLOR4D
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@ -227,8 +227,6 @@ wxColour COLOR4D::ToColour() const
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return colour;
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}
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#endif
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COLOR4D COLOR4D::LegacyMix( const COLOR4D& aColor ) const
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{
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@ -244,24 +242,7 @@ COLOR4D COLOR4D::LegacyMix( const COLOR4D& aColor ) const
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return candidate;
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}
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unsigned int COLOR4D::ToU32() const
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{
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return ToColour().GetRGB();
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}
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void COLOR4D::FromU32( unsigned int aPackedColor )
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{
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wxColour c;
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c.SetRGB( aPackedColor );
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r = c.Red() / 255.0;
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g = c.Green() / 255.0;
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b = c.Blue() / 255.0;
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a = c.Alpha() / 255.0;
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}
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#endif
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namespace KIGFX {
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@ -182,18 +182,6 @@ public:
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* @param aColor The color to mix with this one
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*/
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COLOR4D LegacyMix( const COLOR4D& aColor ) const;
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/**
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* Packs the color into an unsigned int for compatibility with legacy canvas.
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*
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* @note This is a lossy downsampling and also that the alpha channel is lost.
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*/
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unsigned int ToU32() const;
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/**
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* Unpack from a unsigned int in the legacy EDA_COLOR_T format.
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*/
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void FromU32( unsigned int aPackedColor );
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#endif /* WX_COMPATIBILITY */
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