Fix typo.
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@ -368,7 +368,7 @@ public:
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// Bitmap font is slightly smaller and slightly heavier than the stroke font so we
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// compensate a bit before stroking
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int saveLineWidth = lineWidth;
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float saveLineWidth = lineWidth;
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VECTOR2D saveGlyphSize = textProperties.m_glyphSize;
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{
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lineWidth *= 1.2f;
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