Eeschema: move recursion check from SCH_SHEET_PATH to SCH_SHEET.
* Add const and non-const version of GetRootSheet() to SCH_SHEET. * Add GetSheetPaths() function to SCH_SHEET which behaves the same way as SCH_SHEET_LIST except it uses standard C++ containers and is a much simpler design.
This commit is contained in:
parent
50db57f4d5
commit
0ef1eee2c6
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@ -475,10 +475,11 @@ void SCH_EDIT_FRAME::PasteListOfItems( wxDC* DC )
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if( srcFn.IsRelative() )
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srcFn.MakeAbsolute( Prj().GetProjectPath() );
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SCH_SHEET_LIST sheetHierarchy( sheet );
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std::vector< std::vector< const SCH_SHEET* > > sheetHierarchy;
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sheet->GetSheetPaths( sheetHierarchy );
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if( hierarchy.TestForRecursion( sheetHierarchy,
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destFn.GetFullPath( wxPATH_UNIX ) ) )
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if( g_RootSheet->TestForRecursion( sheetHierarchy,
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destFn.GetFullPath( wxPATH_UNIX ) ) )
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{
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wxString msg;
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@ -1187,10 +1187,31 @@ unsigned SCH_SHEET::GetSheets( std::vector<const SCH_SHEET*>& aSheetList ) const
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}
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SCH_SHEET* SCH_SHEET::GetRootSheet()
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void SCH_SHEET::GetSheetPaths( std::vector< std::vector< const SCH_SHEET* > >& aSheetPaths ) const
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{
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static std::vector< const SCH_SHEET* > path;
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path.push_back( const_cast< SCH_SHEET* >( this ) );
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aSheetPaths.push_back( path );
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SCH_ITEM* item = m_screen->GetDrawItems();
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while( item )
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{
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if( item->Type() == SCH_SHEET_T )
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( (SCH_SHEET*) item )->GetSheetPaths( aSheetPaths );
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item = item->Next();
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}
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path.pop_back();
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}
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const SCH_SHEET* SCH_SHEET::GetRootSheet() const
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{
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EDA_ITEM* parent = GetParent();
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SCH_SHEET* rootSheet = this;
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const SCH_SHEET* rootSheet = const_cast< SCH_SHEET* >( this );
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while( parent )
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{
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@ -1200,7 +1221,7 @@ SCH_SHEET* SCH_SHEET::GetRootSheet()
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parent = parent->GetParent();
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}
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return rootSheet;
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return const_cast< SCH_SHEET* >( rootSheet );
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}
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@ -1582,6 +1603,88 @@ int SCH_SHEET::operator-( const SCH_SHEET& aRhs ) const
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}
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bool SCH_SHEET::TestForRecursion( std::vector< std::vector< const SCH_SHEET* > >& aSrcSheetHierarchy,
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const wxString& aDestFileName ) const
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{
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std::vector< std::vector< const SCH_SHEET* > > hierarchy;
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wxFileName rootFn = GetRootSheet()->GetFileName();
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wxFileName destFn = aDestFileName;
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if( destFn.IsRelative() )
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destFn.MakeAbsolute( rootFn.GetPath() );
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GetRootSheet()->GetSheetPaths( hierarchy );
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// Test each SCH_SHEET_PATH in this SCH_SHEET_LIST for potential recursion.
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for( unsigned i = 0; i < hierarchy.size(); i++ )
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{
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// Test each SCH_SHEET_PATH in the source sheet.
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for( unsigned j = 0; j < aSrcSheetHierarchy.size(); j++ )
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{
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std::vector< const SCH_SHEET* > sheetPath = aSrcSheetHierarchy[ j ];
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for( unsigned k = 0; k < sheetPath.size(); k++ )
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{
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wxFileName srcFn = sheetPath[k]->GetFileName();
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if( srcFn.IsRelative() )
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srcFn.MakeAbsolute( rootFn.GetPath() );
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// The source and destination sheet file names cannot be the same.
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if( srcFn == destFn )
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return true;
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/// @todo Store sheet file names with full path, either relative to project path
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/// or absolute path. The current design always assumes subsheet files are
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/// located in the project folder which may or may not be desirable.
