Bug (only in my last commit) fixed under Windows. Removed some warnings in compilation
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af4e798b93
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0d6c62a9ef
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@ -154,11 +154,8 @@ int BASE_SCREEN::Scale( int coord )
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#ifdef WX_ZOOM
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#ifdef WX_ZOOM
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return coord;
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return coord;
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#else
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#else
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if( !m_Zoom )
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return 0;
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if( !m_ZoomScalar || !m_Zoom )
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if( !m_ZoomScalar || !m_Zoom )
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return 0;
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return coord;
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return wxRound( (double) ( coord * m_ZoomScalar ) / (double) m_Zoom );
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return wxRound( (double) ( coord * m_ZoomScalar ) / (double) m_Zoom );
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#endif
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#endif
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@ -173,8 +170,15 @@ void BASE_SCREEN::Scale( wxPoint& pt )
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void BASE_SCREEN::Scale( wxRealPoint& pt )
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void BASE_SCREEN::Scale( wxRealPoint& pt )
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{
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{
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pt.x = Scale( pt.x );
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#ifdef WX_ZOOM
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pt.y = Scale( pt.y );
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// No change
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#else
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if( !m_ZoomScalar || !m_Zoom )
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return;
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pt.x = pt.x * m_ZoomScalar / (double) m_Zoom;
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pt.y = pt.y * m_ZoomScalar / (double) m_Zoom;
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#endif
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}
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}
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@ -442,15 +442,16 @@ bool WinEDA_App::SetBinDir()
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m_BinDir = argv[0];
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m_BinDir = argv[0];
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#endif /* __UNIX__ */
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#endif /* __UNIX__ */
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while( m_BinDir.Last() != DIR_SEP )
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m_BinDir.RemoveLast();
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/* Use unix notation for paths. I am not sure this is a good idea,
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/* Use unix notation for paths. I am not sure this is a good idea,
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* but it simplify compatibility between Windows and Unices
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* but it simplify compatibility between Windows and Unices
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* However it is a potential problem in path handling under Windows
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* However it is a potential problem in path handling under Windows
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*/
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*/
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m_BinDir.Replace( WIN_STRING_DIR_SEP, UNIX_STRING_DIR_SEP );
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m_BinDir.Replace( WIN_STRING_DIR_SEP, UNIX_STRING_DIR_SEP );
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// Remove filename form command line:
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while( m_BinDir.Last() != '/' )
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m_BinDir.RemoveLast();
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wxFileName pfn( wxT( "/posix/path/specification" ), wxT( "filename" ) );
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wxFileName pfn( wxT( "/posix/path/specification" ), wxT( "filename" ) );
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wxFileName wfn( wxT( "\\windows\\path\\specification" ), wxT( "filename" ) );
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wxFileName wfn( wxT( "\\windows\\path\\specification" ), wxT( "filename" ) );
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wxLogDebug( wxT( "Posix path: " ) + pfn.GetFullPath() );
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wxLogDebug( wxT( "Posix path: " ) + pfn.GetFullPath() );
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@ -51,10 +51,8 @@ void WinEDA_DrawFrame::PutOnGrid( wxPoint* coord )
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if( !GetBaseScreen()->m_UserGridIsON )
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if( !GetBaseScreen()->m_UserGridIsON )
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{
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{
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coord->x = ( (int) round( coord->x /
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coord->x = (int) round( ( coord->x / grid_size.x ) * grid_size.x );
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grid_size.x ) ) * grid_size.x;
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coord->y = (int) round( ( coord->y / grid_size.y ) * grid_size.y );
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coord->y = ( (int) round( coord->y /
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grid_size.y ) ) * grid_size.y;
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}
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}
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}
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}
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@ -246,7 +244,7 @@ void WinEDA_DrawPanel::AddMenuZoom( wxMenu* MasterMenu )
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for( i = 0; i < GetScreen()->m_GridList.GetCount(); i++ )
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for( i = 0; i < GetScreen()->m_GridList.GetCount(); i++ )
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{
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{
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tmp = GetScreen()->m_GridList[i];
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tmp = GetScreen()->m_GridList[i];
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gridValue = To_User_Unit( g_UnitMetric, tmp.m_Size.x,
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gridValue = To_User_Unit( g_UnitMetric, (int) round(tmp.m_Size.x),
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( (WinEDA_DrawFrame*)m_Parent )->m_InternalUnits );
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( (WinEDA_DrawFrame*)m_Parent )->m_InternalUnits );
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if( tmp.m_Id == ID_POPUP_GRID_USER )
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if( tmp.m_Id == ID_POPUP_GRID_USER )
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{
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{
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@ -234,25 +234,25 @@ void WinEDA_DisplayFrame::GeneralControle( wxDC* DC, wxPoint Mouse )
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case WXK_NUMPAD8: /* cursor moved up */
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case WXK_NUMPAD8: /* cursor moved up */
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case WXK_UP:
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case WXK_UP:
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Mouse.y -= delta.y;
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Mouse.y -= (int) round(delta.y);
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DrawPanel->MouseTo( Mouse );
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DrawPanel->MouseTo( Mouse );
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break;
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break;
