router: hole as first-class-object, initial version of rewritten collision check routine

Rebased and modified by Jeff Young <jeff@rokeby.ie> 6 April 2023
This commit is contained in:
Tomasz Wlostowski 2022-09-14 22:02:30 +01:00 committed by Jeff Young
parent d961cdce3f
commit 1532a83330
6 changed files with 113 additions and 184 deletions

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@ -61,6 +61,11 @@ public:
ITEM* ParentPadVia() const { return m_parentPadVia; } ITEM* ParentPadVia() const { return m_parentPadVia; }
BOARD_ITEM* Parent() const override
{
return m_parentPadVia ? m_parentPadVia->Parent() : nullptr;
}
void SetCenter( const VECTOR2I& aCenter ); void SetCenter( const VECTOR2I& aCenter );
void SetRadius( int aRadius ); void SetRadius( int aRadius );

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@ -19,12 +19,10 @@
* with this program. If not, see <http://www.gnu.org/licenses/>. * with this program. If not, see <http://www.gnu.org/licenses/>.
*/ */
#include <zone.h>
#include "pns_node.h" #include "pns_node.h"
#include "pns_item.h" #include "pns_item.h"
#include "pns_line.h" #include "pns_line.h"
#include "pns_router.h" #include "pns_router.h"
#include "pns_utils.h"
#include <geometry/shape_compound.h> #include <geometry/shape_compound.h>
#include <geometry/shape_poly_set.h> #include <geometry/shape_poly_set.h>
@ -60,13 +58,43 @@ bool ITEM::collideSimple( const ITEM* aHead, const NODE* aNode,
int clearanceEpsilon = aNode->GetRuleResolver()->ClearanceEpsilon(); int clearanceEpsilon = aNode->GetRuleResolver()->ClearanceEpsilon();
bool collisionsFound = false; bool collisionsFound = false;
printf( "******************** CollideSimple %lu\n", aCtx->obstacles.size() ); //printf( "******************** CollideSimple %lu\n", aCtx->obstacles.size() );
//printf( "h %p n %p t %p ctx %p\n", aHead, aNode, this, aCtx ); //printf( "h %p n %p t %p ctx %p\n", aHead, aNode, this, aCtx );
if( aHead == this ) // we cannot be self-colliding if( aHead == this ) // we cannot be self-colliding
return false; return false;
// prevent bogus collisions between the item and its own hole.
// FIXME: figure out a cleaner way of doing that
if( holeI && aHead == holeI->ParentPadVia() )
return false;
if( holeH && this == holeH->ParentPadVia() )
return false;
if( holeH && this == holeH )
return false;
if( holeI && aHead == holeI )
return false;
// Special cases for "head" lines with vias attached at the end. Note that this does not
// support head-line-via to head-line-via collisions, but you can't route two independent
// tracks at once so it shouldn't come up.
if( const auto line = dyn_cast<const LINE*>( this ) )
{
if( line->EndsWithVia() )
collisionsFound |= line->Via().collideSimple( aHead, aNode, aCtx );
}
if( const auto line = dyn_cast<const LINE*>( aHead ) )
{
if( line->EndsWithVia() )
collisionsFound |= line->Via().collideSimple( this, aNode, aCtx );
}
// Sadly collision routines ignore SHAPE_POLY_LINE widths so we have to pass them in as part // Sadly collision routines ignore SHAPE_POLY_LINE widths so we have to pass them in as part
// of the clearance value. // of the clearance value.
if( m_kind == LINE_T ) if( m_kind == LINE_T )
@ -93,142 +121,14 @@ bool ITEM::collideSimple( const ITEM* aHead, const NODE* aNode,
