Improve obscuring dialog algorithm to handle multiple dialogs.

Fixes https://gitlab.com/kicad/code/kicad/issues/8970
This commit is contained in:
Jeff Young 2021-10-03 13:27:15 +01:00
parent 5c402a64ab
commit 11c91c7179
5 changed files with 47 additions and 54 deletions

View File

@ -836,15 +836,17 @@ void EDA_DRAW_FRAME::Zoom_Automatique( bool aWarpPointer )
// Find the first child dialog. // Find the first child dialog.
wxWindow* EDA_DRAW_FRAME::findDialog() std::vector<wxWindow*> EDA_DRAW_FRAME::findDialogs()
{ {
std::vector<wxWindow*> dialogs;
for( wxWindow* window : GetChildren() ) for( wxWindow* window : GetChildren() )
{ {
if( dynamic_cast<DIALOG_SHIM*>( window ) ) if( dynamic_cast<DIALOG_SHIM*>( window ) )
return window; dialogs.push_back( window );
} }
return nullptr; return dialogs;
} }
@ -859,33 +861,25 @@ void EDA_DRAW_FRAME::FocusOnLocation( const wxPoint& aPos )
if( !r.Contains( aPos ) ) if( !r.Contains( aPos ) )
centerView = true; centerView = true;
// Center if we're behind an obscuring dialog, or within 10% of its edge std::vector<BOX2D> dialogScreenRects;
wxWindow* dialog = findDialog();
if( dialog ) for( wxWindow* dialog : findDialogs() )
{ {
wxRect dialogRect( GetCanvas()->ScreenToClient( dialog->GetScreenPosition() ), dialogScreenRects.emplace_back( GetCanvas()->ScreenToClient( dialog->GetScreenPosition() ),
dialog->GetSize() ); dialog->GetSize() );
dialogRect.Inflate( dialogRect.GetWidth() / 10 ); }
if( dialogRect.Contains( (wxPoint) GetCanvas()->GetView()->ToScreen( aPos ) ) ) // Center if we're behind an obscuring dialog, or within 10% of its edge
for( BOX2D rect : dialogScreenRects )
{
rect.Inflate( rect.GetWidth() / 10 );
if( rect.Contains( GetCanvas()->GetView()->ToScreen( aPos ) ) )
centerView = true; centerView = true;
} }
if( centerView ) if( centerView )
{ GetCanvas()->GetView()->SetCenter( aPos, dialogScreenRects );
// If a dialog partly obscures the window, then center on the uncovered area.
if( dialog )
{
BOX2D dialogRect( GetCanvas()->ScreenToClient( dialog->GetScreenPosition() ),
dialog->GetSize() );
GetCanvas()->GetView()->SetCenter( aPos, dialogRect );
}
else
{
GetCanvas()->GetView()->SetCenter( aPos );
}
}
GetCanvas()->GetViewControls()->SetCrossHairCursorPosition( aPos ); GetCanvas()->GetViewControls()->SetCrossHairCursorPosition( aPos );
} }

View File

@ -603,39 +603,35 @@ void VIEW::SetCenter( const VECTOR2D& aCenter )
} }
void VIEW::SetCenter( const VECTOR2D& aCenter, const BOX2D& occultingScreenRect ) void VIEW::SetCenter( const VECTOR2D& aCenter, const std::vector<BOX2D>& obscuringScreenRects )
{ {
VECTOR2D center( aCenter ); if( obscuringScreenRects.empty() )
BOX2D screenRect( VECTOR2D( 0, 0 ), m_gal->GetScreenPixelSize() ); return SetCenter( aCenter );
if( !screenRect.Intersects( occultingScreenRect ) ) BOX2D screenRect( { 0, 0 }, m_gal->GetScreenPixelSize() );
SHAPE_POLY_SET unobscuredPoly( screenRect );
VECTOR2D unobscuredCenter = screenRect.Centre();
for( const BOX2D& obscuringScreenRect : obscuringScreenRects )
{ {
SetCenter( aCenter ); SHAPE_POLY_SET obscuringPoly( obscuringScreenRect );
return; unobscuredPoly.BooleanSubtract( obscuringPoly, SHAPE_POLY_SET::PM_FAST );
} }
BOX2D occultedRect = screenRect.Intersect( occultingScreenRect ); /*
double topExposed = occultedRect.GetTop() - screenRect.GetTop(); * Perform a step-wise deflate to find the center of the largest unobscured area
double bottomExposed = screenRect.GetBottom() - occultedRect.GetBottom(); */
double leftExposed = occultedRect.GetLeft() - screenRect.GetLeft();
double rightExposed = screenRect.GetRight() - occultedRect.GetRight();
if( std::max( topExposed, bottomExposed ) > std::max( leftExposed, rightExposed ) ) BOX2I bbox = unobscuredPoly.BBox();
int step = std::min( bbox.GetWidth(), bbox.GetHeight() ) / 10;
while( !unobscuredPoly.IsEmpty() )
{ {
if( topExposed > bottomExposed ) unobscuredCenter = (wxPoint) unobscuredPoly.BBox().Centre();
center.y += ToWorld( screenRect.GetHeight() / 2 - topExposed / 2 ); unobscuredPoly.Deflate( step, 4 );
else
center.y -= ToWorld( screenRect.GetHeight() / 2 - bottomExposed / 2 );
}
else
{
if( leftExposed > rightExposed )
center.x += ToWorld( screenRect.GetWidth() / 2 - leftExposed / 2 );
else
center.x -= ToWorld( screenRect.GetWidth() / 2 - rightExposed / 2 );
} }
SetCenter( center ); SetCenter( aCenter - ToWorld( unobscuredCenter - screenRect.Centre(), false ) );
} }

