OpenGL: Use glGetProgramiv instead of the extension function.
(cherry picked from commit 3a76435eda
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@ -106,7 +106,7 @@ bool SHADER::Link()
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// Check the Link state
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GLint tmp;
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glGetObjectParameterivARB( programNumber, GL_OBJECT_LINK_STATUS_ARB, &tmp );
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glGetProgramiv( programNumber, GL_LINK_STATUS, &tmp );
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isShaderLinked = !!tmp;
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#ifdef DEBUG
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