Allow edits to self-intersecting polygons.

1) Intermediate states might be self-intersecting, and we shouldn't
be policing our users on what order to do things in
2) The polygon might already be self-intersecting, at which point we're
preventing the user from fixing it.

Also includes better const management for SHAPE_POLY_SET API.

Fixes: lp:1833831
* https://bugs.launchpad.net/kicad/+bug/1833831

(cherry picked from commit a3c74051c2)
This commit is contained in:
Jeff Young 2019-07-14 13:46:59 +01:00
parent 269f88ee28
commit 16f9e697ab
6 changed files with 56 additions and 32 deletions

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@ -396,12 +396,12 @@ bool SHAPE_POLY_SET::GetNeighbourIndexes( int aGlobalIndex, int* aPrevious, int*
} }
bool SHAPE_POLY_SET::IsPolygonSelfIntersecting( int aPolygonIndex ) bool SHAPE_POLY_SET::IsPolygonSelfIntersecting( int aPolygonIndex ) const
{ {
SEGMENT_ITERATOR iterator = IterateSegmentsWithHoles( aPolygonIndex ); CONST_SEGMENT_ITERATOR iterator = CIterateSegmentsWithHoles( aPolygonIndex );
SEGMENT_ITERATOR innerIterator; CONST_SEGMENT_ITERATOR innerIterator;
for( iterator = IterateSegmentsWithHoles( aPolygonIndex ); iterator; iterator++ ) for( iterator = CIterateSegmentsWithHoles( aPolygonIndex ); iterator; iterator++ )
{ {
SEG firstSegment = *iterator; SEG firstSegment = *iterator;
@ -423,7 +423,7 @@ bool SHAPE_POLY_SET::IsPolygonSelfIntersecting( int aPolygonIndex )
} }
bool SHAPE_POLY_SET::IsSelfIntersecting() bool SHAPE_POLY_SET::IsSelfIntersecting() const
{ {
for( unsigned int polygon = 0; polygon < m_polys.size(); polygon++ ) for( unsigned int polygon = 0; polygon < m_polys.size(); polygon++ )
{ {

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@ -538,14 +538,14 @@ class SHAPE_POLY_SET : public SHAPE
* @return bool - true if the aPolygonIndex-th polygon is self intersecting, false * @return bool - true if the aPolygonIndex-th polygon is self intersecting, false
* otherwise. * otherwise.
*/ */
bool IsPolygonSelfIntersecting( int aPolygonIndex ); bool IsPolygonSelfIntersecting( int aPolygonIndex ) const;
/** /**
* Function IsSelfIntersecting * Function IsSelfIntersecting
* Checks whether any of the polygons in the set is self intersecting. * Checks whether any of the polygons in the set is self intersecting.
* @return bool - true if any of the polygons is self intersecting, false otherwise. * @return bool - true if any of the polygons is self intersecting, false otherwise.
*/ */
bool IsSelfIntersecting(); bool IsSelfIntersecting() const;
///> Returns the number of triangulated polygons ///> Returns the number of triangulated polygons
unsigned int TriangulatedPolyCount() const { return m_triangulatedPolys.size(); } unsigned int TriangulatedPolyCount() const { return m_triangulatedPolys.size(); }
@ -762,12 +762,35 @@ class SHAPE_POLY_SET : public SHAPE
return iter; return iter;
} }
///> Returns an iterator object, for iterating between aFirst and aLast outline, with or
/// without holes (default: without)
CONST_SEGMENT_ITERATOR CIterateSegments( int aFirst, int aLast,
bool aIterateHoles = false ) const
{
CONST_SEGMENT_ITERATOR iter;
iter.m_poly = const_cast<SHAPE_POLY_SET*>( this );
iter.m_currentPolygon = aFirst;
iter.m_lastPolygon = aLast < 0 ? OutlineCount() - 1 : aLast;
iter.m_currentContour = 0;
iter.m_currentSegment = 0;
iter.m_iterateHoles = aIterateHoles;
return iter;
}
///> Returns an iterator object, for iterating aPolygonIdx-th polygon edges ///> Returns an iterator object, for iterating aPolygonIdx-th polygon edges
SEGMENT_ITERATOR IterateSegments( int aPolygonIdx ) SEGMENT_ITERATOR IterateSegments( int aPolygonIdx )
{ {
return IterateSegments( aPolygonIdx, aPolygonIdx ); return IterateSegments( aPolygonIdx, aPolygonIdx );
} }
///> Returns an iterator object, for iterating aPolygonIdx-th polygon edges
CONST_SEGMENT_ITERATOR CIterateSegments( int aPolygonIdx ) const
{
return CIterateSegments( aPolygonIdx, aPolygonIdx );
}
///> Returns an iterator object, for all outlines in the set (no holes) ///> Returns an iterator object, for all outlines in the set (no holes)
SEGMENT_ITERATOR IterateSegments() SEGMENT_ITERATOR IterateSegments()
{ {
@ -786,6 +809,12 @@ class SHAPE_POLY_SET : public SHAPE
return IterateSegments( aOutline, aOutline, true ); return IterateSegments( aOutline, aOutline, true );
} }
///> Returns an iterator object, for the aOutline-th outline in the set (with holes)
CONST_SEGMENT_ITERATOR CIterateSegmentsWithHoles( int aOutline ) const
{
return CIterateSegments( aOutline, aOutline, true );
}
/** operations on polygons use a aFastMode param /** operations on polygons use a aFastMode param
* if aFastMode is PM_FAST (true) the result can be a weak polygon * if aFastMode is PM_FAST (true) the result can be a weak polygon
* if aFastMode is PM_STRICTLY_SIMPLE (false) (default) the result is (theorically) a strictly * if aFastMode is PM_STRICTLY_SIMPLE (false) (default) the result is (theorically) a strictly

