Pull interactive courtyard checker out of move tool to share with router.
Fixes https://gitlab.com/kicad/code/kicad/issues/12594
This commit is contained in:
parent
8f1b4a9c03
commit
11dc5424cb
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@ -241,6 +241,7 @@ set( PCBNEW_MICROWAVE_SRCS
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)
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set( PCBNEW_DRC_SRCS
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drc/drc_interactive_courtyard_clearance.cpp
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drc/drc_test_provider.cpp
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drc/drc_test_provider_annular_width.cpp
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drc/drc_test_provider_disallow.cpp
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@ -0,0 +1,222 @@
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/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2004-2022 KiCad Developers.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include <drc/drc_interactive_courtyard_clearance.h>
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#include <drc/drc_engine.h>
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#include <drc/drc_item.h>
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#include <drc/drc_rule.h>
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#include <pad.h>
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#include <zone.h>
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#include <geometry/shape_segment.h>
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#include <footprint.h>
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void DRC_INTERACTIVE_COURTYARD_CLEARANCE::testCourtyardClearances()
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{
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for( FOOTPRINT* fpA: m_board->Footprints() )
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{
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if( fpA->IsSelected() )
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continue;
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const SHAPE_POLY_SET& frontA = fpA->GetCourtyard( F_CrtYd );
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const SHAPE_POLY_SET& backA = fpA->GetCourtyard( B_CrtYd );
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if( frontA.OutlineCount() == 0 && backA.OutlineCount() == 0 )
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// No courtyards defined and no hole testing against other footprint's courtyards
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continue;
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BOX2I frontBBox = frontA.BBoxFromCaches();
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BOX2I backBBox = backA.BBoxFromCaches();
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frontBBox.Inflate( m_largestCourtyardClearance );
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backBBox.Inflate( m_largestCourtyardClearance );
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BOX2I fpABBox = fpA->GetBoundingBox();
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for( FOOTPRINT* fpB : m_FpInMove )
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{
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fpB->BuildCourtyardCaches();
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BOX2I fpBBBox = fpB->GetBoundingBox();
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const SHAPE_POLY_SET& frontB = fpB->GetCourtyard( F_CrtYd );
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const SHAPE_POLY_SET& backB = fpB->GetCourtyard( B_CrtYd );
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DRC_CONSTRAINT constraint;
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int clearance;
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int actual;
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VECTOR2I pos;
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if( frontA.OutlineCount() > 0 && frontB.OutlineCount() > 0
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&& frontBBox.Intersects( frontB.BBoxFromCaches() ) )
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{
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// Currently, do not use DRC engine for calculation time reasons
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// constraint = m_drcEngine->EvalRules( COURTYARD_CLEARANCE_CONSTRAINT, fpA, fpB, B_Cu );
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// constraint.GetValue().Min();
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clearance = 0;
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if( frontA.Collide( &frontB, clearance, &actual, &pos ) )
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{
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m_ItemsInConflict.insert( fpA );
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m_ItemsInConflict.insert( fpB );
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}
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}
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if( backA.OutlineCount() > 0 && backB.OutlineCount() > 0
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&& backBBox.Intersects( backB.BBoxFromCaches() ) )
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{
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// Currently, do not use DRC engine for calculation time reasons
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// constraint = m_drcEngine->EvalRules( COURTYARD_CLEARANCE_CONSTRAINT, fpA, fpB, B_Cu );
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// constraint.GetValue().Min();
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clearance = 0;
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if( backA.Collide( &backB, clearance, &actual, &pos ) )
