Show the pencil cursor when placing an item, but it isn't created yet
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@ -86,6 +86,11 @@ void PCB_TOOL_BASE::doInteractiveItemPlacement( const std::string& aTool,
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// Main loop: keep receiving events
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// Main loop: keep receiving events
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while( TOOL_EVENT* evt = Wait() )
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while( TOOL_EVENT* evt = Wait() )
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{
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{
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if( !newItem )
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frame()->GetCanvas()->SetCurrentCursor( wxCURSOR_PENCIL );
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else
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frame()->GetCanvas()->SetCurrentCursor( wxCURSOR_ARROW );
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VECTOR2I cursorPos = controls()->GetCursorPosition();
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VECTOR2I cursorPos = controls()->GetCursorPosition();
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aPlacer->m_modifiers = evt->Modifier();
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aPlacer->m_modifiers = evt->Modifier();
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@ -110,11 +110,22 @@ public:
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protected:
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protected:
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/**
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* Options for placing items interactively.
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*/
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enum INTERACTIVE_PLACEMENT_OPTIONS {
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enum INTERACTIVE_PLACEMENT_OPTIONS {
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IPO_ROTATE = 1,
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/// Handle the rotate action in the loop by calling the item's rotate method
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IPO_FLIP = 2,
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IPO_ROTATE = 0x01,
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IPO_SINGLE_CLICK = 4,
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IPO_REPEAT = 8
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/// Handle flip action in the loop by calling the item's flip method
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IPO_FLIP = 0x02,
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/// Create an item immediately on placement starting, otherwise show the pencil cursor
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/// until the item is created
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IPO_SINGLE_CLICK = 0x04,
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/// Allow repeat placement of the item
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IPO_REPEAT = 0x08
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};
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};
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