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case WXK_NUMPAD2: /* cursor moved down */
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case WXK_NUMPAD2: /* cursor moved down */
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case WXK_DOWN:
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case WXK_DOWN:
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Mouse.y += delta.y;
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Mouse.y += (int) round(delta.y);
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DrawPanel->MouseTo( Mouse );
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DrawPanel->MouseTo( Mouse );
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break;
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break;
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case WXK_NUMPAD4: /* cursor moved left */
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case WXK_NUMPAD4: /* cursor moved left */
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case WXK_LEFT:
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case WXK_LEFT:
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Mouse.x -= delta.x;
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Mouse.x -= (int) round(delta.x);
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DrawPanel->MouseTo( Mouse );
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DrawPanel->MouseTo( Mouse );
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break;
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break;
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case WXK_NUMPAD6: /* cursor moved right */
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case WXK_NUMPAD6: /* cursor moved right */
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case WXK_RIGHT:
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case WXK_RIGHT:
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Mouse.x += delta.x;
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Mouse.x += (int) round(delta.x);
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DrawPanel->MouseTo( Mouse );
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DrawPanel->MouseTo( Mouse );
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break;
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break;
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}
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}
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@ -248,25 +248,25 @@ void WinEDA_SchematicFrame::GeneralControle( wxDC* DC, wxPoint MousePositionInPi
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case WXK_NUMPAD8: /* Deplacement curseur vers le haut */
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case WXK_NUMPAD8: /* Deplacement curseur vers le haut */
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case WXK_UP:
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case WXK_UP:
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MousePositionInPixels.y -= delta.y;
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MousePositionInPixels.y -= (int) round(delta.y);
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DrawPanel->MouseTo( MousePositionInPixels );
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DrawPanel->MouseTo( MousePositionInPixels );
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break;
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break;
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case WXK_NUMPAD2: /* Deplacement curseur vers le bas */
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case WXK_NUMPAD2: /* Deplacement curseur vers le bas */
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case WXK_DOWN:
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case WXK_DOWN:
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MousePositionInPixels.y += delta.y;
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MousePositionInPixels.y += (int) round(delta.y);
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DrawPanel->MouseTo( MousePositionInPixels );
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DrawPanel->MouseTo( MousePositionInPixels );
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break;
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break;
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case WXK_NUMPAD4: /* Deplacement curseur vers la gauche */
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case WXK_NUMPAD4: /* Deplacement curseur vers la gauche */
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case WXK_LEFT:
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case WXK_LEFT:
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MousePositionInPixels.x -= delta.x;
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MousePositionInPixels.x -= (int) round(delta.x);
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DrawPanel->MouseTo( MousePositionInPixels );
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DrawPanel->MouseTo( MousePositionInPixels );
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break;
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break;
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case WXK_NUMPAD6: /* Deplacement curseur vers la droite */
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case WXK_NUMPAD6: /* Deplacement curseur vers la droite */
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case WXK_RIGHT:
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case WXK_RIGHT:
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MousePositionInPixels.x += delta.x;
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MousePositionInPixels.x += (int) round(delta.x);
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DrawPanel->MouseTo( MousePositionInPixels );
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DrawPanel->MouseTo( MousePositionInPixels );
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break;
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break;
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@ -342,25 +342,25 @@ void WinEDA_LibeditFrame::GeneralControle( wxDC* DC, wxPoint MousePositionInPixe
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case WXK_NUMPAD8: /* Deplacement curseur vers le haut */
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case WXK_NUMPAD8: /* Deplacement curseur vers le haut */
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case WXK_UP:
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case WXK_UP:
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MousePositionInPixels.y -= delta.y;
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MousePositionInPixels.y -= (int) round(delta.y);
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DrawPanel->MouseTo( MousePositionInPixels );
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DrawPanel->MouseTo( MousePositionInPixels );
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break;
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break;
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case WXK_NUMPAD2: /* Deplacement curseur vers le bas */
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case WXK_NUMPAD2: /* Deplacement curseur vers le bas */
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case WXK_DOWN:
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case WXK_DOWN:
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MousePositionInPixels.y += delta.y;
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MousePositionInPixels.y += (int) round(delta.y);
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DrawPanel->MouseTo( MousePositionInPixels );
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DrawPanel->MouseTo( MousePositionInPixels );
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break;
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break;
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case WXK_NUMPAD4: /* Deplacement curseur vers la gauche */
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case WXK_NUMPAD4: /* Deplacement curseur vers la gauche */
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case WXK_LEFT:
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case WXK_LEFT:
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MousePositionInPixels.x -= delta.x;
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MousePositionInPixels.x -= (int) round(delta.x);
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DrawPanel->MouseTo( MousePositionInPixels );
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DrawPanel->MouseTo( MousePositionInPixels );
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break;
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break;
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case WXK_NUMPAD6: /* Deplacement curseur vers la droite */