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{
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m_ItemsInConflict.insert( fpA );
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m_ItemsInConflict.insert( fpB );
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}
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}
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// Now test if a pad hole of some other footprint is inside the courtyard area
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// of the moved footprint
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auto testPadAgainstCourtyards =
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[&]( const PAD* pad, FOOTPRINT* footprint ) -> bool
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{
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if( pad->HasHole() )
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{
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std::shared_ptr<SHAPE_SEGMENT> hole = pad->GetEffectiveHoleShape();
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const SHAPE_POLY_SET& front = footprint->GetCourtyard( F_CrtYd );
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const SHAPE_POLY_SET& back = footprint->GetCourtyard( B_CrtYd );
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if( front.OutlineCount() > 0 && front.Collide( hole.get(), 0 ) )
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return true;
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else if( back.OutlineCount() > 0 && back.Collide( hole.get(), 0 ) )
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return true;
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}
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return false;
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};
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bool skipNextCmp = false;
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if( ( frontA.OutlineCount() > 0 && frontA.BBoxFromCaches().Intersects( fpBBBox ) )
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|| ( backA.OutlineCount() > 0 && backA.BBoxFromCaches().Intersects( fpBBBox ) ) )
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{
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for( const PAD* padB : fpB->Pads() )
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{
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if( testPadAgainstCourtyards( padB, fpA ) )
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{
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m_ItemsInConflict.insert( fpA );
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m_ItemsInConflict.insert( fpB );
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skipNextCmp = true;
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break;
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}
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}
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}
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if( skipNextCmp )
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continue; // fpA and fpB are already in list
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if( ( frontB.OutlineCount() > 0 && frontB.BBoxFromCaches().Intersects( fpABBox ) )
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|| ( backB.OutlineCount() > 0 && backB.BBoxFromCaches().Intersects( fpABBox ) ) )
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{
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for( const PAD* padA : fpA->Pads() )
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{
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if( testPadAgainstCourtyards( padA, fpB ) )
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{
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m_ItemsInConflict.insert( fpA );
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m_ItemsInConflict.insert( fpB );
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break;
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}
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}
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}
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}
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}
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for( ZONE* zone : m_board->Zones() )
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{
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if( !zone->GetIsRuleArea() || !zone->GetDoNotAllowFootprints() )
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continue;
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bool disallowFront = ( zone->GetLayerSet() & LSET::FrontMask() ).any();
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bool disallowBack = ( zone->GetLayerSet() & LSET::BackMask() ).any();
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for( FOOTPRINT* fp : m_FpInMove )
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{
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if( disallowFront )
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{
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const SHAPE_POLY_SET& frontCourtyard = fp->GetCourtyard( F_CrtYd );
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if( !frontCourtyard.IsEmpty() )
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{
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if( zone->Outline()->Collide( &frontCourtyard.Outline( 0 ) ) )
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{
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m_ItemsInConflict.insert( fp );
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m_ItemsInConflict.insert( zone );
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break;
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}
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}
