Fix incorrect use of iterators.
Iterators always create problems when using them on a list that is modified during iteration.
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969209c2cc
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1724f902a1
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@ -160,14 +160,15 @@ void PCB_EDIT_FRAME::Delete_Drawings_All_Layer( PCB_LAYER_ID aLayer )
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if( !IsOK( this, msg ) )
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if( !IsOK( this, msg ) )
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return;
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return;
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PICKED_ITEMS_LIST pickList;
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// Step 1: build the list of items to remove.
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ITEM_PICKER picker( NULL, UR_DELETED );
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// because we are using iterators, we cannot modify the drawing list during iterate
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BOARD_ITEM* PtNext;
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// so we are using a 2 steps calculation:
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// First, collect items.
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// Second, remove items.
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std::vector<BOARD_ITEM*> list;
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for( auto item : GetBoard()->Drawings() )
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for( auto item : GetBoard()->Drawings() )
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{
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{
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PtNext = item->Next();
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switch( item->Type() )
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switch( item->Type() )
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{
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{
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case PCB_LINE_T:
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case PCB_LINE_T:
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@ -175,11 +176,7 @@ void PCB_EDIT_FRAME::Delete_Drawings_All_Layer( PCB_LAYER_ID aLayer )
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case PCB_DIMENSION_T:
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case PCB_DIMENSION_T:
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case PCB_TARGET_T:
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case PCB_TARGET_T:
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if( item->GetLayer() == aLayer )
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if( item->GetLayer() == aLayer )
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{
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list.push_back( item );
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item->UnLink();
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picker.SetItem( item );
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pickList.PushItem( picker );
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}
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break;
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break;
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@ -193,11 +190,22 @@ void PCB_EDIT_FRAME::Delete_Drawings_All_Layer( PCB_LAYER_ID aLayer )
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}
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}
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}
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}
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if( pickList.GetCount() )
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if( list.size() == 0 ) // No item found
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return;
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// Step 2: remove items from main list, and move them to the undo list
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PICKED_ITEMS_LIST pickList;
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ITEM_PICKER picker( NULL, UR_DELETED );
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for( auto item : list )
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{
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{
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OnModify();
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item->UnLink();
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SaveCopyInUndoList(pickList, UR_DELETED);
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picker.SetItem( item );
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pickList.PushItem( picker );
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}
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}
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OnModify();
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SaveCopyInUndoList(pickList, UR_DELETED);
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}
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}
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