Added const(..)& in GAL methods' parameters and change iterators to constant iterators.
This commit is contained in:
parent
520be6f67b
commit
16a28348b4
|
@ -293,7 +293,7 @@ void CAIRO_GAL::RestoreScreen()
|
|||
}
|
||||
|
||||
|
||||
void CAIRO_GAL::DrawLine( VECTOR2D aStartPoint, VECTOR2D aEndPoint )
|
||||
void CAIRO_GAL::DrawLine( const VECTOR2D& aStartPoint, const VECTOR2D& aEndPoint )
|
||||
{
|
||||
cairo_move_to( cairoImage, aStartPoint.x, aStartPoint.y );
|
||||
cairo_line_to( cairoImage, aEndPoint.x, aEndPoint.y );
|
||||
|
@ -341,7 +341,7 @@ void CAIRO_GAL::DrawSegment( const VECTOR2D& aStartPoint, const VECTOR2D& aEndPo
|
|||
}
|
||||
|
||||
|
||||
void CAIRO_GAL::DrawCircle( VECTOR2D aCenterPoint, double aRadius )
|
||||
void CAIRO_GAL::DrawCircle( const VECTOR2D& aCenterPoint, double aRadius )
|
||||
{
|
||||
// A circle is drawn using an arc
|
||||
cairo_new_sub_path( cairoImage );
|
||||
|
@ -351,7 +351,7 @@ void CAIRO_GAL::DrawCircle( VECTOR2D aCenterPoint, double aRadius )
|
|||
}
|
||||
|
||||
|
||||
void CAIRO_GAL::DrawArc( VECTOR2D aCenterPoint, double aRadius, double aStartAngle,
|
||||
void CAIRO_GAL::DrawArc( const VECTOR2D& aCenterPoint, double aRadius, double aStartAngle,
|
||||
double aEndAngle )
|
||||
{
|
||||
SWAP( aStartAngle, >, aEndAngle );
|
||||
|
@ -368,7 +368,7 @@ void CAIRO_GAL::DrawPolyline( std::deque<VECTOR2D>& aPointList )
|
|||
bool isFirstPoint = true;
|
||||
|
||||
// Iterate over the point list and draw the segments
|
||||
for( std::deque<VECTOR2D>::iterator it = aPointList.begin(); it != aPointList.end(); ++it )
|
||||
for( std::deque<VECTOR2D>::const_iterator it = aPointList.begin(); it != aPointList.end(); ++it )
|
||||
{
|
||||
if( isFirstPoint )
|
||||
{
|
||||
|
@ -410,7 +410,7 @@ void CAIRO_GAL::DrawPolygon( const std::deque<VECTOR2D>& aPointList )
|
|||
}
|
||||
|
||||
|
||||
void CAIRO_GAL::DrawRectangle( VECTOR2D aStartPoint, VECTOR2D aEndPoint )
|
||||
void CAIRO_GAL::DrawRectangle( const VECTOR2D& aStartPoint, const VECTOR2D& aEndPoint )
|
||||
{
|
||||
// Calculate the diagonal points
|
||||
VECTOR2D diagonalPointA( aEndPoint.x, aStartPoint.y );
|
||||
|
@ -427,8 +427,8 @@ void CAIRO_GAL::DrawRectangle( VECTOR2D aStartPoint, VECTOR2D aEndPoint )
|
|||
}
|
||||
|
||||
|
||||
void CAIRO_GAL::DrawCurve( VECTOR2D aStartPoint, VECTOR2D aControlPointA,
|
||||
VECTOR2D aControlPointB, VECTOR2D aEndPoint )
|
||||
void CAIRO_GAL::DrawCurve( const VECTOR2D& aStartPoint, const VECTOR2D& aControlPointA,
|
||||
const VECTOR2D& aControlPointB, const VECTOR2D& aEndPoint )
|
||||
{
|
||||
cairo_move_to( cairoImage, aStartPoint.x, aStartPoint.y );
|
||||
cairo_curve_to( cairoImage, aControlPointA.x, aControlPointA.y, aControlPointB.x,
|
||||
|
@ -606,7 +606,7 @@ void CAIRO_GAL::Rotate( double aAngle )
|
|||
}
|
||||
|
||||
|
||||