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}
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if( disallowBack )
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{
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const SHAPE_POLY_SET& backCourtyard = fp->GetCourtyard( B_CrtYd );
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if( !backCourtyard.IsEmpty() )
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{
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if( zone->Outline()->Collide( &backCourtyard.Outline( 0 ) ) )
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{
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m_ItemsInConflict.insert( fp );
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m_ItemsInConflict.insert( zone );
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break;
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}
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}
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}
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}
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}
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}
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void DRC_INTERACTIVE_COURTYARD_CLEARANCE::Init( BOARD* aBoard )
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{
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m_board = aBoard;
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// Update courtyard data and clear the COURTYARD_CONFLICT flag
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for( FOOTPRINT* fp: m_board->Footprints() )
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{
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fp->ClearFlags( COURTYARD_CONFLICT );
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fp->BuildCourtyardCaches();
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}
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}
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bool DRC_INTERACTIVE_COURTYARD_CLEARANCE::Run()
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{
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m_ItemsInConflict.clear();
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m_largestCourtyardClearance = 0;
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DRC_CONSTRAINT constraint;
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if( m_drcEngine->QueryWorstConstraint( COURTYARD_CLEARANCE_CONSTRAINT, constraint ) )
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m_largestCourtyardClearance = constraint.GetValue().Min();
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testCourtyardClearances();
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return true;
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}
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@ -0,0 +1,71 @@
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/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2004-2019 Jean-Pierre Charras, jp.charras at wanadoo.fr
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* Copyright (C) 2019-2022 KiCad Developers, see AUTHORS.txt for contributors.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#ifndef DRC_INTERACTIVE_COURTYARD_CLEARANCE_H
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#define DRC_INTERACTIVE_COURTYARD_CLEARANCE_H
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#include <drc/drc_test_provider_clearance_base.h>
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class DRC_INTERACTIVE_COURTYARD_CLEARANCE : public DRC_TEST_PROVIDER_CLEARANCE_BASE
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{
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public:
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DRC_INTERACTIVE_COURTYARD_CLEARANCE() :
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DRC_TEST_PROVIDER_CLEARANCE_BASE(),
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m_largestCourtyardClearance( 0 )
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{
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m_isRuleDriven = false;
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}
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virtual ~DRC_INTERACTIVE_COURTYARD_CLEARANCE ()
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{
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}
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void Init( BOARD* aBoard );
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virtual bool Run() override;
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virtual const wxString GetName() const override
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{
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return wxT( "interactive_courtyard_clearance" );
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}
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virtual const wxString GetDescription() const override
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{
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return wxT( "Tests footprints' courtyard collisions" );
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}
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public:
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std::vector<FOOTPRINT*> m_FpInMove; // The list of moved footprints
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std::set<BOARD_ITEM*> m_ItemsInConflict; // The list of items in conflict
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private:
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void testCourtyardClearances();
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private:
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int m_largestCourtyardClearance;
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};
