Added const(..)& in GAL methods' parameters and change iterators to constant iterators.
This commit is contained in:
parent
520be6f67b
commit
16a28348b4
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@ -293,7 +293,7 @@ void CAIRO_GAL::RestoreScreen()
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}
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}
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void CAIRO_GAL::DrawLine( VECTOR2D aStartPoint, VECTOR2D aEndPoint )
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void CAIRO_GAL::DrawLine( const VECTOR2D& aStartPoint, const VECTOR2D& aEndPoint )
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{
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{
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cairo_move_to( cairoImage, aStartPoint.x, aStartPoint.y );
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cairo_move_to( cairoImage, aStartPoint.x, aStartPoint.y );
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cairo_line_to( cairoImage, aEndPoint.x, aEndPoint.y );
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cairo_line_to( cairoImage, aEndPoint.x, aEndPoint.y );
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@ -341,7 +341,7 @@ void CAIRO_GAL::DrawSegment( const VECTOR2D& aStartPoint, const VECTOR2D& aEndPo
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}
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}
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void CAIRO_GAL::DrawCircle( VECTOR2D aCenterPoint, double aRadius )
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void CAIRO_GAL::DrawCircle( const VECTOR2D& aCenterPoint, double aRadius )
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{
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{
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// A circle is drawn using an arc
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// A circle is drawn using an arc
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cairo_new_sub_path( cairoImage );
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cairo_new_sub_path( cairoImage );
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@ -351,7 +351,7 @@ void CAIRO_GAL::DrawCircle( VECTOR2D aCenterPoint, double aRadius )
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}
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}
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void CAIRO_GAL::DrawArc( VECTOR2D aCenterPoint, double aRadius, double aStartAngle,
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void CAIRO_GAL::DrawArc( const VECTOR2D& aCenterPoint, double aRadius, double aStartAngle,
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double aEndAngle )
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double aEndAngle )
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{
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{
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SWAP( aStartAngle, >, aEndAngle );
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SWAP( aStartAngle, >, aEndAngle );
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@ -368,7 +368,7 @@ void CAIRO_GAL::DrawPolyline( std::deque<VECTOR2D>& aPointList )
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bool isFirstPoint = true;
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bool isFirstPoint = true;
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// Iterate over the point list and draw the segments
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// Iterate over the point list and draw the segments
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for( std::deque<VECTOR2D>::iterator it = aPointList.begin(); it != aPointList.end(); ++it )
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for( std::deque<VECTOR2D>::const_iterator it = aPointList.begin(); it != aPointList.end(); ++it )
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{
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{
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if( isFirstPoint )
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if( isFirstPoint )
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{
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{
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@ -410,7 +410,7 @@ void CAIRO_GAL::DrawPolygon( const std::deque<VECTOR2D>& aPointList )
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}
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}
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void CAIRO_GAL::DrawRectangle( VECTOR2D aStartPoint, VECTOR2D aEndPoint )
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void CAIRO_GAL::DrawRectangle( const VECTOR2D& aStartPoint, const VECTOR2D& aEndPoint )
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{
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{
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// Calculate the diagonal points
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// Calculate the diagonal points
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VECTOR2D diagonalPointA( aEndPoint.x, aStartPoint.y );
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VECTOR2D diagonalPointA( aEndPoint.x, aStartPoint.y );
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@ -427,8 +427,8 @@ void CAIRO_GAL::DrawRectangle( VECTOR2D aStartPoint, VECTOR2D aEndPoint )
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}
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}
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void CAIRO_GAL::DrawCurve( VECTOR2D aStartPoint, VECTOR2D aControlPointA,
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void CAIRO_GAL::DrawCurve( const VECTOR2D& aStartPoint, const VECTOR2D& aControlPointA,
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VECTOR2D aControlPointB, VECTOR2D aEndPoint )
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const VECTOR2D& aControlPointB, const VECTOR2D& aEndPoint )
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{
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{
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cairo_move_to( cairoImage, aStartPoint.x, aStartPoint.y );
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cairo_move_to( cairoImage, aStartPoint.x, aStartPoint.y );
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cairo_curve_to( cairoImage, aControlPointA.x, aControlPointA.y, aControlPointB.x,
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cairo_curve_to( cairoImage, aControlPointA.x, aControlPointA.y, aControlPointB.x,
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@ -606,7 +606,7 @@ void CAIRO_GAL::Rotate( double aAngle )
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}
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}
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void CAIRO_GAL::Translate( VECTOR2D aTranslation )
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void CAIRO_GAL::Translate( const VECTOR2D& aTranslation )