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std::vector< const SCH_SHEET* > destPath = hierarchy[i];
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unsigned l = 0;
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while( l < destPath.size() )
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{
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wxFileName cmpFn = destPath[i]->GetFileName();
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if( cmpFn.IsRelative() )
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cmpFn.MakeAbsolute( rootFn.GetPath() );
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// Test if the file name of the destination sheet is in anywhere in the
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// source sheet path.
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if( cmpFn == destFn )
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break;
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l++;
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}
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// The destination sheet file name was not found in the any of the source sheet
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// path or the destination sheet file name is the root sheet so no recursion is
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// possible.
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if( l >= destPath.size() || l == 0 )
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return false;
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// Walk back up to the root sheet to see if the source file name is already a
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// parent in destination the sheet path. If so, recursion will occur.
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do
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{
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l -= 1;
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wxFileName cmpFn = destPath[i]->GetFileName();
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if( cmpFn.IsRelative() )
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cmpFn.MakeAbsolute( rootFn.GetPath() );
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if( cmpFn == srcFn )
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return true;
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} while( l != 0 );
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}
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}
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}
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// The source sheet file can safely be added to the destination sheet file.
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return false;
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}
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#if defined(DEBUG)
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void SCH_SHEET::Show( int nestLevel, std::ostream& os ) const
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@ -250,6 +250,8 @@ class SCH_SHEET : public SCH_ITEM
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// than assigned in the order the sheets were parsed and loaded.
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int m_number;
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SCH_SHEET* getRootSheet();
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public:
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SCH_SHEET( const wxPoint& pos = wxPoint( 0, 0 ) );
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@ -599,6 +601,18 @@ public:
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*/
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unsigned GetSheets( std::vector<const SCH_SHEET*>& aSheetList ) const;
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/**
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* Function GetSheetPaths
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*
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* Returns a list of lists of #SCH_SHEET pointers to \a sSheetPaths.
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*
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* This is analagous to the old SCH_SHEET_LIST::BuildSheetList(). It creates a list of
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* stacks to the sheet pointer hierarchy.
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*
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* @param aSheetPaths is a vector of vector of #SCH_SHEET pointers.
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*/
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void GetSheetPaths( std::vector< std::vector< const SCH_SHEET* > >& aSheetPaths ) const;
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/**
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* Function GetRootSheet
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*
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@ -610,7 +624,12 @@ public:
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*
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* @return a SCH_SHEET pointer to the root sheet.
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*/
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SCH_SHEET* GetRootSheet();
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const SCH_SHEET* GetRootSheet() const;
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SCH_SHEET* GetRootSheet()
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{
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return const_cast< SCH_SHEET* >( static_cast< const SCH_SHEET&>( *this ).GetRootSheet() );
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}
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/**
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* Function IsRootSheet
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@ -747,6 +766,20 @@ public:
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*/
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SCH_ITEM* FindNextItem( KICAD_T aType, SCH_ITEM* aLastItem = NULL, bool aWrap = false ) const;
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/**
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* Function TestForRecursion
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*
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* test every SCH_SHEET in the SCH_SHEET hierarchy to verify if adding the sheets stored
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* in \a aSrcSheetHierarchy to the sheet stored in \a aDestFileName will cause recursion.
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*
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* @param aSrcSheetHierarchy is a list #SCH_SHEET pointer lists of the source sheet add
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* to \a aDestFileName.
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* @param aDestFileName is the file name of the destination sheet for \a aSrcFileName.
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* @return true if \a aFileName will cause recursion in the sheet path. Otherwise false.
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*/
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bool TestForRecursion( std::vector< std::vector< const SCH_SHEET* > >& aSrcSheetHierarchy,
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const wxString& aDestFileName ) const;
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#if defined(DEBUG)
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void Show( int nestLevel, std::ostream& os ) const; // override
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#endif
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@ -294,69 +294,6 @@ bool SCH_SHEET_PATH::operator==( const SCH_SHEET_PATH& d1 ) const
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}
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bool SCH_SHEET_PATH::TestForRecursion( const wxString& aSrcFileName,
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const wxString& aDestFileName ) const
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{
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wxFileName rootFn = g_RootSheet->GetFileName();
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wxFileName srcFn = aSrcFileName;
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wxFileName destFn = aDestFileName;
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if( srcFn.IsRelative() )
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srcFn.MakeAbsolute( rootFn.GetPath() );
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if( destFn.IsRelative() )
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destFn.MakeAbsolute( rootFn.GetPath() );
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// The source and destination sheet file names cannot be the same.
