Changed atan2() to VECTOR2D::Angle()
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@ -665,7 +665,7 @@ void OPENGL_GAL::DrawSegment( const VECTOR2D& aStartPoint, const VECTOR2D& aEndP
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double aWidth )
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double aWidth )
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{
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{
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VECTOR2D startEndVector = aEndPoint - aStartPoint;
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VECTOR2D startEndVector = aEndPoint - aStartPoint;
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double lineAngle = atan2( startEndVector.y, startEndVector.x );
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double lineAngle = startEndVector.Angle();
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if( isFillEnabled )
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if( isFillEnabled )
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{
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{
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@ -707,7 +707,7 @@ inline void OPENGL_GAL::drawLineCap( const VECTOR2D& aStartPoint, const VECTOR2D
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{
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{
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VECTOR2D startEndVector = aEndPoint - aStartPoint;
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VECTOR2D startEndVector = aEndPoint - aStartPoint;
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// double lineLength = startEndVector.EuclideanNorm();
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// double lineLength = startEndVector.EuclideanNorm();
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double lineAngle = atan2( startEndVector.y, startEndVector.x );
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double lineAngle = startEndVector.Angle();
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switch( lineCap )
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switch( lineCap )
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{
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{
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