Fix arc printing for flipped shapes.
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@ -256,7 +256,7 @@ void LIB_SHAPE::print( const RENDER_SETTINGS* aSettings, const wxPoint& aOffset,
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CalcArcAngles( t1, t2 );
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if( NormalizeAngle180( t1 - t2 ) > 0 )
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if( aTransform.MapAngles( &t1, &t2 ) == ( NormalizeAngle180( t1 - t2 ) > 0 ) )
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std::swap( pt1, pt2 );
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}
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