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if( srcFn == destFn )
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return true;
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/// @todo Store sheet file names with full path, either relative to project path
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/// or absolute path. The current design always assumes subsheet files are
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/// located in the project folder which may or may not be desirable.
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unsigned i = 0;
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while( i < m_numSheets )
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{
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wxFileName cmpFn = m_sheets[i]->GetFileName();
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if( cmpFn.IsRelative() )
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cmpFn.MakeAbsolute( rootFn.GetPath() );
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// Test if the file name of the destination sheet is in anywhere in this sheet path.
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if( cmpFn == destFn )
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break;
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i++;
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}
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// The destination sheet file name was not found in the sheet path or the destination
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// sheet file name is the root sheet so no recursion is possible.
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if( i >= m_numSheets || i == 0 )
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return false;
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// Walk back up to the root sheet to see if the source file name is already a parent in
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// the sheet path. If so, recursion will occur.
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do
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{
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i -= 1;
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wxFileName cmpFn = m_sheets[i]->GetFileName();
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if( cmpFn.IsRelative() )
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cmpFn.MakeAbsolute( rootFn.GetPath() );
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if( cmpFn == srcFn )
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return true;
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} while( i != 0 );
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// The source sheet file name is not a parent of the destination sheet file name.
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return false;
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}
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int SCH_SHEET_PATH::FindSheet( const wxString& aFileName ) const
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{
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for( unsigned i = 0; i < m_numSheets; i++ )
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@ -600,37 +537,6 @@ SCH_ITEM* SCH_SHEET_LIST::FindPreviousItem( KICAD_T aType, SCH_SHEET_PATH** aShe
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}
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bool SCH_SHEET_LIST::TestForRecursion( const SCH_SHEET_LIST& aSrcSheetHierarchy,
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const wxString& aDestFileName ) const
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{
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wxFileName rootFn = g_RootSheet->GetFileName();
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wxFileName destFn = aDestFileName;
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if( destFn.IsRelative() )
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destFn.MakeAbsolute( rootFn.GetPath() );
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// Test each SCH_SHEET_PATH in this SCH_SHEET_LIST for potential recursion.
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for( int i = 0; i < m_count; i++ )
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{
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// Test each SCH_SHEET_PATH in the source sheet.
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for( int j = 0; j < aSrcSheetHierarchy.GetCount(); j++ )
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{
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SCH_SHEET_PATH* sheetPath = aSrcSheetHierarchy.GetSheet( j );
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for( unsigned k = 0; k < sheetPath->GetCount(); k++ )
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{
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if( m_list[i].TestForRecursion( sheetPath->GetSheet( k )->GetFileName(),
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aDestFileName ) )
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return true;
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}
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}
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}
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// The source sheet file can safely be added to the destination sheet file.
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return false;
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}
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SCH_SHEET* SCH_SHEET_LIST::FindSheetByName( const wxString& aSheetName )
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{
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for( int i = 0; i < m_count; i++ )
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@ -220,19 +220,6 @@ public:
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*/
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SCH_ITEM* FindPreviousItem( KICAD_T aType, SCH_ITEM* aLastItem = NULL, bool aWrap = false ) const;
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/**
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* Function TestForRecursion
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*
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* test the SCH_SHEET_PATH file names to check adding the sheet stored in the file
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* \a aSrcFileName to the sheet stored in file \a aDestFileName will cause a sheet
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* path recursion.
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*
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* @param aSrcFileName is the source file name of the sheet add to \a aDestFileName.
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* @param aDestFileName is the file name of the destination sheet for \a aSrcFileName.
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* @return true if \a aFileName will cause recursion in the sheet path. Otherwise false.
