Minot cosmetic enhancement
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@ -398,6 +398,10 @@ void COLOR4D::FromHSV( double aInH, double aInS, double aInV )
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COLOR4D& COLOR4D::Saturate( double aFactor )
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{
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// One can saturate a color only when r, v, b are not equal
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if( r == g && r == b )
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return *this;
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double h, s, v;
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ToHSV( h, s, v, true );
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@ -303,7 +303,7 @@ void SCH_PAINTER::defaultColors( const LIB_ITEM *aItem )
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if( aItem->IsMoving() )
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{
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fg = selectedBrightening( fg );
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bg = bg.Saturate( 0.7 ).WithAlpha( 0.66 );
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bg = selectedBrightening( bg );
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}
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m_gal->SetIsStroke( true );
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