void CAIRO_GAL::Translate( VECTOR2D aTranslation )
|
||||
void CAIRO_GAL::Translate( const VECTOR2D& aTranslation )
|
||||
{
|
||||
storePath();
|
||||
|
||||
|
@ -623,7 +623,7 @@ void CAIRO_GAL::Translate( VECTOR2D aTranslation )
|
|||
}
|
||||
|
||||
|
||||
void CAIRO_GAL::Scale( VECTOR2D aScale )
|
||||
void CAIRO_GAL::Scale( const VECTOR2D& aScale )
|
||||
{
|
||||
storePath();
|
||||
|
||||
|
@ -905,9 +905,8 @@ void CAIRO_GAL::initCursor( int aCursorSize )
|
|||
}
|
||||
|
||||
|
||||
VECTOR2D CAIRO_GAL::ComputeCursorToWorld( VECTOR2D aCursorPosition )
|
||||
VECTOR2D CAIRO_GAL::ComputeCursorToWorld( const VECTOR2D& aCursorPosition )
|
||||
{
|
||||
|
||||
MATRIX3x3D inverseMatrix = worldScreenMatrix.Inverse();
|
||||
VECTOR2D cursorPositionWorld = inverseMatrix * aCursorPosition;
|
||||
|
||||
|
@ -953,7 +952,7 @@ void CAIRO_GAL::DrawCursor( VECTOR2D aCursorPosition )
|
|||
}
|
||||
|
||||
|
||||
void CAIRO_GAL::DrawGridLine( VECTOR2D aStartPoint, VECTOR2D aEndPoint )
|
||||
void CAIRO_GAL::DrawGridLine( const VECTOR2D& aStartPoint, const VECTOR2D& aEndPoint )
|
||||
{
|
||||
cairo_move_to( cairoImage, aStartPoint.x, aStartPoint.y );
|
||||
cairo_line_to( cairoImage, aEndPoint.x, aEndPoint.y );
|
||||
|
|
|
@ -439,7 +439,7 @@ inline void OPENGL_GAL::selectShader( int aIndex )
|
|||
}
|
||||
|
||||
|
||||
void OPENGL_GAL::drawRoundedSegment( VECTOR2D aStartPoint, VECTOR2D aEndPoint,
|
||||
void OPENGL_GAL::drawRoundedSegment( const VECTOR2D& aStartPoint, const VECTOR2D& aEndPoint,
|
||||
double aWidth, bool aStroke, bool aGlBegin )
|
||||
{
|
||||
VECTOR2D l = (aEndPoint - aStartPoint);
|
||||
|
@ -493,7 +493,7 @@ void OPENGL_GAL::drawRoundedSegment( VECTOR2D aStartPoint, VECTOR2D aEndPoint,
|
|||
}
|
||||
|
||||
|
||||
inline void OPENGL_GAL::drawLineQuad( VECTOR2D aStartPoint, VECTOR2D aEndPoint )
|
||||
inline void OPENGL_GAL::drawLineQuad( const VECTOR2D& aStartPoint, const VECTOR2D& aEndPoint )
|
||||
{
|
||||
VECTOR2D startEndVector = aEndPoint - aStartPoint;
|
||||
double lineLength = startEndVector.EuclideanNorm();
|
||||
|
@ -564,10 +564,11 @@ void OPENGL_GAL::DrawSegment( const VECTOR2D& aStartPoint, const VECTOR2D& aEndP
|
|||
}
|
||||
|
||||
|
||||
inline void OPENGL_GAL::drawLineCap( VECTOR2D aStartPoint, VECTOR2D aEndPoint, double aDepthOffset )
|
||||
inline void OPENGL_GAL::drawLineCap( const VECTOR2D& aStartPoint, const VECTOR2D& aEndPoint,
|
||||
double aDepthOffset )
|
||||
{
|
||||
VECTOR2D startEndVector = aEndPoint - aStartPoint;
|
||||
double lineLength = startEndVector.EuclideanNorm();
|
||||
// double lineLength = startEndVector.EuclideanNorm();
|
||||
double lineAngle = atan2( startEndVector.y, startEndVector.x );
|
||||
|
||||
switch( lineCap )
|
||||
|
@ -582,16 +583,16 @@ inline void OPENGL_GAL::drawLineCap( VECTOR2D aStartPoint, VECTOR2D aEndPoint, d
|
|||
break;
|
||||
|