if( !m_layers.Overlaps( aHead->m_layers ) ) if( !m_layers.Overlaps( aHead->m_layers ) )
return false; return false;
auto checkKeepout = if( holeH )
[]( const ZONE* aKeepout, const BOARD_ITEM* aOther ) collisionsFound |= collideSimple( holeH, aNode, aCtx );
{
if( aKeepout->GetDoNotAllowTracks() && aOther->IsType( { PCB_ARC_T, PCB_TRACE_T } ) )
return true;
if( aKeepout->GetDoNotAllowVias() && aOther->Type() == PCB_VIA_T ) if( holeI )
return true; collisionsFound |= holeI->collideSimple( aHead, aNode, aCtx );
if( aKeepout->GetDoNotAllowPads() && aOther->Type() == PCB_PAD_T ) if( holeH && holeI )
return true; collisionsFound |= holeI->collideSimple( holeH, aNode, aCtx );
// Incomplete test, but better than nothing:
if( aKeepout->GetDoNotAllowFootprints() && aOther->Type() == PCB_PAD_T )
{
return !aKeepout->GetParentFootprint()
|| aKeepout->GetParentFootprint() != aOther->GetParentFootprint();
}
return false;
};
const ZONE* zoneA = dynamic_cast<ZONE*>( Parent() );
const ZONE* zoneB = dynamic_cast<ZONE*>( aHead->Parent() );
if( zoneA && aHead->Parent() && !checkKeepout( zoneA, aHead->Parent() ) )
return false;
if( zoneB && Parent() && !checkKeepout( zoneB, Parent() ) )
return false;
// fixme: this f***ing singleton must go...
ROUTER *router = ROUTER::GetInstance();
ROUTER_IFACE* iface = router ? router->GetInterface() : nullptr;
bool thisNotFlashed = false;
bool otherNotFlashed = false;
if( iface )
{
thisNotFlashed = !iface->IsFlashedOnLayer( this, aHead->Layer() );
otherNotFlashed = !iface->IsFlashedOnLayer( aHead, Layer() );
}
if( ( aNode->GetCollisionQueryScope() == NODE::CQS_ALL_RULES
|| ( thisNotFlashed || otherNotFlashed ) ) )
{
if( holeI && holeI->ParentPadVia() != aHead && holeI != aHead )
{
int holeClearance = aNode->GetClearance( this, holeI );
printf("HCH1 %d\n", holeClearance);
if( holeI->Shape()->Collide( shapeH, holeClearance + lineWidthH - clearanceEpsilon ) )
{
if( aCtx )
{
OBSTACLE obs;
obs.m_clearance = holeClearance;
obs.m_head = const_cast<ITEM*>( aHead );
obs.m_item = const_cast<HOLE*>( holeI );
aCtx->obstacles.insert( obs );
dumpObstacles( aCtx->obstacles );
collisionsFound = true;
}
else
{
return true;
}
}
}
if( holeH && holeH->ParentPadVia() != this && holeH != this )
{
int holeClearance = aNode->GetClearance( this, holeH );
printf("HCH2 %d\n", holeClearance);
if( holeH->Shape()->Collide( shapeI, holeClearance + lineWidthI - clearanceEpsilon ) )
{
if( aCtx )
{
OBSTACLE obs;
obs.m_clearance = holeClearance;
obs.m_head = const_cast<HOLE*>( holeH );
obs.m_item = const_cast<ITEM*>( this );
aCtx->obstacles.insert( obs );
dumpObstacles( aCtx->obstacles );
collisionsFound = true;
}
else
{
return true;
}
}
}
if( holeI && holeH && ( holeI != holeH ) )
{
int holeClearance = aNode->GetClearance( holeI, holeH );
printf("HCH3 %d\n", holeClearance);
if( holeI->Shape()->Collide( holeH->Shape(), holeClearance - clearanceEpsilon ) )
{
if( aCtx )
{
OBSTACLE obs;
obs.m_clearance = holeClearance;
// printf("pushh3 %p %p\n", obs.m_head, obs.m_item );
obs.m_head = const_cast<HOLE*>( holeH );
obs.m_item = const_cast<HOLE*>( holeI );
aCtx->obstacles.insert( obs );
dumpObstacles( aCtx->obstacles );
collisionsFound = true;
}
else
{
return true;
}
}
}
}
printf("HCHE\n");
if( !aHead->Layers().IsMultilayer() && thisNotFlashed )
return false;
if( !Layers().IsMultilayer() && otherNotFlashed )
return false;