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#endif // DRC_INTERACTIVE_COURTYARD_CLEARANCE_H
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@ -1,7 +1,7 @@
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/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2018-2021 KiCad Developers, see AUTHORS.txt for contributors.
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* Copyright (C) 2018-2022 KiCad Developers, see AUTHORS.txt for contributors.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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@ -33,6 +33,8 @@
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class DRC_ENGINE;
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class DRC_TEST_PROVIDER;
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class DRC_RULE;
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class DRC_CONSTRAINT;
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class DRC_TEST_PROVIDER_REGISTRY
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{
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@ -51,6 +51,8 @@ using namespace std::placeholders;
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#include <tools/pcb_actions.h>
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#include <tools/pcb_selection_tool.h>
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#include <tools/pcb_grid_helper.h>
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#include <tools/drc_tool.h>
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#include <drc/drc_interactive_courtyard_clearance.h>
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#include <project.h>
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#include <project/project_file.h>
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@ -1958,16 +1960,21 @@ int ROUTER_TOOL::InlineDrag( const TOOL_EVENT& aEvent )
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PNS::ITEM* startItem = nullptr;
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PNS::ITEM_SET itemsToDrag;
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const FOOTPRINT* footprint = nullptr;
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FOOTPRINT* footprint = nullptr;
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std::shared_ptr<CONNECTIVITY_DATA> connectivityData = board()->GetConnectivity();
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std::vector<BOARD_ITEM*> dynamicItems;
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std::unique_ptr<CONNECTIVITY_DATA> dynamicData = nullptr;
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VECTOR2I lastOffset;
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// Courtyard conflicts will be tested only if the LAYER_CONFLICTS_SHADOW gal layer is visible
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bool showCourtyardConflicts = frame()->GetBoard()->IsElementVisible( LAYER_CONFLICTS_SHADOW );
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DRC_INTERACTIVE_COURTYARD_CLEARANCE courtyardClearanceDRC;
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std::vector<BOARD_ITEM*> lastItemsInConflict;
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if( item->Type() == PCB_FOOTPRINT_T )
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{
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footprint = static_cast<const FOOTPRINT*>(item);
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footprint = static_cast<FOOTPRINT*>( item );
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for( PAD* pad : footprint->Pads() )
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{
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@ -1983,6 +1990,10 @@ int ROUTER_TOOL::InlineDrag( const TOOL_EVENT& aEvent )
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}
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}
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courtyardClearanceDRC.Init( board() );
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courtyardClearanceDRC.SetDRCEngine( m_toolMgr->GetTool<DRC_TOOL>()->GetDRCEngine().get() );
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courtyardClearanceDRC.m_FpInMove.push_back( footprint );
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dynamicData = std::make_unique<CONNECTIVITY_DATA>( dynamicItems, true );
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connectivityData->BlockRatsnestItems( dynamicItems );
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}
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@ -2151,6 +2162,38 @@ int ROUTER_TOOL::InlineDrag( const TOOL_EVENT& aEvent )
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view()->Hide( zone, true );
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}
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if( showCourtyardConflicts )
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{
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footprint->Move( offset );
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courtyardClearanceDRC.Run();
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footprint->Move( -offset );
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// Ensure the "old" conflicts are cleared
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for( BOARD_ITEM* conflict: lastItemsInConflict )
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{
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conflict->ClearFlags( COURTYARD_CONFLICT );
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getView()->Update( conflict );
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getView()->MarkTargetDirty( KIGFX::TARGET_OVERLAY );
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}
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lastItemsInConflict.clear();
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for( BOARD_ITEM* conflict: courtyardClearanceDRC.m_ItemsInConflict )