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{
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{
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storePath();
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storePath();
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@ -623,7 +623,7 @@ void CAIRO_GAL::Translate( VECTOR2D aTranslation )
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}
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}
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void CAIRO_GAL::Scale( VECTOR2D aScale )
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void CAIRO_GAL::Scale( const VECTOR2D& aScale )
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{
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{
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storePath();
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storePath();
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@ -905,9 +905,8 @@ void CAIRO_GAL::initCursor( int aCursorSize )
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}
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}
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VECTOR2D CAIRO_GAL::ComputeCursorToWorld( VECTOR2D aCursorPosition )
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VECTOR2D CAIRO_GAL::ComputeCursorToWorld( const VECTOR2D& aCursorPosition )
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{
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{
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MATRIX3x3D inverseMatrix = worldScreenMatrix.Inverse();
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MATRIX3x3D inverseMatrix = worldScreenMatrix.Inverse();
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VECTOR2D cursorPositionWorld = inverseMatrix * aCursorPosition;
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VECTOR2D cursorPositionWorld = inverseMatrix * aCursorPosition;
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@ -953,7 +952,7 @@ void CAIRO_GAL::DrawCursor( VECTOR2D aCursorPosition )
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}
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}
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void CAIRO_GAL::DrawGridLine( VECTOR2D aStartPoint, VECTOR2D aEndPoint )
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void CAIRO_GAL::DrawGridLine( const VECTOR2D& aStartPoint, const VECTOR2D& aEndPoint )
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{
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{
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cairo_move_to( cairoImage, aStartPoint.x, aStartPoint.y );
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cairo_move_to( cairoImage, aStartPoint.x, aStartPoint.y );
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cairo_line_to( cairoImage, aEndPoint.x, aEndPoint.y );
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cairo_line_to( cairoImage, aEndPoint.x, aEndPoint.y );
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@ -439,7 +439,7 @@ inline void OPENGL_GAL::selectShader( int aIndex )
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}
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}
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void OPENGL_GAL::drawRoundedSegment( VECTOR2D aStartPoint, VECTOR2D aEndPoint,
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void OPENGL_GAL::drawRoundedSegment( const VECTOR2D& aStartPoint, const VECTOR2D& aEndPoint,
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double aWidth, bool aStroke, bool aGlBegin )
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double aWidth, bool aStroke, bool aGlBegin )
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{
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{
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VECTOR2D l = (aEndPoint - aStartPoint);
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VECTOR2D l = (aEndPoint - aStartPoint);
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@ -493,7 +493,7 @@ void OPENGL_GAL::drawRoundedSegment( VECTOR2D aStartPoint, VECTOR2D aEndPoint,
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}
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}
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inline void OPENGL_GAL::drawLineQuad( VECTOR2D aStartPoint, VECTOR2D aEndPoint )
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inline void OPENGL_GAL::drawLineQuad( const VECTOR2D& aStartPoint, const VECTOR2D& aEndPoint )
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{
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{
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VECTOR2D startEndVector = aEndPoint - aStartPoint;
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VECTOR2D startEndVector = aEndPoint - aStartPoint;
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double lineLength = startEndVector.EuclideanNorm();
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double lineLength = startEndVector.EuclideanNorm();
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@ -564,10 +564,11 @@ void OPENGL_GAL::DrawSegment( const VECTOR2D& aStartPoint, const VECTOR2D& aEndP
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}
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}
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inline void OPENGL_GAL::drawLineCap( VECTOR2D aStartPoint, VECTOR2D aEndPoint, double aDepthOffset )
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inline void OPENGL_GAL::drawLineCap( const VECTOR2D& aStartPoint, const VECTOR2D& aEndPoint,
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double aDepthOffset )
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{
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{
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VECTOR2D startEndVector = aEndPoint - aStartPoint;
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VECTOR2D startEndVector = aEndPoint - aStartPoint;
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double lineLength = startEndVector.EuclideanNorm();
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// double lineLength = startEndVector.EuclideanNorm();
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double lineAngle = atan2( startEndVector.y, startEndVector.x );
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double lineAngle = atan2( startEndVector.y, startEndVector.x );
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switch( lineCap )
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switch( lineCap )
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@ -582,16 +583,16 @@ inline void OPENGL_GAL::drawLineCap( VECTOR2D aStartPoint, VECTOR2D aEndPoint, d
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break;
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break;
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case LINE_CAP_SQUARED:
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case LINE_CAP_SQUARED:
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VECTOR2D offset;
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// FIXME? VECTOR2D offset;
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offset = startEndVector * ( lineWidth / lineLength / 2.0 );
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// offset = startEndVector * ( lineWidth / lineLength / 2.0 );
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aStartPoint = aStartPoint - offset;
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// aStartPoint = aStartPoint - offset;
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aEndPoint = aEndPoint + offset;
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// aEndPoint = aEndPoint + offset;
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break;
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break;
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}
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}
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}
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}
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void OPENGL_GAL::DrawLine( VECTOR2D aStartPoint, VECTOR2D aEndPoint )
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void OPENGL_GAL::DrawLine( const VECTOR2D& aStartPoint, const VECTOR2D& aEndPoint )
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{
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{
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if( isUseShader )
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if( isUseShader )
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{
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{
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@ -816,7 +817,7 @@ void OPENGL_GAL::DrawPolyline( std::deque<VECTOR2D>& aPointList )
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}
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}
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void OPENGL_GAL::DrawRectangle( VECTOR2D aStartPoint, VECTOR2D aEndPoint )
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void OPENGL_GAL::DrawRectangle( const VECTOR2D& aStartPoint, const VECTOR2D& aEndPoint )
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{
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{
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// Compute the diagonal points of the rectangle
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// Compute the diagonal points of the rectangle
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VECTOR2D diagonalPointA( aEndPoint.x, aStartPoint.y );
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VECTOR2D diagonalPointA( aEndPoint.x, aStartPoint.y );
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@ -890,7 +891,7 @@ void OPENGL_GAL::DrawRectangle( VECTOR2D aStartPoint, VECTOR2D aEndPoint )
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}
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}
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void OPENGL_GAL::DrawCircle( VECTOR2D aCenterPoint, double aRadius )
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void OPENGL_GAL::DrawCircle( const VECTOR2D& aCenterPoint, double aRadius )
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{
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{
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// We need a minimum radius, else simply don't draw the circle
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// We need a minimum radius, else simply don't draw the circle
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if( aRadius <= 0.0 )
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if( aRadius <= 0.0 )
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@ -959,7 +960,7 @@ void OPENGL_GAL::DrawCircle( VECTOR2D aCenterPoint, double aRadius )
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// This method is used for round line caps
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// This method is used for round line caps
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void OPENGL_GAL::drawSemiCircle( VECTOR2D aCenterPoint, double aRadius, double aAngle,
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void OPENGL_GAL::drawSemiCircle( const VECTOR2D& aCenterPoint, double aRadius, double aAngle,
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double aDepthOffset )
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double aDepthOffset )
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{
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{
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// XXX Depth seems to be buggy
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// XXX Depth seems to be buggy
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@ -975,7 +976,7 @@ void OPENGL_GAL::drawSemiCircle( VECTOR2D aCenterPoint, double aRadius, double a
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// FIXME Optimize
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// FIXME Optimize
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void OPENGL_GAL::DrawArc( VECTOR2D aCenterPoint, double aRadius, double aStartAngle,
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void OPENGL_GAL::DrawArc( const VECTOR2D& aCenterPoint, double aRadius, double aStartAngle,
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double aEndAngle )
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double aEndAngle )
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{
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{
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if( aRadius <= 0 )
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if( aRadius <= 0 )
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@ -1158,8 +1159,8 @@ void OPENGL_GAL::DrawPolygon( const std::deque<VECTOR2D>& aPointList )
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}
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}
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void OPENGL_GAL::DrawCurve( VECTOR2D aStartPoint, VECTOR2D aControlPointA,
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void OPENGL_GAL::DrawCurve( const VECTOR2D& aStartPoint, const VECTOR2D& aControlPointA,
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VECTOR2D aControlPointB, VECTOR2D aEndPoint )
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const VECTOR2D& aControlPointB, const VECTOR2D& aEndPoint )
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{
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{
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// FIXME The drawing quality needs to be improved
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// FIXME The drawing quality needs to be improved
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// FIXME Perhaps choose a quad/triangle strip instead?
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// FIXME Perhaps choose a quad/triangle strip instead?
