FABMASTER: Handle rotated/flipped custom pads

The rotate mirror actions need to line up with the expectation.
FABMASTER keeps elements board-referenced while KiCad has some elements
referenced to the board and some referenced to the footprint
This commit is contained in:
Seth Hillbrand 2021-02-26 11:29:25 -08:00
parent ff1300d13b
commit 103dde67f6
1 changed files with 16 additions and 0 deletions

View File

@ -2200,12 +2200,28 @@ bool FABMASTER::loadFootprints( BOARD* aBoard )
poly_outline.Move( -newpad->GetPosition() );
if( src->mirror )
{
poly_outline.Mirror( false, true, VECTOR2I( 0, ( pin->pin_y - src->y ) ) );
poly_outline.Rotate( ( -src->rotate + pin->rotation ) * M_PI / 180.0 );
}
else
{
poly_outline.Rotate( ( src->rotate - pin->rotation ) * M_PI / 180.0 );
}
newpad->AddPrimitivePoly( poly_outline, 0, true );
}
SHAPE_POLY_SET mergedPolygon;
newpad->MergePrimitivesAsPolygon( &mergedPolygon, UNDEFINED_LAYER );
if( mergedPolygon.OutlineCount() > 1 )
{
wxLogError( wxString::Format(
_( "Invalid custom pad named '%s'. Replacing with circular pad." ),
custom_name.c_str() ) );
newpad->SetShape( PAD_SHAPE_CIRCLE );
}
}
else
{