Use "Realtime" in the GUI for the non-raytracing renderer.
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28d7a2d7c9
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1860893d63
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@ -234,9 +234,9 @@ void EDA_3D_VIEWER_FRAME::InstallPreferences( PAGED_DIALOG* aParent,
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wxTreebook* book = aParent->GetTreebook();
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wxTreebook* book = aParent->GetTreebook();
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book->AddPage( new wxPanel( book ), _( "3D Viewer" ) );
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book->AddPage( new wxPanel( book ), _( "3D Viewer" ) );
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book->AddSubPage( new PANEL_3D_DISPLAY_OPTIONS( this, book ), _( "Display Options" ) );
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book->AddSubPage( new PANEL_3D_DISPLAY_OPTIONS( this, book ), _( "General" ) );
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book->AddSubPage( new PANEL_3D_OPENGL_OPTIONS( this, book ), _( "OpenGL" ) );
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book->AddSubPage( new PANEL_3D_OPENGL_OPTIONS( this, book ), _( "Realtime Renderer" ) );
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book->AddSubPage( new PANEL_3D_RAYTRACING_OPTIONS( this, book ), _( "Raytracing" ) );
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book->AddSubPage( new PANEL_3D_RAYTRACING_OPTIONS( this, book ), _( "Raytracing Renderer" ) );
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book->AddSubPage( new PANEL_3D_COLORS( this, book ), _( "Colors" ) );
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book->AddSubPage( new PANEL_3D_COLORS( this, book ), _( "Colors" ) );
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aHotkeysPanel->AddHotKeys( GetToolManager() );
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aHotkeysPanel->AddHotKeys( GetToolManager() );
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@ -357,8 +357,8 @@ void EDA_3D_VIEWER_FRAME::OnRenderEngineSelection( wxCommandEvent &event )
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m_boardAdapter.SetRenderEngine( RENDER_ENGINE::OPENGL );
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m_boardAdapter.SetRenderEngine( RENDER_ENGINE::OPENGL );
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wxLogTrace( m_logTrace, "EDA_3D_VIEWER_FRAME::OnRenderEngineSelection type %s ",
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wxLogTrace( m_logTrace, "EDA_3D_VIEWER_FRAME::OnRenderEngineSelection type %s ",
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( m_boardAdapter.GetRenderEngine() == RENDER_ENGINE::RAYTRACING ) ? "Raytrace" :
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( m_boardAdapter.GetRenderEngine() == RENDER_ENGINE::RAYTRACING ) ? "raytracing" :
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"OpenGL" );
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"realtime" );
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if( old_engine != m_boardAdapter.GetRenderEngine() )
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if( old_engine != m_boardAdapter.GetRenderEngine() )
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RenderEngineChanged();
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RenderEngineChanged();
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