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@ -1266,13 +1267,13 @@ void OPENGL_GAL::Rotate( double aAngle )
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}
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}
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void OPENGL_GAL::Translate( VECTOR2D aVector )
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void OPENGL_GAL::Translate( const VECTOR2D& aVector )
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{
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{
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glTranslated( aVector.x, aVector.y, 0 );
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glTranslated( aVector.x, aVector.y, 0 );
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}
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}
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void OPENGL_GAL::Scale( VECTOR2D aScale )
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void OPENGL_GAL::Scale( const VECTOR2D& aScale )
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{
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{
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// TODO: Check method
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// TODO: Check method
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glScaled( aScale.x, aScale.y, 0 );
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glScaled( aScale.x, aScale.y, 0 );
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@ -1487,11 +1488,12 @@ void OPENGL_GAL::initCursor( int aCursorSize )
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}
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}
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VECTOR2D OPENGL_GAL::ComputeCursorToWorld( VECTOR2D aCursorPosition )
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VECTOR2D OPENGL_GAL::ComputeCursorToWorld( const VECTOR2D& aCursorPosition )
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{
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{
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aCursorPosition.y = screenSize.y - aCursorPosition.y;
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VECTOR2D cursorPosition = aCursorPosition;
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cursorPosition.y = screenSize.y - aCursorPosition.y;
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MATRIX3x3D inverseMatrix = worldScreenMatrix.Inverse();
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MATRIX3x3D inverseMatrix = worldScreenMatrix.Inverse();
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VECTOR2D cursorPositionWorld = inverseMatrix * aCursorPosition;
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VECTOR2D cursorPositionWorld = inverseMatrix * cursorPosition;
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return cursorPositionWorld;
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return cursorPositionWorld;
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}
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}
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}
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}
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void OPENGL_GAL::DrawGridLine( VECTOR2D aStartPoint, VECTOR2D aEndPoint )
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void OPENGL_GAL::DrawGridLine( const VECTOR2D& aStartPoint, const VECTOR2D& aEndPoint )
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{
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{
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// We check, if we got a horizontal or a vertical grid line and compute the offset
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// We check, if we got a horizontal or a vertical grid line and compute the offset
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VECTOR2D perpendicularVector;
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VECTOR2D perpendicularVector;
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@ -96,7 +96,7 @@ public:
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virtual void EndDrawing();
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virtual void EndDrawing();
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/// @copydoc GAL::DrawLine()
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/// @copydoc GAL::DrawLine()
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virtual void DrawLine( VECTOR2D aStartPoint, VECTOR2D aEndPoint );
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virtual void DrawLine( const VECTOR2D& aStartPoint, const VECTOR2D& aEndPoint );
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/// @copydoc GAL::DrawSegment()
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/// @copydoc GAL::DrawSegment()
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virtual void DrawSegment( const VECTOR2D& aStartPoint, const VECTOR2D& aEndPoint, double aWidth );
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virtual void DrawSegment( const VECTOR2D& aStartPoint, const VECTOR2D& aEndPoint, double aWidth );
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virtual void DrawPolyline( std::deque<VECTOR2D>& aPointList );
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virtual void DrawPolyline( std::deque<VECTOR2D>& aPointList );
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/// @copydoc GAL::DrawCircle()
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/// @copydoc GAL::DrawCircle()
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virtual void DrawCircle( VECTOR2D aCenterPoint, double aRadius );
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virtual void DrawCircle( const VECTOR2D& aCenterPoint, double aRadius );
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/// @copydoc GAL::DrawArc()
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/// @copydoc GAL::DrawArc()
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virtual void
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virtual void
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DrawArc( VECTOR2D aCenterPoint, double aRadius, double aStartAngle, double aEndAngle );
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DrawArc( const VECTOR2D& aCenterPoint, double aRadius, double aStartAngle, double aEndAngle );
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/// @copydoc GAL::DrawRectangle()
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/// @copydoc GAL::DrawRectangle()