int clearance; int clearance;
@ -236,28 +136,35 @@ bool ITEM::collideSimple( const ITEM* aHead, const NODE* aNode,
{ {
clearance = aCtx->options.m_overrideClearance; clearance = aCtx->options.m_overrideClearance;
} }
else if( aNode->GetRuleResolver()->IsKeepout( this, aHead ) )
{
clearance = 0; // keepouts are exact boundary; no clearance
}
else else
{ {
clearance = aNode->GetClearance( this, aHead ); clearance = aNode->GetClearance( this, aHead );
} }
// prevent bogus collisions between the item and its own hole. FIXME: figure out a cleaner way of doing that // fixme: this f***ing singleton must go...
if( holeI && aHead == holeI->ParentPadVia() ) ROUTER* router = ROUTER::GetInstance();
return false; ROUTER_IFACE* iface = router ? router->GetInterface() : nullptr;
if( holeH && this == holeH->ParentPadVia() ) if( iface )
return false; {
if( !iface->IsFlashedOnLayer( this, aHead->Layer() ) )
return collisionsFound;
if( holeH && this == holeH ) if( !iface->IsFlashedOnLayer( aHead, Layer() ) )
return false; return collisionsFound;
}
if( holeI && aHead == holeI )
return false;
if( clearance >= 0 ) if( clearance >= 0 )
{ {
// Note: we can't do castellation or net-tie processing in GetClearance() because they
// depend on *where* the collision is.
bool checkCastellation = ( m_parent && m_parent->GetLayer() == Edge_Cuts ); bool checkCastellation = ( m_parent && m_parent->GetLayer() == Edge_Cuts );
bool checkNetTie = aNode->GetRuleResolver()->IsInNetTie( this ); bool checkNetTie = ( m_parent && aNode->GetRuleResolver()->IsInNetTie( this ) );
if( checkCastellation || checkNetTie ) if( checkCastellation || checkNetTie )
{ {
@ -301,17 +208,7 @@ bool ITEM::collideSimple( const ITEM* aHead, const NODE* aNode,
obs.m_head = const_cast<ITEM*>( aHead ); obs.m_head = const_cast<ITEM*>( aHead );
obs.m_item = const_cast<ITEM*>( this ); obs.m_item = const_cast<ITEM*>( this );
obs.m_clearance = clearance; obs.m_clearance = clearance;
//printf( "i %p h %p ih %p hh %p\n", this ,aHead, holeI, holeH );
printf( "HCHX %d %d\n", clearance, clearance + lineWidthH + lineWidthI - clearanceEpsilon);
//printf( "pushc %p %p cl %d cle %d\n", obs.m_head, obs.m_item, clearance, clearance + lineWidthH + lineWidthI - clearanceEpsilon );
//printf( "SH %s\n", shapeH->Format().c_str(), aHead );
//printf( "SI %s\n", shapeI->Format().c_str(), this );
aCtx->obstacles.insert( obs ); aCtx->obstacles.insert( obs );
dumpObstacles( aCtx->obstacles );
printf("--EndDump\n");
} }
else else
{ {
@ -330,26 +227,6 @@ bool ITEM::Collide( const ITEM* aOther, const NODE* aNode, COLLISION_SEARCH_CONT
if( collideSimple( aOther, aNode, aCtx ) ) if( collideSimple( aOther, aNode, aCtx ) )
return true; return true;
// Special cases for "head" lines with vias attached at the end. Note that this does not
// support head-line-via to head-line-via collisions, but you can't route two independent
// tracks at once so it shouldn't come up.
if( m_kind == LINE_T )
{
const LINE* line = static_cast<const LINE*>( this );
if( line->EndsWithVia() && line->Via().collideSimple( aOther, aNode, aCtx ) )
return true;
}
if( aOther->m_kind == LINE_T )
{
const LINE* line = static_cast<const LINE*>( aOther ); // fixme
if( line->EndsWithVia() && line->Via().collideSimple( this, aNode, aCtx ) )
return true;
}
return false; return false;
} }

