AdvanceDepth() strategy has been replaced with layer depths.
This is just a little bit of clean-up after-the-fact.
This commit is contained in:
parent
ce496ff993
commit
1606329855
|
@ -1066,8 +1066,6 @@ void SCH_PAINTER::draw( SCH_COMPONENT *aComp, int aLayer )
|
|||
std::vector<SCH_FIELD*> fields;
|
||||
aComp->GetFields( fields, false );
|
||||
|
||||
m_gal->AdvanceDepth();
|
||||
|
||||
for( SCH_FIELD* field : fields )
|
||||
{
|
||||
if( field->GetId() == REFERENCE || !field->IsMoving() )
|
||||
|
|
Loading…
Reference in New Issue