PNS: Use last-segment posture optimization always
Also when auto-posture is enabled, don't flutter until area threshold has been met. Fixes https://gitlab.com/kicad/code/kicad/-/issues/6935
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@ -916,7 +916,7 @@ bool LINE_PLACER::Start( const VECTOR2I& aP, ITEM* aStartItem )
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m_postureSolver.AddTrailPoint( aP );
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m_postureSolver.SetTolerance( m_head.Width() );
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m_postureSolver.SetDefaultDirections( initialDir, lastSegDir );
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m_postureSolver.SetDisabled( !Settings().GetAutoPosture() );
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m_postureSolver.SetMouseDisabled( !Settings().GetAutoPosture() );
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NODE *n;
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@ -1486,7 +1486,7 @@ int FIXED_TAIL::StageCount() const
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POSTURE_SOLVER::POSTURE_SOLVER()
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{
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m_tolerance = 0;
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m_disabled = false;
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m_disableMouse = false;
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Clear();
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}
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@ -1549,10 +1549,13 @@ DIRECTION_45 POSTURE_SOLVER::GetPosture( const VECTOR2I& aP )
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// Adjusts how close to p0 we unlock the posture again if one was locked already
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const int unlockDistanceFactor = 4;
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if( m_disabled || m_trail.PointCount() < 2 || m_manuallyForced )
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if( m_trail.PointCount() < 2 || m_manuallyForced )
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{
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// If mouse trail detection is enabled; using the last seg direction as a starting point
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// will give the best results. Otherwise, just assume that we switch postures every
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// segment.
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if( !m_manuallyForced && m_lastSegDirection != DIRECTION_45::UNDEFINED )
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m_direction = m_lastSegDirection;
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m_direction = m_disableMouse ? m_lastSegDirection.Right() : m_lastSegDirection;
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return m_direction;
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}
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@ -1589,7 +1592,7 @@ DIRECTION_45 POSTURE_SOLVER::GetPosture( const VECTOR2I& aP )
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m_trail.Append( start );
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}
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bool areaOk = true;
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bool areaOk = false;
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// Check the actual trail area against the cutoff. This prevents flutter when the trail is
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// very close to a straight line.
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@ -1599,8 +1602,8 @@ DIRECTION_45 POSTURE_SOLVER::GetPosture( const VECTOR2I& aP )
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SHAPE_LINE_CHAIN trail( m_trail );
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trail.SetClosed( true );
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if( std::abs( trail.Area() ) < areaCutoff )
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areaOk = false;
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if( std::abs( trail.Area() ) > areaCutoff )
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areaOk = true;
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}
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DIRECTION_45 straightDirection;
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@ -1617,18 +1620,20 @@ DIRECTION_45 POSTURE_SOLVER::GetPosture( const VECTOR2I& aP )
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else
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newDirection = m_direction.IsDiagonal() ? diagDirection : straightDirection;
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if( newDirection != m_direction )
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if( !m_disableMouse && newDirection != m_direction )
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{
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wxLogTrace( "PNS", "Posture: direction update %s => %s", m_direction.Format(),
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newDirection.Format() );
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m_direction = newDirection;
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}
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m_direction = newDirection;
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// If we have a last segment, correct the direction relative to it. For segment exit, we want
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// to correct to the least obtuse
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if( !m_manuallyForced && m_lastSegDirection != DIRECTION_45::UNDEFINED )
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if( !m_manuallyForced && !m_disableMouse && m_lastSegDirection != DIRECTION_45::UNDEFINED )
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{
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wxLogTrace( "PNS", "Posture: checking direction %s against last seg %s",
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m_direction.Format(), m_lastSegDirection.Format() );
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if( straightDirection == m_lastSegDirection )
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{
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if( m_direction != straightDirection )
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@ -1695,7 +1700,10 @@ DIRECTION_45 POSTURE_SOLVER::GetPosture( const VECTOR2I& aP )
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// If we get far away from the initial point, lock in the current solution to prevent flutter
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if( !m_forced && refLength > lockDistanceFactor * m_tolerance )
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{
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wxLogTrace( "PNS", "Posture: solution locked" );
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m_forced = true;
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}
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return m_direction;
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}
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@ -95,7 +95,11 @@ public:
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void FlipPosture();
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void SetDisabled( bool aDisabled = true ) { m_disabled = aDisabled; }
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/**
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* Disables the mouse-trail portion of the posture solver; leaving only the manual posture
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* switch and the previous-segment posture algorithm
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*/
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void SetMouseDisabled( bool aDisabled = true ) { m_disableMouse = aDisabled; }
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bool IsManuallyForced() const { return m_manuallyForced; }
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@ -105,7 +109,7 @@ private:
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DIRECTION_45 m_direction;
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DIRECTION_45 m_lastSegDirection;
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bool m_forced;
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bool m_disabled;
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bool m_disableMouse;
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bool m_manuallyForced;
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};
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