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{
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if( conflict != footprint )
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{
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if( !conflict->HasFlag( COURTYARD_CONFLICT ) )
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{
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conflict->SetFlags( COURTYARD_CONFLICT );
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getView()->Update( conflict );
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getView()->MarkTargetDirty( KIGFX::TARGET_OVERLAY );
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}
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lastItemsInConflict.push_back( conflict );
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}
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}
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}
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// Update ratsnest
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dynamicData->Move( offset - lastOffset );
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lastOffset = offset;
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@ -2206,6 +2249,13 @@ int ROUTER_TOOL::InlineDrag( const TOOL_EVENT& aEvent )
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connectivityData->ClearLocalRatsnest();
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}
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// Clear temporary COURTYARD_CONFLICT flag and ensure the conflict shadow is cleared
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for( BOARD_ITEM* conflict: lastItemsInConflict )
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{
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conflict->ClearFlags( COURTYARD_CONFLICT );
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getView()->Update( conflict );
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}
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if( m_router->RoutingInProgress() )
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m_router->StopRouting();
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|
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@ -55,249 +55,12 @@
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#include <pcb_group.h>
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#include <pcb_target.h>
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#include <zone_filler.h>
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#include <geometry/shape_poly_set.h>
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#include <drc/drc_engine.h>
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#include <drc/drc_item.h>
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#include <drc/drc_rule.h>
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#include <pad.h>
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#include <geometry/shape_segment.h>
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#include <drc/drc_test_provider_clearance_base.h>
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class DRC_TEST_PROVIDER_COURTYARD_CLEARANCE_ON_MOVE : public DRC_TEST_PROVIDER_CLEARANCE_BASE
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{
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public:
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DRC_TEST_PROVIDER_COURTYARD_CLEARANCE_ON_MOVE() :
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DRC_TEST_PROVIDER_CLEARANCE_BASE(),
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m_largestCourtyardClearance( 0 )
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{
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m_isRuleDriven = false;
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}
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virtual ~DRC_TEST_PROVIDER_COURTYARD_CLEARANCE_ON_MOVE ()
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{
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}
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void Init( BOARD* aBoard );
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|
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virtual bool Run() override;
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virtual const wxString GetName() const override
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{
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return wxT( "courtyard_clearance" );
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}
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|
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virtual const wxString GetDescription() const override
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{
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return wxT( "Tests footprints' courtyard clearance" );
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}
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||||
|
||||
// The list of items in collision
|
||||
std::set<BOARD_ITEM*> m_ItemsInConflict;
|
||||
|
||||
// The list of moved footprints
|
||||
std::vector<FOOTPRINT*> m_FpInMove;
|
||||
|
||||
private:
|
||||
void testCourtyardClearances();
|
||||
|
||||
private:
|
||||
int m_largestCourtyardClearance;
|
||||
};
|
||||
|
||||
|
||||
|
||||
void DRC_TEST_PROVIDER_COURTYARD_CLEARANCE_ON_MOVE::testCourtyardClearances()
|
||||
{
|
||||
for( FOOTPRINT* fpA: m_board->Footprints() )
|
||||
{
|
||||
if( fpA->IsSelected() )
|
||||
continue;
|
||||
|
||||
const SHAPE_POLY_SET& frontA = fpA->GetCourtyard( F_CrtYd );
|
||||
const SHAPE_POLY_SET& backA = fpA->GetCourtyard( B_CrtYd );
|
||||
|
||||
if( frontA.OutlineCount() == 0 && backA.OutlineCount() == 0 )
|
||||
// No courtyards defined and no hole testing against other footprint's courtyards
|
||||
continue;
|
||||
|
||||
