Minor code cleanup.
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a25dfb2ac9
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@ -487,7 +487,7 @@ bool SCH_EDIT_FRAME::OpenProjectFiles( const std::vector<wxString>& aFileSet, in
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screen->UpdateLocalLibSymbolLinks();
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// Restore all of the loaded symbol instances from the root sheet screen.
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sheetList.UpdateSymbolInstances( Schematic().RootScreen()->m_symbolInstances );
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sheetList.UpdateSymbolInstances( Schematic().RootScreen()->GetSymbolInstances() );
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}
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Schematic().ConnectionGraph()->Reset();
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@ -257,9 +257,9 @@ void SCH_SHEET_PATH::UpdateAllScreenReferences()
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void SCH_SHEET_PATH::GetComponents( SCH_REFERENCE_LIST& aReferences, bool aIncludePowerSymbols,
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bool aForceIncludeOrphanComponents ) const
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{
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for( auto item : LastScreen()->Items().OfType( SCH_COMPONENT_T ) )
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for( SCH_ITEM* item : LastScreen()->Items().OfType( SCH_COMPONENT_T ) )
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{
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auto component = static_cast<SCH_COMPONENT*>( item );
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SCH_COMPONENT* component = static_cast<SCH_COMPONENT*>( item );
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// Skip pseudo components, which have a reference starting with #. This mainly
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// affects power symbols.
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@ -798,7 +798,7 @@ std::vector<KIID_PATH> SCH_SHEET_LIST::GetPaths() const
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{
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std::vector<KIID_PATH> paths;
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for( auto sheetPath : *this )
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for( const SCH_SHEET_PATH& sheetPath : *this )
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paths.emplace_back( sheetPath.Path() );
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return paths;
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@ -817,10 +817,10 @@ void SCH_SHEET_LIST::ReplaceLegacySheetPaths( const std::vector<KIID_PATH>& aOld
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wxCHECK( screen, /* void */ );
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for( auto symbol : screen->Items().OfType( SCH_COMPONENT_T ) )
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for( SCH_ITEM* symbol : screen->Items().OfType( SCH_COMPONENT_T ) )
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{
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static_cast<SCH_COMPONENT*>( symbol )->ReplaceInstanceSheetPath( oldSheetPath,
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newSheetPath );
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newSheetPath );
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}
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}
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}
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