||||
case LINE_CAP_SQUARED:
|
||||
VECTOR2D offset;
|
||||
offset = startEndVector * ( lineWidth / lineLength / 2.0 );
|
||||
aStartPoint = aStartPoint - offset;
|
||||
aEndPoint = aEndPoint + offset;
|
||||
// FIXME? VECTOR2D offset;
|
||||
// offset = startEndVector * ( lineWidth / lineLength / 2.0 );
|
||||
// aStartPoint = aStartPoint - offset;
|
||||
// aEndPoint = aEndPoint + offset;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void OPENGL_GAL::DrawLine( VECTOR2D aStartPoint, VECTOR2D aEndPoint )
|
||||
void OPENGL_GAL::DrawLine( const VECTOR2D& aStartPoint, const VECTOR2D& aEndPoint )
|
||||
{
|
||||
if( isUseShader )
|
||||
{
|
||||
|
@ -816,7 +817,7 @@ void OPENGL_GAL::DrawPolyline( std::deque<VECTOR2D>& aPointList )
|
|||
}
|
||||
|
||||
|
||||
void OPENGL_GAL::DrawRectangle( VECTOR2D aStartPoint, VECTOR2D aEndPoint )
|
||||
void OPENGL_GAL::DrawRectangle( const VECTOR2D& aStartPoint, const VECTOR2D& aEndPoint )
|
||||
{
|
||||
// Compute the diagonal points of the rectangle
|
||||
VECTOR2D diagonalPointA( aEndPoint.x, aStartPoint.y );
|
||||
|
@ -890,7 +891,7 @@ void OPENGL_GAL::DrawRectangle( VECTOR2D aStartPoint, VECTOR2D aEndPoint )
|
|||
}
|
||||
|
||||
|
||||
void OPENGL_GAL::DrawCircle( VECTOR2D aCenterPoint, double aRadius )
|
||||
void OPENGL_GAL::DrawCircle( const VECTOR2D& aCenterPoint, double aRadius )
|
||||
{
|
||||
// We need a minimum radius, else simply don't draw the circle
|
||||
if( aRadius <= 0.0 )
|
||||
|
@ -959,7 +960,7 @@ void OPENGL_GAL::DrawCircle( VECTOR2D aCenterPoint, double aRadius )
|
|||
|
||||
|
||||
// This method is used for round line caps
|
||||
void OPENGL_GAL::drawSemiCircle( VECTOR2D aCenterPoint, double aRadius, double aAngle,
|
||||
void OPENGL_GAL::drawSemiCircle( const VECTOR2D& aCenterPoint, double aRadius, double aAngle,
|
||||
double aDepthOffset )
|
||||
{
|
||||
// XXX Depth seems to be buggy
|
||||
|
@ -975,7 +976,7 @@ void OPENGL_GAL::drawSemiCircle( VECTOR2D aCenterPoint, double aRadius, double a
|
|||
|
||||
|
||||
// FIXME Optimize
|
||||
void OPENGL_GAL::DrawArc( VECTOR2D aCenterPoint, double aRadius, double aStartAngle,
|
||||
void OPENGL_GAL::DrawArc( const VECTOR2D& aCenterPoint, double aRadius, double aStartAngle,
|
||||
double aEndAngle )
|
||||
{
|
||||
if( aRadius <= 0 )
|
||||
|
@ -1158,8 +1159,8 @@ void OPENGL_GAL::DrawPolygon( const std::deque<VECTOR2D>& aPointList )
|
|||
}
|
||||
|
||||
|
||||
void OPENGL_GAL::DrawCurve( VECTOR2D aStartPoint, VECTOR2D aControlPointA,
|
||||
VECTOR2D aControlPointB, VECTOR2D aEndPoint )
|
||||
void OPENGL_GAL::DrawCurve( const VECTOR2D& aStartPoint, const VECTOR2D& aControlPointA,
|
||||
const VECTOR2D& aControlPointB, const VECTOR2D& aEndPoint )
|
||||
{
|
||||
// FIXME The drawing quality needs to be improved
|
||||
// FIXME Perhaps choose a quad/triangle strip instead?