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case WXK_NUMPAD6: /* Deplacement curseur vers la droite */
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case WXK_RIGHT:
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case WXK_RIGHT:
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MousePositionInPixels.x += delta.x;
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MousePositionInPixels.x += (int) round(delta.x);
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DrawPanel->MouseTo( MousePositionInPixels );
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DrawPanel->MouseTo( MousePositionInPixels );
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break;
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break;
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@ -436,25 +436,25 @@ void WinEDA_ViewlibFrame::GeneralControle( wxDC* DC,
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case WXK_NUMPAD8: /* Deplacement curseur vers le haut */
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case WXK_NUMPAD8: /* Deplacement curseur vers le haut */
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case WXK_UP:
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case WXK_UP:
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MousePositionInPixels.y -= delta.y;
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MousePositionInPixels.y -= (int) round(delta.y);
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DrawPanel->MouseTo( MousePositionInPixels );
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DrawPanel->MouseTo( MousePositionInPixels );
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break;
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break;
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case WXK_NUMPAD2: /* Deplacement curseur vers le bas */
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case WXK_NUMPAD2: /* Deplacement curseur vers le bas */
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case WXK_DOWN:
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case WXK_DOWN:
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MousePositionInPixels.y += delta.y;
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MousePositionInPixels.y += (int) round(delta.y);
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DrawPanel->MouseTo( MousePositionInPixels );
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DrawPanel->MouseTo( MousePositionInPixels );
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break;
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break;
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case WXK_NUMPAD4: /* Deplacement curseur vers la gauche */
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case WXK_NUMPAD4: /* Deplacement curseur vers la gauche */
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case WXK_LEFT:
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case WXK_LEFT:
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MousePositionInPixels.x -= delta.x;
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MousePositionInPixels.x -= (int) round(delta.x);
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DrawPanel->MouseTo( MousePositionInPixels );
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DrawPanel->MouseTo( MousePositionInPixels );
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break;
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break;
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case WXK_NUMPAD6: /* Deplacement curseur vers la droite */
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case WXK_NUMPAD6: /* Deplacement curseur vers la droite */
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case WXK_RIGHT:
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case WXK_RIGHT:
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MousePositionInPixels.x += delta.x;
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MousePositionInPixels.x += (int) round(delta.x);
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DrawPanel->MouseTo( MousePositionInPixels );
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DrawPanel->MouseTo( MousePositionInPixels );
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break;
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break;
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@ -315,5 +315,5 @@ int WinEDA_GerberFrame::BestZoom()
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jj = GetBoard()->m_BoundaryBox.GetHeight() / size.y;
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jj = GetBoard()->m_BoundaryBox.GetHeight() / size.y;
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bestzoom = MAX( ii, jj );
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bestzoom = MAX( ii, jj );
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GetScreen()->m_Curseur = GetBoard()->m_BoundaryBox.Centre();
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GetScreen()->m_Curseur = GetBoard()->m_BoundaryBox.Centre();
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return bestzoom * GetScreen()->m_ZoomScalar;
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return (int) round(bestzoom * GetScreen()->m_ZoomScalar);
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}
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}
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@ -530,25 +530,25 @@ void WinEDA_PcbFrame::GeneralControle( wxDC* DC, wxPoint Mouse )
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{
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{
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case WXK_NUMPAD8: /* Deplacement curseur vers le haut */
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case WXK_NUMPAD8: /* Deplacement curseur vers le haut */
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case WXK_UP:
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case WXK_UP:
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Mouse.y -= delta.y;
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Mouse.y -= (int) round(delta.y);
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DrawPanel->MouseTo( Mouse );
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DrawPanel->MouseTo( Mouse );
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break;
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break;
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case WXK_NUMPAD2: /* Deplacement curseur vers le bas */
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case WXK_NUMPAD2: /* Deplacement curseur vers le bas */
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case WXK_DOWN:
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case WXK_DOWN:
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Mouse.y += delta.y;
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Mouse.y += (int) round(delta.y);
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DrawPanel->MouseTo( Mouse );
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DrawPanel->MouseTo( Mouse );
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break;
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break;
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case WXK_NUMPAD4: /* Deplacement curseur vers la gauche */
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case WXK_NUMPAD4: /* Deplacement curseur vers la gauche */
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case WXK_LEFT:
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case WXK_LEFT:
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Mouse.x -= delta.x;
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Mouse.x -= (int) round(delta.x);
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DrawPanel->MouseTo( Mouse );
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DrawPanel->MouseTo( Mouse );
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break;
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break;
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case WXK_NUMPAD6: /* Deplacement curseur vers la droite */
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case WXK_NUMPAD6: /* Deplacement curseur vers la droite */
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case WXK_RIGHT:
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case WXK_RIGHT:
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Mouse.x += delta.x;
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Mouse.x += (int) round(delta.x);
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DrawPanel->MouseTo( Mouse );
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DrawPanel->MouseTo( Mouse );
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break;
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break;
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