View File

@ -462,7 +462,7 @@ protected:
void setupUnits( APP_SETTINGS_BASE* aCfg ); void setupUnits( APP_SETTINGS_BASE* aCfg );
wxWindow* findDialog(); std::vector<wxWindow*> findDialogs();
/** /**
* Determines the Canvas type to load (with prompt if required) and initializes m_canvasType * Determines the Canvas type to load (with prompt if required) and initializes m_canvasType

View File

@ -318,13 +318,13 @@ public:
void SetCenter( const VECTOR2D& aCenter ); void SetCenter( const VECTOR2D& aCenter );
/** /**
* Set the center point of the VIEW, attempting to avoid \a occultingScreenRect (for * Set the center point of the VIEW, attempting to avoid \a obscuringScreenRects (for
* instance, the screen rect of a modeless dialog in front of the VIEW). * instance, the screen rect of a modeless dialog in front of the VIEW).
* *
* @param aCenter: the new center point, in world space coordinates. * @param aCenter: the new center point, in world space coordinates.
* @param occultingScreenRect: the occulting rect, in screen space coordinates. * @param obscuringScreenRects: the obscuring rects, in screen space coordinates.
*/ */
void SetCenter( const VECTOR2D& aCenter, const BOX2D& occultingScreenRect ); void SetCenter( const VECTOR2D& aCenter, const std::vector<BOX2D>& obscuringScreenRects );
/** /**
* Return the center point of this VIEW (in world space coordinates). * Return the center point of this VIEW (in world space coordinates).

View File

@ -271,15 +271,14 @@ void PCB_BASE_FRAME::FocusOnItem( BOARD_ITEM* aItem, PCB_LAYER_ID aLayer )
GetCanvas()->GetView()->Update( aItem ); GetCanvas()->GetView()->Update( aItem );
lastBrightenedItemID = aItem->m_Uuid; lastBrightenedItemID = aItem->m_Uuid;
// Focus on the object's location. Prefer a visible part of the object to its anhcor // Focus on the object's location. Prefer a visible part of the object to its anchor
// in order to keep from scrolling around. // in order to keep from scrolling around.
wxPoint focusPt = aItem->GetFocusPosition(); wxPoint focusPt = aItem->GetFocusPosition();
KIGFX::VIEW* view = GetCanvas()->GetView(); KIGFX::VIEW* view = GetCanvas()->GetView();
SHAPE_POLY_SET viewportPoly( view->GetViewport() ); SHAPE_POLY_SET viewportPoly( view->GetViewport() );
wxWindow* dialog = findDialog();
if( dialog ) for( wxWindow* dialog : findDialogs() )
{ {
wxPoint dialogPos = GetCanvas()->ScreenToClient( dialog->GetScreenPosition() ); wxPoint dialogPos = GetCanvas()->ScreenToClient( dialog->GetScreenPosition() );
SHAPE_POLY_SET dialogPoly( BOX2D( view->ToWorld( dialogPos, true ), SHAPE_POLY_SET dialogPoly( BOX2D( view->ToWorld( dialogPos, true ),
@ -335,6 +334,10 @@ void PCB_BASE_FRAME::FocusOnItem( BOARD_ITEM* aItem, PCB_LAYER_ID aLayer )
if( !clippedPoly.IsEmpty() ) if( !clippedPoly.IsEmpty() )
itemPoly = clippedPoly; itemPoly = clippedPoly;
/*
* Perform a step-wise deflate to find the visual-center-of-mass
*/
BOX2I bbox = itemPoly.BBox(); BOX2I bbox = itemPoly.BBox();
int step = std::min( bbox.GetWidth(), bbox.GetHeight() ) / 10; int step = std::min( bbox.GetWidth(), bbox.GetHeight() ) / 10;