|
||||
|
@ -1266,13 +1267,13 @@ void OPENGL_GAL::Rotate( double aAngle )
|
|||
}
|
||||
|
||||
|
||||
void OPENGL_GAL::Translate( VECTOR2D aVector )
|
||||
void OPENGL_GAL::Translate( const VECTOR2D& aVector )
|
||||
{
|
||||
glTranslated( aVector.x, aVector.y, 0 );
|
||||
}
|
||||
|
||||
|
||||
void OPENGL_GAL::Scale( VECTOR2D aScale )
|
||||
void OPENGL_GAL::Scale( const VECTOR2D& aScale )
|
||||
{
|
||||
// TODO: Check method
|
||||
glScaled( aScale.x, aScale.y, 0 );
|
||||
|
@ -1487,11 +1488,12 @@ void OPENGL_GAL::initCursor( int aCursorSize )
|
|||
}
|
||||
|
||||
|
||||
VECTOR2D OPENGL_GAL::ComputeCursorToWorld( VECTOR2D aCursorPosition )
|
||||
VECTOR2D OPENGL_GAL::ComputeCursorToWorld( const VECTOR2D& aCursorPosition )
|
||||
{
|
||||
aCursorPosition.y = screenSize.y - aCursorPosition.y;
|
||||
VECTOR2D cursorPosition = aCursorPosition;
|
||||
cursorPosition.y = screenSize.y - aCursorPosition.y;
|
||||
MATRIX3x3D inverseMatrix = worldScreenMatrix.Inverse();
|
||||
VECTOR2D cursorPositionWorld = inverseMatrix * aCursorPosition;
|
||||
VECTOR2D cursorPositionWorld = inverseMatrix * cursorPosition;
|
||||
|
||||
return cursorPositionWorld;
|
||||
}
|
||||
|
@ -1552,7 +1554,7 @@ void OPENGL_GAL::DrawCursor( VECTOR2D aCursorPosition )
|
|||
}
|
||||
|
||||
|
||||
void OPENGL_GAL::DrawGridLine( VECTOR2D aStartPoint, VECTOR2D aEndPoint )
|
||||
void OPENGL_GAL::DrawGridLine( const VECTOR2D& aStartPoint, const VECTOR2D& aEndPoint )
|
||||
{
|
||||
// We check, if we got a horizontal or a vertical grid line and compute the offset
|
||||
VECTOR2D perpendicularVector;
|
||||
|
|
|
@ -96,7 +96,7 @@ public:
|
|||
virtual void EndDrawing();
|
||||
|
||||
/// @copydoc GAL::DrawLine()
|
||||
virtual void DrawLine( VECTOR2D aStartPoint, VECTOR2D aEndPoint );
|
||||
virtual void DrawLine( const VECTOR2D& aStartPoint, const VECTOR2D& aEndPoint );
|
||||
|
||||
/// @copydoc GAL::DrawSegment()
|
||||
virtual void DrawSegment( const VECTOR2D& aStartPoint, const VECTOR2D& aEndPoint, double aWidth );
|
||||
|
@ -105,21 +105,21 @@ public:
|
|||
virtual void DrawPolyline( std::deque<VECTOR2D>& aPointList );
|
||||
|
||||
/// @copydoc GAL::DrawCircle()
|
||||
virtual void DrawCircle( VECTOR2D aCenterPoint, double aRadius );
|
||||
virtual void DrawCircle( const VECTOR2D& aCenterPoint, double aRadius );
|
||||
|
||||
/// @copydoc GAL::DrawArc()
|
||||
virtual void
|
||||