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virtual void DrawRectangle( VECTOR2D aStartPoint, VECTOR2D aEndPoint );
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virtual void DrawRectangle( const VECTOR2D& aStartPoint, const VECTOR2D& aEndPoint );
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/// @copydoc GAL::DrawPolygon()
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/// @copydoc GAL::DrawPolygon()
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virtual void DrawPolygon( const std::deque<VECTOR2D>& aPointList );
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virtual void DrawPolygon( const std::deque<VECTOR2D>& aPointList );
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/// @copydoc GAL::DrawCurve()
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/// @copydoc GAL::DrawCurve()
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virtual void DrawCurve( VECTOR2D startPoint, VECTOR2D controlPointA, VECTOR2D controlPointB,
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virtual void DrawCurve( const VECTOR2D& startPoint, const VECTOR2D& controlPointA,
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VECTOR2D endPoint );
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const VECTOR2D& controlPointB, const VECTOR2D& endPoint );
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// --------------
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// --------------
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// Screen methods
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// Screen methods
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virtual void Rotate( double aAngle );
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virtual void Rotate( double aAngle );
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/// @copydoc GAL::Translate()
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/// @copydoc GAL::Translate()
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virtual void Translate( VECTOR2D aTranslation );
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virtual void Translate( const VECTOR2D& aTranslation );
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/// @copydoc GAL::Scale()
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/// @copydoc GAL::Scale()
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virtual void Scale( VECTOR2D aScale );
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virtual void Scale( const VECTOR2D& aScale );
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/// @copydoc GAL::Save()
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/// @copydoc GAL::Save()
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virtual void Save();
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virtual void Save();
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@ -235,7 +235,7 @@ public:
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void SetScreenDPI( double aScreenDPI );
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void SetScreenDPI( double aScreenDPI );
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/// @copydoc GAL::SetLookAtPoint()
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/// @copydoc GAL::SetLookAtPoint()
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void SetLookAtPoint( VECTOR2D aPoint );
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void SetLookAtPoint( const VECTOR2D& aPoint );
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/// @copydoc GAL::GetLookAtPoint()
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/// @copydoc GAL::GetLookAtPoint()
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VECTOR2D GetLookAtPoint();
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VECTOR2D GetLookAtPoint();
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// -------
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// -------
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/// @copydoc GAL::ComputeCursorToWorld()
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/// @copydoc GAL::ComputeCursorToWorld()
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virtual VECTOR2D ComputeCursorToWorld( VECTOR2D aCursorPosition );
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virtual VECTOR2D ComputeCursorToWorld( const VECTOR2D& aCursorPosition );
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/// @copydoc GAL::SetIsCursorEnabled()
|
/// @copydoc GAL::SetIsCursorEnabled()
|
||||||
void SetIsCursorEnabled( bool aIsCursorEnabled );
|
void SetIsCursorEnabled( bool aIsCursorEnabled );
|
||||||
|
@ -290,7 +290,7 @@ public:
|
||||||
}
|
}
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
virtual void DrawGridLine(VECTOR2D aStartPoint, VECTOR2D aEndPoint);
|
virtual void DrawGridLine( const VECTOR2D& aStartPoint, const VECTOR2D& aEndPoint );
|
||||||
|
|
||||||
private:
|
private:
|
||||||
/// Super class definition
|
/// Super class definition
|
||||||
|
|
|
@ -105,7 +105,7 @@ public:
|
||||||
* @param aStartPoint is the start point of the line.
|
* @param aStartPoint is the start point of the line.
|
||||||
* @param aEndPoint is the end point of the line.
|
* @param aEndPoint is the end point of the line.
|
||||||
*/
|
*/
|
||||||
virtual void DrawLine( VECTOR2D aStartPoint, VECTOR2D aEndPoint ) = 0;
|
virtual void DrawLine( const VECTOR2D& aStartPoint, const VECTOR2D& aEndPoint ) = 0;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* @brief Draw a rounded segment.
|
* @brief Draw a rounded segment.
|
||||||
|
@ -131,7 +131,7 @@ public:
|
||||||
* @param aCenterPoint is the center point of the circle.
|
* @param aCenterPoint is the center point of the circle.
|
||||||
* @param aRadius is the radius of the circle.
|
* @param aRadius is the radius of the circle.
|
||||||
*/
|
*/
|
||||||
virtual void DrawCircle( VECTOR2D aCenterPoint, double aRadius ) = 0;
|
virtual void DrawCircle( const VECTOR2D& aCenterPoint, double aRadius ) = 0;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* @brief Draw an arc.
|
* @brief Draw an arc.
|
||||||
|
@ -142,7 +142,7 @@ public:
|
||||||
* @param aEndAngle is the end angle of the arc.
|
* @param aEndAngle is the end angle of the arc.
|
||||||
*/
|
*/
|
||||||
virtual void
|
virtual void
|
||||||
DrawArc( VECTOR2D aCenterPoint, double aRadius, double aStartAngle, double aEndAngle ) = 0;
|
DrawArc( const VECTOR2D& aCenterPoint, double aRadius, double aStartAngle, double aEndAngle ) = 0;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* @brief Draw a rectangle.