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@ -178,7 +178,7 @@ public:
std::string KindStr() const; std::string KindStr() const;
void SetParent( BOARD_ITEM* aParent ) { m_parent = aParent; } void SetParent( BOARD_ITEM* aParent ) { m_parent = aParent; }
BOARD_ITEM* Parent() const { return m_parent; } virtual BOARD_ITEM* Parent() const { return m_parent; }
void SetNet( int aNet ) { m_net = aNet; } void SetNet( int aNet ) { m_net = aNet; }
int Net() const { return m_net; } int Net() const { return m_net; }

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@ -116,6 +116,8 @@ public:
virtual bool IsNetTieExclusion( const PNS::ITEM* aItem, const VECTOR2I& aCollisionPos, virtual bool IsNetTieExclusion( const PNS::ITEM* aItem, const VECTOR2I& aCollisionPos,
const PNS::ITEM* aCollidingItem ) override; const PNS::ITEM* aCollidingItem ) override;
virtual bool IsKeepout( const PNS::ITEM* aA, const PNS::ITEM* aB ) override;
virtual bool QueryConstraint( PNS::CONSTRAINT_TYPE aType, const PNS::ITEM* aItemA, virtual bool QueryConstraint( PNS::CONSTRAINT_TYPE aType, const PNS::ITEM* aItemA,
const PNS::ITEM* aItemB, int aLayer, const PNS::ITEM* aItemB, int aLayer,
PNS::CONSTRAINT* aConstraint ) override; PNS::CONSTRAINT* aConstraint ) override;
@ -246,6 +248,46 @@ bool PNS_PCBNEW_RULE_RESOLVER::IsNetTieExclusion( const PNS::ITEM* aItem,
} }
bool PNS_PCBNEW_RULE_RESOLVER::IsKeepout( const PNS::ITEM* aA, const PNS::ITEM* aB )
{
auto checkKeepout =
[]( const ZONE* aKeepout, const BOARD_ITEM* aOther )
{
if( aKeepout->GetDoNotAllowTracks() && aOther->IsType( { PCB_ARC_T, PCB_TRACE_T } ) )
return true;
if( aKeepout->GetDoNotAllowVias() && aOther->Type() == PCB_VIA_T )
return true;
if( aKeepout->GetDoNotAllowPads() && aOther->Type() == PCB_PAD_T )
return true;
// Incomplete test, but better than nothing:
if( aKeepout->GetDoNotAllowFootprints() && aOther->Type() == PCB_PAD_T )
{
return !aKeepout->GetParentFootprint()
|| aKeepout->GetParentFootprint() != aOther->GetParentFootprint();
}
return false;
};
if( const ZONE* zoneA = dynamic_cast<ZONE*>( aA->Parent() ) )
{
if( zoneA->GetIsRuleArea() && aB->Parent() )
return checkKeepout( zoneA, aB->Parent() );
}
if( const ZONE* zoneB = dynamic_cast<ZONE*>( aB->Parent() ) )
{
if( zoneB->GetIsRuleArea() && aA->Parent() )
return checkKeepout( zoneB, aA->Parent() );
}
return false;
}
static bool isCopper( const PNS::ITEM* aItem ) static bool isCopper( const PNS::ITEM* aItem )
{ {
if ( !aItem ) if ( !aItem )
@ -429,7 +471,8 @@ int PNS_PCBNEW_RULE_RESOLVER::Clearance( const PNS::ITEM* aA, const PNS::ITEM* a
rv = constraint.m_Value.Min(); rv = constraint.m_Value.Min();
} }
} }
else if( isHole( aA ) || isHole( aB ) )
if( isHole( aA ) || isHole( aB ) )
{ {
if( QueryConstraint( PNS::CONSTRAINT_TYPE::CT_HOLE_CLEARANCE, aA, aB, layer, &constraint ) ) if( QueryConstraint( PNS::CONSTRAINT_TYPE::CT_HOLE_CLEARANCE, aA, aB, layer, &constraint ) )
{ {
@ -1460,7 +1503,7 @@ bool PNS_KICAD_IFACE_BASE::IsFlashedOnLayer( const PNS::ITEM* aItem, int aLayer
if( aLayer < 0 ) if( aLayer < 0 )
return true; return true;
if( aItem->Parent() ) if( !aItem->OfKind( PNS::ITEM::HOLE_T ) && aItem->Parent() )
{ {
switch( aItem->Parent()->Type() ) switch( aItem->Parent()->Type() )
{ {

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@ -148,6 +148,7 @@ public:
virtual bool IsNetTieExclusion( const PNS::ITEM* aItem, const VECTOR2I& aCollisionPos, virtual bool IsNetTieExclusion( const PNS::ITEM* aItem, const VECTOR2I& aCollisionPos,
const PNS::ITEM* aCollidingItem )= 0; const PNS::ITEM* aCollidingItem )= 0;
virtual bool IsKeepout( const ITEM* aA, const ITEM* aB ) = 0;
virtual bool QueryConstraint( CONSTRAINT_TYPE aType, const PNS::ITEM* aItemA, virtual bool QueryConstraint( CONSTRAINT_TYPE aType, const PNS::ITEM* aItemA,
const PNS::ITEM* aItemB, int aLayer, const PNS::ITEM* aItemB, int aLayer,

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@ -208,13 +208,16 @@ public:
} }
}; };
virtual bool IsInNetTie( const PNS::ITEM* aA ) override { return false; } bool IsInNetTie( const PNS::ITEM* aA ) override { return false; }
virtual bool IsNetTieExclusion( const PNS::ITEM* aItem, const VECTOR2I& aCollisionPos,
const PNS::ITEM* aCollidingItem ) override bool IsNetTieExclusion( const PNS::ITEM* aItem, const VECTOR2I& aCollisionPos,
const PNS::ITEM* aCollidingItem ) override
{ {
return false; return false;
} }
bool IsKeepout( const PNS::ITEM* aA, const PNS::ITEM* aB ) override { return false; }
void AddMockRule( PNS::CONSTRAINT_TYPE aType, const PNS::ITEM* aItemA, const PNS::ITEM* aItemB, void AddMockRule( PNS::CONSTRAINT_TYPE aType, const PNS::ITEM* aItemA, const PNS::ITEM* aItemB,
PNS::CONSTRAINT aConstraint ) PNS::CONSTRAINT aConstraint )
{ {