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@ -780,7 +780,7 @@ void BRDITEMS_PLOTTER::PlotDrawSegment( DRAWSEGMENT* aSeg )
{ {
if( !aSeg->IsPolygonFilled() ) if( !aSeg->IsPolygonFilled() )
{ {
for( auto it = aSeg->GetPolyShape().IterateSegments( 0 ); it; it++ ) for( auto it = aSeg->GetPolyShape().CIterateSegments( 0 ); it; it++ )
{ {
auto seg = it.Get(); auto seg = it.Get();
m_plotter->ThickSegment( wxPoint( seg.A ), wxPoint( seg.B ), m_plotter->ThickSegment( wxPoint( seg.A ), wxPoint( seg.B ),

View File

@ -642,26 +642,26 @@ void POINT_EDITOR::finishItem()
} }
bool POINT_EDITOR::validatePolygon( SHAPE_POLY_SET& aModified, const SHAPE_POLY_SET* aOriginal ) const bool POINT_EDITOR::validatePolygon( SHAPE_POLY_SET& aPoly ) const
{ {
if( !aModified.IsSelfIntersecting() ) bool valid = !aPoly.IsSelfIntersecting();
{
m_statusPopup->Hide();
return true;
}
if( m_statusPopup ) if( m_statusPopup )
{
if( valid )
{
m_statusPopup->Hide();
}
else
{ {
wxPoint p = wxGetMousePosition() + wxPoint( 20, 20 ); wxPoint p = wxGetMousePosition() + wxPoint( 20, 20 );
m_statusPopup->Move( p ); m_statusPopup->Move( p );
m_statusPopup->Popup( getEditFrame<PCB_BASE_FRAME>() ); m_statusPopup->Popup( getEditFrame<PCB_BASE_FRAME>() );
m_statusPopup->Expire( 1500 ); m_statusPopup->Expire( 1500 );
} }
}
if( aOriginal ) return valid;
aModified = *aOriginal;
return false;
} }
@ -1115,14 +1115,13 @@ int POINT_EDITOR::removeCorner( const TOOL_EVENT& aEvent )
{ {
const auto& vertexIdx = vertex.second; const auto& vertexIdx = vertex.second;
auto& outline = polygon->Polygon( vertexIdx.m_polygon )[vertexIdx.m_contour]; auto& outline = polygon->Polygon( vertexIdx.m_polygon )[vertexIdx.m_contour];
bool valid = true;
if( outline.PointCount() > 3 ) if( outline.PointCount() > 3 )
{ {
// the usual case: remove just the corner when there are >3 vertices // the usual case: remove just the corner when there are >3 vertices
commit.Modify( item ); commit.Modify( item );
polygon->RemoveVertex( vertexIdx ); polygon->RemoveVertex( vertexIdx );
valid = validatePolygon( *polygon ); validatePolygon( *polygon );
} }
else else
{ {
@ -1143,10 +1142,7 @@ int POINT_EDITOR::removeCorner( const TOOL_EVENT& aEvent )
setEditedPoint( nullptr ); setEditedPoint( nullptr );
updatePoints(); updatePoints();
if( valid )
commit.Push( _( "Remove a zone/polygon corner" ) ); commit.Push( _( "Remove a zone/polygon corner" ) );
else
commit.Revert();
// Refresh zone hatching // Refresh zone hatching
if( item->Type() == PCB_ZONE_AREA_T) if( item->Type() == PCB_ZONE_AREA_T)

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@ -92,12 +92,11 @@ private:
void finishItem(); void finishItem();
/** /**
* Validates a polygon and restores it to its original version if available. * Validates a polygon and displays a popup warning if invalid.
* @param aModified is the polygon to be checked. * @param aModified is the polygon to be checked.
* @param aOriginal is the original copy that will be used to restore its state.
* @return True if polygon is valid. * @return True if polygon is valid.
*/ */
bool validatePolygon( SHAPE_POLY_SET& aModified, const SHAPE_POLY_SET* aOriginal = nullptr ) const; bool validatePolygon( SHAPE_POLY_SET& aModified ) const;
///> Updates edit points with item's points. ///> Updates edit points with item's points.
void updatePoints(); void updatePoints();

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@ -207,7 +207,7 @@ void ZONE_CREATE_HELPER::commitZone( std::unique_ptr<ZONE_CONTAINER> aZone )
{ {
auto outline = aZone->Outline(); auto outline = aZone->Outline();
for( auto seg = outline->IterateSegments( 0 ); seg; seg++ ) for( auto seg = outline->CIterateSegments( 0 ); seg; seg++ )
{ {
auto new_seg = m_tool.m_editModules ? auto new_seg = m_tool.m_editModules ?
new EDGE_MODULE( (MODULE *) parent ) : new EDGE_MODULE( (MODULE *) parent ) :