remove wxApp()::FindLibraryPath() usages from Pcbnew. Use environment variable substitution.

This commit is contained in:
Dick Hollenbeck 2014-02-03 15:39:42 -06:00
parent 33e26b278d
commit 142782b402
4 changed files with 39 additions and 55 deletions

View File

@ -62,52 +62,43 @@ S3D_MODEL_PARSER* S3D_MODEL_PARSER::Create( S3D_MASTER* aMaster,
int S3D_MASTER::ReadData()
{
wxFileName fn;
wxString FullFilename;
if( m_Shape3DName.IsEmpty() )
{
return 1;
}
wxString shape3DNname = m_Shape3DName;
// Expand any environment variables embedded in footprint's m_Shape3DName field.
wxString filename = wxExpandEnvVars( m_Shape3DName );
#ifdef __WINDOWS__
shape3DNname.Replace( wxT( "/" ), wxT( "\\" ) );
filename.Replace( wxT( "/" ), wxT( "\\" ) );
#else
shape3DNname.Replace( wxT( "\\" ), wxT( "/" ) );
filename.Replace( wxT( "\\" ), wxT( "/" ) );
#endif
if( wxFileName::FileExists( shape3DNname ) )
if( !wxFileName::FileExists( filename ) )
{
FullFilename = shape3DNname;
fn.Assign( FullFilename );
}
else
{
fn = shape3DNname;
FullFilename = wxGetApp().FindLibraryPath( fn );
if( FullFilename.IsEmpty() )
{
wxLogDebug( wxT( "3D part library <%s> could not be found." ),
GetChars( fn.GetFullPath() ) );
wxLogDebug( wxT( "3D shape '%s' not found, even tried '%s' after env var substitution." ),
GetChars( m_Shape3DName ),
GetChars( filename )
);
return -1;
}
}
wxFileName fn( filename );
wxString extension = fn.GetExt();
S3D_MODEL_PARSER* parser = S3D_MODEL_PARSER::Create( this, extension );
if( parser )
{
parser->Load( FullFilename );
parser->Load( filename );
delete parser;
return 0;
}
else
{
wxLogDebug( wxT( "Unknown file type <%s>" ), GetChars( extension ) );
wxLogDebug( wxT( "Unknown file type '%s'" ), GetChars( extension ) );
}
return -1;

View File

@ -60,7 +60,7 @@ add_dependencies(gal shader_headers)
# Only for win32 cross compilation using MXE
if( WIN32 AND MSYS )
add_definitions( -DGLEW_STATIC )
endif(WIN32 AND MSYS)
endif()
set( COMMON_ABOUT_DLG_SRCS
dialog_about/AboutDialog_main.cpp
@ -120,7 +120,6 @@ set( COMMON_SRCS
drawpanel.cpp
drawtxt.cpp
dsnlexer.cpp
edaappl.cpp
eda_dde.cpp
eda_doc.cpp
filter_reader.cpp
@ -150,8 +149,13 @@ set( COMMON_SRCS
zoom.cpp
)
# We will not want edaappl.cpp linked into the KIFACE, only into the KIWAY.
if( TRUE OR NOT USE_KIWAY_DLLS )
list( APPEND COMMON_SRCS edaappl.cpp )
endif()
if( NOT HAVE_STRTOKR )
set( COMMON_SRCS ${COMMON_SRCS} strtok_r.c )
list( APPEND COMMON_SRCS strtok_r.c )
endif()

View File

@ -1149,26 +1149,18 @@ static void export_vrml_module( MODEL_VRML& aModel, BOARD* aPcb, MODULE* aModule
bool isFlipped = aModule->GetLayer() == LAYER_N_BACK;
// Export the object VRML model(s)
for( S3D_MASTER* vrmlm = aModule->Models(); vrmlm != 0; vrmlm = vrmlm->Next() )
for( S3D_MASTER* vrmlm = aModule->Models(); vrmlm; vrmlm = vrmlm->Next() )
{
if( !vrmlm->Is3DType( S3D_MASTER::FILE3D_VRML ) )
continue;
wxString fname = vrmlm->GetShape3DName();
if( !wxFileName::FileExists( fname ) )
{
wxFileName fn = fname;
fname = wxGetApp().FindLibraryPath( fn );
if( fname.IsEmpty() ) // keep "short" name if full filename not found
fname = vrmlm->GetShape3DName();
}
// expand environment variables
wxString fname = wxExpandEnvVars( vrmlm->GetShape3DName() );
fname.Replace( wxT( "\\" ), wxT( "/" ) );
wxString source_fname = fname;
if( aExport3DFiles ) // Change illegal characters in short filename
if( aExport3DFiles ) // Change illegal characters
{
ChangeIllegalCharacters( fname, true );
fname = a3D_Subdir + wxT( "/" ) + fname;
@ -1295,6 +1287,7 @@ bool PCB_EDIT_FRAME::ExportVRML_File( const wxString& aFullFileName,
// Global VRML scale to export to a different scale.
model3d.scale = aMMtoWRMLunit / MM_PER_IU;
// Set the mechanical deviation limit (in this case 0.02mm)
// XXX - NOTE: the value should be set via the GUI
model3d.SetMaxDev( 20000 * model3d.scale );

View File

@ -1155,16 +1155,12 @@ bool IDF_COMP::PlaceComponent( const wxString aComponentFile, const std::string
rotation = aRotation;
top = isOnTop;
if( !wxFileName::FileExists( aComponentFile ) )
{
wxFileName fn = aComponentFile;
wxString fname = wxGetApp().FindLibraryPath( fn );
wxString fname = wxExpandEnvVars( aComponentFile );
if( fname.IsEmpty() )
if( !wxFileName::FileExists( fname ) )
return false;
else
componentFile = fname;
}
return true;
}