pcbnew: Fix via snapping to multiple tracks
Rather than selecting an arbitrary track to snap, we select the closest track to our point, allowing the via to be placed along the full track length. Fixes: lp:1813324 * https://bugs.launchpad.net/kicad/+bug/1813324
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@ -1507,6 +1507,7 @@ int DRAWING_TOOL::DrawVia( const TOOL_EVENT& aEvent )
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std::vector<KIGFX::VIEW::LAYER_ITEM_PAIR> items;
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BOX2I bbox = aVia->GetBoundingBox();
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auto view = m_frame->GetGalCanvas()->GetView();
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std::vector<TRACK*> possible_tracks;
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view->Query( bbox, items );
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@ -1521,11 +1522,26 @@ int DRAWING_TOOL::DrawVia( const TOOL_EVENT& aEvent )
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{
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if( TestSegmentHit( aVia->GetPosition(), track->GetStart(), track->GetEnd(),
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( track->GetWidth() + aVia->GetWidth() ) / 2 ) )
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return track;
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possible_tracks.push_back( track );
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}
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}
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return nullptr;
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TRACK* return_track = nullptr;
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int min_d = std::numeric_limits<int>::max();
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for( auto track : possible_tracks )
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{
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SEG test( track->GetStart(), track->GetEnd() );
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auto dist = ( test.NearestPoint( aVia->GetPosition() ) -
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VECTOR2I( aVia->GetPosition() ) ).EuclideanNorm();
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if( dist < min_d )
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{
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min_d = dist;
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return_track = track;
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}
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}
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return return_track;
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}
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@ -160,8 +160,8 @@ VECTOR2I GRID_HELPER::AlignToSegment( const VECTOR2I& aPoint, const SEG& aSeg )
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pts[0] = aSeg.A;
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pts[1] = aSeg.B;
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pts[2] = aSeg.IntersectLines( SEG( nearest, nearest + VECTOR2I( 1, 0 ) ) );
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pts[3] = aSeg.IntersectLines( SEG( nearest, nearest + VECTOR2I( 0, 1 ) ) );
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pts[2] = aSeg.IntersectLines( SEG( nearest + VECTOR2I( -1, 1 ), nearest + VECTOR2I( 1, -1 ) ) );
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pts[3] = aSeg.IntersectLines( SEG( nearest + VECTOR2I( -1, -1 ), nearest + VECTOR2I( 1, 1 ) ) );
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int min_d = std::numeric_limits<int>::max();
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