Improved PLUGIN documentation in io_mgr.h
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@ -54,6 +54,8 @@ public:
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enum PCB_FILE_T
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{
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KICAD,
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// add your type here.
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// EAGLE,
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// ALTIUM,
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// etc.
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@ -77,7 +79,8 @@ public:
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* Function PluginRelease
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* releases a PLUGIN back to the system, and may cause it to be unloaded from memory.
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*
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* @param aPlugin is the one to be released, and which is no longer usable.
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* @param aPlugin is the one to be released, and which is no longer usable
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* after calling this.
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*/
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static void PluginRelease( PLUGIN* aPlugin );
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@ -89,7 +92,9 @@ public:
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/**
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* Function Load
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* finds the requested PLUGIN and loads a BOARD, or throws an exception trying.
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* finds the requested PLUGIN and if found, calls the PLUGIN->Load(..) funtion
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* on it using the arguments passed to this function. After the PLUGIN->Load()
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* function returns, the PLUGIN is Released() as part of this call.
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*
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* @param aFileType is the PCB_FILE_T of file to load.
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*
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@ -109,7 +114,23 @@ public:
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static BOARD* Load( PCB_FILE_T aFileType, const wxString& aFileName,
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BOARD* aAppendToMe = NULL, PROPERTIES* aProperties = NULL );
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// etc.
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/**
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* Function Save
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* will write a full aBoard to a storage file in a format that this
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* implementation knows about, or it can be used to write a portion of
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* aBoard to a special kind of export file.
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*
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* @param aFileName is the name of a file to save to on disk.
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* @param aBoard is the BOARD document (data tree) to save or export to disk.
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*
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* @param aProperties is an associative array that can be used to tell the
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* saver how to save the file, because it can take any number of
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* additional named tuning arguments that the plugin is known to support.
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*
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* @throw IO_ERROR if there is a problem saving or exporting.
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*/
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static void Save( PCB_FILE_T aFileType, const wxString& aFileName,
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PROPERTIES* aProperties = NULL );
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};
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@ -123,7 +144,9 @@ public:
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* <pre>
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* try
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* {
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* pi->Load(...);
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* IO_MGR::Load(...);
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* or
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* IO_MGR::Save(...);
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* }
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* catch( IO_ERROR ioe )
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* {
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@ -170,41 +193,47 @@ public:
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};
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//-----<PUBLIC PLUGIN API>-------------------------------------------------
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/**
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* Function PluginName
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* returns a brief hard coded name for this PLUGIN.
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*/
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virtual const wxString& PluginName() = 0;
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//-----<BOARD STUFF>----------------------------------------------------
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/**
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* Function Load
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* loads a board file from some input file format that this implementation
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* knows about.
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* loads a board file, or a portion of one, from some input file format
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* that this PLUGIN implementation knows about. This may be used to load an
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* entire new BOARD, or to augment an existing one if \a aAppendToMe is not NULL.
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*
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* @param aFileName is the name of the file to load and may be foreign in
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* @param aFileName is the name of the file to use as input and may be foreign in
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* nature or native in nature.
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*
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* @param aAppendToMe is an existing BOARD to append to but is often NULL
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* meaning do not append.
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* @param aAppendToMe is an existing BOARD to append to, but if NULL then
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* this means "do not append, rather load anew".
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*
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* @param aProperties is an associative array that can be used to tell the
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* loader how to load the file, because it can take any number of
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* additional named arguments that the plugin is known to support.
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* additional named arguments that the plugin is known to support. These are
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* tuning parameters for the import or load. The caller continues to own
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* this object (plugin may not delete it), and plugins should expect it to
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* be optionally NULL.
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*
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* @return BOARD* - the successfully loaded board, and caller owns it.
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* @return BOARD* - the successfully loaded board, or the same one as aAppendToMe
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* if aAppendToMe was not NULL, and caller owns it.
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*
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* @throw IO_ERROR if there is a problem loading, and its contents should
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* say what went wrong.
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* say what went wrong, using line number and character offsets of the
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* input file if possible.
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*/
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virtual BOARD* Load( const wxString& aFileName, BOARD* aAppendToMe,
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PROPERTIES* aProperties = NULL );
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/**
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* Function Save
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* will write a full aBoard to a storage file in a format that only this
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* implementation knows about. Or it can be used to write a portion of
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* will write a full aBoard to a storage file in a format that this
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* PLUGIN implementation knows about, or it can be used to write a portion of
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* aBoard to a special kind of export file.
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*
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* @param aFileName is the name of a file to save to on disk.
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@ -212,19 +241,23 @@ public:
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*
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* @param aProperties is an associative array that can be used to tell the
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* saver how to save the file, because it can take any number of
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* additional named arguments that the plugin is known to support.
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* additional named tuning arguments that the plugin is known to support.
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* The caller continues to own this object (plugin may not delete it),
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* and plugins should expect it to be optionally NULL.
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*
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* @throw IO_ERROR if there is a problem loading.
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* @throw IO_ERROR if there is a problem saving or exporting.
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*/
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virtual void Save( const wxString* aFileName, BOARD* aBoard,
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PROPERTIES* aProperties = NULL );
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//-----</BOARD STUFF>---------------------------------------------------
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//-----</PUBLIC PLUGIN API>------------------------------------------------
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};
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#if 0
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///--------- Should split into two PLUGIN base types here, rather than being combined like this
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//-----<SCHEMATIC STUFF>------------------------------------------------
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// Should split into schematic specific PLUGIN base type
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/**
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* Function Load
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@ -242,7 +275,7 @@ public:
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/**
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* Function Save
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* will write aBoard to a storage file in a format that only this
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* will write aSchematic to a storage file in a format that only this
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* implementation knows about.
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*
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* @param aFileName is the name of a file to save to on disk.
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@ -258,6 +291,6 @@ public:
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//-----</SCHEMATIC STUFF>----------------------------------------------
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#endif
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};
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#endif // IO_MGR_H_
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