DrawArc( VECTOR2D aCenterPoint, double aRadius, double aStartAngle, double aEndAngle );
|
||||
DrawArc( const VECTOR2D& aCenterPoint, double aRadius, double aStartAngle, double aEndAngle );
|
||||
|
||||
/// @copydoc GAL::DrawRectangle()
|
||||
virtual void DrawRectangle( VECTOR2D aStartPoint, VECTOR2D aEndPoint );
|
||||
virtual void DrawRectangle( const VECTOR2D& aStartPoint, const VECTOR2D& aEndPoint );
|
||||
|
||||
/// @copydoc GAL::DrawPolygon()
|
||||
virtual void DrawPolygon( const std::deque<VECTOR2D>& aPointList );
|
||||
|
||||
/// @copydoc GAL::DrawCurve()
|
||||
virtual void DrawCurve( VECTOR2D startPoint, VECTOR2D controlPointA, VECTOR2D controlPointB,
|
||||
VECTOR2D endPoint );
|
||||
virtual void DrawCurve( const VECTOR2D& startPoint, const VECTOR2D& controlPointA,
|
||||
const VECTOR2D& controlPointB, const VECTOR2D& endPoint );
|
||||
|
||||
// --------------
|
||||
// Screen methods
|
||||
|
@ -188,10 +188,10 @@ public:
|
|||
virtual void Rotate( double aAngle );
|
||||
|
||||
/// @copydoc GAL::Translate()
|
||||
virtual void Translate( VECTOR2D aTranslation );
|
||||
virtual void Translate( const VECTOR2D& aTranslation );
|
||||
|
||||
/// @copydoc GAL::Scale()
|
||||
virtual void Scale( VECTOR2D aScale );
|
||||
virtual void Scale( const VECTOR2D& aScale );
|
||||
|
||||
/// @copydoc GAL::Save()
|
||||
virtual void Save();
|
||||
|
@ -235,7 +235,7 @@ public:
|
|||
void SetScreenDPI( double aScreenDPI );
|
||||
|
||||
/// @copydoc GAL::SetLookAtPoint()
|
||||
void SetLookAtPoint( VECTOR2D aPoint );
|
||||
void SetLookAtPoint( const VECTOR2D& aPoint );
|
||||
|
||||
/// @copydoc GAL::GetLookAtPoint()
|
||||
VECTOR2D GetLookAtPoint();
|
||||
|
@ -257,7 +257,7 @@ public:
|
|||
// -------
|
||||
|
||||
/// @copydoc GAL::ComputeCursorToWorld()
|
||||
virtual VECTOR2D ComputeCursorToWorld( VECTOR2D aCursorPosition );
|
||||
virtual VECTOR2D ComputeCursorToWorld( const VECTOR2D& aCursorPosition );
|
||||
|
||||
/// @copydoc GAL::SetIsCursorEnabled()
|
||||
void SetIsCursorEnabled( bool aIsCursorEnabled );
|
||||
|
@ -290,7 +290,7 @@ public:
|
|||
}
|
||||
|
||||
protected:
|
||||
virtual void DrawGridLine(VECTOR2D aStartPoint, VECTOR2D aEndPoint);
|
||||
virtual void DrawGridLine( const VECTOR2D& aStartPoint, const VECTOR2D& aEndPoint );
|
||||
|
||||
private:
|
||||
/// Super class definition
|
||||
|
|
|
@ -105,7 +105,7 @@ public:
|
|||
* @param aStartPoint is the start point of the line.
