Use "Realtime" in the GUI for the non-raytracing renderer.

This commit is contained in:
Jeff Young 2021-10-21 16:35:48 +01:00
parent 28d7a2d7c9
commit 1860893d63
1 changed files with 5 additions and 5 deletions

View File

@ -234,9 +234,9 @@ void EDA_3D_VIEWER_FRAME::InstallPreferences( PAGED_DIALOG* aParent,
wxTreebook* book = aParent->GetTreebook();
book->AddPage( new wxPanel( book ), _( "3D Viewer" ) );
book->AddSubPage( new PANEL_3D_DISPLAY_OPTIONS( this, book ), _( "Display Options" ) );
book->AddSubPage( new PANEL_3D_OPENGL_OPTIONS( this, book ), _( "OpenGL" ) );
book->AddSubPage( new PANEL_3D_RAYTRACING_OPTIONS( this, book ), _( "Raytracing" ) );
book->AddSubPage( new PANEL_3D_DISPLAY_OPTIONS( this, book ), _( "General" ) );
book->AddSubPage( new PANEL_3D_OPENGL_OPTIONS( this, book ), _( "Realtime Renderer" ) );
book->AddSubPage( new PANEL_3D_RAYTRACING_OPTIONS( this, book ), _( "Raytracing Renderer" ) );
book->AddSubPage( new PANEL_3D_COLORS( this, book ), _( "Colors" ) );
aHotkeysPanel->AddHotKeys( GetToolManager() );
@ -357,8 +357,8 @@ void EDA_3D_VIEWER_FRAME::OnRenderEngineSelection( wxCommandEvent &event )
m_boardAdapter.SetRenderEngine( RENDER_ENGINE::OPENGL );
wxLogTrace( m_logTrace, "EDA_3D_VIEWER_FRAME::OnRenderEngineSelection type %s ",
( m_boardAdapter.GetRenderEngine() == RENDER_ENGINE::RAYTRACING ) ? "Raytrace" :
"OpenGL" );
( m_boardAdapter.GetRenderEngine() == RENDER_ENGINE::RAYTRACING ) ? "raytracing" :
"realtime" );
if( old_engine != m_boardAdapter.GetRenderEngine() )
RenderEngineChanged();