|
* @brief Draw a rectangle.
|
||||||
|
@ -150,7 +150,7 @@ public:
|
||||||
* @param aStartPoint is the start point of the rectangle.
|
* @param aStartPoint is the start point of the rectangle.
|
||||||
* @param aEndPoint is the end point of the rectangle.
|
* @param aEndPoint is the end point of the rectangle.
|
||||||
*/
|
*/
|
||||||
virtual void DrawRectangle( VECTOR2D aStartPoint, VECTOR2D aEndPoint ) = 0;
|
virtual void DrawRectangle( const VECTOR2D& aStartPoint, const VECTOR2D& aEndPoint ) = 0;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* @brief Draw a polygon.
|
* @brief Draw a polygon.
|
||||||
|
@ -167,8 +167,8 @@ public:
|
||||||
* @param controlPointB is the second control point.
|
* @param controlPointB is the second control point.
|
||||||
* @param endPoint is the end point of the spline.
|
* @param endPoint is the end point of the spline.
|
||||||
*/
|
*/
|
||||||
virtual void DrawCurve( VECTOR2D startPoint, VECTOR2D controlPointA,
|
virtual void DrawCurve( const VECTOR2D& startPoint, const VECTOR2D& controlPointA,
|
||||||
VECTOR2D controlPointB, VECTOR2D endPoint ) = 0;
|
const VECTOR2D& controlPointB, const VECTOR2D& endPoint ) = 0;
|
||||||
|
|
||||||
// --------------
|
// --------------
|
||||||
// Screen methods
|
// Screen methods
|
||||||
|
@ -326,14 +326,14 @@ public:
|
||||||
*
|
*
|
||||||
* @param aTranslation is the translation vector.
|
* @param aTranslation is the translation vector.
|
||||||
*/
|
*/
|
||||||
virtual void Translate( VECTOR2D aTranslation ) = 0;
|
virtual void Translate( const VECTOR2D& aTranslation ) = 0;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* @brief Scale the context.
|
* @brief Scale the context.
|
||||||
*
|
*
|
||||||
* @param aScale is the scale factor for the x- and y-axis.
|
* @param aScale is the scale factor for the x- and y-axis.
|
||||||
*/
|
*/
|
||||||
virtual void Scale( VECTOR2D aScale ) = 0;
|
virtual void Scale( const VECTOR2D& aScale ) = 0;
|
||||||
|
|
||||||
/// @brief Save the context.
|
/// @brief Save the context.
|
||||||
virtual void Save() = 0;
|
virtual void Save() = 0;
|
||||||
|
@ -476,7 +476,7 @@ public:
|
||||||
* @param aDepthRange is the depth range where component x is the near clipping plane and y
|
* @param aDepthRange is the depth range where component x is the near clipping plane and y
|
||||||
* is the far clipping plane.
|
* is the far clipping plane.
|
||||||
*/
|
*/
|
||||||
inline void SetDepthRange( VECTOR2D aDepthRange )
|
inline void SetDepthRange( const VECTOR2D& aDepthRange )
|
||||||
{
|
{
|
||||||
depthRange = aDepthRange;
|
depthRange = aDepthRange;
|
||||||
}
|
}
|
||||||
|
@ -617,7 +617,7 @@ public:
|
||||||
* @param aCursorPosition is the cursor position in screen coordinates.
|
* @param aCursorPosition is the cursor position in screen coordinates.
|
||||||
* @return the cursor position in world coordinates.
|
* @return the cursor position in world coordinates.
|
||||||
*/
|
*/
|
||||||
virtual VECTOR2D ComputeCursorToWorld( VECTOR2D aCursorPosition ) = 0;
|
virtual VECTOR2D ComputeCursorToWorld( const VECTOR2D& aCursorPosition ) = 0;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* @brief Enable/Disable cursor.
|
* @brief Enable/Disable cursor.
|
||||||
|
@ -720,7 +720,7 @@ protected:
|
||||||
* @param aStartPoint is the start point of the line.
|
* @param aStartPoint is the start point of the line.
|
||||||
* @param aEndPoint is the end point of the line.
|
* @param aEndPoint is the end point of the line.