|
||||
* @param aEndPoint is the end point of the line.
|
||||
*/
|
||||
virtual void DrawLine( VECTOR2D aStartPoint, VECTOR2D aEndPoint ) = 0;
|
||||
virtual void DrawLine( const VECTOR2D& aStartPoint, const VECTOR2D& aEndPoint ) = 0;
|
||||
|
||||
/**
|
||||
* @brief Draw a rounded segment.
|
||||
|
@ -131,7 +131,7 @@ public:
|
|||
* @param aCenterPoint is the center point of the circle.
|
||||
* @param aRadius is the radius of the circle.
|
||||
*/
|
||||
virtual void DrawCircle( VECTOR2D aCenterPoint, double aRadius ) = 0;
|
||||
virtual void DrawCircle( const VECTOR2D& aCenterPoint, double aRadius ) = 0;
|
||||
|
||||
/**
|
||||
* @brief Draw an arc.
|
||||
|
@ -142,7 +142,7 @@ public:
|
|||
* @param aEndAngle is the end angle of the arc.
|
||||
*/
|
||||
virtual void
|
||||
DrawArc( VECTOR2D aCenterPoint, double aRadius, double aStartAngle, double aEndAngle ) = 0;
|
||||
DrawArc( const VECTOR2D& aCenterPoint, double aRadius, double aStartAngle, double aEndAngle ) = 0;
|
||||
|
||||
/**
|
||||
* @brief Draw a rectangle.
|
||||
|
@ -150,7 +150,7 @@ public:
|
|||
* @param aStartPoint is the start point of the rectangle.
|
||||
* @param aEndPoint is the end point of the rectangle.
|
||||
*/
|
||||
virtual void DrawRectangle( VECTOR2D aStartPoint, VECTOR2D aEndPoint ) = 0;
|
||||
virtual void DrawRectangle( const VECTOR2D& aStartPoint, const VECTOR2D& aEndPoint ) = 0;
|
||||
|
||||
/**
|
||||
* @brief Draw a polygon.
|
||||
|
@ -167,8 +167,8 @@ public:
|
|||
* @param controlPointB is the second control point.
|
||||
* @param endPoint is the end point of the spline.
|
||||
*/
|
||||
virtual void DrawCurve( VECTOR2D startPoint, VECTOR2D controlPointA,
|
||||
VECTOR2D controlPointB, VECTOR2D endPoint ) = 0;
|
||||
virtual void DrawCurve( const VECTOR2D& startPoint, const VECTOR2D& controlPointA,
|
||||
const VECTOR2D& controlPointB, const VECTOR2D& endPoint ) = 0;
|
||||
|
||||
// --------------
|
||||
// Screen methods
|
||||
|
@ -326,14 +326,14 @@ public:
|
|||
*
|
||||
* @param aTranslation is the translation vector.
|
||||
*/
|
||||
virtual void Translate( VECTOR2D aTranslation ) = 0;
|
||||
virtual void Translate( const VECTOR2D& aTranslation ) = 0;
|
||||
|
||||
/**
|
||||
* @brief Scale the context.
|
||||
*
|
||||
* @param aScale is the scale factor for the x- and y-axis.
|
||||
*/
|
||||
virtual void Scale( VECTOR2D aScale ) = 0;
|
||||
virtual void Scale( const VECTOR2D& aScale ) = 0;
|
||||
|
||||
/// @brief Save the context.
|
||||
virtual void Save() = 0;
|
||||
|
@ -476,7 +476,7 @@ public:
|
|||
* @param aDepthRange is the depth range where component x is the near clipping plane and y
|
||||
* is the far clipping plane.