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*/
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bool TestForRecursion( const wxString& aSrcFileName, const wxString& aDestFileName ) const;
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int FindSheet( const wxString& aFileName ) const;
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/**
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SCH_ITEM* FindPreviousItem( KICAD_T aType, SCH_SHEET_PATH** aSheetFound = NULL,
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SCH_ITEM* aLastItem = NULL, bool aWrap = true );
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/**
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* Function TestForRecursion
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*
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* test every SCH_SHEET_PATH in the SCH_SHEET_LIST to verify if adding the sheets stored
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* in \a aSrcSheetHierarchy to the sheet stored in \a aDestFileName will cause recursion.
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*
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* @param aSrcSheetHierarchy is the SCH_SHEET_LIST of the source sheet add to \a aDestFileName.
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* @param aDestFileName is the file name of the destination sheet for \a aSrcFileName.
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* @return true if \a aFileName will cause recursion in the sheet path. Otherwise false.
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*/
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bool TestForRecursion( const SCH_SHEET_LIST& aSrcSheetHierarchy,
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const wxString& aDestFileName ) const;
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/**
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* Function FindSheetByName
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*
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@ -983,7 +983,7 @@ void SCH_EDIT_FRAME::OnEditItem( wxCommandEvent& aEvent )
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}
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case SCH_SHEET_T:
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if( EditSheet( (SCH_SHEET*) item, m_CurrentSheet ) )
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if( EditSheet( (SCH_SHEET*) item, m_CurrentSheet->Last() ) )
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m_canvas->Refresh();
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break;
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@ -1274,7 +1274,7 @@ void SCH_EDIT_FRAME::addCurrentItemToList( bool aRedraw )
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// the m_mouseCaptureCallback function.
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m_canvas->SetMouseCapture( NULL, NULL );
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if( !EditSheet( (SCH_SHEET*)item, m_CurrentSheet ) )
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if( !EditSheet( (SCH_SHEET*)item, m_CurrentSheet->Last() ) )
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{
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screen->SetCurItem( NULL );
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delete item;
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@ -1015,7 +1015,7 @@ public:
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*
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* Note: the screen is not refresh. The caller is responsible to do that
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*/
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bool EditSheet( SCH_SHEET* aSheet, SCH_SHEET_PATH* aHierarchy );
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bool EditSheet( SCH_SHEET* aSheet, SCH_SHEET* aHierarchy );
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wxPoint GetLastSheetPinPosition() const { return m_lastSheetPinPosition; }
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@ -41,7 +41,7 @@
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#include <project.h>
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bool SCH_EDIT_FRAME::EditSheet( SCH_SHEET* aSheet, SCH_SHEET_PATH* aHierarchy )
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bool SCH_EDIT_FRAME::EditSheet( SCH_SHEET* aSheet, SCH_SHEET* aHierarchy )
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{
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if( aSheet == NULL || aHierarchy == NULL )
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return false;
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@ -235,15 +235,16 @@ bool SCH_EDIT_FRAME::EditSheet( SCH_SHEET* aSheet, SCH_SHEET_PATH* aHierarchy )
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(long unsigned) aSheet->GetTimeStamp() ) );
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// Make sure the sheet changes do not cause any recursion.
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SCH_SHEET_LIST sheetHierarchy( aSheet );
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std::vector< std::vector< const SCH_SHEET* > > sheetHierarchy;
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aSheet->GetSheetPaths( sheetHierarchy );
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// Make sure files have fully qualified path and file name.
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wxFileName destFn = aHierarchy->Last()->GetFileName();
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wxFileName destFn = aHierarchy->GetFileName();
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if( destFn.IsRelative() )
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destFn.MakeAbsolute( Prj().GetProjectPath() );
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if( hierarchy.TestForRecursion( sheetHierarchy, destFn.GetFullPath( wxPATH_UNIX ) ) )
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if( g_RootSheet->TestForRecursion( sheetHierarchy, destFn.GetFullPath( wxPATH_UNIX ) ) )
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{
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msg.Printf( _( "The sheet changes cannot be made because the destination sheet already "
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"has the sheet <%s> or one of it's subsheets as a parent somewhere in "
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