|
||||||
*/
|
*/
|
||||||
virtual void DrawGridLine( VECTOR2D aStartPoint, VECTOR2D aEndPoint ) = 0;
|
virtual void DrawGridLine( const VECTOR2D& aStartPoint, const VECTOR2D& aEndPoint ) = 0;
|
||||||
};
|
};
|
||||||
} // namespace KiGfx
|
} // namespace KiGfx
|
||||||
|
|
||||||
|
|
|
@ -103,7 +103,7 @@ public:
|
||||||
virtual void EndDrawing();
|
virtual void EndDrawing();
|
||||||
|
|
||||||
/// @copydoc GAL::DrawLine()
|
/// @copydoc GAL::DrawLine()
|
||||||
virtual void DrawLine( VECTOR2D aStartPoint, VECTOR2D aEndPoint );
|
virtual void DrawLine( const VECTOR2D& aStartPoint, const VECTOR2D& aEndPoint );
|
||||||
|
|
||||||
/// @copydoc GAL::DrawSegment()
|
/// @copydoc GAL::DrawSegment()
|
||||||
virtual void DrawSegment( const VECTOR2D& aStartPoint, const VECTOR2D& aEndPoint, double aWidth );
|
virtual void DrawSegment( const VECTOR2D& aStartPoint, const VECTOR2D& aEndPoint, double aWidth );
|
||||||
|
@ -112,21 +112,21 @@ public:
|
||||||
virtual void DrawPolyline( std::deque<VECTOR2D>& aPointList );
|
virtual void DrawPolyline( std::deque<VECTOR2D>& aPointList );
|
||||||
|
|
||||||
/// @copydoc GAL::DrawCircle()
|
/// @copydoc GAL::DrawCircle()
|
||||||
virtual void DrawCircle( VECTOR2D aCenterPoint, double aRadius );
|
virtual void DrawCircle( const VECTOR2D& aCenterPoint, double aRadius );
|
||||||
|
|
||||||
/// @copydoc GAL::DrawArc()
|
/// @copydoc GAL::DrawArc()
|
||||||
virtual void
|
virtual void
|
||||||
DrawArc( VECTOR2D aCenterPoint, double aRadius, double aStartAngle, double aEndAngle );
|
DrawArc( const VECTOR2D& aCenterPoint, double aRadius, double aStartAngle, double aEndAngle );
|
||||||
|
|
||||||
/// @copydoc GAL::DrawRectangle()
|
/// @copydoc GAL::DrawRectangle()
|
||||||
virtual void DrawRectangle( VECTOR2D aStartPoint, VECTOR2D aEndPoint );
|
virtual void DrawRectangle( const VECTOR2D& aStartPoint, const VECTOR2D& aEndPoint );
|
||||||
|
|
||||||
/// @copydoc GAL::DrawPolygon()
|
/// @copydoc GAL::DrawPolygon()
|
||||||
virtual void DrawPolygon( const std::deque<VECTOR2D>& aPointList );
|
virtual void DrawPolygon( const std::deque<VECTOR2D>& aPointList );
|
||||||
|
|
||||||
/// @copydoc GAL::DrawCurve()
|
/// @copydoc GAL::DrawCurve()
|
||||||
virtual void DrawCurve( VECTOR2D startPoint, VECTOR2D controlPointA, VECTOR2D controlPointB,
|
virtual void DrawCurve( const VECTOR2D& startPoint, const VECTOR2D& controlPointA,
|
||||||
VECTOR2D endPoint );
|
const VECTOR2D& controlPointB, const VECTOR2D& endPoint );
|
||||||
|
|
||||||
// --------------
|
// --------------
|
||||||
// Screen methods
|
// Screen methods
|
||||||
|
@ -206,10 +206,10 @@ public:
|
||||||
virtual void Rotate( double aAngle );
|
virtual void Rotate( double aAngle );
|
||||||
|
|
||||||
/// @copydoc GAL::Translate()
|
/// @copydoc GAL::Translate()
|
||||||
virtual void Translate( VECTOR2D aTranslation );
|
virtual void Translate( const VECTOR2D& aTranslation );
|
||||||
|
|
||||||
/// @copydoc GAL::Scale()
|
/// @copydoc GAL::Scale()
|
||||||
virtual void Scale( VECTOR2D aScale );
|
virtual void Scale( const VECTOR2D& aScale );
|
||||||
|
|
||||||
/// @copydoc GAL::Save()
|
/// @copydoc GAL::Save()
|
||||||
virtual void Save();
|
virtual void Save();
|
||||||
|
@ -253,7 +253,7 @@ public:
|
||||||
void SetScreenDPI( double aScreenDPI );
|
void SetScreenDPI( double aScreenDPI );
|
||||||
|
|
||||||
/// @copydoc GAL::SetLookAtPoint()