|
||||
*/
|
||||
inline void SetDepthRange( VECTOR2D aDepthRange )
|
||||
inline void SetDepthRange( const VECTOR2D& aDepthRange )
|
||||
{
|
||||
depthRange = aDepthRange;
|
||||
}
|
||||
|
@ -617,7 +617,7 @@ public:
|
|||
* @param aCursorPosition is the cursor position in screen coordinates.
|
||||
* @return the cursor position in world coordinates.
|
||||
*/
|
||||
virtual VECTOR2D ComputeCursorToWorld( VECTOR2D aCursorPosition ) = 0;
|
||||
virtual VECTOR2D ComputeCursorToWorld( const VECTOR2D& aCursorPosition ) = 0;
|
||||
|
||||
/**
|
||||
* @brief Enable/Disable cursor.
|
||||
|
@ -720,7 +720,7 @@ protected:
|
|||
* @param aStartPoint is the start point of the line.
|
||||
* @param aEndPoint is the end point of the line.
|
||||
*/
|
||||
virtual void DrawGridLine( VECTOR2D aStartPoint, VECTOR2D aEndPoint ) = 0;
|
||||
virtual void DrawGridLine( const VECTOR2D& aStartPoint, const VECTOR2D& aEndPoint ) = 0;
|
||||
};
|
||||
} // namespace KiGfx
|
||||
|
||||
|
|
|
@ -103,7 +103,7 @@ public:
|
|||
virtual void EndDrawing();
|
||||
|
||||
/// @copydoc GAL::DrawLine()
|
||||
virtual void DrawLine( VECTOR2D aStartPoint, VECTOR2D aEndPoint );
|
||||
virtual void DrawLine( const VECTOR2D& aStartPoint, const VECTOR2D& aEndPoint );
|
||||
|
||||
/// @copydoc GAL::DrawSegment()
|
||||
virtual void DrawSegment( const VECTOR2D& aStartPoint, const VECTOR2D& aEndPoint, double aWidth );
|
||||
|
@ -112,21 +112,21 @@ public:
|
|||
virtual void DrawPolyline( std::deque<VECTOR2D>& aPointList );
|
||||
|
||||
/// @copydoc GAL::DrawCircle()
|
||||
virtual void DrawCircle( VECTOR2D aCenterPoint, double aRadius );
|
||||
virtual void DrawCircle( const VECTOR2D& aCenterPoint, double aRadius );
|
||||
|
||||
/// @copydoc GAL::DrawArc()
|
||||
virtual void
|
||||
DrawArc( VECTOR2D aCenterPoint, double aRadius, double aStartAngle, double aEndAngle );
|
||||
DrawArc( const VECTOR2D& aCenterPoint, double aRadius, double aStartAngle, double aEndAngle );
|
||||
|
||||
/// @copydoc GAL::DrawRectangle()
|
||||
virtual void DrawRectangle( VECTOR2D aStartPoint, VECTOR2D aEndPoint );
|
||||
virtual void DrawRectangle( const VECTOR2D& aStartPoint, const VECTOR2D& aEndPoint );
|
||||
|
||||
/// @copydoc GAL::DrawPolygon()
|
||||
virtual void DrawPolygon( const std::deque<VECTOR2D>& aPointList );
|
||||
|
||||
/// @copydoc GAL::DrawCurve()
|
||||
virtual void DrawCurve( VECTOR2D startPoint, VECTOR2D controlPointA, VECTOR2D controlPointB,
|
||||
VECTOR2D endPoint );
|
||||
virtual void DrawCurve( const VECTOR2D& startPoint, const VECTOR2D& controlPointA,
|
||||
const VECTOR2D& controlPointB, const VECTOR2D& endPoint );
|
||||
|
||||
// --------------
|
||||
// Screen methods
|
||||
|
@ -206,10 +206,10 @@ public:
|
|||
virtual void Rotate( double aAngle );
|
||||
|
||||
/// @copydoc GAL::Translate()
|
||||