BOX2I frontBBox = frontA.BBoxFromCaches();
|
||||
BOX2I backBBox = backA.BBoxFromCaches();
|
||||
|
||||
frontBBox.Inflate( m_largestCourtyardClearance );
|
||||
backBBox.Inflate( m_largestCourtyardClearance );
|
||||
|
||||
BOX2I fpABBox = fpA->GetBoundingBox();
|
||||
|
||||
for( FOOTPRINT* fpB : m_FpInMove )
|
||||
{
|
||||
fpB->BuildCourtyardCaches();
|
||||
BOX2I fpBBBox = fpB->GetBoundingBox();
|
||||
const SHAPE_POLY_SET& frontB = fpB->GetCourtyard( F_CrtYd );
|
||||
const SHAPE_POLY_SET& backB = fpB->GetCourtyard( B_CrtYd );
|
||||
DRC_CONSTRAINT constraint;
|
||||
int clearance;
|
||||
int actual;
|
||||
VECTOR2I pos;
|
||||
|
||||
if( frontA.OutlineCount() > 0 && frontB.OutlineCount() > 0
|
||||
&& frontBBox.Intersects( frontB.BBoxFromCaches() ) )
|
||||
{
|
||||
// Currently, do not use DRC engine for calculation time reasons
|
||||
// constraint = m_drcEngine->EvalRules( COURTYARD_CLEARANCE_CONSTRAINT, fpA, fpB, B_Cu );
|
||||
// constraint.GetValue().Min();
|
||||
clearance = 0;
|
||||
|
||||
if( frontA.Collide( &frontB, clearance, &actual, &pos ) )
|
||||
{
|
||||
m_ItemsInConflict.insert( fpA );
|
||||
m_ItemsInConflict.insert( fpB );
|
||||
}
|
||||
}
|
||||
|
||||
if( backA.OutlineCount() > 0 && backB.OutlineCount() > 0
|
||||
&& backBBox.Intersects( backB.BBoxFromCaches() ) )
|
||||
{
|
||||
// Currently, do not use DRC engine for calculation time reasons
|
||||
// constraint = m_drcEngine->EvalRules( COURTYARD_CLEARANCE_CONSTRAINT, fpA, fpB, B_Cu );
|
||||
// constraint.GetValue().Min();
|
||||
clearance = 0;
|
||||
|
||||
if( backA.Collide( &backB, clearance, &actual, &pos ) )
|
||||
{
|
||||
m_ItemsInConflict.insert( fpA );
|
||||
m_ItemsInConflict.insert( fpB );
|
||||
}
|
||||
}
|
||||
|
||||
// Now test if a pad hole of some other footprint is inside the courtyard area
|
||||
// of the moved footprint
|
||||
auto testPadAgainstCourtyards =
|
||||
[&]( const PAD* pad, FOOTPRINT* footprint ) -> bool
|
||||
{
|
||||
if( pad->HasHole() )
|
||||
{
|
||||
std::shared_ptr<SHAPE_SEGMENT> hole = pad->GetEffectiveHoleShape();
|
||||
const SHAPE_POLY_SET& front = footprint->GetCourtyard( F_CrtYd );
|
||||
const SHAPE_POLY_SET& back = footprint->GetCourtyard( B_CrtYd );
|
||||
|
||||
if( front.OutlineCount() > 0 && front.Collide( hole.get(), 0 ) )
|
||||
return true;
|
||||
else if( back.OutlineCount() > 0 && back.Collide( hole.get(), 0 ) )
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
};
|
||||
|
||||
bool skipNextCmp = false;
|
||||
|
||||
if( ( frontA.OutlineCount() > 0 && frontA.BBoxFromCaches().Intersects( fpBBBox ) )
|
||||
|| ( backA.OutlineCount() > 0 && backA.BBoxFromCaches().Intersects( fpBBBox ) ) )
|
||||
{
|
||||
for( const PAD* padB : fpB->Pads() )
|
||||
{
|
||||
if( testPadAgainstCourtyards( padB, fpA ) )
|
||||
{
|
||||
m_ItemsInConflict.insert( fpA );
|
||||
m_ItemsInConflict.insert( fpB );
|
||||
skipNextCmp = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if( skipNextCmp )
|
||||
continue; // fpA and fpB are already in list
|
||||
|
||||
if( ( frontB.OutlineCount() > 0 && frontB.BBoxFromCaches().Intersects( fpABBox ) )
|
||||
|| ( backB.OutlineCount() > 0 && backB.BBoxFromCaches().Intersects( fpABBox ) ) )
|
||||
{
|
||||
for( const PAD* padA : fpA->Pads() )
|
||||
{
|
||||
if( testPadAgainstCourtyards( padA, fpB ) )
|
||||
{
|
||||
m_ItemsInConflict.insert( fpA );
|
||||
m_ItemsInConflict.insert( fpB );
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for( ZONE* zone : m_board->Zones() )
|
||||
{
|
||||
if( !zone->GetIsRuleArea() || !zone->GetDoNotAllowFootprints() )
|
||||
continue;
|
||||
|
||||
bool disallowFront = ( zone->GetLayerSet() & LSET::FrontMask() ).any();
|
||||
bool disallowBack = ( zone->GetLayerSet() & LSET::BackMask() ).any();
|
||||
|
||||
for( FOOTPRINT* fp : m_FpInMove )
|
||||
{
|
||||
if( disallowFront )
|
||||
{
|
||||
const SHAPE_POLY_SET& frontCourtyard = fp->GetCourtyard( F_CrtYd );
|
||||
|
||||
if( !frontCourtyard.IsEmpty() )
|
||||
{
|
||||
if( zone->Outline()->Collide( &frontCourtyard.Outline( 0 ) ) )
|
||||
{
|
||||
m_ItemsInConflict.insert( fp );
|
||||
m_ItemsInConflict.insert( zone );
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if( disallowBack )
|
||||
{
|
||||
const SHAPE_POLY_SET& backCourtyard = fp->GetCourtyard( B_CrtYd );
|
||||
|
||||
if( !backCourtyard.IsEmpty() )
|
||||
{
|
||||
if( zone->Outline()->Collide( &backCourtyard.Outline( 0 ) ) )
|
||||
{
|
||||
m_ItemsInConflict.insert( fp );
|
||||
m_ItemsInConflict.insert( zone );
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void DRC_TEST_PROVIDER_COURTYARD_CLEARANCE_ON_MOVE::Init( BOARD* aBoard )
|
||||
{
|
||||
m_board = aBoard;
|
||||
|
||||
// Update courtyard data and clear the COURTYARD_CONFLICT flag
|
||||
for( FOOTPRINT* fp: m_board->Footprints() )
|
||||
{
|
||||
fp->ClearFlags( COURTYARD_CONFLICT );
|
||||
fp->BuildCourtyardCaches();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
bool DRC_TEST_PROVIDER_COURTYARD_CLEARANCE_ON_MOVE::Run()
|
||||
{
|
||||
m_ItemsInConflict.clear();
|
||||
m_largestCourtyardClearance = 0;
|
||||
|
||||
DRC_CONSTRAINT constraint;
|
||||
|
||||
if( m_drcEngine->QueryWorstConstraint( COURTYARD_CLEARANCE_CONSTRAINT, constraint ) )
|
||||
m_largestCourtyardClearance = constraint.GetValue().Min();
|
||||
|
||||
testCourtyardClearances();
|
||||
|
||||
return true;
|
||||
}
|
||||
#include <drc/drc_interactive_courtyard_clearance.h>
|
||||
|
||||
|
||||
int EDIT_TOOL::Swap( const TOOL_EVENT& aEvent )
|
||||
|
@ -672,7 +435,7 @@ int EDIT_TOOL::doMoveSelection( const TOOL_EVENT& aEvent, bool aPickReference )
|
|||
displayConstraintsMessage( hv45Mode );
|
||||
|
||||
// Used to test courtyard overlaps
|
||||
DRC_TEST_PROVIDER_COURTYARD_CLEARANCE_ON_MOVE drc_on_move;
|
||||
DRC_INTERACTIVE_COURTYARD_CLEARANCE drc_on_move;
|
||||
|
||||
if( showCourtyardConflicts )
|
||||
{
|
||||
|
|
Loading…
Reference in New Issue