|
/// @copydoc GAL::SetLookAtPoint()
|
||||||
void SetLookAtPoint( VECTOR2D aPoint );
|
void SetLookAtPoint( const VECTOR2D& aPoint );
|
||||||
|
|
||||||
/// @copydoc GAL::GetLookAtPoint()
|
/// @copydoc GAL::GetLookAtPoint()
|
||||||
VECTOR2D GetLookAtPoint();
|
VECTOR2D GetLookAtPoint();
|
||||||
|
@ -275,7 +275,7 @@ public:
|
||||||
// -------
|
// -------
|
||||||
|
|
||||||
/// @copydoc GAL::ComputeCursorToWorld()
|
/// @copydoc GAL::ComputeCursorToWorld()
|
||||||
virtual VECTOR2D ComputeCursorToWorld( VECTOR2D aCursorPosition );
|
virtual VECTOR2D ComputeCursorToWorld( const VECTOR2D& aCursorPosition );
|
||||||
|
|
||||||
/// @copydoc GAL::SetIsCursorEnabled()
|
/// @copydoc GAL::SetIsCursorEnabled()
|
||||||
void SetIsCursorEnabled( bool aIsCursorEnabled );
|
void SetIsCursorEnabled( bool aIsCursorEnabled );
|
||||||
|
@ -313,7 +313,7 @@ public:
|
||||||
}
|
}
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
virtual void DrawGridLine( VECTOR2D aStartPoint, VECTOR2D aEndPoint );
|
virtual void DrawGridLine( const VECTOR2D& aStartPoint, const VECTOR2D& aEndPoint );
|
||||||
|
|
||||||
private:
|
private:
|
||||||
/// Super class definition
|
/// Super class definition
|
||||||
|
@ -384,7 +384,7 @@ private:
|
||||||
* @param ADepthOffset is the relative depth of the semi-circle.
|
* @param ADepthOffset is the relative depth of the semi-circle.
|
||||||
*
|
*
|
||||||
*/
|
*/
|
||||||
void drawSemiCircle( VECTOR2D aCenterPoint, double aRadius, double aAngle,
|
void drawSemiCircle( const VECTOR2D& aCenterPoint, double aRadius, double aAngle,
|
||||||
double aDepthOffset );
|
double aDepthOffset );
|
||||||
|
|
||||||
/// Compute the points of a unit circle.
|
/// Compute the points of a unit circle.
|
||||||
|
@ -470,7 +470,7 @@ private:
|
||||||
* @param aStartPoint is the start point of the line.
|
* @param aStartPoint is the start point of the line.
|
||||||
* @param aEndPoint is the end point of the line.
|
* @param aEndPoint is the end point of the line.
|
||||||
*/
|
*/
|
||||||
inline void drawLineQuad( VECTOR2D aStartPoint, VECTOR2D aEndPoint );
|
inline void drawLineQuad( const VECTOR2D& aStartPoint, const VECTOR2D& aEndPoint );
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* @brief Draw the line cap
|
* @brief Draw the line cap
|
||||||
|
@ -479,12 +479,13 @@ private:
|
||||||
* @param aEndPoint is the end point of the line.
|
* @param aEndPoint is the end point of the line.
|
||||||
* @param aDepthOffset is the relative depth of the line cap.
|
* @param aDepthOffset is the relative depth of the line cap.
|
||||||
*/
|
*/
|
||||||
inline void drawLineCap( VECTOR2D aStartPoint, VECTOR2D aEndPoint, double aDepthOffset );
|
inline void drawLineCap( const VECTOR2D& aStartPoint, const VECTOR2D& aEndPoint,
|
||||||
|
double aDepthOffset );
|
||||||
|
|
||||||
inline void selectShader( int aIndex );
|
inline void selectShader( int aIndex );
|
||||||
|
|
||||||
/// @copydoc GAL::DrawRoundedSegment()
|
/// @copydoc GAL::DrawRoundedSegment()
|
||||||
void drawRoundedSegment( VECTOR2D aStartPoint, VECTOR2D aEndPoint, double aWidth,
|
void drawRoundedSegment( const VECTOR2D& aStartPoint, const VECTOR2D& aEndPoint, double aWidth,
|
||||||
bool aStroke = false, bool aGlBegin = false );
|
bool aStroke = false, bool aGlBegin = false );
|
||||||
|
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue