Include the ngspice library in the bundle fixup command
This is a patch that has been carried in the kicad-mac-builder repository that is being upstreamed into the main codebase.
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@ -102,17 +102,31 @@ if( APPLE )
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set( SCRIPTING_HELPER "0" )
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endif()
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if( KICAD_SPICE )
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set( SPICE_HELPER "1" )
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else()
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set( SPICE_HELPER "0" )
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endif()
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if( KICAD_USE_OCC )
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set( KICAD_BUNDLE_LIBS ${OCC_LIBRARY_DIR} )
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endif()
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# make main bundle relocatable
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install( CODE "
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# find all libs and modules
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# find all kicad libs and modules
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file( GLOB PLUGINS_KIFACE ${OSX_BUNDLE_INSTALL_KIFACE_DIR}/*.kiface )
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file( GLOB_RECURSE PLUGINS_SO ${OSX_BUNDLE_INSTALL_PLUGIN_DIR}/*.so )
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file( GLOB_RECURSE PLUGINS_3D ${OSX_BUNDLE_INSTALL_PLUGIN_DIR}/3d/*.dylib )
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set( BUNDLE_FIX_LIBS \${PLUGINS_KIFACE} \${PLUGINS_SO} \${PLUGINS_3D} )
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# Find ngspice if it is being packaged
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if( ${SPICE_HELPER} )
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file( GLOB_RECURSE PLUGINS_NGSPICE ${OSX_BUNDLE_INSTALL_PLUGIN_DIR}/sim/*.dylib )
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set( BUNDLE_FIX_LIBS \${BUNDLE_FIX_LIBS} \${PLUGINS_NGSPICE} )
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endif()
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# Find python if it is requested
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if( ${SCRIPTING_HELPER} )
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file( GLOB WXPYTHON_DIR RELATIVE ${OSX_BUNDLE_INSTALL_LIB_DIR}/${PYTHON_LIB_DIR} ${OSX_BUNDLE_INSTALL_LIB_DIR}/${PYTHON_LIB_DIR}/wx-?.?-osx_cocoa )
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file( GLOB PYTHON_SCRIPTING_SO ${OSX_BUNDLE_INSTALL_LIB_DIR}/${PYTHON_LIB_DIR}/*.so )
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@ -131,6 +145,12 @@ if( APPLE )
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\"\${BUNDLE_FIX_LIBS}\"
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\" ${KICAD_BUNDLE_LIBS}\"
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)
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if( ${SPICE_HELPER} )
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execute_process( COMMAND install_name_tool -id @executable_path/../PlugIns/sim/libngspice.0.dylib libngspice.0.dylib
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WORKING_DIRECTORY ${OSX_BUNDLE_INSTALL_PLUGIN_DIR}/sim )
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endif()
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" COMPONENT Runtime
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)
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