AdvanceDepth() strategy has been replaced with layer depths.

This is just a little bit of clean-up after-the-fact.
This commit is contained in:
Jeff Young 2018-10-21 21:09:49 +01:00
parent ce496ff993
commit 1606329855
1 changed files with 0 additions and 2 deletions

View File

@ -1066,8 +1066,6 @@ void SCH_PAINTER::draw( SCH_COMPONENT *aComp, int aLayer )
std::vector<SCH_FIELD*> fields;
aComp->GetFields( fields, false );
m_gal->AdvanceDepth();
for( SCH_FIELD* field : fields )
{
if( field->GetId() == REFERENCE || !field->IsMoving() )