virtual void Translate( VECTOR2D aTranslation );
|
||||
virtual void Translate( const VECTOR2D& aTranslation );
|
||||
|
||||
/// @copydoc GAL::Scale()
|
||||
virtual void Scale( VECTOR2D aScale );
|
||||
virtual void Scale( const VECTOR2D& aScale );
|
||||
|
||||
/// @copydoc GAL::Save()
|
||||
virtual void Save();
|
||||
|
@ -253,7 +253,7 @@ public:
|
|||
void SetScreenDPI( double aScreenDPI );
|
||||
|
||||
/// @copydoc GAL::SetLookAtPoint()
|
||||
void SetLookAtPoint( VECTOR2D aPoint );
|
||||
void SetLookAtPoint( const VECTOR2D& aPoint );
|
||||
|
||||
/// @copydoc GAL::GetLookAtPoint()
|
||||
VECTOR2D GetLookAtPoint();
|
||||
|
@ -275,7 +275,7 @@ public:
|
|||
// -------
|
||||
|
||||
/// @copydoc GAL::ComputeCursorToWorld()
|
||||
virtual VECTOR2D ComputeCursorToWorld( VECTOR2D aCursorPosition );
|
||||
virtual VECTOR2D ComputeCursorToWorld( const VECTOR2D& aCursorPosition );
|
||||
|
||||
/// @copydoc GAL::SetIsCursorEnabled()
|
||||
void SetIsCursorEnabled( bool aIsCursorEnabled );
|
||||
|
@ -313,7 +313,7 @@ public:
|
|||
}
|
||||
|
||||
protected:
|
||||
virtual void DrawGridLine( VECTOR2D aStartPoint, VECTOR2D aEndPoint );
|
||||
virtual void DrawGridLine( const VECTOR2D& aStartPoint, const VECTOR2D& aEndPoint );
|
||||
|
||||
private:
|
||||
/// Super class definition
|
||||
|
@ -384,7 +384,7 @@ private:
|
|||
* @param ADepthOffset is the relative depth of the semi-circle.
|
||||
*
|
||||
*/
|
||||
void drawSemiCircle( VECTOR2D aCenterPoint, double aRadius, double aAngle,
|
||||
void drawSemiCircle( const VECTOR2D& aCenterPoint, double aRadius, double aAngle,
|
||||
double aDepthOffset );
|
||||
|
||||
/// Compute the points of a unit circle.
|
||||
|
@ -470,7 +470,7 @@ private:
|
|||
* @param aStartPoint is the start point of the line.
|
||||
* @param aEndPoint is the end point of the line.
|
||||
*/
|
||||
inline void drawLineQuad( VECTOR2D aStartPoint, VECTOR2D aEndPoint );
|
||||
inline void drawLineQuad( const VECTOR2D& aStartPoint, const VECTOR2D& aEndPoint );
|
||||
|
||||
/**
|
||||
* @brief Draw the line cap
|
||||
|
@ -479,12 +479,13 @@ private:
|
|||
* @param aEndPoint is the end point of the line.
|
||||
* @param aDepthOffset is the relative depth of the line cap.
|
||||
*/
|
||||
inline void drawLineCap( VECTOR2D aStartPoint, VECTOR2D aEndPoint, double aDepthOffset );
|
||||
inline void drawLineCap( const VECTOR2D& aStartPoint, const VECTOR2D& aEndPoint,
|
||||
double aDepthOffset );
|
||||
|
||||
inline void selectShader( int aIndex );
|
||||
|
||||
/// @copydoc GAL::DrawRoundedSegment()
|
||||
void drawRoundedSegment( VECTOR2D aStartPoint, VECTOR2D aEndPoint, double aWidth,
|
||||
void drawRoundedSegment( const VECTOR2D& aStartPoint, const VECTOR2D& aEndPoint, double aWidth,
|
||||
bool aStroke = false, bool aGlBegin = false );
|
||||
|
||||
|
||||
|
|
Loading…
Reference in New Issue