Remove unused EDA_ITEM list from BASE_SCREEN.
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3f15b9c057
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@ -498,22 +498,6 @@ PICKED_ITEMS_LIST* BASE_SCREEN::PopCommandFromRedoList( )
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}
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}
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void BASE_SCREEN::AddItem( EDA_ITEM* aItem )
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{
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wxCHECK_RET( aItem != NULL, wxT( "Attempt to add NULL item pointer to " ) + GetClass() +
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wxT( "item list" ) );
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m_items.push_back( aItem );
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}
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void BASE_SCREEN::InsertItem( EDA_ITEMS::iterator aIter, EDA_ITEM* aItem )
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{
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wxCHECK_RET( aItem != NULL, wxT( "Attempt to insert NULL item pointer to " ) + GetClass() +
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wxT( "item list" ) );
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m_items.insert( aIter, aItem );
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}
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#if defined(DEBUG)
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#if defined(DEBUG)
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void BASE_SCREEN::Show( int nestLevel, std::ostream& os ) const
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void BASE_SCREEN::Show( int nestLevel, std::ostream& os ) const
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@ -76,7 +76,7 @@ typedef std::vector< GRID_TYPE > GRIDS;
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*/
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*/
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class BASE_SCREEN : public EDA_ITEM
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class BASE_SCREEN : public EDA_ITEM
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{
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{
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EDA_ITEMS m_items; ///< The drawing items associated with this screen.
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// EDA_ITEMS m_items; ///< The drawing items associated with this screen.
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GRIDS m_grids; ///< List of valid grid sizes.
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GRIDS m_grids; ///< List of valid grid sizes.
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EDA_ITEM* m_drawList; ///< Object list for the screen.
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EDA_ITEM* m_drawList; ///< Object list for the screen.
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wxString m_fileName; ///< File used to load the screen.
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wxString m_fileName; ///< File used to load the screen.
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@ -446,18 +446,6 @@ public:
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return wxT( "BASE_SCREEN" );
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return wxT( "BASE_SCREEN" );
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}
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}
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/**
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* Helpers for accessing the draw item list.
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*/
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EDA_ITEMS::iterator Begin() { return m_items.begin(); }
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EDA_ITEMS::iterator End() { return m_items.end(); }
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virtual void AddItem( EDA_ITEM* aItem );
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virtual void InsertItem( EDA_ITEMS::iterator aIter, EDA_ITEM* aItem );
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/**
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* Function IsBlockActive
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* returns true if a block command is in progress.
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*/
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inline bool IsBlockActive() const { return !m_BlockLocate.IsIdle(); }
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inline bool IsBlockActive() const { return !m_BlockLocate.IsIdle(); }
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void ClearBlockCommand() { m_BlockLocate.Clear(); }
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void ClearBlockCommand() { m_BlockLocate.Clear(); }
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@ -449,13 +449,6 @@ public:
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* @return The number of items in the pick list.
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* @return The number of items in the pick list.
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*/
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*/
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int UpdatePickList();
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int UpdatePickList();
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virtual void AddItem( SCH_ITEM* aItem ) { BASE_SCREEN::AddItem( (EDA_ITEM*) aItem ); }
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virtual void InsertItem( EDA_ITEMS::iterator aIter, SCH_ITEM* aItem )
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{
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BASE_SCREEN::InsertItem( aIter, (EDA_ITEM*) aItem );
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}
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};
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};
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